diff --git a/.gitea/workflows/pr-checks.yml b/.gitea/workflows/pr-checks.yml
index 052c666..08cb264 100644
--- a/.gitea/workflows/pr-checks.yml
+++ b/.gitea/workflows/pr-checks.yml
@@ -61,12 +61,19 @@
#
# Runner: the shared self-hosted `ubuntu-latest` runner. These jobs need only
# Node — no Docker socket, no database.
+#
+# Scope note: `edge` is gated as well as `main`. Multi-phase work lands there
+# first, so gating only the `main` hop would run these checks for the first time
+# at the cutover — the one moment a red build is most expensive to discover. This
+# is the same call `RunicGateway/installer` made for the same reason, and it was
+# taken here after a nine-PR Android workstream landed on an ungated `edge` with
+# no CI at all. Adding a branch to the `branches:` list is the whole change.
name: PR Checks
on:
pull_request:
- branches: [main]
+ branches: [main, edge]
# A newer push to the same PR cancels the in-flight run.
concurrency:
diff --git a/ci/core-ref.json b/ci/core-ref.json
index 9e78853..3119e37 100644
--- a/ci/core-ref.json
+++ b/ci/core-ref.json
@@ -1,6 +1,6 @@
{
"$comment": "The core this module is proved against. MODULE_API.md §5.3: the frozen-manifest job clones RunicGateway/website at this exact ref, drops this module in as modules/uo and runs CORE's own routeManifest.js — nothing else can answer whether the URLs the module claims are the URLs it actually serves. Pinned rather than tracking `edge` on purpose: core moves for reasons that have nothing to do with this module, and a bump is then a deliberate commit saying which core the module was last proved against, instead of an unexplained red X on someone else's PR. Bump it, regenerate routes.manifest.json, and commit both together.",
"repo": "https://gitea.whitlocktech.com/RunicGateway/website.git",
- "ref": "87230c879aa6e9adde3507718aed6bc4e4d86009",
- "refName": "edge @ phase 3 slice 4 (website#140)"
+ "ref": "963d734dcc09580a7d8bb676370b4faf9b8727b2",
+ "refName": "main @ the Teams cutover (website#161)"
}
diff --git a/client/src/api.js b/client/src/api.js
index 28aed0d..2746aab 100644
--- a/client/src/api.js
+++ b/client/src/api.js
@@ -39,6 +39,7 @@ export const shard = {
champs: () => req('/public/shard/champs'),
// Protocol 2.0 boards.
guilds: () => req('/public/shard/guilds'),
+ guild: (id) => req(`/public/shard/guilds/${encodeURIComponent(id)}`),
governors: () => req('/public/shard/governors'),
governorHistory: (city, limit) =>
req(`/public/shard/governors/${encodeURIComponent(city)}/history${withQs(limit ? `limit=${limit}` : '')}`),
diff --git a/client/src/core.js b/client/src/core.js
index bce4793..f3da217 100644
--- a/client/src/core.js
+++ b/client/src/core.js
@@ -48,7 +48,7 @@ if (createElement !== rg.react.createElement || createRoot !== rg.reactDom.creat
)
}
-// The curated kit (§3.4). Seven members, closed: anything else this module needs
+// The curated kit (§3.4). Eight members, closed: anything else this module needs
// it bundles itself, which is why `components/` next door exists at all.
export const {
PublicLayout,
@@ -59,6 +59,11 @@ export const {
useAsync,
useAuth,
useSite,
+ // Eighth member (MODULE_API 1.6.0): the slot renderer, for the INVERTED
+ // direction — this module declares a place on its own page and CORE fills it.
+ // Shared rather than reimplemented so core's content failing inside our page is
+ // contained by core's own error boundary.
+ Slot,
} = rg.ui
// The registry, for entry.jsx. Everything else here is read by pages.
diff --git a/client/src/entry.jsx b/client/src/entry.jsx
index 3b78cf0..3a9b142 100644
--- a/client/src/entry.jsx
+++ b/client/src/entry.jsx
@@ -26,6 +26,7 @@ import Shard from './routes/public/Shard.jsx'
import ShardActivity from './routes/public/ShardActivity.jsx'
import ChampSpawns from './routes/public/ChampSpawns.jsx'
import Guilds from './routes/public/Guilds.jsx'
+import Guild from './routes/public/Guild.jsx'
import Governors from './routes/public/Governors.jsx'
import Houses from './routes/public/Houses.jsx'
import Rules from './routes/public/Rules.jsx'
@@ -81,6 +82,7 @@ registry.registerRoutes(ID, {
{ path: 'shard/activity', element: },
{ path: 'champs', element: },
{ path: 'guilds', element: },
+ { path: 'guilds/:id', element: },
{ path: 'governors', element: },
{ path: 'houses', element: },
{ path: 'rules', element: },
@@ -180,6 +182,35 @@ registry.registerFeatureProvider(ID, ID, useShardFlags)
registry.registerExtension(ID, 'site.footer.status', ShardStatusLink)
registry.registerExtension(ID, 'admin.users.detail', UserShardSections)
registry.registerExtension(ID, 'player.invite.accepted', InviteGameAccountStep)
+// ── The inverted slot: this module DECLARES, core fills ────────────────────
+//
+// The other three above are core's slots that this module fills. This one is the
+// reverse (TEAMS.md Part 3): Teams are a core primitive that this module
+// populates, but core does not own the word "guild" and publishes no Team page of
+// its own — so the page is ours and core contributes the activity feed to it.
+//
+// Declared under this module's own namespace, which core enforces. The second
+// argument is what gets core's content into the place: **core offers a
+// CONTRIBUTION and never names a slot**, so this module says where each one goes
+// and keeps its own word for the place. Core's fills are applied after every
+// module chunk has evaluated, so declaring here is early enough; on a core that
+// knows nothing of Teams the slot simply stays empty.
+registry.declareModuleSlot(ID, 'uo.guild.detail', { core: 'team.activity' })
+
+// A SECOND place on the same page, for core's Team forum (TEAMS.md Part 5). Two
+// declarations rather than one, because a slot holds one component and this module
+// wants to decide where each of core's two contributions sits on its own page —
+// the feed reads as part of the guild's story, the forum is a room you go into.
+// Neither knows the other exists, and a core that fills only one leaves the other
+// empty.
+registry.declareModuleSlot(ID, 'uo.guild.forum', { core: 'team.forum' })
+
+// And a THIRD, at the top of the same page, for core's per-Team notification
+// control (TEAMS.md §6.3). Same reasoning as the other two and a different place:
+// muting a guild is an action ON this page, so it sits with the page's heading
+// rather than after its content. Core resolves whether this viewer is in the
+// Team at all — this module neither knows nor asks.
+registry.declareModuleSlot(ID, 'uo.guild.header', { core: 'team.notify' })
// `module.json`'s `coreApi` range is checked by the loader before this file is
// ever served, so there is nothing to re-check here. It is logged because a
diff --git a/client/src/routes/public/Guild.jsx b/client/src/routes/public/Guild.jsx
new file mode 100644
index 0000000..eea0df8
--- /dev/null
+++ b/client/src/routes/public/Guild.jsx
@@ -0,0 +1,122 @@
+import { useParams, Link } from 'react-router-dom'
+import api from '../../api.js'
+import { ErrorState, Loading, PageHeader, PublicLayout, Slot, useAsync } from '../../core.js'
+
+// One guild: its roster, and the place core puts the Team activity feed.
+//
+// **This page is the reason the extension-slot direction inverts**
+// (docs/website/TEAMS.md Part 3). Teams are a core platform primitive and this
+// module is what populates them — but core does not own the word "guild", so it
+// publishes no Team page of its own. The page is this module's; the activity feed
+// on it is core's, because only core can resolve whether the viewer is inside the
+// Team, and the public/members split on that feed is a security boundary.
+//
+// So the module declares `uo.guild.detail` (entry.jsx) and core fills it. On a
+// core that does not know about Teams the slot is simply never filled and this
+// page renders its roster alone, which is the same tolerance every other slot has.
+//
+// The roster comes from this module's OWN board — the same data it answers core's
+// Team provider from — rather than from core's Team API. That is deliberate: the
+// board is the authoritative copy here, and reading core's projection of our own
+// answer back would be a round trip through a staler copy of our own data.
+
+function rankOf(m) {
+ // Absent rank means NOT KNOWN, never rank 0. The bridge omits it entirely for
+ // staff, because ServUO reports GameMaster-and-above as Leader whatever their
+ // real rank — emitting that verbatim would publish every staff member in a
+ // guild as one of its leaders (docs/link/v4.md).
+ if (m.rankName) return m.rankName
+ return null
+}
+
+function MemberRow({ m }) {
+ const rank = rankOf(m)
+ const linked = m.webId != null || m.acct != null
+ return (
+
+
+ {/* A third place for core, up here rather than below the roster: core
+ puts this guild's notification control in it, and a control that
+ acts on the page belongs beside the page's title and not after its
+ content. Empty for a visitor with no membership, and on a core
+ that fills nothing. */}
+
+
+ {roster.length > 0 && (
+
+
+
+
+
Name
+
Rank
+
Account
+
+
+
+ {/* Keyed by serial: two characters can share a display name,
+ which this shard's own world actually contains. */}
+ {roster.map((m) => )}
+
+
+
+ )}
+
+ {roster.length === 0 && (
+
No roster has been received for this guild yet.
+ )}
+
+ {/* Core's Team activity feed lands here. Nothing renders on a core
+ that does not fill it, or when there is nothing to show. The guild
+ is named in OUR terms — core maps its own Team from these two. */}
+
+
+ {/* And the Team forum, in its own place below the feed. Core resolves
+ who may read it — membership and manual grants are core's rules —
+ so this module renders the room and never its door policy. */}
+
+ >
+ )}
+
+
+ )
+}
diff --git a/client/src/routes/public/Guilds.jsx b/client/src/routes/public/Guilds.jsx
index b907c5d..be9ec0e 100644
--- a/client/src/routes/public/Guilds.jsx
+++ b/client/src/routes/public/Guilds.jsx
@@ -1,4 +1,5 @@
import { useMemo, useState } from 'react'
+import { Link } from 'react-router-dom'
import { useShardFeed } from '../../lib/useShardFeed.js'
import api from '../../api.js'
import { ErrorState, Loading, PageHeader, PublicLayout, useAsync } from '../../core.js'
@@ -15,9 +16,12 @@ function Leader({ leader }) {
function GuildRow({ g }) {
return (
-
@@ -59,7 +63,7 @@ function GuildRow({ g }) {
-
+
)
}
diff --git a/client/test/registration.test.js b/client/test/registration.test.js
index 24e536f..8a57733 100644
--- a/client/test/registration.test.js
+++ b/client/test/registration.test.js
@@ -39,11 +39,18 @@ const CHUNK = path.resolve(HERE, '..', 'dist', 'entry.js')
// nothing here renders, so a named stub is enough to be imported and passed on.
const stub = (name) => Object.assign(() => null, { displayName: name })
+// Core's contribution catalogue, as of MODULE_API 1.6.0. Written down rather than
+// imported — this suite runs against the BUILT chunk with no core in the process
+// — which means it is a claim about core that has to be re-read when core's list
+// changes. That is the same trade the rest of this fake makes.
+const CORE_CONTRIBUTIONS = ['team.activity', 'team.forum', 'team.notify']
+
function fakeRg() {
const routes = { public: [], admin: [], player: [] }
const nav = { public: [], admin: [], player: [] }
const providers = new Map()
const extensions = new Map()
+ const declaredSlots = new Map()
return {
version: '1.3.0',
react,
@@ -54,7 +61,7 @@ function fakeRg() {
// object, so the check compares against whatever is here.
reactDom: { createRoot: () => { throw new Error('not in a browser') } },
ui: Object.fromEntries(
- ['PublicLayout', 'PageHeader', 'Loading', 'ErrorState', 'EmptyState', 'useAsync', 'useAuth', 'useSite']
+ ['PublicLayout', 'PageHeader', 'Loading', 'ErrorState', 'EmptyState', 'useAsync', 'useAuth', 'useSite', 'Slot']
.map((n) => [n, stub(n)]),
),
api: { request: async () => ({}), ApiError: Error, BASE: '/api/v1' },
@@ -72,10 +79,24 @@ function fakeRg() {
if (extensions.has(slot)) throw new Error(`slot "${slot}" already filled`)
extensions.set(slot, { id, Component })
},
+ // The INVERTED direction (core API 1.6.0): this module declares a place on
+ // its OWN page and core fills it. Core enforces the namespace and the
+ // contribution name, so the fake does too — a chunk that declared an
+ // unnamespaced slot, or asked for a contribution core does not offer, would
+ // pass here and throw in a browser.
+ declareModuleSlot(id, name, options = {}) {
+ if (!name.startsWith(`${id}.`)) throw new Error(`declareModuleSlot: "${name}" must be namespaced "${id}."`)
+ if (declaredSlots.has(name)) throw new Error(`extension slot "${name}" already declared`)
+ const wants = options.core ?? null
+ if (wants !== null && !CORE_CONTRIBUTIONS.includes(wants)) {
+ throw new Error(`declareModuleSlot: "${name}" asks for core contribution "${wants}", which core does not offer`)
+ }
+ declaredSlots.set(name, wants)
+ },
routesFor: (area) => routes[area],
navFor: (area) => nav[area],
},
- _read: () => ({ routes, nav, providers, extensions }),
+ _read: () => ({ routes, nav, providers, extensions, declaredSlots }),
}
}
@@ -98,7 +119,7 @@ const it = (name, fn) => test(name, { skip: skip && 'no dist/entry.js — run np
it('registers routes in all three areas, namespaced under the module id', () => {
const { routes } = registered
- assert.equal(routes.public.length, 12)
+ assert.equal(routes.public.length, 13)
assert.equal(routes.admin.length, 7)
assert.equal(routes.player.length, 2)
for (const area of ['public', 'admin', 'player']) {
@@ -166,7 +187,7 @@ it('a nav row that gates on a feature is gated by a namespace this module provid
assert.ok(registered.providers.has('uo'), 'rows carry feature gates but no provider was registered')
})
-it('fills the three extension slots, each with a component', () => {
+it('fills the three CORE extension slots, each with a component', () => {
const { extensions } = registered
assert.deepEqual(
[...extensions.keys()].sort(),
@@ -198,3 +219,34 @@ it('registers under exactly one module id, matching the manifest', () => {
])
assert.deepEqual([...owners], [manifest.id])
})
+
+it('declares its own guild slots, each naming the core contribution it wants', () => {
+ // The inverted direction (TEAMS.md Part 3). Teams are a core primitive with no
+ // core page: core owns the activity feed and the forum, this module owns the
+ // word "guild", so this module declares the places and core puts them in.
+ //
+ // THREE slots rather than one because a slot holds one component: stacking the
+ // feed, the forum and the notification control into a single fill would take
+ // away this module's ability to place them separately on its own page — and it
+ // does place them separately, the control above the roster and the other two
+ // below it.
+ //
+ // The second argument is what actually gets core's content here. **Core offers
+ // a contribution and never names a slot** — the first cut of this reached only
+ // this module, because core filled the literal name `uo.guild.detail` and any
+ // other game's page went empty with no error.
+ assert.deepEqual([...registered.declaredSlots.entries()], [
+ ['uo.guild.detail', 'team.activity'],
+ ['uo.guild.forum', 'team.forum'],
+ ['uo.guild.header', 'team.notify'],
+ ])
+})
+
+it('every declared slot is rendered by the page that owns it', () => {
+ // A slot nothing renders is a slot core fills into the void. Asserted against
+ // the source rather than the chunk, since the chunk is minified.
+ const page = fs.readFileSync(path.resolve(HERE, '..', 'src', 'routes', 'public', 'Guild.jsx'), 'utf8')
+ for (const name of registered.declaredSlots.keys()) {
+ assert.match(page, new RegExp(`name="${name.replace(/\./g, '\.')}"`))
+ }
+})
diff --git a/routes.manifest.json b/routes.manifest.json
index a588abd..1b8d47d 100644
--- a/routes.manifest.json
+++ b/routes.manifest.json
@@ -201,6 +201,11 @@
"path": "/api/v1/public/shard/guilds",
"tier": "public"
},
+ {
+ "method": "GET",
+ "path": "/api/v1/public/shard/guilds/:id",
+ "tier": "public"
+ },
{
"method": "GET",
"path": "/api/v1/public/shard/houses",
diff --git a/server/commands/guild.command.js b/server/commands/guild.command.js
new file mode 100644
index 0000000..9908016
--- /dev/null
+++ b/server/commands/guild.command.js
@@ -0,0 +1,201 @@
+// ── `/guild` — the first chat command through the module contract ──────────
+//
+// Registered with `api.registerSlashCommands` (MODULE_API 1.6.0, TEAMS.md §7.1).
+// The definition and this handler live here; the bot pulls the definition over
+// the app's internal API and runs nothing of ours. Nothing in this file knows
+// what Discord is — it is handed an `actor` and returns an envelope, and the
+// same handler would serve a second platform unchanged.
+//
+// **Why `/guild` and not `/team`.** Teams are core's primitive and "guild" is
+// this module's word for one; core does not own the word, so it does not publish
+// the noun in a channel either. That is the same correction that deleted core's
+// Team pages in phase 3, applied to the chat surface.
+//
+// **The audience rungs are enforced here, exactly as they are on the website.**
+// A shard whose `guilds` feature is gated to staff does not become public
+// because the question arrived over Discord — this handler resolves the caller's
+// rung through the same `shardVisibility` config the routes use. It is the one
+// piece of this file that is a security boundary rather than presentation.
+const core = require('../core')
+const db = require('../model/teamProvider/teamProvider.db')
+const provider = require('../model/teamProvider/teamProvider.model')
+const visibility = require('../utils/shardVisibility')
+
+const log = core.logger('guild-command')
+
+// How many guilds the no-argument form lists. A Discord embed takes 25 fields;
+// ten is a summary a person reads rather than a table they scroll past.
+const LIST_LIMIT = 10
+
+/**
+ * Where the caller sits on this module's ladder.
+ *
+ * The same resolution `projectRoster` does, and it is duplicated in shape rather
+ * than shared because the inputs differ: that one is handed a viewer core
+ * described, this one an actor. Both end at `viewerLevel`, and both answer
+ * `anonymous` DIRECTLY for a caller with no site account — handing `viewerLevel`
+ * a synthetic empty request makes it fall through to `auth.getUserFromRequest`,
+ * which expects real cookies and throws (the phase 3 bug).
+ */
+async function levelFor(actor) {
+ if (!actor || !actor.userId) return 'anonymous'
+ return visibility.viewerLevel({ user: { id: actor.userId, role: actor.role } })
+}
+
+// The nudge §9 answer 5 asks for, and only when it is TRUE.
+//
+// **Linking reaches exactly two rungs and no further.** Signing in gets a caller
+// to `logged_in` and linking a game account to `player`; `staff` and `admin` are
+// roles an operator grants and no amount of linking will earn. So a shard that
+// gates guilds to staff refuses an unlinked caller WITHOUT the invitation —
+// telling them to link would be telling them to do something that changes
+// nothing, which is worse than saying no.
+//
+// The live walk found this: gated to `staff`, the refusal still read "this shard
+// shows guild information to linked players".
+const LINKING_REACHES = new Set(['logged_in', 'player'])
+
+function linkPrompt(actor, audience) {
+ if (actor.isLinked) return null
+ if (!LINKING_REACHES.has(audience)) return null
+ return 'Link your account on the site to see more — this shard shows guild information to linked players.'
+}
+
+const pageUrl = (externalId) =>
+ `${core.baseUrl}${provider.pageUrlTemplate.replace('{externalId}', externalId)}`
+
+// Match on abbreviation first, then an exact name, then a unique prefix. Players
+// type the abbreviation — it is what appears over a character's head — and a
+// wrong-guild answer is worse than "say which one".
+function findByName(rows, wanted) {
+ const needle = wanted.trim().toLowerCase()
+ const byAbbr = rows.filter((r) => (r.abbr || '').toLowerCase() === needle)
+ if (byAbbr.length === 1) return { guild: byAbbr[0] }
+ const exact = rows.filter((r) => r.name.toLowerCase() === needle)
+ if (exact.length === 1) return { guild: exact[0] }
+ const partial = rows.filter((r) => r.name.toLowerCase().includes(needle))
+ if (partial.length === 1) return { guild: partial[0] }
+ if (partial.length > 1) return { ambiguous: partial.slice(0, LIST_LIMIT) }
+ return {}
+}
+
+/** The counts for one guild, from the roster rather than the board's assertions. */
+async function summarise(guild) {
+ const members = await db.listGuildMembers(guild.id)
+ const leaders = members
+ .filter((m) => Number(m.rank) >= db.LEADER_RANK)
+ .map((m) => m.name)
+ // The board's founder-leader is folded in as a floor, the same way
+ // getTeamLeaders does it: it arrives on a different frame, and a shard whose
+ // roster predates the rank amendment has no other leadership signal.
+ if (guild.leader_name && !leaders.includes(guild.leader_name)) leaders.push(guild.leader_name)
+
+ return {
+ // `members`/`online` are the BOARD's counts, which is what the shard asserts;
+ // the roster is what it enumerated, and the two legitimately disagree for the
+ // moment between a membership change and the sweep that reports it. The
+ // assertion is the more current of the two, so it is what is shown.
+ members: guild.members,
+ online: guild.online,
+ linked: members.filter((m) => provider.resolveUserId(m) !== null).length,
+ leaders,
+ }
+}
+
+async function detail(guild, actor, audience) {
+ const counts = await summarise(guild)
+ const fields = [
+ { name: 'Members', value: String(counts.members ?? '—'), inline: true },
+ { name: 'Online', value: String(counts.online ?? 0), inline: true },
+ { name: 'Linked accounts', value: String(counts.linked), inline: true },
+ ]
+ if (counts.leaders.length) {
+ fields.push({ name: 'Leaders', value: counts.leaders.join(', ') })
+ }
+ return {
+ title: guild.abbr ? `${guild.name} [${guild.abbr}]` : guild.name,
+ text: guild.alliance ? `Alliance: ${guild.alliance}` : undefined,
+ fields,
+ url: pageUrl(guild.id),
+ notice: linkPrompt(actor, audience),
+ }
+}
+
+/**
+ * `/guild [name]` — one guild's summary, or the shard's largest guilds.
+ *
+ * Never throws for an ordinary miss: "no such guild" and "the shard is offline"
+ * are answers, and letting either become an exception would turn a routine
+ * question into "that command failed" with nothing an operator could act on.
+ */
+async function handler({ options, actor }) {
+ const config = await visibility.getConfig()
+ const feature = config.guilds
+
+ // An admin turned guilds off. The switch means "this shard does not publish
+ // guild data" — over any surface, to anyone, staff included.
+ if (!feature || !feature.enabled) {
+ return { text: 'This shard does not publish guild information.', ephemeral: true }
+ }
+
+ const level = await levelFor(actor)
+ if (!visibility.meets(level, feature.audience)) {
+ return {
+ text: 'Guild information on this shard is not shown to your account.',
+ ephemeral: true,
+ notice: linkPrompt(actor, feature.audience),
+ }
+ }
+
+ // The provider's own staleness guard, asked before any board read: an
+ // unreachable sidecar means the board is a snapshot of unknown age, and
+ // reporting it as current here would contradict what every other surface says.
+ const ready = await provider.boardIsCurrent()
+ if (!ready.ok) {
+ log.info('guild command answered offline', { reason: ready.reason })
+ return { text: 'The shard is not connected right now, so guild information may be out of date.', ephemeral: true }
+ }
+
+ const rows = await db.listGuilds()
+ if (!rows.length) return { text: 'No guilds are on the board yet.', ephemeral: true }
+
+ const wanted = options && typeof options.name === 'string' ? options.name : null
+ if (!wanted) {
+ const top = [...rows].sort((a, b) => (b.members || 0) - (a.members || 0)).slice(0, LIST_LIMIT)
+ return {
+ // Not "Guilds on ": `ctx.site` carries a base URL and no brand name,
+ // so naming the deployment here can only mean printing its hostname into
+ // an embed title, which is noise on a shard's own Discord server.
+ title: 'Guilds on this shard',
+ fields: top.map((g) => ({
+ name: g.abbr ? `${g.name} [${g.abbr}]` : g.name,
+ value: `${g.members || 0} members · ${g.online || 0} online`,
+ inline: true,
+ })),
+ notice: linkPrompt(actor, feature.audience),
+ }
+ }
+
+ const { guild, ambiguous } = findByName(rows, wanted)
+ if (ambiguous) {
+ return {
+ text: `Several guilds match “${wanted}”: ${ambiguous.map((g) => g.name).join(', ')}`,
+ ephemeral: true,
+ }
+ }
+ if (!guild) return { text: `No guild matches “${wanted}”.`, ephemeral: true }
+ return detail(guild, actor, feature.audience)
+}
+
+module.exports = {
+ name: 'guild',
+ description: 'Show a guild on this shard — members, who is online, and its leaders',
+ options: [
+ { name: 'name', type: 'string', description: 'Guild name or abbreviation', required: false },
+ ],
+ // Everyone, deliberately. The gate that matters is the shard's own audience
+ // rung, resolved inside the handler — `access: 'linked'` would hide the command
+ // from exactly the unlinked members §9 answer 5 wants to invite to link.
+ access: 'everyone',
+ handler,
+}
diff --git a/server/db/purge.sql b/server/db/purge.sql
index 7b6cc48..86d5679 100644
--- a/server/db/purge.sql
+++ b/server/db/purge.sql
@@ -45,6 +45,7 @@ DROP TABLE IF EXISTS `shard_ruleset`;
DROP TABLE IF EXISTS `shard_presence`;
DROP TABLE IF EXISTS `shard_governor_terms`;
DROP TABLE IF EXISTS `shard_governors`;
+DROP TABLE IF EXISTS `shard_guild_members`;
DROP TABLE IF EXISTS `shard_guilds`;
DROP TABLE IF EXISTS `shard_pages`;
DROP TABLE IF EXISTS `shard_champs`;
diff --git a/server/db/schema.sql b/server/db/schema.sql
index ae263e4..4ce751b 100644
--- a/server/db/schema.sql
+++ b/server/db/schema.sql
@@ -220,6 +220,52 @@ CREATE TABLE IF NOT EXISTS shard_guilds (
INDEX idx_shard_guilds_name (name)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
+-- Guild membership (Protocol 4). One row per member per guild, replaced on
+-- guild.roster and thinned by guild.leave. Protocol 2 could only say HOW MANY
+-- members a guild had, so this table has no pre-4 equivalent and the Guilds page
+-- could show a count but never a roster.
+--
+-- `acct` / `web_id` are the site-identity fields and are stored because the
+-- sidecar forwards them; they are NOT public. shardVisibility locks any key that
+-- is or ends in acct/webId to `admin` and recurses into arrays, so a projected
+-- roster loses them below that rung — storing them here is what lets a linked
+-- member be matched to a site user at all.
+--
+-- A roster over the shard's per-frame cap arrives in several frames, so rows are
+-- keyed on (guild_id, serial) and the frame carrying seq 0 clears the guild first;
+-- see upsertGuildRoster.
+CREATE TABLE IF NOT EXISTS shard_guild_members (
+ guild_id INT NOT NULL,
+ serial VARCHAR(20) NOT NULL, -- in-game mobile serial, "0x1F5"
+ name VARCHAR(120) NULL,
+ acct VARCHAR(120) NULL, -- absent for a mobile with no account
+ web_id INT NULL, -- set only when the account is linked
+ is_player TINYINT(1) NOT NULL DEFAULT 1,
+ -- Guild rank, 0-4, with 4 being Leader (ServUO RankDefinition.Ranks). NULL means
+ -- "not known", which is a real state and not a demotion: the shard omits the rank
+ -- for a staff account, because PlayerMobile.GuildRank reports Leader for anyone at
+ -- GameMaster or above whatever their actual rank, and publishing that would put a
+ -- staff member on a public roster as a guild leader.
+ -- Backticked, like `int` on shard_online: RANK is a reserved word in MySQL 8 and
+ -- a non-reserved keyword in MariaDB, so it parses here bare but must not be
+ -- written that way anywhere it might not.
+ `rank` TINYINT NULL,
+ -- The rank's NAME, as the game states it: a cliloc id for the five standard ranks
+ -- (1062959-1062963, which ship with no text), or a literal string when a shard has
+ -- replaced the rank table with custom definitions. Resolving one to a label is this
+ -- module's job -- it owns the cliloc table and the game vocabulary.
+ rank_cliloc INT NULL,
+ rank_name VARCHAR(64) NULL,
+ t BIGINT NULL, -- roster event time, epoch ms
+ updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
+ PRIMARY KEY (guild_id, serial),
+ INDEX idx_shard_guild_members_acct (acct),
+ INDEX idx_shard_guild_members_web (web_id),
+ -- Leadership is "rank >= 4", asked per guild, which is the query the Team provider
+ -- runs on every reconcile.
+ INDEX idx_shard_guild_members_rank (guild_id, rank)
+) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
+
-- Town-governor board (Protocol 2.0, City Loyalty). One row per city, upserted on
-- city.update (full-state, emitted only on change; there is no remove event since
-- the set of cities is fixed). governor / governorElect are actor objects
@@ -641,4 +687,14 @@ INSERT IGNORE INTO settings (`key`, value) VALUES ('uo_link_protocol_3_migrated'
-- only a database that has never seen the key gets the default. Nothing in core
-- reads either one; `game_account_signup` is read through ctx.settings by
-- server/utils/gameSignup.js, which owns the policy.
-INSERT IGNORE INTO settings (`key`, value) VALUES ('game_account_signup', 'disabled');
\ No newline at end of file
+INSERT IGNORE INTO settings (`key`, value) VALUES ('game_account_signup', 'disabled');
+-- Protocol 4 guild rank, added to databases that already have shard_guild_members.
+--
+-- The table itself is new in Protocol 4 and unreleased, so no production install has
+-- it — but `edge` deployments do, from the roster work that landed before the rank
+-- amendment, and CREATE TABLE IF NOT EXISTS adds a table and never a column. This is
+-- the same gap the sidecar's own store hit when `guilds.members` was added.
+ALTER TABLE shard_guild_members ADD COLUMN IF NOT EXISTS `rank` TINYINT NULL;
+ALTER TABLE shard_guild_members ADD COLUMN IF NOT EXISTS rank_cliloc INT NULL;
+ALTER TABLE shard_guild_members ADD COLUMN IF NOT EXISTS rank_name VARCHAR(64) NULL;
+ALTER TABLE shard_guild_members ADD INDEX IF NOT EXISTS idx_shard_guild_members_rank (guild_id, `rank`);
diff --git a/server/index.js b/server/index.js
index f62a4b7..1421178 100644
--- a/server/index.js
+++ b/server/index.js
@@ -45,6 +45,8 @@ module.exports = function register(ctx, api) {
const shardStreams = require('./config/shardStreams')
const townCrierLeg = require('./utils/shardAnnounce')
+ const teamProvider = require('./model/teamProvider/teamProvider.model')
+ const guildCommand = require('./commands/guild.command')
const boot = require('./boot')
/* eslint-enable global-require */
@@ -86,6 +88,25 @@ module.exports = function register(ctx, api) {
api.registerNotificationStreams(shardStreams.STREAMS)
api.registerAnnounceLeg(townCrierLeg.leg)
+ // Teams: a UO guild is a Team, and this module is the authoritative source of
+ // them for this deployment (MODULE_API 1.6.0). Core asks the three questions;
+ // everything about what a guild IS stays here.
+ //
+ // Registration is a claim, not a call — nothing below runs until core
+ // reconciles, which is after `onBoot`. That matters because every method reads
+ // the database, and registration must not.
+ api.registerTeamProvider(teamProvider)
+
+ // `/guild` — the chat surface for the same guilds (MODULE_API 1.6.0, TEAMS.md
+ // §7.1). The definition travels to the bot; the handler stays here and runs in
+ // the website process, because the bot container has no `modules` volume and
+ // cannot load a line of this module's code.
+ //
+ // Core registers NO commands of its own. "Guild" is this module's word — core
+ // does not own it on a page (phase 3) and does not publish it in a channel
+ // either.
+ api.registerSlashCommands([guildCommand])
+
api.onBoot(boot.onBoot)
api.onShutdown(boot.onShutdown)
diff --git a/server/model/shardState/shardState.db.js b/server/model/shardState/shardState.db.js
index 5bdacfe..4dbc569 100644
--- a/server/model/shardState/shardState.db.js
+++ b/server/model/shardState/shardState.db.js
@@ -171,6 +171,50 @@ const removeGuild = (id) => query('DELETE FROM shard_guilds WHERE id = ?', [id])
const clearGuilds = () => query('DELETE FROM shard_guilds')
const listGuilds = () => query(`SELECT ${GUILD_COLS} FROM shard_guilds ORDER BY name ASC`)
+// ── Guild membership (Protocol 4) ──────────────────────────────────────────
+// `rank` is backticked wherever it is written, like `int` on shard_online: it is a
+// reserved word in MySQL 8 and merely a keyword in MariaDB, so it parses bare here
+// and must not be relied on to.
+const MEMBER_COLS = 'guild_id, serial, name, acct, web_id, is_player, `rank`, rank_cliloc, rank_name, t'
+
+// Upsert rather than plain insert: a roster frame can be redelivered (the /history
+// backfill replays stored frames on every reconnect), and a redelivery must be a
+// no-op rather than a duplicate-key error.
+//
+// The rank columns are assigned unconditionally, NULL included. A member whose rank
+// the shard withheld — a staff account, whose GuildRank getter reports Leader
+// regardless of the truth — must go back to "not known" rather than keeping a rank
+// from before they were promoted.
+const upsertGuildMembers = (rows) => {
+ if (!rows.length) return Promise.resolve()
+ const values = rows.map(() => '(?, ?, ?, ?, ?, ?, ?, ?, ?, ?)').join(', ')
+ const params = rows.flatMap((r) => [
+ r.guild_id, r.serial, r.name, r.acct, r.web_id, r.is_player,
+ r.rank, r.rank_cliloc, r.rank_name, r.t,
+ ])
+ return query(
+ `INSERT INTO shard_guild_members (${MEMBER_COLS}) VALUES ${values}
+ ON DUPLICATE KEY UPDATE name = VALUES(name), acct = VALUES(acct),
+ web_id = VALUES(web_id), is_player = VALUES(is_player),
+ \`rank\` = VALUES(\`rank\`), rank_cliloc = VALUES(rank_cliloc),
+ rank_name = VALUES(rank_name), t = VALUES(t)`,
+ params,
+ )
+}
+
+const clearGuildMembers = (guildId) =>
+ query('DELETE FROM shard_guild_members WHERE guild_id = ?', [guildId])
+
+const removeGuildMember = (guildId, serial) =>
+ query('DELETE FROM shard_guild_members WHERE guild_id = ? AND serial = ?', [guildId, serial])
+
+const clearAllGuildMembers = () => query('DELETE FROM shard_guild_members')
+
+const listGuildMembers = (guildId) =>
+ query(`SELECT ${MEMBER_COLS} FROM shard_guild_members WHERE guild_id = ? ORDER BY name ASC`, [
+ guildId,
+ ])
+
// The guild an actor LEADS — matched on the current board (leader_serial or the
// linked leader_acct), so it reflects live state. Guild MEMBERSHIP for non-leaders
// is not modelled (the board carries only counts + leader), so we don't guess it.
@@ -342,6 +386,11 @@ module.exports = {
removeGuild,
clearGuilds,
listGuilds,
+ upsertGuildMembers,
+ clearGuildMembers,
+ removeGuildMember,
+ clearAllGuildMembers,
+ listGuildMembers,
findGuildLedByActor,
listGuildsLedByAccounts,
upsertGovernor,
diff --git a/server/model/shardState/shardState.model.js b/server/model/shardState/shardState.model.js
index 10a3ba2..7c25254 100644
--- a/server/model/shardState/shardState.model.js
+++ b/server/model/shardState/shardState.model.js
@@ -340,8 +340,88 @@ async function upsertGuild(ev) {
})
}
-const removeGuild = (id) => (id == null ? Promise.resolve() : db.removeGuild(id))
-const clearGuilds = () => db.clearGuilds()
+const removeGuild = async (id) => {
+ if (id == null) return
+ await db.removeGuild(id)
+ await db.clearGuildMembers(id)
+}
+const clearGuilds = async () => {
+ await db.clearGuilds()
+ await db.clearAllGuildMembers()
+}
+
+// ── Guild membership (Protocol 4) ──────────────────────────────────────────
+// Apply one guild.roster frame.
+//
+// A roster larger than the shard's per-frame cap arrives as several frames
+// carrying seq/more/total. The sidecar reassembles them for its OWN board, but the
+// live WebSocket feed and the /history backfill both carry the individual frames,
+// so this ingest sees them unreassembled and has to cope.
+//
+// It copes without buffering, because a table can express what a single JSON column
+// could not: the frame carrying seq 0 clears the guild first and every frame then
+// upserts its own rows. Rows are keyed on (guild_id, serial), so a redelivered frame
+// — the /history backfill replays stored frames on every reconnect — is idempotent
+// rather than a duplicate-key error.
+//
+// The cost is a brief window during a multi-frame update where the table holds part
+// of a roster. That is acceptable for a projection that is already only as fresh as
+// a 60s sweep, and the frames arrive back-to-back in one burst; buffering to close
+// it would duplicate the sidecar's reassembly for a sub-second inconsistency.
+async function upsertGuildRoster(ev) {
+ if (!ev || ev.id == null) return
+
+ const seq = Number.isFinite(ev.seq) ? ev.seq : 0
+ const members = Array.isArray(ev.members) ? ev.members : []
+
+ // seq 0 begins a roster and supersedes whatever was held for this guild.
+ if (seq === 0) await db.clearGuildMembers(ev.id)
+
+ const rows = members
+ .filter((m) => m && m.serial)
+ .map((m) => ({
+ guild_id: ev.id,
+ serial: m.serial,
+ name: m.name ?? null,
+ acct: m.acct ?? null,
+ web_id: Number.isFinite(m.webId) ? m.webId : null,
+ is_player: m.player ? 1 : 0,
+ // Guild rank (Protocol 4). ABSENT is a real state and is stored as NULL: the
+ // shard withholds the rank for a staff account, because ServUO's GuildRank
+ // getter reports Leader for anyone at GameMaster or above whatever their
+ // actual rank. Defaulting a missing rank to 0 here would turn "we were not
+ // told" into "rank 0", which is a demotion invented by this line.
+ rank: Number.isInteger(m.rank) ? m.rank : null,
+ rank_cliloc: Number.isInteger(m.rankCliloc) ? m.rankCliloc : null,
+ rank_name: typeof m.rankName === 'string' && m.rankName ? m.rankName.slice(0, 64) : null,
+ t: Number.isFinite(ev.t) ? ev.t : null,
+ }))
+
+ await db.upsertGuildMembers(rows)
+}
+
+// A single departure (guild.leave). Advisory: the shard re-emits the full roster
+// whenever the member set changes, so the table would converge on the next frame
+// even if this were dropped. Applying it makes the change visible immediately
+// instead of at the end of the sweep that produced it.
+async function removeGuildMember(ev) {
+ if (!ev || ev.id == null || !ev.who) return
+ await db.removeGuildMember(ev.id, ev.who)
+}
+
+// The membership roster for one guild, in the wire shape the projection expects
+// (an array of actor objects), so shardVisibility strips acct/webId by the same
+// rule it applies to guild.leader.
+async function listGuildMembers(guildId) {
+ const rows = await db.listGuildMembers(guildId)
+ return rows.map((r) => ({
+ serial: r.serial,
+ name: r.name,
+ ...(r.acct == null ? {} : { acct: r.acct }),
+ ...(r.web_id == null ? {} : { webId: r.web_id }),
+ player: !!r.is_player,
+ }))
+}
function shapeGuild(r) {
const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
@@ -620,6 +700,9 @@ module.exports = {
removeGuild,
clearGuilds,
listGuilds,
+ upsertGuildRoster,
+ removeGuildMember,
+ listGuildMembers,
replaceGuilds,
findGuildForActor,
listGuildsLedForAccounts,
diff --git a/server/model/teamProvider/teamProvider.db.js b/server/model/teamProvider/teamProvider.db.js
new file mode 100644
index 0000000..88980ff
--- /dev/null
+++ b/server/model/teamProvider/teamProvider.db.js
@@ -0,0 +1,87 @@
+// SQL behind the Team provider — three questions core asks, answered from the
+// guild board and the roster Protocol 4 put there.
+//
+// Every statement reads only THIS module's tables. Core's Team tables are
+// core-internal (docs/website/TEAMS.md §10.3) and this module must never name
+// one, even though it is what fills them.
+
+// `query` is destructured from the core facade at require time, like every other
+// *.db.js here. The facade resolves `ctx` per call, so taking it now is safe even
+// though `ctx` does not exist yet when this file is first required.
+const { query } = require('../../core')
+
+/** ServUO's `RankDefinition.Ranks[4]` is Leader, and 4 is the top of the ladder. */
+const LEADER_RANK = 4
+
+/**
+ * The guild board — one row per guild the shard has told us about.
+ *
+ * `members`/`online` here are the COUNTS `guild.update` carries; the roster is a
+ * separate table (Protocol 4). Both are read, because a count is what the shard
+ * asserts and a roster is what it enumerated, and they can legitimately disagree
+ * for the moment between a membership change and the sweep that reports it.
+ */
+const listGuilds = () =>
+ query(
+ `SELECT id, name, abbr, alliance, members, online, leader_serial, leader_name, leader_acct
+ FROM shard_guilds ORDER BY name ASC`,
+ )
+
+const findGuild = (id) =>
+ query(
+ `SELECT id, name, abbr, alliance, members, online, leader_serial, leader_name, leader_acct
+ FROM shard_guilds WHERE id = ? LIMIT 1`,
+ [id],
+ )
+
+/**
+ * One guild's roster, with the site link and live presence folded in.
+ *
+ * Two LEFT JOINs, both deliberate:
+ *
+ * - `shard_account_links` resolves `user_id` HERE rather than in core, because
+ * this module owns that table and a core that read it would be core naming a
+ * module's table by name (§2.3). It is also why a freshly linked account
+ * appears as linked on the next reconcile rather than needing core to know
+ * anything about linking.
+ * - `shard_online` is how a member's `online` is answered at all. The roster
+ * frame does not carry it — the wire's member is the standard actor object
+ * (`serial`, `name`, `player`, `acct?`, `webId?`), and the board's `online` is
+ * a count, not a set. Presence therefore comes from the online table, which
+ * is the same source the public "who's online" surface already uses.
+ *
+ * `web_id` on the roster row is preferred over the link table when present: it is
+ * what the shard itself asserted at roster time, and the join is the fallback for
+ * a member whose row predates their link.
+ */
+const listGuildMembers = (guildId) =>
+ query(
+ "SELECT m.serial, m.name, m.acct, m.web_id, m.is_player, m.`rank`, m.rank_cliloc, m.rank_name, " +
+ ` l.user_id AS linked_user_id,
+ (o.serial IS NOT NULL) AS is_online
+ FROM shard_guild_members m
+ LEFT JOIN shard_account_links l ON l.account = m.acct
+ LEFT JOIN shard_online o ON o.serial = m.serial
+ WHERE m.guild_id = ?
+ ORDER BY m.name ASC`,
+ [guildId],
+ )
+
+/**
+ * Every member at leader rank — rank 4, the top of ServUO's `RankDefinition.Ranks`.
+ *
+ * A set, not a single row, and that is the whole reason Protocol 4 grew a per-member
+ * rank: the guild board carries one `leader_serial`, so before this the website could
+ * only ever be told about one leader, while a UO guild routinely has several.
+ *
+ * A NULL rank is excluded by the comparison, which is correct — the shard withholds
+ * the rank for a staff account rather than publishing the Leader its getter falsely
+ * reports, and "not known" must not be read as "leads this guild".
+ */
+const listGuildLeaders = (guildId) =>
+ query(
+ 'SELECT serial FROM shard_guild_members WHERE guild_id = ? AND `rank` >= ? ORDER BY name ASC',
+ [guildId, LEADER_RANK],
+ )
+
+module.exports = { listGuilds, findGuild, listGuildMembers, listGuildLeaders, LEADER_RANK }
diff --git a/server/model/teamProvider/teamProvider.model.js b/server/model/teamProvider/teamProvider.model.js
new file mode 100644
index 0000000..5e61592
--- /dev/null
+++ b/server/model/teamProvider/teamProvider.model.js
@@ -0,0 +1,339 @@
+// ── module-uo's Team provider ──────────────────────────────────────────────
+//
+// The three questions core asks this module about Teams
+// (docs/website/MODULE_API.md — `api.registerTeamProvider`, and TEAMS.md §2.3).
+// A UO guild is a Team; this file is the whole of the translation.
+//
+// **Every method returns an envelope, and answering `{ ok: false }` is a normal
+// outcome, not a failure to handle.** Core's contract is that module
+// unavailability becomes staleness and never emptiness, and the only way this
+// module can say "I cannot answer" is to say so — an empty array would be read as
+// an authoritative "there are none", which during a cold start is how every
+// roster on the site gets emptied. So the guard below is the most important code
+// in the file, and it is deliberately conservative: **an unreachable or
+// never-connected sidecar refuses, rather than reporting the board it happens to
+// still hold.**
+//
+// The board IS durable and would survive a sidecar outage, which is exactly what
+// makes this tempting to get wrong. The reason to refuse anyway: core cannot tell
+// a board that is five minutes stale from one that is five days stale, and it
+// makes destructive decisions — archiving Teams, departing members — from a
+// complete answer. Reporting a stale board as authoritative would license those.
+
+const core = require('../../core')
+const db = require('./teamProvider.db')
+const uoLinkConfig = require('../uoLinkConfig/uoLinkConfig.model')
+const uoLinkSocket = require('../../utils/uoLinkSocket')
+const clilocs = require('../shardClilocs/shardClilocs.model')
+const visibility = require('../../utils/shardVisibility')
+
+const log = core.logger('teams')
+
+/**
+ * ServUO's five stock rank names, by the cliloc id the game names them with.
+ *
+ * A fallback, not the source of truth: the operator's own cliloc table is consulted
+ * first, and a shard with custom rank definitions sends a literal string that beats
+ * both. This exists because the cliloc table is populated only if someone ran the
+ * client-file extraction, and a roster on a shard that has not should still say
+ * "Warlord" rather than nothing.
+ */
+const STANDARD_RANK_NAMES = {
+ 1062959: 'Leader',
+ 1062960: 'Warlord',
+ 1062961: 'Emissary',
+ 1062962: 'Member',
+ 1062963: 'Ronin',
+}
+
+/** A refusal, in the shape core reads (§2.3). */
+const refuse = (reason) => ({ ok: false, reason })
+
+/**
+ * Is the bridge in a state where the board can be trusted as current?
+ *
+ * The board is only as good as the socket that fills it. Three states refuse, and
+ * they are asked in this order because each is a different thing being wrong:
+ *
+ * - **no uo-link configured** — there is no shard behind this website at all;
+ * - **the integration is disabled** — an admin turned it off, and the board is
+ * frozen at whatever it held;
+ * - **the socket is not connected** — the board is a snapshot of unknown age.
+ *
+ * The in-process socket state is preferred over the persisted status column,
+ * which is written on transitions: a process that has just started has not
+ * transitioned yet, so the column can still say `connected` from the last run
+ * while this process has never opened a socket.
+ */
+async function boardIsCurrent() {
+ const config = await uoLinkConfig.getSafe()
+ if (!config || !config.baseUrl) return { ok: false, reason: 'no uo-link configured' }
+ if (!config.enabled) return { ok: false, reason: 'the uo-link integration is disabled' }
+
+ const state = uoLinkSocket.getState()
+ if (!state || !state.connected) {
+ return { ok: false, reason: 'the uo-link socket is not connected; the guild board may be stale' }
+ }
+ return { ok: true }
+}
+
+/**
+ * `getTeams()` — every guild on the board.
+ *
+ * `externalId` is the ServUO `Guild.Id`, which survives a rename: renaming a
+ * guild in-game keeps the id, so core sees "an id whose name changed" and applies
+ * its rename rule (archive plus create). That mapping is this module's to make —
+ * only the game knows what identity survives what (§10.5).
+ *
+ * `meta` carries the alliance, opaquely. Core stores and displays it and never
+ * branches on it, which is what lets a UO concept reach a Team page without core
+ * acquiring an opinion about alliances.
+ */
+async function getTeams() {
+ const ready = await boardIsCurrent()
+ if (!ready.ok) return refuse(ready.reason)
+
+ try {
+ const rows = await db.listGuilds()
+ return {
+ ok: true,
+ complete: true,
+ teams: rows.map((row) => ({
+ externalId: String(row.id),
+ name: row.name,
+ abbr: row.abbr || null,
+ meta: row.alliance ? { alliance: row.alliance } : null,
+ })),
+ }
+ } catch (err) {
+ log.warn('getTeams failed', { message: err.message })
+ return refuse(`guild board unreadable: ${err.message}`)
+ }
+}
+
+/**
+ * `getTeamMembers(externalId)` — one guild's roster.
+ *
+ * **A guild with no roster rows is refused, not reported empty**, unless the board
+ * itself says the guild has no members. Protocol 4's roster arrives on its own
+ * frames, separately from the `guild.update` that creates the board row, so there
+ * is a real window — a fresh guild, or a website that connected between the two —
+ * where core would otherwise be told authoritatively that a 155-member guild has
+ * nobody in it. The board's own `members` count is what distinguishes the two,
+ * and it is the only thing that can.
+ */
+async function getTeamMembers(externalId) {
+ const ready = await boardIsCurrent()
+ if (!ready.ok) return refuse(ready.reason)
+
+ try {
+ const [guild] = await db.findGuild(externalId)
+ if (!guild) return refuse(`guild ${externalId} is not on the board`)
+
+ const rows = await db.listGuildMembers(externalId)
+ if (!rows.length && guild.members > 0) {
+ return refuse(`roster for guild ${externalId} has not arrived yet (board says ${guild.members} members)`)
+ }
+
+ const labels = await rankLabels(rows)
+ return {
+ ok: true,
+ complete: true,
+ members: rows.map((row) => ({
+ memberKey: row.serial,
+ displayName: row.name || null,
+ rankLabel: labels.get(row.serial) || null,
+ // Rank 4 is Leader, and several members can hold it. A NULL rank is not a
+ // leader: the shard withholds the rank for a staff account rather than
+ // publishing the Leader its getter falsely reports, and "not known" must
+ // never be read as "leads this guild".
+ leader: Number.isInteger(row.rank) && row.rank >= db.LEADER_RANK,
+ online: Boolean(row.is_online),
+ userId: resolveUserId(row),
+ })),
+ }
+ } catch (err) {
+ log.warn('getTeamMembers failed', { externalId, message: err.message })
+ return refuse(`roster unreadable: ${err.message}`)
+ }
+}
+
+/**
+ * `getTeamLeaders(externalId)` — everyone at leader rank.
+ *
+ * **All of them, which is why Protocol 4 grew a per-member rank.** The guild board
+ * carries one `leader_serial`, so before the rank amendment this could only ever
+ * name a single member, while a UO guild routinely has several at rank 4 and
+ * TEAMS.md §2.5 treats multiple leaders as the normal case.
+ *
+ * The board's own `leader_serial` is folded in as a floor. It is the guild's
+ * founder-leader and it comes from a different frame (`guild.update`), so on a
+ * shard whose roster has not been re-emitted since the amendment it is the only
+ * leadership signal there is — and it should never be *lost* by moving to ranks.
+ */
+async function getTeamLeaders(externalId) {
+ const ready = await boardIsCurrent()
+ if (!ready.ok) return refuse(ready.reason)
+
+ try {
+ const [guild] = await db.findGuild(externalId)
+ if (!guild) return refuse(`guild ${externalId} is not on the board`)
+
+ const rows = await db.listGuildLeaders(externalId)
+ const leaders = rows.map((r) => r.serial)
+
+ if (guild.leader_serial && !leaders.includes(guild.leader_serial)) {
+ leaders.push(guild.leader_serial)
+ }
+ return { ok: true, leaders }
+ } catch (err) {
+ log.warn('getTeamLeaders failed', { externalId, message: err.message })
+ return refuse(`leadership unreadable: ${err.message}`)
+ }
+}
+
+/**
+ * Resolve each member's rank to a display label, keyed by serial.
+ *
+ * The shard sends the rank's NAME as the game states it — a cliloc id for the five
+ * standard ranks, or a literal string for a custom rank definition — and never a
+ * resolved label, because ServUO ships no text for those clilocs. This module does
+ * have a cliloc table, which is why the resolution belongs here.
+ *
+ * Three sources, in order: a custom string wins, then the operator's cliloc table,
+ * then the five standard names. The last exists because the cliloc table is
+ * populated only if someone ran the client extraction, and a shard that has not
+ * should still read "Warlord" rather than nothing.
+ *
+ * Never throws: a rank label is decoration on a roster, and a lookup failure must
+ * not turn a good roster into a refusal.
+ */
+async function rankLabels(rows) {
+ const out = new Map()
+ const wanted = []
+
+ for (const row of rows) {
+ if (row.rank_name) {
+ out.set(row.serial, row.rank_name)
+ } else if (Number.isInteger(row.rank_cliloc)) {
+ wanted.push(row.rank_cliloc)
+ }
+ }
+
+ let resolved = new Map()
+ if (wanted.length) {
+ try {
+ resolved = await clilocs.resolveMany(wanted)
+ } catch (err) {
+ log.warn('rank cliloc lookup failed; falling back to the standard names', { message: err.message })
+ }
+ }
+
+ for (const row of rows) {
+ if (out.has(row.serial) || !Number.isInteger(row.rank_cliloc)) continue
+ const label = resolved.get(row.rank_cliloc) || STANDARD_RANK_NAMES[row.rank_cliloc] || null
+ if (label) out.set(row.serial, label)
+ }
+ return out
+}
+
+/**
+ * The site account behind a character, or null.
+ *
+ * `web_id` is what the shard itself asserted when it emitted the roster; the
+ * account-link join is the fallback for a member whose roster row predates their
+ * link. Both are coerced through the same check, because `web_id` arrives from
+ * the wire as a string.
+ */
+function resolveUserId(row) {
+ const fromRoster = Number.parseInt(row.web_id, 10)
+ if (Number.isInteger(fromRoster) && fromRoster > 0) return fromRoster
+ const fromLink = Number.parseInt(row.linked_user_id, 10)
+ return Number.isInteger(fromLink) && fromLink > 0 ? fromLink : null
+}
+
+/**
+ * Which roster rows a viewer may see (TEAMS.md §3.3, MODULE_API 1.6.0).
+ *
+ * The optional fourth provider method, and the only one core calls on a REQUEST
+ * path rather than from the reconciler. Core holds the roster and its public
+ * shape; the question that is this module's is "who is allowed to look", because
+ * the audience rungs and their configuration live here (`utils/shardVisibility`)
+ * and core does not know what a rung is.
+ *
+ * **The answer is all-or-nothing, and that is correct rather than a shortcut.**
+ * A rung is a property of the FEATURE, not of a member: `guilds` is either
+ * visible to this viewer or it is not, and there is no configuration in which
+ * some members of a guild are public and others are not. Returning every key or
+ * none is the honest translation of the model this module actually has.
+ *
+ * **A refusal here costs visibility, not staleness.** Core fails closed on this
+ * one call — an unanswered visibility question serves an empty roster rather than
+ * an unprojected one — so every path below that cannot reach a confident answer
+ * refuses deliberately, and the catch does too. That is the opposite of the rule
+ * governing the other three methods, and it is the right way round: for a roster
+ * SYNC an unanswered call must change nothing, and for a roster READ it must
+ * publish nothing.
+ *
+ * Note what this does NOT do: strip fields. `acct` and `webId` are the leak this
+ * module's projection exists to prevent on the live feed, and neither is in
+ * core's roster shape at all — core withholds the member key and the site account
+ * id from every public roster whatever this returns. So there is nothing here to
+ * redact, only rows to withhold.
+ */
+async function projectRoster(externalId, members, viewer) {
+ try {
+ const config = await visibility.getConfig()
+ const feature = config.guilds
+ // An admin turned guilds off. Nobody sees a roster, including staff — the
+ // switch means "this shard does not publish guild data", not "publish it
+ // quietly".
+ if (!feature || !feature.enabled) return { ok: true, members: [] }
+
+ // `viewerLevel` reads a REQUEST; core hands over a described viewer instead,
+ // which is deliberate — it keeps the `users` row out of the contract.
+ //
+ // The no-viewer case is answered here rather than by handing `viewerLevel` an
+ // empty object: given a request with no `req.user` it falls through to
+ // `auth.getUserFromRequest`, which expects real cookies and headers and
+ // throws on a synthetic one. That throw would land in the catch below and
+ // become a REFUSAL, so every anonymous visitor would have been served an
+ // empty roster on a shard whose guilds are public. Anonymous is a known
+ // answer, not a failed lookup.
+ const level = viewer
+ ? await visibility.viewerLevel({ user: { id: viewer.userId, role: viewer.role } })
+ : 'anonymous'
+ if (!visibility.meets(level, feature.audience)) return { ok: true, members: [] }
+
+ return { ok: true, members: members.map((m) => m.member_key).filter(Boolean) }
+ } catch (err) {
+ // Core reads this as "withhold the roster". Saying so is the whole point: the
+ // alternative — answering with every key because the config read failed —
+ // publishes a roster an operator may have gated to staff.
+ log.warn('projectRoster could not resolve visibility; withholding the roster', {
+ externalId, message: err.message,
+ })
+ return refuse(`visibility could not be resolved: ${err.message}`)
+ }
+}
+
+// Where core should point a link at a guild (MODULE_API 1.6.0, TEAMS.md §6.4).
+//
+// **Core cannot work this out for itself, and it is not supposed to.** Teams are
+// a contract primitive with no core surface — this module owns the guild page,
+// because core does not own the word "guild" — so the one thing core needs back
+// is where the page it does not own actually lives. A notification email that
+// cannot link to the thread it is about is most of the way to useless.
+//
+// A relative path with `{externalId}` substituted, matching `Guild.jsx`'s route
+// (`/uo/guilds/:id`). Core does the substitution and nothing else with it; a
+// template naming its own host is refused at registration, which is why this is
+// data and not a callback.
+const pageUrlTemplate = '/uo/guilds/{externalId}'
+
+// `resolveUserId` is exported for the `/guild` chat command, which counts linked
+// members and must decide "linked" by the same rule the roster does — a second
+// copy of that two-source check is a copy that drifts.
+module.exports = {
+ getTeams, getTeamMembers, getTeamLeaders, projectRoster, boardIsCurrent, pageUrlTemplate, resolveUserId,
+}
diff --git a/server/router/public/shard.controller.js b/server/router/public/shard.controller.js
index cfa1357..10604e4 100644
--- a/server/router/public/shard.controller.js
+++ b/server/router/public/shard.controller.js
@@ -177,6 +177,31 @@ async function getGuilds(req, res) {
}
}
+// GET /public/shard/guilds/:id — one guild and its roster.
+//
+// The board endpoint above returns every guild WITHOUT its roster; this is the
+// detail view, and it is the page that hosts core's Team activity feed through
+// the `uo.guild.detail` slot (docs/website/TEAMS.md Part 3).
+//
+// Projected through the same `guilds` feature as the board, so an operator who
+// gates guilds to staff gates this too, and `acct`/`webId` on the roster rows
+// never survive below admin — those are LOCKED fields, and a roster is where they
+// actually appear in bulk.
+async function getGuild(req, res) {
+ try {
+ const guilds = await shardState.listGuilds()
+ const guild = guilds.find((g) => String(g.id) === String(req.params.id))
+ // 404 rather than an empty object: a guild that disbanded is gone, and the
+ // page needs to say so rather than render an empty shell.
+ if (!guild) return res.status(404).json({ message: 'Not Found' })
+ const members = await shardState.listGuildMembers(guild.id)
+ return res.json(await visibility.project('guilds', { ...guild, roster: members }, req))
+ } catch (err) {
+ log.error('shard.getGuild', err)
+ return res.status(500).json({ message: 'Internal Server Error' })
+ }
+}
+
// GET /public/shard/governors — the current town-governor board (empty on shards
// without City Loyalty). Live via city.update on the public SSE stream. Projected
// for the same reason as getGuilds: `governor` / `governorElect` are actors.
@@ -421,6 +446,7 @@ module.exports = {
getIdoc,
getChamps,
getGuilds,
+ getGuild,
getGovernors,
getGovernorHistory,
getPresence,
diff --git a/server/router/public/shard.router.js b/server/router/public/shard.router.js
index 4997add..bcd744e 100644
--- a/server/router/public/shard.router.js
+++ b/server/router/public/shard.router.js
@@ -100,6 +100,17 @@ shardRouter.get(
/* #swagger.responses[200] = { description: 'Guilds, ordered by name', content: { "application/json": { schema: { type: "array", items: { type: "object", additionalProperties: true } } } } } */
shard.getGuilds,
)
+shardRouter.get(
+ '/guilds/:id',
+ requireFeature('guilds'),
+ // #swagger.tags = ['Public · Shard']
+ // #swagger.summary = 'One guild and its roster'
+ // #swagger.description = 'The detail view behind the board. Gated and projected through the same `guilds` feature, so an operator who raises that audience raises this too, and the locked acct/webId fields never survive below admin — a roster is where they appear in bulk. This page is also where core renders the Team activity feed, through the `uo.guild.detail` extension slot.'
+ // #swagger.parameters['id'] = { in: 'path', required: true, schema: { type: 'string' }, description: 'The guild id.' }
+ /* #swagger.responses[200] = { description: 'The guild, with its roster', content: { "application/json": { schema: { type: "object", additionalProperties: true } } } } */
+ /* #swagger.responses[404] = { description: 'No such guild', content: { "application/json": { schema: { type: "object", additionalProperties: true } } } } */
+ shard.getGuild,
+)
shardRouter.get(
'/governors',
requireFeature('governors'),
diff --git a/server/test/_fakes.js b/server/test/_fakes.js
index 3f13c62..6397e16 100644
--- a/server/test/_fakes.js
+++ b/server/test/_fakes.js
@@ -95,6 +95,8 @@ function fakeApi() {
extensions: [],
streams: null,
legs: [],
+ teamProvider: null,
+ slashCommands: [],
hooks: {},
}
const called = new Set()
@@ -107,6 +109,14 @@ function fakeApi() {
registerExtension(slot, router) { record.extensions.push({ slot, router }) },
registerNotificationStreams(streams) { once('registerNotificationStreams'); record.streams = streams },
registerAnnounceLeg(leg) { record.legs.push(leg) },
+ // MODULE_API 1.6.0. `once` because core holds a single provider per
+ // deployment — a second registration is a collision there, so it has to be
+ // one here too, or this suite would pass a shape core rejects at load.
+ registerTeamProvider(provider) { once('registerTeamProvider'); record.teamProvider = provider },
+ // MODULE_API 1.6.0, live since phase 7. `once` for the same reason core
+ // takes it: a second call is a module changing its mind halfway through
+ // register(), which core rejects.
+ registerSlashCommands(commands) { once('registerSlashCommands'); record.slashCommands = commands },
onBoot(fn) { once('onBoot'); record.hooks.onBoot = fn },
onShutdown(fn) { once('onShutdown'); record.hooks.onShutdown = fn },
}
diff --git a/server/test/entry.test.js b/server/test/entry.test.js
index cc4ee2d..91b9249 100644
--- a/server/test/entry.test.js
+++ b/server/test/entry.test.js
@@ -85,6 +85,35 @@ test('every registered stream is namespaced or grandfathered', () => {
}
})
+test('registers a Team provider with all three methods', () => {
+ // Core requires all three: a provider that could list Teams but not their
+ // members would leave core holding Teams it can never populate, which is not
+ // the same as a call that fails. Asserted here so a refactor that drops one
+ // fails in this suite rather than at load on an operator's install.
+ const api = fakeApi()
+ register(fakeCtx(), api)
+
+ const provider = api.record.teamProvider
+ assert.ok(provider, 'a UO guild is a Team; something has to answer for them')
+ for (const method of ['getTeams', 'getTeamMembers', 'getTeamLeaders']) {
+ assert.strictEqual(typeof provider[method], 'function', `${method} is missing`)
+ }
+})
+
+test('registration does not call the provider, or touch the database', async () => {
+ // register() runs while core's app.js is still being required, with the pool
+ // pointed at a dead port — routeManifest.js and swagger.js both depend on that.
+ // Registration is a CLAIM; core does not ask anything until it reconciles,
+ // which is after onBoot.
+ const ctx = fakeCtx()
+ let queried = false
+ const frozen = Object.freeze({ ...ctx, db: Object.freeze({ query: async () => { queried = true; return [] } }) })
+ const api = fakeApi()
+
+ register(frozen, api)
+ assert.equal(queried, false, 'a query at registration time would hang the manifest and the spec build')
+})
+
test('takes a frozen ctx and does not try to write to it', () => {
const ctx = fakeCtx()
assert.ok(Object.isFrozen(ctx))
diff --git a/server/test/guildCommand.test.js b/server/test/guildCommand.test.js
new file mode 100644
index 0000000..7782632
--- /dev/null
+++ b/server/test/guildCommand.test.js
@@ -0,0 +1,148 @@
+// `/guild` — the chat command registered through `api.registerSlashCommands`
+// (TEAMS.md §7.1, MODULE_API 1.6.0).
+//
+// The properties worth pinning are all about the ANSWER being the same answer
+// the website gives, because that is the whole risk of a second surface: the
+// audience rungs are re-resolved here rather than assumed, the shard's own
+// offline guard is honoured, and the link prompt appears only when linking would
+// actually change what the caller is told.
+
+const { test, afterEach } = require('node:test')
+const assert = require('node:assert/strict')
+
+const command = require('../commands/guild.command')
+const db = require('../model/teamProvider/teamProvider.db')
+const provider = require('../model/teamProvider/teamProvider.model')
+const visibility = require('../utils/shardVisibility')
+
+const originals = {
+ getConfig: visibility.getConfig,
+ viewerLevel: visibility.viewerLevel,
+ boardIsCurrent: provider.boardIsCurrent,
+ listGuilds: db.listGuilds,
+ listGuildMembers: db.listGuildMembers,
+}
+
+afterEach(() => {
+ visibility.getConfig = originals.getConfig
+ visibility.viewerLevel = originals.viewerLevel
+ provider.boardIsCurrent = originals.boardIsCurrent
+ db.listGuilds = originals.listGuilds
+ db.listGuildMembers = originals.listGuildMembers
+})
+
+const GUILDS = [
+ { id: 7, name: 'Knights of the Codex', abbr: 'KOC', alliance: 'The Accord', members: 12, online: 3, leader_name: 'Dain' },
+ { id: 9, name: 'Knights Hospitaller', abbr: 'KH', alliance: null, members: 4, online: 0, leader_name: null },
+]
+
+const MEMBERS = [
+ { serial: 1, name: 'Dain', rank: 4, web_id: '31', linked_user_id: null },
+ { serial: 2, name: 'Elowen', rank: 4, web_id: null, linked_user_id: 44 },
+ { serial: 3, name: 'Wat', rank: 2, web_id: null, linked_user_id: null },
+]
+
+function stub({ audience = 'anonymous', enabled = true, level = 'anonymous', current = true } = {}) {
+ visibility.getConfig = async () => ({ guilds: { enabled, audience } })
+ visibility.viewerLevel = async () => level
+ provider.boardIsCurrent = async () => (current ? { ok: true } : { ok: false, reason: 'socket down' })
+ db.listGuilds = async () => GUILDS
+ db.listGuildMembers = async () => MEMBERS
+}
+
+const anonymous = { platform: 'discord', platformUserId: '1', userId: null, role: null, isLinked: false, isStaff: false }
+const linked = { platform: 'discord', platformUserId: '2', userId: 31, role: 'player', isLinked: true, isStaff: false }
+
+test('the definition stays inside the option schema §7.1.1 allows', () => {
+ assert.equal(command.name, 'guild')
+ assert.equal(command.access, 'everyone')
+ for (const option of command.options) {
+ assert.ok(['string', 'integer', 'boolean', 'user'].includes(option.type))
+ assert.ok(option.description.length <= 100)
+ }
+})
+
+test('the guilds feature being off withholds everything, staff included', async () => {
+ stub({ enabled: false, level: 'admin' })
+ const res = await command.handler({ options: {}, actor: { ...linked, role: 'admin', isStaff: true } })
+ assert.match(res.text, /does not publish guild information/)
+ assert.equal(res.ephemeral, true)
+})
+
+// The reason this command is not a thin wrapper over a public route: a rung
+// below the feature's audience must be refused HERE, or a shard that gates
+// guilds to staff would publish them to a Discord channel.
+test('a caller below the feature audience is refused', async () => {
+ stub({ audience: 'staff', level: 'anonymous' })
+ const res = await command.handler({ options: {}, actor: anonymous })
+ assert.match(res.text, /not shown to your account/)
+ assert.equal(res.ephemeral, true)
+})
+
+test('an unlinked caller is invited to link — but only when linking would change the answer', async () => {
+ stub({ audience: 'player', level: 'anonymous' })
+ const gated = await command.handler({ options: {}, actor: anonymous })
+ assert.match(gated.notice, /Link your account/)
+
+ // Public guilds: there is nothing more to see, so there is nothing to prompt.
+ stub({ audience: 'anonymous', level: 'anonymous' })
+ const open = await command.handler({ options: {}, actor: anonymous })
+ assert.equal(open.notice, null)
+
+ // Gated to staff: linking reaches `player` and stops there, so the invitation
+ // would be an instruction to do something that changes nothing. Found on the
+ // live rig, where a staff-gated shard still offered it.
+ stub({ audience: 'staff', level: 'anonymous' })
+ const unreachable = await command.handler({ options: {}, actor: anonymous })
+ assert.match(unreachable.text, /not shown to your account/)
+ assert.equal(unreachable.notice, null)
+})
+
+test('a stale board answers offline rather than reporting what it still holds', async () => {
+ stub({ current: false })
+ const res = await command.handler({ options: {}, actor: anonymous })
+ assert.match(res.text, /not connected right now/)
+})
+
+test('no argument lists the largest guilds', async () => {
+ stub()
+ const res = await command.handler({ options: {}, actor: anonymous })
+ assert.equal(res.title, 'Guilds on this shard')
+ assert.equal(res.fields.length, 2)
+ assert.match(res.fields[0].name, /Knights of the Codex/)
+ assert.match(res.fields[0].value, /12 members · 3 online/)
+})
+
+test('a name resolves by abbreviation, then exactly, then by unique prefix', async () => {
+ stub()
+ const byAbbr = await command.handler({ options: { name: 'koc' }, actor: anonymous })
+ assert.match(byAbbr.title, /Knights of the Codex/)
+
+ const exact = await command.handler({ options: { name: 'Knights Hospitaller' }, actor: anonymous })
+ assert.match(exact.title, /Hospitaller/)
+
+ // "knights" hits both, and answering with either would be worse than asking.
+ const ambiguous = await command.handler({ options: { name: 'knights' }, actor: anonymous })
+ assert.match(ambiguous.text, /Several guilds match/)
+ assert.equal(ambiguous.ephemeral, true)
+})
+
+test('a miss is an answer, not a failure', async () => {
+ stub()
+ const res = await command.handler({ options: { name: 'nobody' }, actor: anonymous })
+ assert.match(res.text, /No guild matches/)
+})
+
+// `linked` counts BOTH sources the roster uses — the shard's asserted web id and
+// the link table — because that is what "linked" means everywhere else here.
+test('the detail carries the counts, the leaders and a link to the module page', async () => {
+ stub({ level: 'player' })
+ const res = await command.handler({ options: { name: 'KOC' }, actor: linked })
+ const field = (name) => res.fields.find((f) => f.name === name).value
+ assert.equal(field('Members'), '12')
+ assert.equal(field('Online'), '3')
+ assert.equal(field('Linked accounts'), '2')
+ assert.equal(field('Leaders'), 'Dain, Elowen')
+ assert.match(res.url, /\/uo\/guilds\/7$/)
+ assert.equal(res.notice, null)
+})
diff --git a/server/test/shardIngest.guildRoster.test.js b/server/test/shardIngest.guildRoster.test.js
new file mode 100644
index 0000000..9981480
--- /dev/null
+++ b/server/test/shardIngest.guildRoster.test.js
@@ -0,0 +1,75 @@
+// Protocol 4 membership routing: guild.roster (board state, possibly chunked) and
+// guild.leave (a real-time departure, logged like its guild.join counterpart).
+const { test, beforeEach } = require('node:test')
+const assert = require('node:assert/strict')
+
+const shardIngest = require('../utils/shardIngest')
+
+function makeDeps() {
+ const calls = { roster: [], memberRemove: [], appended: [], broadcast: [] }
+ const noop = async () => {}
+ return {
+ calls,
+ shardEvents: { append: async (row) => { calls.appended.push(row); return true } },
+ shardState: {
+ upsertGuildRoster: async (ev) => { calls.roster.push(ev) },
+ removeGuildMember: async (ev) => { calls.memberRemove.push(ev) },
+ upsertGuild: noop, removeGuild: noop,
+ clearOnline: noop, upsertOnline: noop, setOffline: noop,
+ addEconomySample: noop,
+ },
+ shardLinks: { removeByAccount: noop },
+ uoLinkConfig: { recordStatus: noop },
+ broadcast: (ev) => { calls.broadcast.push(ev) },
+ pushDispatch: async () => {},
+ log: { warn() {}, info() {}, error() {} },
+ }
+}
+
+beforeEach(() => shardIngest.reset())
+
+test('guild.roster routes to upsertGuildRoster and is NOT logged', async () => {
+ // It is board state like guild.update, and the one fat frame on the wire —
+ // logging it would put a full membership snapshot in shard_events on every
+ // membership change.
+ const deps = makeDeps()
+ const r = await shardIngest.ingest(
+ { kind: 'guild.roster', id: 7, seq: 0, more: false, total: 2,
+ members: [{ serial: '0x1', name: 'Ada' }, { serial: '0x2', name: 'Bo' }], t: 1 },
+ deps,
+ )
+
+ assert.equal(deps.calls.roster.length, 1)
+ assert.equal(deps.calls.roster[0].id, 7)
+ assert.equal(deps.calls.roster[0].members.length, 2)
+ assert.equal(r.logged, false)
+})
+
+test('every frame of a chunked roster reaches the model, seq intact', async () => {
+ // The sidecar reassembles for its own board, but the live feed and the /history
+ // backfill both carry individual frames — so the model must see each one with its
+ // seq, which is what tells it whether to clear the guild first.
+ const deps = makeDeps()
+
+ for (const [seq, more, serial] of [[0, true, '0x1'], [1, true, '0x2'], [2, false, '0x3']]) {
+ await shardIngest.ingest(
+ { kind: 'guild.roster', id: 7, seq, more, total: 3, members: [{ serial, name: serial }], t: 1 },
+ deps,
+ )
+ }
+
+ assert.deepEqual(deps.calls.roster.map((e) => e.seq), [0, 1, 2])
+ assert.deepEqual(deps.calls.roster.map((e) => e.more), [true, true, false])
+})
+
+test('guild.leave is logged and broadcast, like guild.join', async () => {
+ const deps = makeDeps()
+ const r = await shardIngest.ingest(
+ { kind: 'guild.leave', id: 7, name: 'The Cartographers', who: '0x2', t: 2 }, deps)
+
+ assert.equal(r.logged, true)
+ assert.equal(deps.calls.appended.length, 1)
+ assert.equal(deps.calls.appended[0].kind, 'guild.leave')
+ assert.equal(deps.calls.broadcast.length, 1)
+ assert.deepEqual(deps.calls.memberRemove.map((e) => e.who), ['0x2'])
+})
diff --git a/server/test/shardVisibility.test.js b/server/test/shardVisibility.test.js
index 6a49368..3e53c80 100644
--- a/server/test/shardVisibility.test.js
+++ b/server/test/shardVisibility.test.js
@@ -116,6 +116,52 @@ test('acct and webId are stripped below admin regardless of feature config', ()
assert.equal(asAdmin.leader.webId, '42')
})
+test('acct and webId are stripped from every member of a guild roster (Protocol 4)', () => {
+ // A roster is the first frame where the locked fields appear inside an ARRAY of
+ // actors rather than one nested actor. The walker recurses into arrays, so this
+ // should already hold — this test is here because it is the difference between a
+ // public Guilds page listing character names and one publishing 150 account names.
+ const config = visibility.compileDefaults()
+ const frame = {
+ kind: 'guild.roster',
+ id: 7,
+ total: 3,
+ seq: 0,
+ more: false,
+ members: [
+ { serial: '0x1', name: 'Ada', acct: 'ada_acct', webId: '11', player: true },
+ { serial: '0x2', name: 'Bo', acct: 'bo_acct', player: true },
+ { serial: '0x3', name: 'Cy', player: true }, // a mobile with no account at all
+ ],
+ }
+
+ for (const level of ['anonymous', 'logged_in', 'player', 'staff']) {
+ const out = visibility.projectFeature('guilds', frame, level, config)
+ assert.equal(out.members.length, 3, `${level} still sees every member`)
+ assert.deepEqual(out.members.map((m) => m.name), ['Ada', 'Bo', 'Cy'])
+ for (const m of out.members) {
+ assert.equal('acct' in m, false, `${level} must not see a member's acct`)
+ assert.equal('webId' in m, false, `${level} must not see a member's webId`)
+ }
+ }
+
+ const asAdmin = visibility.projectFeature('guilds', frame, 'admin', config)
+ assert.equal(asAdmin.members[0].acct, 'ada_acct')
+ assert.equal(asAdmin.members[0].webId, '11')
+})
+
+test('guild.roster and guild.leave are mapped, so neither falls closed to admin-only', () => {
+ // Rule 2 fails an unmapped kind closed. That is the right default, but for these
+ // two it would silently keep the public Guilds page from ever seeing a roster.
+ const config = visibility.compileDefaults()
+ for (const kind of ['guild.roster', 'guild.leave']) {
+ assert.equal(
+ visibility.kindVisibleTo(kind, 'anonymous', config), true,
+ `${kind} should reach an anonymous viewer under the default guilds config`,
+ )
+ }
+})
+
test('a stored rule trying to loosen a locked field is ignored', async () => {
withRows([
{ feature: 'guilds', enabled: true, audience: 'anonymous', stream: true, fieldRules: { acct: 'anonymous', webId: 'anonymous' } },
@@ -308,10 +354,16 @@ const PRE_V3_PUBLIC_KINDS = [
// pointedly not among them (its feature ships with stream off).
const V3_ADDED_PUBLIC_KINDS = ['world.ruleset', 'points.board']
-test('derived PUBLIC_KINDS is exactly the pre-v3 allowlist plus the v3 additions', () => {
+// v4 adds guild membership. Both ride the existing `guilds` feature, which is
+// already anonymous, so they join the public set — carrying character names and
+// serials, never acct/webId, which the locked-field rules strip by suffix even
+// inside the roster's member array (see the roster test above).
+const V4_ADDED_PUBLIC_KINDS = ['guild.roster', 'guild.leave']
+
+test('derived PUBLIC_KINDS is exactly the pre-v3 allowlist plus the v3 and v4 additions', () => {
assert.deepEqual(
[...visibility.PUBLIC_KINDS].sort(),
- [...PRE_V3_PUBLIC_KINDS, ...V3_ADDED_PUBLIC_KINDS].sort(),
+ [...PRE_V3_PUBLIC_KINDS, ...V3_ADDED_PUBLIC_KINDS, ...V4_ADDED_PUBLIC_KINDS].sort(),
)
})
diff --git a/server/test/teamProvider.test.js b/server/test/teamProvider.test.js
new file mode 100644
index 0000000..c5c28fc
--- /dev/null
+++ b/server/test/teamProvider.test.js
@@ -0,0 +1,406 @@
+// module-uo's Team provider (docs/website/TEAMS.md §2.3, MODULE_API.md 1.6.0).
+//
+// The tests that matter here are the REFUSALS. Core's contract is that module
+// unavailability becomes staleness and never emptiness, and this module is the
+// only thing that can honour it — an empty array from here is read as an
+// authoritative "there are none", and core makes destructive decisions from an
+// authoritative answer. Every state where this module cannot honestly claim to
+// know is asserted below, because each one is a plausible place for someone to
+// later "simplify" the guard away and get a plausible-looking empty list.
+process.env.DB_HOST = '127.0.0.1'
+process.env.DB_PORT = '59999'
+
+const { test, beforeEach, afterEach } = require('node:test')
+const assert = require('node:assert/strict')
+
+const core = require('../core')
+
+// The provider reaches the database through core, which is initialised with a ctx
+// in production. A minimal one is enough here — the db layer is stubbed anyway.
+core.init({
+ db: { query: async () => [] },
+ log: () => ({ error() {}, warn() {}, info() {}, debug() {} }),
+ moduleId: 'uo',
+})
+
+const db = require('../model/teamProvider/teamProvider.db')
+const uoLinkConfig = require('../model/uoLinkConfig/uoLinkConfig.model')
+const uoLinkSocket = require('../utils/uoLinkSocket')
+const clilocs = require('../model/shardClilocs/shardClilocs.model')
+const visibility = require('../utils/shardVisibility')
+const provider = require('../model/teamProvider/teamProvider.model')
+
+const saved = []
+function patch(mod, name, fn) {
+ saved.push([mod, name, mod[name]])
+ mod[name] = fn
+}
+
+// The healthy default: configured, enabled, connected. Each test then breaks only
+// the thing it is about.
+function healthy() {
+ patch(uoLinkConfig, 'getSafe', async () => ({ baseUrl: 'http://127.0.0.1:7787', enabled: true }))
+ patch(uoLinkSocket, 'getState', () => ({ connected: true, running: true }))
+ // An operator who has never run the client extraction — the default. The standard
+ // rank names must still resolve from the fallback table.
+ patch(clilocs, 'resolveMany', async () => new Map())
+ patch(db, 'listGuildLeaders', async () => [])
+}
+
+const guild = (extra = {}) => ({
+ id: 1, name: 'The Silver Hand', abbr: 'TSH', alliance: null,
+ members: 2, online: 1, leader_serial: '0x1', leader_name: 'Aldric', leader_acct: 'aldric', ...extra,
+})
+
+const member = (extra = {}) => ({
+ serial: '0x1', name: 'Aldric', acct: 'aldric', web_id: null, is_player: 1,
+ rank: 1, rank_cliloc: 1062962, rank_name: null,
+ linked_user_id: null, is_online: 0, ...extra,
+})
+
+beforeEach(healthy)
+afterEach(() => {
+ while (saved.length) {
+ const [mod, name, fn] = saved.pop()
+ mod[name] = fn
+ }
+})
+
+// ── The refusals ───────────────────────────────────────────────────────────
+
+test('no uo-link configured refuses, on all three methods', async () => {
+ patch(uoLinkConfig, 'getSafe', async () => ({ baseUrl: null, enabled: false }))
+ patch(db, 'listGuilds', async () => { throw new Error('must not be read') })
+
+ for (const answer of [await provider.getTeams(), await provider.getTeamMembers('1'), await provider.getTeamLeaders('1')]) {
+ assert.equal(answer.ok, false)
+ assert.match(answer.reason, /no uo-link configured/)
+ assert.equal(answer.teams, undefined)
+ assert.equal(answer.members, undefined)
+ }
+})
+
+test('a disabled integration refuses rather than reporting a frozen board', async () => {
+ patch(uoLinkConfig, 'getSafe', async () => ({ baseUrl: 'http://x', enabled: false }))
+ const answer = await provider.getTeams()
+ assert.equal(answer.ok, false)
+ assert.match(answer.reason, /disabled/)
+})
+
+test('a disconnected socket refuses, even though the board is still there', async () => {
+ // The tempting mistake, stated as a test: the board is durable and survives an
+ // outage, so serving it looks harmless. Core cannot tell a board five minutes
+ // stale from one five days stale, and it archives Teams and departs members
+ // from a complete answer.
+ patch(uoLinkSocket, 'getState', () => ({ connected: false, running: true }))
+ patch(db, 'listGuilds', async () => [guild()])
+
+ const answer = await provider.getTeams()
+ assert.equal(answer.ok, false)
+ assert.match(answer.reason, /not connected/)
+ assert.equal(answer.teams, undefined, 'a stale board must not arrive as authoritative')
+})
+
+test('a database error refuses instead of throwing at core', async () => {
+ patch(db, 'listGuilds', async () => { throw new Error('table gone') })
+ const answer = await provider.getTeams()
+ assert.equal(answer.ok, false)
+ assert.match(answer.reason, /table gone/)
+})
+
+test('a guild absent from the board refuses rather than reporting an empty roster', async () => {
+ patch(db, 'findGuild', async () => [])
+ const members = await provider.getTeamMembers('99')
+ assert.equal(members.ok, false)
+ assert.match(members.reason, /not on the board/)
+
+ const leaders = await provider.getTeamLeaders('99')
+ assert.equal(leaders.ok, false)
+})
+
+test('a roster that has not arrived yet refuses — the board count is what tells us', async () => {
+ // Protocol 4's roster arrives on its own frames, separately from the
+ // guild.update that creates the board row, so there is a real window where a
+ // 155-member guild has no roster rows. Reporting that as an empty roster would
+ // depart every member.
+ patch(db, 'findGuild', async () => [guild({ members: 155 })])
+ patch(db, 'listGuildMembers', async () => [])
+
+ const answer = await provider.getTeamMembers('1')
+ assert.equal(answer.ok, false)
+ assert.match(answer.reason, /has not arrived yet/)
+ assert.match(answer.reason, /155/, 'the count is in the message, because it is the evidence')
+})
+
+test('a guild the board says is genuinely empty reports an empty roster', async () => {
+ // The other side of the same coin: when the board itself says zero, an empty
+ // roster is the truth and withholding it would freeze a disbanding guild's
+ // membership forever.
+ patch(db, 'findGuild', async () => [guild({ members: 0 })])
+ patch(db, 'listGuildMembers', async () => [])
+
+ const answer = await provider.getTeamMembers('1')
+ assert.equal(answer.ok, true)
+ assert.deepEqual(answer.members, [])
+})
+
+// ── The good answers ───────────────────────────────────────────────────────
+
+test('a guild becomes a Team keyed on its persistent ServUO id', async () => {
+ // The id survives a rename, which is what lets core apply its rename rule
+ // instead of seeing an unrelated new guild.
+ patch(db, 'listGuilds', async () => [guild()])
+ const answer = await provider.getTeams()
+
+ assert.equal(answer.ok, true)
+ assert.equal(answer.complete, true)
+ assert.deepEqual(answer.teams, [
+ { externalId: '1', name: 'The Silver Hand', abbr: 'TSH', meta: null },
+ ])
+})
+
+test('an alliance rides along as opaque meta', async () => {
+ patch(db, 'listGuilds', async () => [guild({ alliance: 'The Concord' })])
+ const { teams } = await provider.getTeams()
+ assert.deepEqual(teams[0].meta, { alliance: 'The Concord' })
+})
+
+test('the external id is a string, so core never compares a number to one', async () => {
+ patch(db, 'listGuilds', async () => [guild({ id: 42 })])
+ const { teams } = await provider.getTeams()
+ assert.equal(teams[0].externalId, '42')
+})
+
+test('a roster maps to the member shape core expects', async () => {
+ patch(db, 'findGuild', async () => [guild()])
+ patch(db, 'listGuildMembers', async () => [
+ member({ serial: '0x1', name: 'Aldric', rank: 4, rank_cliloc: 1062959, is_online: 1 }),
+ member({ serial: '0x2', name: 'Bree', acct: null, rank: 1, is_online: 0 }),
+ ])
+
+ const { members } = await provider.getTeamMembers('1')
+ assert.equal(members.length, 2)
+ assert.equal(members[0].memberKey, '0x1')
+ assert.equal(members[0].displayName, 'Aldric')
+ assert.equal(members[0].online, true)
+ assert.equal(members[0].leader, true, 'rank 4 is Leader')
+ assert.equal(members[1].leader, false)
+ assert.equal(members[1].online, false)
+})
+
+// ── Rank (the Protocol 4 amendment) ────────────────────────────────────────
+
+test('several members can be leaders at once', async () => {
+ // The whole reason the wire grew a per-member rank: the board carries one
+ // leader_serial, so before this only a single leader could ever be reported.
+ patch(db, 'findGuild', async () => [guild()])
+ patch(db, 'listGuildMembers', async () => [
+ member({ serial: '0x1', rank: 4 }),
+ member({ serial: '0x2', rank: 4 }),
+ member({ serial: '0x3', rank: 3 }),
+ ])
+
+ const { members } = await provider.getTeamMembers('1')
+ assert.deepEqual(members.filter((m) => m.leader).map((m) => m.memberKey), ['0x1', '0x2'])
+})
+
+test('getTeamLeaders returns everyone at rank 4, not just the board’s one', async () => {
+ patch(db, 'findGuild', async () => [guild({ leader_serial: '0x1' })])
+ patch(db, 'listGuildLeaders', async () => [{ serial: '0x1' }, { serial: '0x2' }])
+ assert.deepEqual((await provider.getTeamLeaders('1')).leaders, ['0x1', '0x2'])
+})
+
+test('the board’s leader is kept even when no roster row has rank yet', async () => {
+ // A shard whose roster has not been re-emitted since the amendment has no ranks
+ // stored. The founder-leader comes from a different frame and must not be lost
+ // by moving to ranks.
+ patch(db, 'findGuild', async () => [guild({ leader_serial: '0x9' })])
+ patch(db, 'listGuildLeaders', async () => [])
+ assert.deepEqual((await provider.getTeamLeaders('1')).leaders, ['0x9'])
+})
+
+test('the board’s leader is not duplicated when they also hold rank 4', async () => {
+ patch(db, 'findGuild', async () => [guild({ leader_serial: '0x1' })])
+ patch(db, 'listGuildLeaders', async () => [{ serial: '0x1' }, { serial: '0x2' }])
+ const { leaders } = await provider.getTeamLeaders('1')
+ assert.equal(new Set(leaders).size, leaders.length)
+})
+
+test('a NULL rank is not a leader — "not known" is not "leads this guild"', async () => {
+ // The shard withholds the rank for a staff account, because ServUO's GuildRank
+ // getter reports Leader for anyone at GameMaster or above whatever their real
+ // rank. Reading the absence as leadership would republish exactly that lie.
+ patch(db, 'findGuild', async () => [guild()])
+ patch(db, 'listGuildMembers', async () => [member({ serial: '0x1', rank: null, rank_cliloc: null })])
+
+ const { members } = await provider.getTeamMembers('1')
+ assert.equal(members[0].leader, false)
+ assert.equal(members[0].rankLabel, null)
+})
+
+test('a standard rank resolves to its name without a cliloc table', async () => {
+ // The operator may never have run the client extraction, and a roster should
+ // still read "Warlord" rather than nothing.
+ patch(db, 'findGuild', async () => [guild()])
+ patch(db, 'listGuildMembers', async () => [
+ member({ serial: '0x1', rank: 4, rank_cliloc: 1062959 }),
+ member({ serial: '0x2', rank: 3, rank_cliloc: 1062960 }),
+ member({ serial: '0x3', rank: 0, rank_cliloc: 1062963 }),
+ ])
+
+ const { members } = await provider.getTeamMembers('1')
+ assert.deepEqual(members.map((m) => m.rankLabel), ['Leader', 'Warlord', 'Ronin'])
+})
+
+test('the operator’s cliloc table wins over the built-in names', async () => {
+ // A localised or edited client should name the ranks, not this module's English
+ // fallback.
+ patch(clilocs, 'resolveMany', async () => new Map([[1062960, 'Kriegsherr']]))
+ patch(db, 'findGuild', async () => [guild()])
+ patch(db, 'listGuildMembers', async () => [member({ serial: '0x1', rank: 3, rank_cliloc: 1062960 })])
+
+ assert.equal((await provider.getTeamMembers('1')).members[0].rankLabel, 'Kriegsherr')
+})
+
+test('a custom rank’s literal name beats both', async () => {
+ // A shard that replaced RankDefinition.Ranks sends a string instead of a cliloc,
+ // and its own naming has to survive.
+ patch(clilocs, 'resolveMany', async () => new Map([[1062960, 'Warlord']]))
+ patch(db, 'findGuild', async () => [guild()])
+ patch(db, 'listGuildMembers', async () => [
+ member({ serial: '0x1', rank: 3, rank_cliloc: 1062960, rank_name: 'Sword-Captain' }),
+ ])
+
+ assert.equal((await provider.getTeamMembers('1')).members[0].rankLabel, 'Sword-Captain')
+})
+
+test('a failing cliloc lookup falls back rather than failing the roster', async () => {
+ patch(clilocs, 'resolveMany', async () => { throw new Error('cliloc table missing') })
+ patch(db, 'findGuild', async () => [guild()])
+ patch(db, 'listGuildMembers', async () => [member({ serial: '0x1', rank: 3, rank_cliloc: 1062960 })])
+
+ const answer = await provider.getTeamMembers('1')
+ assert.equal(answer.ok, true, 'a label is decoration; losing it must not lose the roster')
+ assert.equal(answer.members[0].rankLabel, 'Warlord')
+})
+
+test('an unknown cliloc leaves the label null rather than inventing one', async () => {
+ patch(db, 'findGuild', async () => [guild()])
+ patch(db, 'listGuildMembers', async () => [member({ serial: '0x1', rank: 2, rank_cliloc: 9999999 })])
+ assert.equal((await provider.getTeamMembers('1')).members[0].rankLabel, null)
+})
+
+test('a member with no account at all is fine and unlinked', async () => {
+ // §2.3 of the protocol spec: acct is genuinely optional — a PlayerMobile can
+ // have no Account, and the local test world contains such mobiles.
+ patch(db, 'findGuild', async () => [guild()])
+ patch(db, 'listGuildMembers', async () => [member({ acct: null, web_id: null, linked_user_id: null })])
+ const { members } = await provider.getTeamMembers('1')
+ assert.equal(members[0].userId, null)
+})
+
+test('userId comes from the roster’s web_id first, then the link table', async () => {
+ patch(db, 'findGuild', async () => [guild()])
+ patch(db, 'listGuildMembers', async () => [
+ member({ serial: '0xA', web_id: '7', linked_user_id: 99 }), // roster wins
+ member({ serial: '0xB', web_id: null, linked_user_id: 12 }), // fallback
+ member({ serial: '0xC', web_id: '0', linked_user_id: null }), // neither
+ ])
+ const { members } = await provider.getTeamMembers('1')
+ assert.equal(members[0].userId, 7, 'what the shard itself asserted at roster time')
+ assert.equal(members[1].userId, 12, 'the fallback for a row that predates the link')
+ assert.equal(members[2].userId, null)
+})
+
+test('web_id arrives as a string from the wire and is coerced', async () => {
+ patch(db, 'findGuild', async () => [guild()])
+ patch(db, 'listGuildMembers', async () => [member({ web_id: '42' })])
+ const { members } = await provider.getTeamMembers('1')
+ assert.equal(members[0].userId, 42)
+ assert.equal(typeof members[0].userId, 'number')
+})
+
+test('a guild with no leader anywhere reports none rather than guessing', async () => {
+ patch(db, 'findGuild', async () => [guild({ leader_serial: null })])
+ patch(db, 'listGuildLeaders', async () => [])
+ const answer = await provider.getTeamLeaders('1')
+ assert.equal(answer.ok, true)
+ assert.deepEqual(answer.leaders, [])
+})
+
+test('an empty board is an authoritative empty list — the shard really has no guilds', async () => {
+ // Distinct from every refusal above: the socket is connected and the board is
+ // readable, so "no guilds" is a fact. Core still quarantines it before acting.
+ patch(db, 'listGuilds', async () => [])
+ const answer = await provider.getTeams()
+ assert.equal(answer.ok, true)
+ assert.deepEqual(answer.teams, [])
+})
+
+// ── projectRoster (TEAMS.md §3.3) ──────────────────────────────────────────
+//
+// The refusal semantics INVERT here and that is the point of these tests. For
+// the three methods above, a refusal means "change nothing" and an empty array
+// would be destructive. For this one, core fails CLOSED — a refusal withholds the
+// roster — so the dangerous answer is the opposite: returning every key because
+// the config could not be read would publish a roster an operator gated to staff.
+
+const rows = [{ member_key: '0x1' }, { member_key: '0x2' }]
+
+function guilds(feature) {
+ patch(visibility, 'getConfig', async () => ({ guilds: feature }))
+}
+
+test('a viewer at or above the audience sees every row', async () => {
+ guilds({ enabled: true, audience: 'anonymous' })
+ const answer = await provider.projectRoster('1', rows, null)
+ assert.equal(answer.ok, true)
+ assert.deepEqual(answer.members, ['0x1', '0x2'])
+})
+
+test('a viewer below the audience sees none — authoritatively, not as a refusal', async () => {
+ // `ok: true` with an empty list is the correct answer here: this module KNOWS
+ // the viewer may see nothing. Core renders an empty roster rather than an
+ // error, which is what a gated shard is supposed to look like.
+ guilds({ enabled: true, audience: 'staff' })
+ const answer = await provider.projectRoster('1', rows, { userId: 7, role: 'player' })
+ assert.equal(answer.ok, true)
+ assert.deepEqual(answer.members, [])
+})
+
+test('an admin clears every audience', async () => {
+ guilds({ enabled: true, audience: 'admin' })
+ const answer = await provider.projectRoster('1', rows, { userId: 1, role: 'admin' })
+ assert.deepEqual(answer.members, ['0x1', '0x2'])
+})
+
+test('a disabled guilds feature hides the roster from everyone, staff included', async () => {
+ // The switch means "this shard does not publish guild data", not "publish it
+ // quietly to staff".
+ guilds({ enabled: false, audience: 'anonymous' })
+ const answer = await provider.projectRoster('1', rows, { userId: 1, role: 'admin' })
+ assert.equal(answer.ok, true)
+ assert.deepEqual(answer.members, [])
+})
+
+test('an unreadable visibility config REFUSES rather than publishing', async () => {
+ // The inversion, stated. Core reads this as "withhold", which is the only safe
+ // reading of "I could not work out who is allowed to look".
+ patch(visibility, 'getConfig', async () => { throw new Error('pool down') })
+ const answer = await provider.projectRoster('1', rows, null)
+ assert.equal(answer.ok, false)
+ assert.match(answer.reason, /visibility could not be resolved/)
+})
+
+test('an absent viewer is anonymous, not an error', async () => {
+ guilds({ enabled: true, audience: 'logged_in' })
+ const answer = await provider.projectRoster('1', rows, null)
+ assert.equal(answer.ok, true)
+ assert.deepEqual(answer.members, [], 'anonymous does not meet logged_in')
+})
+
+test('rows with no member key are dropped rather than answered as blanks', async () => {
+ guilds({ enabled: true, audience: 'anonymous' })
+ const answer = await provider.projectRoster('1', [{ member_key: '0x1' }, { member_key: null }], null)
+ assert.deepEqual(answer.members, ['0x1'])
+})
diff --git a/server/utils/shardIngest.js b/server/utils/shardIngest.js
index a64d902..b21f6f1 100644
--- a/server/utils/shardIngest.js
+++ b/server/utils/shardIngest.js
@@ -45,6 +45,12 @@ const LOGGED_KINDS = new Set([
'server.crashed',
// Protocol 2.0: a real-time guild join (the board itself is state, not logged).
'guild.join',
+ // Protocol 4: the departure counterpart to guild.join, and logged for the same
+ // reason — it is what a "so-and-so left" feed reads. `guild.roster` deliberately
+ // stays out: it is board state like guild.update, and it is the one fat frame on
+ // the wire (~69 bytes per member), so logging it would bloat shard_events with
+ // a full membership snapshot on every membership change.
+ 'guild.leave',
// Protocol 2.0 provisioning audit (admin channel only — not in PUBLIC_KINDS).
'account.audit',
'account.unlinked',
@@ -187,6 +193,16 @@ async function applyStateChange(event, deps) {
case 'guild.remove':
await shardState.removeGuild(event.id)
return
+ // Protocol 4: membership. A roster arrives in one frame for any realistic
+ // guild and in several for one over the shard's cap — upsertGuildRoster
+ // handles both. guild.leave is advisory; the next roster would converge
+ // anyway, but applying it shows the departure at once.
+ case 'guild.roster':
+ await shardState.upsertGuildRoster(event)
+ return
+ case 'guild.leave':
+ await shardState.removeGuildMember(event)
+ return
case 'city.update':
// Upserts the board AND captures term history (idempotent).
await shardState.upsertGovernor(event)
diff --git a/server/utils/shardVisibility.js b/server/utils/shardVisibility.js
index 15ac19c..a098569 100644
--- a/server/utils/shardVisibility.js
+++ b/server/utils/shardVisibility.js
@@ -163,6 +163,13 @@ const KIND_FEATURE = new Map(
'guild.update': 'guilds',
'guild.remove': 'guilds',
'guild.join': 'guilds',
+ // Protocol 4. Both carry actor data — a roster is an array of actor objects
+ // and guild.leave names a serial — so they ride the same `guilds` feature and
+ // the same locked-field rules: `acct`/`webId` inside a roster member are
+ // stripped below admin by suffix, exactly as `guild.leader.acct` already is.
+ // Without these two lines rule 2 would fail them closed to admin-only.
+ 'guild.roster': 'guilds',
+ 'guild.leave': 'guilds',
'city.update': 'governors',
'presence.online': 'presence',
'region.enter': 'presence',
diff --git a/swagger-fragment.json b/swagger-fragment.json
index 65e2897..bda4e1d 100644
--- a/swagger-fragment.json
+++ b/swagger-fragment.json
@@ -3131,6 +3131,56 @@
}
}
},
+ "/api/v1/public/shard/guilds/{id}": {
+ "get": {
+ "tags": [
+ "Public · Shard"
+ ],
+ "summary": "One guild and its roster",
+ "description": "The detail view behind the board. Gated and projected through the same `guilds` feature, so an operator who raises that audience raises this too, and the locked acct/webId fields never survive below admin — a roster is where they appear in bulk. This page is also where core renders the Team activity feed, through the `uo.guild.detail` extension slot.",
+ "parameters": [
+ {
+ "name": "id",
+ "in": "path",
+ "required": true,
+ "schema": {
+ "type": "string"
+ },
+ "description": "The guild id."
+ }
+ ],
+ "responses": {
+ "200": {
+ "description": "The guild, with its roster",
+ "content": {
+ "application/json": {
+ "schema": {
+ "type": "object",
+ "additionalProperties": true
+ }
+ }
+ }
+ },
+ "403": {
+ "description": "Forbidden"
+ },
+ "404": {
+ "description": "No such guild",
+ "content": {
+ "application/json": {
+ "schema": {
+ "type": "object",
+ "additionalProperties": true
+ }
+ }
+ }
+ },
+ "500": {
+ "description": "Internal Server Error"
+ }
+ }
+ }
+ },
"/api/v1/public/shard/houses": {
"get": {
"tags": [