feat(server): the whole server half (phase 3, slice 1) #3
172
server/config/shardStreams.js
Normal file
172
server/config/shardStreams.js
Normal file
@@ -0,0 +1,172 @@
|
||||
// ── Shard-derived push streams + event → stream mapping ────────────────────
|
||||
//
|
||||
// MODULE-UO CONTENT, still living in core. MODULE_SYSTEM.md §1.8 named
|
||||
// config/notificationStreams.js as one of the three genuinely entangled files:
|
||||
// most of its catalog and all of `mapShardEvent` are shard-derived, and it reads
|
||||
// `PUBLIC_KINDS` out of utils/shardBroadcast. PR 4 split it — core's one stream
|
||||
// is config/coreStreams.js, and everything shard-shaped is here, in a file that
|
||||
// moves to module-uo whole in Phase 3. Nothing in core imports it except
|
||||
// modules/registries.js's registerCore(), which is the one line Phase 3 deletes.
|
||||
//
|
||||
// Two families:
|
||||
// • public / opt-in — no linked game account required; delivered to every
|
||||
// subscriber. Drawn ONLY from the SSE public allowlist
|
||||
// (utils/shardBroadcast PUBLIC_KINDS) — a sensitive kind
|
||||
// can never produce a public push.
|
||||
// • personal / owner-keyed — require a linked game account; delivered ONLY to
|
||||
// the owning user's devices (resolved from the event's
|
||||
// game account via shardLinks), never fanned out publicly.
|
||||
//
|
||||
// The payload the relay ever carries is a CONTENT-FREE tickle ({ stream, ref });
|
||||
// `ref` is an opaque hint (serial / city / timestamp) the app uses to pull the
|
||||
// real, ownership-checked content over the authenticated API. So even a leaked
|
||||
// ntfy topic reveals nothing (docs/android/PLAN.md §11).
|
||||
|
||||
const { PUBLIC_KINDS } = require('../utils/shardBroadcast')
|
||||
|
||||
const STREAMS = [
|
||||
{
|
||||
id: 'server.status',
|
||||
label: 'Server up / down',
|
||||
description: 'The shard comes online or goes offline.',
|
||||
personal: false,
|
||||
requiresLinkedAccount: false,
|
||||
},
|
||||
{
|
||||
id: 'idoc.warning',
|
||||
label: 'IDOC warnings',
|
||||
description: 'A house falls into its final (IDOC) decay stage.',
|
||||
personal: false,
|
||||
requiresLinkedAccount: false,
|
||||
},
|
||||
{
|
||||
id: 'champ.start',
|
||||
label: 'Champion spawn starts',
|
||||
description: 'A champion spawn becomes active.',
|
||||
personal: false,
|
||||
requiresLinkedAccount: false,
|
||||
},
|
||||
{
|
||||
id: 'governor.election',
|
||||
label: 'Governor elections',
|
||||
description: 'A town elects a new governor.',
|
||||
personal: false,
|
||||
requiresLinkedAccount: false,
|
||||
},
|
||||
{
|
||||
id: 'vendor.sale',
|
||||
label: 'Your vendor sold an item',
|
||||
description: 'One of your player vendors made a sale.',
|
||||
personal: true,
|
||||
requiresLinkedAccount: true,
|
||||
},
|
||||
{
|
||||
id: 'house.idoc',
|
||||
label: 'Your house entered IDOC',
|
||||
description: 'One of your houses fell into its final decay stage.',
|
||||
personal: true,
|
||||
requiresLinkedAccount: true,
|
||||
},
|
||||
{
|
||||
id: 'account.login',
|
||||
label: 'A login to your account',
|
||||
description: 'An authentication attempt against your game account.',
|
||||
personal: true,
|
||||
requiresLinkedAccount: true,
|
||||
},
|
||||
]
|
||||
|
||||
// The owner-keyed subset, needed by mapShardEvent's public-safety filter below.
|
||||
// Derived from this file's own catalog rather than read back out of the registry:
|
||||
// the filter is about THESE streams, and a module must not be able to weaken it
|
||||
// by registering something that happens to share an id.
|
||||
const PERSONAL_STREAMS = new Set(STREAMS.filter((s) => s.personal).map((s) => s.id))
|
||||
|
||||
// Per-process transition state so full-state upserts (champ.update / city.update
|
||||
// are upserts, not discrete "started"/"elected" events — see docs/link
|
||||
// PROTOCOL_2 §383) only fire once, on an actual transition. Injectable so tests
|
||||
// pass a fresh tracker; a module-level default backs the live dispatcher.
|
||||
function createTracker() {
|
||||
return { champActive: new Map(), cityGovernor: new Map() }
|
||||
}
|
||||
const defaultTracker = createTracker()
|
||||
|
||||
// Per-kind mappers, each pushing 0+ targets onto `out` (and updating `tracker`
|
||||
// for the upsert-transition kinds). Split out of mapShardEvent so that function
|
||||
// stays a trivial dispatch + the public-safety filter.
|
||||
const serverStatusUp = (event, tracker, out) =>
|
||||
out.push({ streamId: 'server.status', ref: `up:${event.bootId || ''}` })
|
||||
const serverStatusDown = (event, tracker, out) => out.push({ streamId: 'server.status', ref: 'down' })
|
||||
|
||||
const EVENT_MAPPERS = {
|
||||
'server.hello': serverStatusUp,
|
||||
'server.shutdown': serverStatusDown,
|
||||
'server.crashed': serverStatusDown,
|
||||
'house.decay': (event, tracker, out) => {
|
||||
if (String(event.to).toUpperCase() !== 'IDOC') return
|
||||
const ref = String(event.serial ?? '')
|
||||
out.push({ streamId: 'idoc.warning', ref }) // public — location only
|
||||
if (event.ownerAcct) {
|
||||
out.push({ streamId: 'house.idoc', ref, ownerAccount: event.ownerAcct }) // personal
|
||||
}
|
||||
},
|
||||
'champ.update': (event, tracker, out) => {
|
||||
const { serial } = event
|
||||
if (serial == null) return
|
||||
const wasActive = tracker.champActive.get(serial) === true
|
||||
const isActive = event.active === true
|
||||
tracker.champActive.set(serial, isActive)
|
||||
if (isActive && !wasActive) out.push({ streamId: 'champ.start', ref: String(serial) })
|
||||
},
|
||||
'champ.remove': (event, tracker) => {
|
||||
if (event.serial != null) tracker.champActive.delete(event.serial)
|
||||
},
|
||||
'city.update': (event, tracker, out) => {
|
||||
const { city } = event
|
||||
if (!city) return
|
||||
const gov = event.governor && event.governor.serial != null ? String(event.governor.serial) : null
|
||||
const prev = tracker.cityGovernor.get(city)
|
||||
tracker.cityGovernor.set(city, gov)
|
||||
// Only a real transition to a new governor, and never on first sight
|
||||
// (prev === undefined) so a reconnect snapshot isn't read as an election.
|
||||
if (prev !== undefined && gov && gov !== prev) {
|
||||
out.push({ streamId: 'governor.election', ref: String(city) })
|
||||
}
|
||||
},
|
||||
'vendor.sale': (event, tracker, out) => {
|
||||
if (event.ownerAcct) {
|
||||
out.push({ streamId: 'vendor.sale', ref: String(event.t ?? ''), ownerAccount: event.ownerAcct })
|
||||
}
|
||||
},
|
||||
'account.login.attempt': (event, tracker, out) => {
|
||||
if (event.acct) {
|
||||
out.push({ streamId: 'account.login', ref: String(event.t ?? ''), ownerAccount: event.acct })
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
// Map one shard event → an array of targets ({ streamId, ref, ownerAccount? }).
|
||||
// May yield 0, 1, or 2 targets (an owner house.decay produces both the public
|
||||
// idoc.warning and the personal house.idoc). Pure given `tracker`.
|
||||
function mapShardEvent(event, tracker = defaultTracker) {
|
||||
if (!event || typeof event.kind !== 'string') return []
|
||||
const kind = event.kind
|
||||
const out = []
|
||||
|
||||
const mapper = EVENT_MAPPERS[kind]
|
||||
if (mapper) mapper(event, tracker, out)
|
||||
|
||||
// Defense in depth: a PUBLIC (non-personal) target may only ride a public-safe
|
||||
// kind. Personal targets are owner-keyed and delivered solely to the owner, so
|
||||
// they are exempt from the public allowlist (that is the whole point of the
|
||||
// owner-keyed split). This guarantees a sensitive kind can never leak publicly
|
||||
// even if a future mapping case is added carelessly.
|
||||
//
|
||||
// This filter, the kinds it reads and the streams it protects now all live in
|
||||
// one file and move together — the reason PR 4 dropped the contract's
|
||||
// `mapEvent` half rather than leaving the mapping in core and the catalog in a
|
||||
// module (MODULE_API.md §2.4).
|
||||
return out.filter((t) => (PERSONAL_STREAMS.has(t.streamId) ? true : PUBLIC_KINDS.has(kind)))
|
||||
}
|
||||
|
||||
module.exports = { STREAMS, mapShardEvent, createTracker, PERSONAL_STREAMS }
|
||||
112
server/core.js
Normal file
112
server/core.js
Normal file
@@ -0,0 +1,112 @@
|
||||
// ── Everything this module reaches in core ─────────────────────────────────
|
||||
//
|
||||
// `ctx` arrives once, as an argument to `register()` (MODULE_API.md §2.3). The
|
||||
// code below it — models, utils, controllers — is ordinary Node that requires
|
||||
// its dependencies at file scope, the way it did when it lived in core. This
|
||||
// file is what lets both be true.
|
||||
//
|
||||
// **The shape is a lazy accessor, not a stored reference, and that is the whole
|
||||
// point.** A ported file writes
|
||||
//
|
||||
// const { query } = require('../../core')
|
||||
//
|
||||
// at require time, which is before `register()` has been called and therefore
|
||||
// before any `ctx` exists. Handing out `ctx.db.query` there would hand out
|
||||
// `undefined`, permanently, and the failure would surface much later as a
|
||||
// TypeError inside a model. So every export here is a stable function that
|
||||
// resolves `ctx` when it is CALLED. Require order stops mattering, and the port
|
||||
// stays a one-line import change per file rather than a signature change per
|
||||
// function.
|
||||
//
|
||||
// The other half of the same rule: nothing here may be destructured off `ctx`
|
||||
// at init time either, for the same reason in the other direction — core is
|
||||
// free to hand over a getter (`ctx.site.baseUrl` is one), and a value captured
|
||||
// once is a value that cannot change.
|
||||
//
|
||||
// If `ctx` is missing, every accessor throws with the same message. That is
|
||||
// deliberate: the only way to reach one before `register()` is a require cycle
|
||||
// or a test that forgot to call `init`, and both want naming, not `undefined`.
|
||||
|
||||
let ctx = null
|
||||
|
||||
function need() {
|
||||
if (!ctx) {
|
||||
throw new Error('module-uo: core accessed before register() — see server/core.js')
|
||||
}
|
||||
return ctx
|
||||
}
|
||||
|
||||
/** Called once, first thing in `register()`. */
|
||||
function init(value) {
|
||||
ctx = value
|
||||
}
|
||||
|
||||
/** Test seam. Nothing in the module calls this; there is no de-registration. */
|
||||
function _reset() {
|
||||
ctx = null
|
||||
}
|
||||
|
||||
// A logger that can be taken at require time and used after `register()`.
|
||||
//
|
||||
// Ported files write `const log = require('../core').logger('shard-ingest')` at
|
||||
// file scope — the same shape as core's `require('./logger')('…')` — so the
|
||||
// object returned has to exist before `ctx` does. It is a façade whose four
|
||||
// methods each resolve the real logger on call. Core namespaces it with the
|
||||
// module id, so these come out as `[uo:shard-ingest]`.
|
||||
function logger(namespace) {
|
||||
const call = (level) => (message, meta) => need().log(namespace)[level](message, meta)
|
||||
return { error: call('error'), warn: call('warn'), info: call('info'), debug: call('debug') }
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
init,
|
||||
_reset,
|
||||
logger,
|
||||
|
||||
// Shared server dependencies. Core owns exactly one express, as it owns
|
||||
// exactly one React on the client, and for the same reason: a second copy in
|
||||
// the process is a second Router prototype and a second set of instanceof
|
||||
// checks. A module lives outside core's `server/`, so it could not resolve
|
||||
// these for itself even if it were allowed to (§7.2).
|
||||
get express() { return need().express },
|
||||
get validator() { return need().validator },
|
||||
|
||||
// Database. `query` is the one every `*.db.js` uses; `pool` is for the
|
||||
// streamed atlas import, which needs a connection it can hold.
|
||||
query: (...args) => need().db.query(...args),
|
||||
get pool() { return need().db.pool },
|
||||
|
||||
// Core state a module may read or append to, each narrowed to what is
|
||||
// actually used (§2.3).
|
||||
settings: {
|
||||
get: (...args) => need().settings.get(...args),
|
||||
set: (...args) => need().settings.set(...args),
|
||||
getInstanceName: (...args) => need().settings.getInstanceName(...args),
|
||||
},
|
||||
activity: { log: (...args) => need().activity.log(...args) },
|
||||
users: { getById: (...args) => need().users.getById(...args) },
|
||||
posts: {
|
||||
listAll: (...args) => need().posts.listAll(...args),
|
||||
getById: (...args) => need().posts.getById(...args),
|
||||
linkAnnounceJob: (...args) => need().posts.linkAnnounceJob(...args),
|
||||
markAnnounced: (...args) => need().posts.markAnnounced(...args),
|
||||
},
|
||||
auth: { getUserFromRequest: (...args) => need().auth.getUserFromRequest(...args) },
|
||||
push: { publish: (...args) => need().push.publish(...args) },
|
||||
secretBox: {
|
||||
encrypt: (...args) => need().secretBox.encrypt(...args),
|
||||
decrypt: (...args) => need().secretBox.decrypt(...args),
|
||||
},
|
||||
get uploads() { return need().uploads },
|
||||
|
||||
// Middleware. Taken as values rather than wrapped, because express stores the
|
||||
// function reference at mount time — a wrapper would be what ends up in the
|
||||
// stack, and `requireRole('admin')` returns a middleware rather than being
|
||||
// one. Routers are built inside `register()`, so `ctx` is set by then.
|
||||
get middleware() { return need().middleware },
|
||||
|
||||
// Deployment facts.
|
||||
get baseUrl() { return need().site.baseUrl },
|
||||
get moduleRoot() { return need().paths.moduleRoot },
|
||||
get moduleId() { return need().moduleId },
|
||||
}
|
||||
24
server/data/spawnAtlas.art.example.json
Normal file
24
server/data/spawnAtlas.art.example.json
Normal file
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"_comment": [
|
||||
"OPTIONAL operator-supplied creature art for the spawn atlas. Copy this file to",
|
||||
"spawnAtlas.art.json (same directory) and edit it, then restart the server or run",
|
||||
"`npm run atlas:import` — the art map is read on every atlas refresh.",
|
||||
"",
|
||||
"This project ships NO creature artwork and never will. UO sprites live in your",
|
||||
"own client's .mul/.uop files and are yours to extract, not ours to redistribute.",
|
||||
"If you want art on the atlas pages, export it yourself (UOFiddler, ClassicUO's",
|
||||
"tooling, or any art extractor), drop the images under server/uploads/atlas/, and",
|
||||
"map each creature slug to its file name here.",
|
||||
"",
|
||||
"Both spawnAtlas.art.json and server/uploads/ are gitignored, so neither the map",
|
||||
"nor the images can be committed by accident.",
|
||||
"",
|
||||
"Keys are creature slugs, as reported by the atlas API and derived from the type",
|
||||
"names in your own shard's Spawns/*.xml. Values are file names relative to",
|
||||
"server/uploads/atlas/. Any creature with no entry here simply renders without",
|
||||
"art — that is the default and fully supported state, not a degraded one."
|
||||
],
|
||||
"lizardman": "lizardman.png",
|
||||
"orc": "orc.png",
|
||||
"dragon": "dragon.png"
|
||||
}
|
||||
52
server/db/purge.sql
Normal file
52
server/db/purge.sql
Normal file
@@ -0,0 +1,52 @@
|
||||
-- ── module-uo's teardown ──────────────────────────────────────────────────
|
||||
--
|
||||
-- Destructive, and run ONLY by an explicit admin purge (MODULE_API.md §2.6).
|
||||
-- Nothing on the boot path ever executes this file — uninstalling a module
|
||||
-- leaves its data alone, and removing the data is a separate decision an
|
||||
-- operator has to make on purpose.
|
||||
--
|
||||
-- It exists because `schema.sql` does. A module that can create tables and
|
||||
-- cannot drop them leaves an operator with orphaned data and no supported way
|
||||
-- to remove it, which is why core refuses to load a module that declares one
|
||||
-- without the other.
|
||||
--
|
||||
-- **The order is the reverse of creation, and that is load-bearing**: two of
|
||||
-- these tables carry a foreign key into core's `users`, and several reference
|
||||
-- each other. Dropping a parent before its children fails on the constraint,
|
||||
-- and a purge that fails halfway is worse than one that does not run — it
|
||||
-- leaves exactly the orphaned data this file exists to remove. `IF EXISTS` on
|
||||
-- every line so a partially-installed module still tears down cleanly.
|
||||
--
|
||||
-- What is NOT here, deliberately: rows this module wrote into core's tables.
|
||||
-- `notification_subs` rows for `shard.*` streams and `announce_job_legs` rows
|
||||
-- with leg `towncrier` belong to core's tables, and a module does not delete
|
||||
-- from those — core prunes them when it drops the registrations, which it can
|
||||
-- do because it knows which registrant owned what.
|
||||
|
||||
DROP TABLE IF EXISTS `shard_atlas_pending`;
|
||||
DROP TABLE IF EXISTS `shard_atlas_meta`;
|
||||
DROP TABLE IF EXISTS `shard_cliloc_meta`;
|
||||
DROP TABLE IF EXISTS `shard_clilocs`;
|
||||
DROP TABLE IF EXISTS `shard_champion_spawns`;
|
||||
DROP TABLE IF EXISTS `shard_landmarks`;
|
||||
DROP TABLE IF EXISTS `shard_regions`;
|
||||
DROP TABLE IF EXISTS `shard_spawn_point_types`;
|
||||
DROP TABLE IF EXISTS `shard_spawn_points`;
|
||||
DROP TABLE IF EXISTS `shard_spawn_creatures`;
|
||||
DROP TABLE IF EXISTS `shard_feature_visibility`;
|
||||
DROP TABLE IF EXISTS `shard_vendor_items`;
|
||||
DROP TABLE IF EXISTS `shard_vendors`;
|
||||
DROP TABLE IF EXISTS `shard_points_boards`;
|
||||
DROP TABLE IF EXISTS `shard_ruleset`;
|
||||
DROP TABLE IF EXISTS `shard_presence`;
|
||||
DROP TABLE IF EXISTS `shard_governor_terms`;
|
||||
DROP TABLE IF EXISTS `shard_governors`;
|
||||
DROP TABLE IF EXISTS `shard_guilds`;
|
||||
DROP TABLE IF EXISTS `shard_pages`;
|
||||
DROP TABLE IF EXISTS `shard_champs`;
|
||||
DROP TABLE IF EXISTS `shard_account_links`;
|
||||
DROP TABLE IF EXISTS `shard_houses`;
|
||||
DROP TABLE IF EXISTS `shard_economy`;
|
||||
DROP TABLE IF EXISTS `shard_online`;
|
||||
DROP TABLE IF EXISTS `shard_events`;
|
||||
DROP TABLE IF EXISTS `uo_link_config`;
|
||||
617
server/db/schema.sql
Normal file
617
server/db/schema.sql
Normal file
@@ -0,0 +1,617 @@
|
||||
-- ── module-uo's schema fragment ───────────────────────────────────────────
|
||||
--
|
||||
-- Replayed by core on EVERY boot, after core's own schema.sql and before
|
||||
-- seedDefaults (MODULE_API.md §2.6). Everything here is therefore idempotent:
|
||||
-- every CREATE TABLE carries IF NOT EXISTS and every ALTER carries
|
||||
-- IF NOT EXISTS, because a statement that succeeds once and fails afterwards
|
||||
-- presents as a module that worked until the first restart.
|
||||
--
|
||||
-- Core validates this file at LOAD time, before anything mounts — statement by
|
||||
-- statement, split by the same code that splits core's schema. The rules it
|
||||
-- enforces and the reason each exists:
|
||||
--
|
||||
-- • Leading verbs are an allowlist: CREATE, ALTER, INSERT, UPDATE. Not a
|
||||
-- DROP denylist — this file replays every boot, so TRUNCATE or DELETE would
|
||||
-- empty a table on each restart.
|
||||
-- • Every table is prefixed. `shard_*` and `uo_link_*` are grandfathered to
|
||||
-- this module by name (loader.js LEGACY_TABLE_PREFIXES): they predate the
|
||||
-- module system by two years, they hold live data, and renaming them would
|
||||
-- be a migration this workstream deliberately does not do. Every module
|
||||
-- written after this one prefixes with its own id.
|
||||
-- • No table core declares may appear here, and no table another module has
|
||||
-- claimed.
|
||||
--
|
||||
-- Two tables carry a foreign key INTO core (`users`), which is allowed and is
|
||||
-- why the replay order matters: core's schema is already in place when this
|
||||
-- runs, so `users` exists. The reverse — a core table referencing one of these
|
||||
-- — does not occur and must not: it would make core's schema depend on a module
|
||||
-- being installed.
|
||||
--
|
||||
-- Teardown is `purge.sql`, which is never run by a boot. See it for the drop
|
||||
-- order, which is the reverse of the dependency order here.
|
||||
|
||||
|
||||
-- ── uo-link sidecar ────────────────────────────────────────────────────────
|
||||
-- Connection config for the uo-link sidecar (the HTTP + WebSocket bridge to the
|
||||
-- ServUO shard). Singleton row (id = 1), mirroring bot_config/email_config: the
|
||||
-- DB only ever holds the AES-256-GCM-encrypted shared-secret auth token, never
|
||||
-- plaintext, and it is only decrypted server-side (to call the sidecar). It is
|
||||
-- never returned to the admin UI — responses expose only `hasToken`. base_url is
|
||||
-- the REST endpoint, ws_url the live-feed endpoint; both are configurable because
|
||||
-- in production the sidecar runs on a different host from the website. `status`/
|
||||
-- `plugin_connected`/`last_event_at`/`boot_id` mirror the sidecar's last-known
|
||||
-- state for the admin panel between polls; `boot_id` tracks server.hello.bootId
|
||||
-- so a shard restart can be detected (and caches dropped).
|
||||
CREATE TABLE IF NOT EXISTS uo_link_config (
|
||||
id INT PRIMARY KEY DEFAULT 1,
|
||||
base_url VARCHAR(255) NULL,
|
||||
ws_url VARCHAR(255) NULL,
|
||||
auth_token_enc TEXT NULL,
|
||||
protocol INT NOT NULL DEFAULT 3,
|
||||
enabled TINYINT(1) NOT NULL DEFAULT 0,
|
||||
status VARCHAR(20) NOT NULL DEFAULT 'disconnected',
|
||||
status_detail VARCHAR(500) NULL,
|
||||
plugin_connected TINYINT(1) NOT NULL DEFAULT 0,
|
||||
last_event_at DATETIME NULL,
|
||||
boot_id VARCHAR(64) NULL,
|
||||
updated_by INT NULL,
|
||||
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
|
||||
CONSTRAINT fk_uo_link_config_user FOREIGN KEY (updated_by) REFERENCES users(id) ON DELETE SET NULL,
|
||||
CONSTRAINT chk_uo_link_config_singleton CHECK (id = 1)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Append-only log of notable shard events ingested from the uo-link WebSocket
|
||||
-- feed. The site OWNS this data (it does not query the sidecar's SQLite): the WS
|
||||
-- client writes here, and the public/admin read endpoints + live feeds read from
|
||||
-- here. Only "notable" kinds are logged (sales, deaths, murders, mob.killed,
|
||||
-- IDOC transitions, quests, skill.gain, fame/karma, audit.*, cheat.*, link.*,
|
||||
-- server.*). High-frequency kinds (char.vitals, economy.supply) are NOT logged
|
||||
-- here — they update shard_online / shard_economy instead, keeping the log lean.
|
||||
-- dedupe_key = sha256(kind + t + stable-json(payload)) truncated to 40 hex chars
|
||||
-- (fits CHAR(40)); with the UNIQUE index it makes INSERT IGNORE idempotent so
|
||||
-- WS-reconnect backfill never double-inserts.
|
||||
CREATE TABLE IF NOT EXISTS shard_events (
|
||||
id BIGINT AUTO_INCREMENT PRIMARY KEY,
|
||||
kind VARCHAR(48) NOT NULL,
|
||||
t BIGINT NOT NULL, -- event time, epoch ms (from the sidecar)
|
||||
boot_id VARCHAR(64) NULL, -- shard boot id at ingest (server.hello.bootId)
|
||||
payload JSON NOT NULL, -- the full event object
|
||||
dedupe_key CHAR(40) NOT NULL UNIQUE,
|
||||
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
INDEX idx_shard_events_kind_t (kind, t),
|
||||
INDEX idx_shard_events_t (t)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Current online players. Upserted on mob.login, refreshed on char.vitals, and
|
||||
-- removed on mob.logout. Cleared wholesale when the shard restarts (a new
|
||||
-- server.hello.bootId). web_id is the linked website user id (present when the
|
||||
-- account is linked), so the roster can be correlated to site accounts.
|
||||
CREATE TABLE IF NOT EXISTS shard_online (
|
||||
serial VARCHAR(20) NOT NULL PRIMARY KEY, -- mobile serial (opaque hex key)
|
||||
name VARCHAR(120) NULL,
|
||||
acct VARCHAR(120) NULL,
|
||||
web_id INT NULL,
|
||||
map VARCHAR(40) NULL,
|
||||
x INT NULL,
|
||||
y INT NULL,
|
||||
z INT NULL,
|
||||
hits INT NULL,
|
||||
hits_max INT NULL,
|
||||
mana INT NULL,
|
||||
mana_max INT NULL,
|
||||
stam INT NULL,
|
||||
stam_max INT NULL,
|
||||
str INT NULL,
|
||||
dex INT NULL,
|
||||
`int` INT NULL,
|
||||
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
|
||||
INDEX idx_shard_online_acct (acct)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Total-gold-supply time series (from the periodic economy.supply event). Kept
|
||||
-- append-only so the public status page can render a supply-over-time sparkline.
|
||||
CREATE TABLE IF NOT EXISTS shard_economy (
|
||||
id BIGINT AUTO_INCREMENT PRIMARY KEY,
|
||||
accounts INT NULL, -- number of accounts included in the total
|
||||
gold BIGINT NULL, -- total gold supply across all accounts
|
||||
t BIGINT NOT NULL, -- sample time, epoch ms
|
||||
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
INDEX idx_shard_economy_t (t)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Current decay stage per house, upserted on house.decay. is_idoc is a derived
|
||||
-- flag (stage == 'IDOC') so the public "houses in danger" list is a cheap
|
||||
-- indexed lookup rather than a scan.
|
||||
CREATE TABLE IF NOT EXISTS shard_houses (
|
||||
serial VARCHAR(20) NOT NULL PRIMARY KEY,
|
||||
stage VARCHAR(24) NULL, -- Somewhat | Fairly | Greatly | IDOC | Collapsed | ...
|
||||
map VARCHAR(40) NULL,
|
||||
x INT NULL,
|
||||
y INT NULL,
|
||||
z INT NULL,
|
||||
region VARCHAR(120) NULL,
|
||||
name VARCHAR(160) NULL,
|
||||
owner_serial VARCHAR(20) NULL,
|
||||
owner_acct VARCHAR(120) NULL,
|
||||
built_on DATETIME NULL,
|
||||
last_refreshed DATETIME NULL,
|
||||
is_idoc TINYINT(1) NOT NULL DEFAULT 0,
|
||||
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
|
||||
INDEX idx_shard_houses_idoc (is_idoc)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
-- a single user may link several game accounts.
|
||||
CREATE TABLE IF NOT EXISTS shard_account_links (
|
||||
account VARCHAR(120) NOT NULL PRIMARY KEY,
|
||||
user_id INT NOT NULL,
|
||||
char_name VARCHAR(120) NULL,
|
||||
linked_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
CONSTRAINT fk_shard_links_user FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE,
|
||||
INDEX idx_shard_links_user (user_id)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Current champion-spawn board, upserted on champ.update and removed on
|
||||
-- champ.remove. Mirrors the sidecar's /champs projection into our own store so
|
||||
-- the public Champions page (and its live deltas) survive a shard outage, the
|
||||
-- same way shard_online / shard_houses do. Three families share one table, told
|
||||
-- apart by `category` (champion | mini | sea); category-specific fields (level,
|
||||
-- kills, boss, restartAt, hits, …) live in the JSON `payload` so the schema does
|
||||
-- not have to model every variant.
|
||||
CREATE TABLE IF NOT EXISTS shard_champs (
|
||||
serial VARCHAR(20) NOT NULL PRIMARY KEY, -- controller/mobile serial (opaque hex)
|
||||
category VARCHAR(16) NULL, -- champion | mini | sea
|
||||
type VARCHAR(80) NULL,
|
||||
name VARCHAR(120) NULL,
|
||||
status VARCHAR(16) NULL, -- active | cooldown | dormant
|
||||
active TINYINT(1) NOT NULL DEFAULT 0,
|
||||
map VARCHAR(40) NULL,
|
||||
x INT NULL,
|
||||
y INT NULL,
|
||||
z INT NULL,
|
||||
boss_up TINYINT(1) NOT NULL DEFAULT 0,
|
||||
payload JSON NOT NULL, -- the full champ.update object
|
||||
t BIGINT NULL, -- event time, epoch ms
|
||||
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
|
||||
INDEX idx_shard_champs_category (category)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Current open help-page (support ticket) queue, upserted on page.new/page.updated
|
||||
-- and removed on page.closed. Snapshotted authoritatively from the sidecar's
|
||||
-- GET /pages on every (re)connect. page_id is the sender's serial (one page per
|
||||
-- player). Staff-only data — served on the admin channel, never public.
|
||||
CREATE TABLE IF NOT EXISTS shard_pages (
|
||||
page_id VARCHAR(20) NOT NULL PRIMARY KEY, -- sender serial (one page per player)
|
||||
type VARCHAR(40) NULL, -- Bug | Stuck | Account | Question | ...
|
||||
sender_name VARCHAR(120) NULL,
|
||||
sender_acct VARCHAR(120) NULL,
|
||||
web_id INT NULL, -- linked website user id, if any
|
||||
message TEXT NULL,
|
||||
map VARCHAR(40) NULL,
|
||||
x INT NULL,
|
||||
y INT NULL,
|
||||
z INT NULL,
|
||||
sent_ms BIGINT NULL, -- when the page was opened, epoch ms
|
||||
handled TINYINT(1) NOT NULL DEFAULT 0, -- a staffer claimed it in game
|
||||
handler VARCHAR(120) NULL,
|
||||
payload JSON NOT NULL, -- the full page.new/updated object
|
||||
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
|
||||
INDEX idx_shard_pages_handled (handled)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Guild roster board (Protocol 2.0). Upserted on guild.update (a full-state
|
||||
-- snapshot emitted only on change) and removed on guild.remove. The leader is an
|
||||
-- actor object flattened into leader_* columns; the full event is kept in
|
||||
-- `payload` for anything not hoisted. Mirrors the sidecar's GET /guilds
|
||||
-- projection into our store so the public Guilds page survives a shard outage.
|
||||
CREATE TABLE IF NOT EXISTS shard_guilds (
|
||||
id INT NOT NULL PRIMARY KEY, -- in-game guild id
|
||||
name VARCHAR(120) NULL,
|
||||
abbr VARCHAR(24) NULL,
|
||||
members INT NULL,
|
||||
online INT NULL,
|
||||
alliance VARCHAR(120) NULL,
|
||||
leader_serial VARCHAR(20) NULL,
|
||||
leader_name VARCHAR(120) NULL,
|
||||
leader_acct VARCHAR(120) NULL,
|
||||
leader_web_id INT NULL,
|
||||
payload JSON NOT NULL, -- the full guild.update object
|
||||
t BIGINT NULL, -- event time, epoch ms
|
||||
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
|
||||
INDEX idx_shard_guilds_name (name)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Town-governor board (Protocol 2.0, City Loyalty). One row per city, upserted on
|
||||
-- city.update (full-state, emitted only on change; there is no remove event since
|
||||
-- the set of cities is fixed). governor / governorElect are actor objects
|
||||
-- flattened into columns; the full event is kept in `payload`. Empty on shards
|
||||
-- that do not run the City Loyalty system.
|
||||
CREATE TABLE IF NOT EXISTS shard_governors (
|
||||
city VARCHAR(40) NOT NULL PRIMARY KEY, -- Britain | Moonglow | ...
|
||||
governor_serial VARCHAR(20) NULL,
|
||||
governor_name VARCHAR(120) NULL,
|
||||
governor_acct VARCHAR(120) NULL,
|
||||
governor_web_id INT NULL,
|
||||
elect_serial VARCHAR(20) NULL,
|
||||
elect_name VARCHAR(120) NULL,
|
||||
elect_acct VARCHAR(120) NULL,
|
||||
election_phase VARCHAR(16) NULL, -- none | nominate | vote | pending
|
||||
candidates INT NULL,
|
||||
auto_pick_at DATETIME NULL,
|
||||
payload JSON NOT NULL, -- the full city.update object
|
||||
t BIGINT NULL, -- event time, epoch ms
|
||||
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Governor term history — the "who governed when" ledger behind the Governors
|
||||
-- board. Captured from day one (history cannot be backfilled) on every observed
|
||||
-- governor CHANGE: the open term (ended_at IS NULL) is closed and a new one
|
||||
-- opened. `votes` stays NULL — the city.update feed exposes only the candidate
|
||||
-- COUNT and election phase, not per-candidate tallies, so we record who governed
|
||||
-- and when (reliable) and never fabricate vote numbers. The look-back UI ("who
|
||||
-- were all the governors of Britain?") reads this table.
|
||||
CREATE TABLE IF NOT EXISTS shard_governor_terms (
|
||||
id BIGINT AUTO_INCREMENT PRIMARY KEY,
|
||||
city VARCHAR(40) NOT NULL,
|
||||
governor_serial VARCHAR(20) NULL,
|
||||
governor_name VARCHAR(120) NULL,
|
||||
governor_acct VARCHAR(120) NULL,
|
||||
governor_web_id INT NULL,
|
||||
started_at BIGINT NOT NULL, -- term start, epoch ms
|
||||
ended_at BIGINT NULL, -- term end epoch ms (NULL = current)
|
||||
votes INT NULL, -- not in the feed (reserved)
|
||||
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
INDEX idx_shard_gov_terms_city (city, started_at),
|
||||
INDEX idx_shard_gov_terms_open (city, ended_at)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Online-population snapshot (Protocol 2.0). Singleton row (id = 1) holding the
|
||||
-- latest presence.online aggregate: total count plus per-facet and per-region
|
||||
-- breakdown maps (stored as JSON). Distinct from shard_online (per-player) — this
|
||||
-- is the rolled-up headcount the public "Players Online" widget renders. The
|
||||
-- time series, if ever needed, is available from GET /history?kind=presence.online.
|
||||
CREATE TABLE IF NOT EXISTS shard_presence (
|
||||
id INT PRIMARY KEY DEFAULT 1,
|
||||
count INT NOT NULL DEFAULT 0,
|
||||
by_facet JSON NULL, -- { "Felucca": 12, "Trammel": 30 }
|
||||
by_region JSON NULL, -- { "Britain": 18, "Wilderness": 9 }
|
||||
t BIGINT NULL, -- snapshot time, epoch ms
|
||||
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
|
||||
CONSTRAINT chk_shard_presence_singleton CHECK (id = 1)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- The shard's published ruleset (Protocol 3.0 world.ruleset). Singleton row
|
||||
-- (id = 1) holding the latest frame: expansion, which optional systems are on,
|
||||
-- skill/stat caps, account and house limits, champion scroll rules, the
|
||||
-- save/restart schedule. The shard re-emits it on every sidecar connect, so this
|
||||
-- row is simply overwritten; `rev` is the shard's own FNV-1a of the body, which
|
||||
-- distinguishes "same ruleset, re-sent on reconnect" from "an operator changed a
|
||||
-- .cfg". No row at all means the shard has never published one — served as null,
|
||||
-- which the rules page renders differently from a published ruleset.
|
||||
CREATE TABLE IF NOT EXISTS shard_ruleset (
|
||||
id INT PRIMARY KEY DEFAULT 1,
|
||||
rev VARCHAR(32) NULL,
|
||||
expansion VARCHAR(16) NULL, -- hoisted for cheap display
|
||||
payload JSON NOT NULL, -- the whole world.ruleset frame
|
||||
t BIGINT NULL, -- frame time, epoch ms
|
||||
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
|
||||
CONSTRAINT chk_shard_ruleset_singleton CHECK (id = 1)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Points/loyalty leaderboards (Protocol 3.0 points.board). One row per point
|
||||
-- system, keyed by the shard's own PointsType name. The shard publishes ~25 of
|
||||
-- these (Queen's Loyalty, Void Pool, the nine city loyalties, …), each a standing
|
||||
-- players accumulate over months.
|
||||
--
|
||||
-- The top-N list stays inside `payload` rather than being normalized into a
|
||||
-- shard_points_entries table. It is a fixed-size list (10 by default) that is only
|
||||
-- ever read whole, exactly like shard_governors.candidates — normalizing it would
|
||||
-- buy nothing until something needs a per-character reverse lookup, and a
|
||||
-- character's own standings already ride inside char.profile instead.
|
||||
--
|
||||
-- No delete path: the shard's set of systems is fixed at startup, so there is no
|
||||
-- points.remove to mirror.
|
||||
CREATE TABLE IF NOT EXISTS shard_points_boards (
|
||||
system VARCHAR(48) PRIMARY KEY, -- PointsType name, e.g. QueensLoyalty
|
||||
name VARCHAR(128) NULL, -- resolved display name, if the shard sent a literal
|
||||
name_cliloc INT NULL, -- cliloc id when the name is a TextDefinition number
|
||||
max_points BIGINT NULL,
|
||||
players INT NULL, -- players actually holding points in this system
|
||||
show_on_gump TINYINT(1) NOT NULL DEFAULT 1, -- the shard's own "is this player-facing?" flag
|
||||
payload JSON NOT NULL, -- the whole points.board frame, incl. `top`
|
||||
t BIGINT NULL, -- frame time, epoch ms
|
||||
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Player-vendor market index (Protocol 3.0 vendor.listing). One row per player
|
||||
-- vendor and one per priced listing, so the site can offer the search the in-game
|
||||
-- Vendor Search gump offers — from outside the game.
|
||||
--
|
||||
-- The shard sweeps vendors round-robin and emits one AUTHORITATIVE frame per
|
||||
-- vendor, so ingest is delete-then-insert of that vendor's items inside one
|
||||
-- transaction (see shardMarket.db.js). No foreign key from items to vendors, in
|
||||
-- keeping with every other shard_* table: the ingest transaction is what keeps
|
||||
-- them consistent, and an FK would turn a malformed frame into a failed write
|
||||
-- rather than a dropped row.
|
||||
--
|
||||
-- Only vendors whose owner left the in-game Vendor Search flag ON are ever sent,
|
||||
-- so a player who hid their shop in game is hidden here too — see BridgeMarket.cs.
|
||||
CREATE TABLE IF NOT EXISTS shard_vendors (
|
||||
serial VARCHAR(20) NOT NULL PRIMARY KEY, -- "0x40001234"
|
||||
shop_name VARCHAR(160) NULL,
|
||||
owner_serial VARCHAR(20) NULL,
|
||||
owner_name VARCHAR(64) NULL,
|
||||
map VARCHAR(40) NULL,
|
||||
x INT NULL,
|
||||
y INT NULL,
|
||||
z INT NULL,
|
||||
region VARCHAR(80) NULL,
|
||||
house VARCHAR(160) NULL, -- the house SIGN's name, not the house type
|
||||
item_count INT NOT NULL DEFAULT 0, -- listings published in the frame
|
||||
item_total INT NOT NULL DEFAULT 0, -- listings the shop actually holds
|
||||
truncated TINYINT(1) NOT NULL DEFAULT 0, -- item_total > item_count
|
||||
t BIGINT NULL, -- frame time, epoch ms
|
||||
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
|
||||
INDEX idx_shard_vendors_owner (owner_name),
|
||||
INDEX idx_shard_vendors_map (map),
|
||||
INDEX idx_shard_vendors_region (region),
|
||||
-- The market page's staleness banner is MIN(updated_at) over this column: the
|
||||
-- round-robin sweep means the oldest row is how far behind the index can be.
|
||||
INDEX idx_shard_vendors_updated (updated_at)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- One priced listing. Unlike the points board's top-N — a fixed-size list read
|
||||
-- whole — these are the searchable rows the whole feature exists for, so they are
|
||||
-- normalized rather than left inside a payload column, and there is no payload
|
||||
-- column on shard_vendors at all.
|
||||
--
|
||||
-- `display_name` is DENORMALIZED at ingest: the shard sends `cliloc` (the item's
|
||||
-- LabelNumber) and, rarely, a literal `name`, and resolving 50 clilocs per page
|
||||
-- at query time would make the cliloc table a join on the hot path AND make
|
||||
-- search-by-name impossible. Resolving once on write buys the index. It is
|
||||
-- re-resolved in bulk after a cliloc import, because the diff sweep will not
|
||||
-- re-send an unchanged shop just because the site learned what its items are
|
||||
-- called.
|
||||
CREATE TABLE IF NOT EXISTS shard_vendor_items (
|
||||
id BIGINT NOT NULL AUTO_INCREMENT PRIMARY KEY,
|
||||
vendor_serial VARCHAR(20) NOT NULL,
|
||||
serial VARCHAR(20) NOT NULL,
|
||||
item_id INT NOT NULL DEFAULT 0, -- ItemID (the art/graphic id)
|
||||
hue INT NOT NULL DEFAULT 0,
|
||||
amount INT NOT NULL DEFAULT 1,
|
||||
price BIGINT NOT NULL DEFAULT 0,
|
||||
name VARCHAR(160) NULL, -- the item's literal Name, null for most
|
||||
cliloc INT NULL, -- LabelNumber, resolved against shard_clilocs
|
||||
display_name VARCHAR(160) NULL, -- resolved at ingest; what search matches
|
||||
child TINYINT(1) NOT NULL DEFAULT 0, -- priced by an enclosing container, not itself
|
||||
INDEX idx_shard_vendor_items_vendor (vendor_serial),
|
||||
INDEX idx_shard_vendor_items_price (price),
|
||||
INDEX idx_shard_vendor_items_item (item_id),
|
||||
INDEX idx_shard_vendor_items_name (display_name),
|
||||
-- Search filters on name and sorts on price; the composite covers the common
|
||||
-- "cheapest matching X" without a filesort over the whole table.
|
||||
INDEX idx_shard_vendor_items_name_price (display_name, price)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Per-feature visibility for every shard-derived surface (Protocol 3.0). One row
|
||||
-- per feature; an absent row means "use the compiled default", and the compiled
|
||||
-- defaults reproduce the behavior that shipped before v3 — so an empty table is
|
||||
-- a no-op. See utils/shardVisibility.js for the catalog and the ladder, and
|
||||
-- docs/link/v3.md §3 for the contract.
|
||||
--
|
||||
-- audience the minimum rung on anonymous < logged_in < player < staff < admin
|
||||
-- stream whether this feature's kinds fan out over SSE at all (the market
|
||||
-- index ships with this off: no page needs a live firehose of
|
||||
-- whole vendor inventories)
|
||||
-- field_rules {"<field>": "<rung>"} for SENSITIVE fields only. `acct` and
|
||||
-- `webId` are admin-only always and are rejected here — they are
|
||||
-- not in-game visible and are deliberately not configurable.
|
||||
CREATE TABLE IF NOT EXISTS shard_feature_visibility (
|
||||
feature VARCHAR(48) NOT NULL PRIMARY KEY,
|
||||
enabled TINYINT(1) NOT NULL DEFAULT 1,
|
||||
audience VARCHAR(20) NOT NULL DEFAULT 'anonymous',
|
||||
stream TINYINT(1) NOT NULL DEFAULT 1,
|
||||
field_rules JSON NULL,
|
||||
updated_by INT NULL,
|
||||
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
-- `facets` is a per-facet point count, so the facet filter and "where does this
|
||||
-- live" both answer without touching shard_spawn_points.
|
||||
CREATE TABLE IF NOT EXISTS shard_spawn_creatures (
|
||||
slug VARCHAR(120) NOT NULL PRIMARY KEY, -- slugified class name; the /atlas/:slug key
|
||||
name VARCHAR(120) NOT NULL, -- display spelling chosen by the build
|
||||
total INT NOT NULL DEFAULT 0,
|
||||
points INT NOT NULL DEFAULT 0,
|
||||
facets JSON NULL, -- { "Felucca": 171, "Trammel": 160, ... }
|
||||
-- Operator-supplied artwork, always NULL on a fresh import. The repo ships no
|
||||
-- creature art: sprites live in the operator's own client .mul/.uop files and
|
||||
-- are theirs to extract and place under uploads/atlas/. The UI renders without
|
||||
-- art when this is NULL, which is the normal case.
|
||||
art VARCHAR(255) NULL,
|
||||
-- Plain INDEX, deliberately NOT FULLTEXT: ~800 rows makes a LIKE scan free,
|
||||
-- and FULLTEXT's min-token-length would break searches for names like "orc".
|
||||
INDEX idx_shard_spawn_creatures_name (name)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- One row per spawner. `region`/`landmark` are the resolved place name — the
|
||||
-- point-in-rect transform that turns "5411,1234" into "Despise" — and `label` is
|
||||
-- the resolved display string (region, else landmark, else 'Wilderness').
|
||||
CREATE TABLE IF NOT EXISTS shard_spawn_points (
|
||||
id INT AUTO_INCREMENT PRIMARY KEY,
|
||||
facet VARCHAR(40) NOT NULL,
|
||||
name VARCHAR(120) NULL, -- the ServUO spawner's own name
|
||||
x INT NOT NULL,
|
||||
y INT NOT NULL,
|
||||
width INT NOT NULL DEFAULT 0,
|
||||
height INT NOT NULL DEFAULT 0,
|
||||
spawn_range INT NOT NULL DEFAULT 0, -- `range` is reserved in MariaDB
|
||||
max_count INT NOT NULL DEFAULT 0,
|
||||
min_delay INT NOT NULL DEFAULT 0,
|
||||
max_delay INT NOT NULL DEFAULT 0,
|
||||
tod_start INT NOT NULL DEFAULT 0, -- meaningless unless tod_mode <> 0
|
||||
tod_end INT NOT NULL DEFAULT 0,
|
||||
tod_mode INT NOT NULL DEFAULT 0,
|
||||
region VARCHAR(120) NULL,
|
||||
landmark VARCHAR(120) NULL,
|
||||
label VARCHAR(120) NOT NULL DEFAULT 'Wilderness',
|
||||
INDEX idx_shard_spawn_points_facet (facet),
|
||||
INDEX idx_shard_spawn_points_label (label)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- The many-to-many between the two above: one spawner commonly carries several
|
||||
-- types (a single Trammel point spawns six), each with its own max. This is how
|
||||
-- /atlas/creatures/:slug finds the places a creature appears.
|
||||
CREATE TABLE IF NOT EXISTS shard_spawn_point_types (
|
||||
point_id INT NOT NULL,
|
||||
slug VARCHAR(120) NOT NULL, -- → shard_spawn_creatures.slug (no FK)
|
||||
max_count INT NOT NULL DEFAULT 1,
|
||||
PRIMARY KEY (point_id, slug),
|
||||
INDEX idx_shard_spawn_point_types_slug (slug)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Named regions from Data/Regions.xml, flattened out of their nesting. `rects`
|
||||
-- holds the region's rectangles; `priority` and rect area are what resolved each
|
||||
-- spawn point at build time, kept here so the admin drift check can re-derive.
|
||||
CREATE TABLE IF NOT EXISTS shard_regions (
|
||||
id INT AUTO_INCREMENT PRIMARY KEY,
|
||||
facet VARCHAR(40) NOT NULL,
|
||||
name VARCHAR(120) NOT NULL,
|
||||
type VARCHAR(80) NULL, -- ServUO region class
|
||||
priority INT NOT NULL DEFAULT 0,
|
||||
parent VARCHAR(120) NULL, -- enclosing named region, if any
|
||||
rects JSON NULL,
|
||||
INDEX idx_shard_regions_facet (facet),
|
||||
INDEX idx_shard_regions_name (name)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Points of interest from Data/Locations/*.xml. `grp` is the innermost enclosing
|
||||
-- parent ("Covetous"), which is the label worth showing — "Covetous" reads
|
||||
-- better than the individual marker "Level 1". (`group` is reserved in SQL.)
|
||||
CREATE TABLE IF NOT EXISTS shard_landmarks (
|
||||
id INT AUTO_INCREMENT PRIMARY KEY,
|
||||
facet VARCHAR(40) NOT NULL,
|
||||
name VARCHAR(120) NOT NULL,
|
||||
grp VARCHAR(120) NULL,
|
||||
x INT NOT NULL,
|
||||
y INT NOT NULL,
|
||||
z INT NOT NULL DEFAULT 0,
|
||||
INDEX idx_shard_landmarks_facet (facet),
|
||||
INDEX idx_shard_landmarks_name (name)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Configured champion altars from Config/ChampionSpawns.xml. This is static
|
||||
-- roster data ("there is an Unholy Terror altar in Deceit") and is distinct from
|
||||
-- the live champ.update feed in shard_champs ("it is on level 3 right now").
|
||||
CREATE TABLE IF NOT EXISTS shard_champion_spawns (
|
||||
slug VARCHAR(160) NOT NULL PRIMARY KEY, -- facet-name, e.g. "felucca-deceit"
|
||||
name VARCHAR(120) NOT NULL,
|
||||
grp VARCHAR(80) NULL, -- spawn group; one active per group
|
||||
type VARCHAR(80) NULL, -- '' when randomised per activation
|
||||
random_type TINYINT(1) NOT NULL DEFAULT 0,
|
||||
facet VARCHAR(40) NOT NULL,
|
||||
x INT NOT NULL,
|
||||
y INT NOT NULL,
|
||||
z INT NOT NULL DEFAULT 0,
|
||||
radius INT NOT NULL DEFAULT 0,
|
||||
label VARCHAR(120) NULL, -- resolved place name
|
||||
INDEX idx_shard_champion_spawns_facet (facet)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- UO's localization table: cliloc id -> display string. Items carry a
|
||||
-- `LabelNumber` rather than a name, so without this the site can only render
|
||||
-- `id 1023721` where the game shows "quarter staff". The shard has always sent
|
||||
-- the id (char.profile's `cliloc`, and one per marketplace listing) — the number
|
||||
-- was never the missing piece, the table was.
|
||||
--
|
||||
-- Sourced from a file the OPERATOR converts once from their own UO client and
|
||||
-- points the site at (docs/website/CLILOCS.md); nothing derived from the client
|
||||
-- is committed, the same rule the spawn atlas and the creature art map follow.
|
||||
-- A shard with no cliloc file configured simply renders item ids, which is what
|
||||
-- it did before this table existed.
|
||||
--
|
||||
-- `text` is TEXT, not VARCHAR: real tables top out around 12 KB for the long
|
||||
-- property descriptions, and truncating them silently would be worse than
|
||||
-- storing them. Item NAMES are all short — the index that matters for search is
|
||||
-- on the denormalized `shard_vendor_items.display_name`, not here.
|
||||
CREATE TABLE IF NOT EXISTS shard_clilocs (
|
||||
number INT NOT NULL PRIMARY KEY,
|
||||
flag SMALLINT NOT NULL DEFAULT 0,
|
||||
text TEXT NOT NULL
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Singleton (id = 1) describing the cliloc table currently loaded: the source
|
||||
-- file, its sha256, the entry count and the parser version. The boot path
|
||||
-- compares the stored hash against the file on disk and skips the parse when
|
||||
-- they match, which is every restart that did not follow a client patch.
|
||||
CREATE TABLE IF NOT EXISTS shard_cliloc_meta (
|
||||
id TINYINT NOT NULL PRIMARY KEY DEFAULT 1,
|
||||
payload JSON NOT NULL,
|
||||
imported_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
|
||||
CONSTRAINT chk_shard_cliloc_meta_singleton CHECK (id = 1)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Singleton (id = 1) describing the artifact currently loaded: when it was
|
||||
-- built, its counts, and a sha256 per ServUO source file. The admin drift check
|
||||
-- compares this against db/data/spawnAtlas.meta.json to report when the database
|
||||
-- is behind the committed artifact.
|
||||
CREATE TABLE IF NOT EXISTS shard_atlas_meta (
|
||||
id TINYINT NOT NULL PRIMARY KEY DEFAULT 1,
|
||||
payload JSON NOT NULL,
|
||||
imported_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
|
||||
CONSTRAINT chk_shard_atlas_meta_singleton CHECK (id = 1)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Singleton (id = 1) holding an atlas refresh that was parsed but deliberately
|
||||
-- NOT applied, because it would remove a facet the site currently serves.
|
||||
--
|
||||
-- Losing a facet is the signature of a half-copied or mid-update ServUO tree as
|
||||
-- much as of a real map change, and boot cannot tell the two apart — so the
|
||||
-- refresh is staged here for a human instead of being applied. Startup is never
|
||||
-- blocked by it: the site comes up serving the atlas it already had.
|
||||
--
|
||||
-- Only the DECISION is stored, not the parsed world: `payload` holds the source
|
||||
-- hashes and the facet diff (a few KB), and approving re-parses the tree. That
|
||||
-- keeps a multi-megabyte blob out of the database and guarantees the applied
|
||||
-- atlas matches the tree as it is at approval time, not as it was at boot.
|
||||
--
|
||||
-- `rejected` is remembered against those exact source hashes so a declined
|
||||
-- refresh does not re-prompt on every restart; changing the tree changes the
|
||||
-- hashes and asks again.
|
||||
CREATE TABLE IF NOT EXISTS shard_atlas_pending (
|
||||
id TINYINT NOT NULL PRIMARY KEY DEFAULT 1,
|
||||
status ENUM('pending','rejected') NOT NULL DEFAULT 'pending',
|
||||
payload JSON NOT NULL, -- source hashes + facet diff
|
||||
detected_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
|
||||
CONSTRAINT chk_shard_atlas_pending_singleton CHECK (id = 1)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- House registry (Protocol 2.0). The house.update full-state feed carries richer
|
||||
-- fields than the house.decay transition feed shard_houses was built for. Rather
|
||||
-- than a second table for one entity, extend shard_houses: house.update writes the
|
||||
-- registry columns below (owner display name, co-owner/friend counts, placement
|
||||
-- price, decay level name) while house.decay keeps owning `stage`/`is_idoc`. Each
|
||||
-- upsert only touches its own columns, so the two feeds never clobber each other.
|
||||
-- `price` is the placement value, NOT a "for sale" flag (stock ServUO has none).
|
||||
ALTER TABLE shard_houses ADD COLUMN IF NOT EXISTS owner_name VARCHAR(120) NULL;
|
||||
ALTER TABLE shard_houses ADD COLUMN IF NOT EXISTS co_owners INT NULL;
|
||||
ALTER TABLE shard_houses ADD COLUMN IF NOT EXISTS friends INT NULL;
|
||||
ALTER TABLE shard_houses ADD COLUMN IF NOT EXISTS price BIGINT NULL;
|
||||
ALTER TABLE shard_houses ADD COLUMN IF NOT EXISTS decay VARCHAR(24) NULL;
|
||||
-- Distinguishes a full registry row (seen via house.update) from a decay-only row,
|
||||
-- so the public Houses browser can list registered houses without pulling in rows
|
||||
-- we only ever saw an IDOC transition for.
|
||||
ALTER TABLE shard_houses ADD COLUMN IF NOT EXISTS in_registry TINYINT(1) NOT NULL DEFAULT 0;
|
||||
|
||||
-- Protocol 3.0 cutover: this build speaks wire protocol 3 (world.ruleset,
|
||||
-- points.board, vendor.listing), so the pinned version an existing install
|
||||
-- carries has to move with it — a 2 against a v3 sidecar 409s every REST call
|
||||
-- and closes the WS on ws.hello. MODIFY fixes the column default for installs
|
||||
-- created before the bump (idempotent, like the other MODIFYs here).
|
||||
ALTER TABLE uo_link_config MODIFY COLUMN protocol INT NOT NULL DEFAULT 3;
|
||||
-- The row itself is admin-editable, and schema.sql runs on EVERY boot, so this
|
||||
-- must be one-shot: an operator who deliberately pins an older sidecar in
|
||||
-- Admin → Shard has to stay pinned. The marker row in `settings` is what makes
|
||||
-- it fire once — written after the UPDATE, and on a fresh install (no
|
||||
-- uo_link_config row yet) it is simply written with nothing to update.
|
||||
UPDATE uo_link_config SET protocol = 3
|
||||
WHERE id = 1 AND protocol < 3
|
||||
AND NOT EXISTS (SELECT 1 FROM settings WHERE `key` = 'uo_link_protocol_3_migrated');
|
||||
392
server/model/shardAtlas/shardAtlas.db.js
Normal file
392
server/model/shardAtlas/shardAtlas.db.js
Normal file
@@ -0,0 +1,392 @@
|
||||
const core = require('../../core')
|
||||
|
||||
const { query } = core
|
||||
|
||||
// Raw SQL for the spawn atlas. Every table here is IMPORT-OWNED: `replaceAtlas`
|
||||
// empties and refills all six inside one transaction, and nothing else in the
|
||||
// codebase writes to them. There are no foreign keys, consistent with every
|
||||
// other shard_* table.
|
||||
|
||||
const BATCH = 500
|
||||
|
||||
const ATLAS_TABLES = [
|
||||
'shard_spawn_point_types',
|
||||
'shard_spawn_points',
|
||||
'shard_spawn_creatures',
|
||||
'shard_regions',
|
||||
'shard_landmarks',
|
||||
'shard_champion_spawns',
|
||||
]
|
||||
|
||||
async function insertBatched(conn, sql, rows) {
|
||||
for (let i = 0; i < rows.length; i += BATCH) {
|
||||
await conn.batch(sql, rows.slice(i, i + BATCH))
|
||||
}
|
||||
return rows.length
|
||||
}
|
||||
|
||||
/**
|
||||
* Replace the entire atlas in one transaction.
|
||||
*
|
||||
* All-or-nothing on purpose: a failed reload must leave the previous atlas
|
||||
* intact rather than a half-loaded world, since a partially-imported atlas is
|
||||
* indistinguishable from a real one to anyone reading it.
|
||||
*
|
||||
* `DELETE`, not `TRUNCATE` — `TRUNCATE` is DDL in MariaDB and implicitly
|
||||
* commits, which would defeat exactly that guarantee. At ~7k rows the cost of
|
||||
* `DELETE` is irrelevant.
|
||||
*/
|
||||
async function replaceAtlas(atlas, art = {}) {
|
||||
const conn = await core.pool.getConnection()
|
||||
const counts = {}
|
||||
try {
|
||||
await conn.beginTransaction()
|
||||
|
||||
for (const table of ATLAS_TABLES) await conn.query(`DELETE FROM ${table}`)
|
||||
|
||||
counts.creatures = await insertBatched(
|
||||
conn,
|
||||
'INSERT INTO shard_spawn_creatures (slug, name, total, points, facets, art) VALUES (?,?,?,?,?,?)',
|
||||
atlas.creatures.map((c) => [
|
||||
c.slug,
|
||||
c.name,
|
||||
c.total ?? 0,
|
||||
c.points ?? 0,
|
||||
JSON.stringify(c.facets ?? {}),
|
||||
art[c.slug] ?? null,
|
||||
]),
|
||||
)
|
||||
|
||||
counts.regions = await insertBatched(
|
||||
conn,
|
||||
'INSERT INTO shard_regions (facet, name, type, priority, parent, rects) VALUES (?,?,?,?,?,?)',
|
||||
atlas.regions.map((r) => [
|
||||
r.facet,
|
||||
r.name,
|
||||
r.type || null,
|
||||
r.priority ?? 0,
|
||||
r.parent || null,
|
||||
JSON.stringify(r.rects ?? []),
|
||||
]),
|
||||
)
|
||||
|
||||
counts.landmarks = await insertBatched(
|
||||
conn,
|
||||
'INSERT INTO shard_landmarks (facet, name, grp, x, y, z) VALUES (?,?,?,?,?,?)',
|
||||
atlas.landmarks.map((l) => [
|
||||
l.facet,
|
||||
l.name,
|
||||
l.group || null,
|
||||
l.x ?? 0,
|
||||
l.y ?? 0,
|
||||
l.z ?? 0,
|
||||
]),
|
||||
)
|
||||
|
||||
counts.champions = await insertBatched(
|
||||
conn,
|
||||
'INSERT INTO shard_champion_spawns ' +
|
||||
'(slug, name, grp, type, random_type, facet, x, y, z, radius, label) ' +
|
||||
'VALUES (?,?,?,?,?,?,?,?,?,?,?)',
|
||||
atlas.champions.map((c) => [
|
||||
c.slug,
|
||||
c.name,
|
||||
c.group || null,
|
||||
c.type || null,
|
||||
c.randomType ? 1 : 0,
|
||||
c.facet,
|
||||
c.x ?? 0,
|
||||
c.y ?? 0,
|
||||
c.z ?? 0,
|
||||
c.radius ?? 0,
|
||||
c.label || null,
|
||||
]),
|
||||
)
|
||||
|
||||
// Point ids are assigned explicitly rather than left to AUTO_INCREMENT: the
|
||||
// join rows need to know them and `conn.batch()` reports no usable insertId
|
||||
// for a multi-row insert. Safe because this transaction just emptied the
|
||||
// table and nothing else writes to it.
|
||||
counts.points = await insertBatched(
|
||||
conn,
|
||||
'INSERT INTO shard_spawn_points ' +
|
||||
'(id, facet, name, x, y, width, height, spawn_range, max_count, min_delay, max_delay, ' +
|
||||
'tod_start, tod_end, tod_mode, region, landmark, label) ' +
|
||||
'VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)',
|
||||
atlas.points.map((p, i) => [
|
||||
i + 1,
|
||||
p.facet,
|
||||
p.name,
|
||||
p.x,
|
||||
p.y,
|
||||
p.width ?? 0,
|
||||
p.height ?? 0,
|
||||
p.range ?? 0,
|
||||
p.maxCount ?? 0,
|
||||
p.minDelay ?? 0,
|
||||
p.maxDelay ?? 0,
|
||||
p.todStart ?? 0,
|
||||
p.todEnd ?? 0,
|
||||
p.todMode ?? 0,
|
||||
p.region,
|
||||
p.landmark,
|
||||
p.label || 'Wilderness',
|
||||
]),
|
||||
)
|
||||
|
||||
counts.pointTypes = await insertBatched(
|
||||
conn,
|
||||
'INSERT INTO shard_spawn_point_types (point_id, slug, max_count) VALUES (?,?,?)',
|
||||
atlas.pointTypes,
|
||||
)
|
||||
|
||||
await conn.query(
|
||||
'INSERT INTO shard_atlas_meta (id, payload) VALUES (1, ?) ' +
|
||||
'ON DUPLICATE KEY UPDATE payload = VALUES(payload), imported_at = CURRENT_TIMESTAMP',
|
||||
[JSON.stringify({ ...atlas.meta, importedCounts: counts })],
|
||||
)
|
||||
|
||||
// A completed import answers whatever was pending.
|
||||
await conn.query('DELETE FROM shard_atlas_pending')
|
||||
|
||||
await conn.commit()
|
||||
return counts
|
||||
} catch (err) {
|
||||
await conn.rollback().catch(() => {})
|
||||
throw err
|
||||
} finally {
|
||||
conn.release()
|
||||
}
|
||||
}
|
||||
|
||||
async function getMeta() {
|
||||
const rows = await query('SELECT payload, imported_at FROM shard_atlas_meta WHERE id = 1')
|
||||
if (rows.length === 0) return null
|
||||
const payload = typeof rows[0].payload === 'string' ? JSON.parse(rows[0].payload) : rows[0].payload
|
||||
return { ...payload, importedAt: rows[0].imported_at }
|
||||
}
|
||||
|
||||
/** Facet names currently loaded, used to detect a facet disappearing. */
|
||||
async function getFacets() {
|
||||
const rows = await query('SELECT DISTINCT facet FROM shard_spawn_points ORDER BY facet')
|
||||
return rows.map((row) => row.facet)
|
||||
}
|
||||
|
||||
// ── Pending review ─────────────────────────────────────────────────────────
|
||||
|
||||
async function getPending() {
|
||||
const rows = await query('SELECT payload, status, detected_at FROM shard_atlas_pending WHERE id = 1')
|
||||
if (rows.length === 0) return null
|
||||
const payload = typeof rows[0].payload === 'string' ? JSON.parse(rows[0].payload) : rows[0].payload
|
||||
return { ...payload, status: rows[0].status, detectedAt: rows[0].detected_at }
|
||||
}
|
||||
|
||||
async function setPending(payload, status = 'pending') {
|
||||
return query(
|
||||
'INSERT INTO shard_atlas_pending (id, status, payload) VALUES (1, ?, ?) ' +
|
||||
'ON DUPLICATE KEY UPDATE status = VALUES(status), payload = VALUES(payload), ' +
|
||||
'detected_at = CURRENT_TIMESTAMP',
|
||||
[status, JSON.stringify(payload)],
|
||||
)
|
||||
}
|
||||
|
||||
async function clearPending() {
|
||||
return query('DELETE FROM shard_atlas_pending')
|
||||
}
|
||||
|
||||
// ── Reads (the public /atlas surface) ──────────────────────────────────────
|
||||
//
|
||||
// Every read here is a plain indexed query over ~7k rows and is served entirely
|
||||
// from MariaDB: the atlas is static shard content, so nothing on this path
|
||||
// touches the sidecar and nothing degrades when the shard is down.
|
||||
//
|
||||
// A facet filter is expressed as EXISTS over the points, never as a JSON path
|
||||
// built from caller input. `shard_spawn_creatures.facets` is a JSON object keyed
|
||||
// by facet name, and matching a key means either concatenating the name into a
|
||||
// path or handing it to JSON_SEARCH — whose search string treats `%` and `_` as
|
||||
// wildcards, so `?facet=%` would quietly match everything. The join is exact and
|
||||
// uses the indexes that already exist.
|
||||
const CREATURE_FACET_EXISTS = `EXISTS (
|
||||
SELECT 1 FROM shard_spawn_point_types t
|
||||
JOIN shard_spawn_points p ON p.id = t.point_id
|
||||
WHERE t.slug = c.slug AND p.facet = ?
|
||||
)`
|
||||
|
||||
// Build the WHERE for a creature search. `q` is a substring match on the display
|
||||
// name — a LIKE scan, which is free at ~800 rows and, unlike FULLTEXT, has no
|
||||
// minimum token length to break a search for "orc".
|
||||
function creatureWhere({ q, facet }) {
|
||||
const where = []
|
||||
const params = []
|
||||
if (q) {
|
||||
where.push('c.name LIKE ?')
|
||||
params.push(`%${q}%`)
|
||||
}
|
||||
if (facet) {
|
||||
where.push(CREATURE_FACET_EXISTS)
|
||||
params.push(facet)
|
||||
}
|
||||
return { sql: where.length ? `WHERE ${where.join(' AND ')}` : '', params }
|
||||
}
|
||||
|
||||
async function countCreatures({ q = '', facet = '' } = {}) {
|
||||
const { sql, params } = creatureWhere({ q, facet })
|
||||
const rows = await query(`SELECT COUNT(*) AS n FROM shard_spawn_creatures c ${sql}`, params)
|
||||
return rows[0] ? Number(rows[0].n) : 0
|
||||
}
|
||||
|
||||
function listCreatures({ q = '', facet = '', limit = 50, offset = 0 } = {}) {
|
||||
const { sql, params } = creatureWhere({ q, facet })
|
||||
return query(
|
||||
`SELECT c.slug, c.name, c.total, c.points, c.facets, c.art
|
||||
FROM shard_spawn_creatures c
|
||||
${sql}
|
||||
ORDER BY c.total DESC, c.name ASC
|
||||
LIMIT ? OFFSET ?`,
|
||||
[...params, limit, offset],
|
||||
)
|
||||
}
|
||||
|
||||
async function getCreature(slug) {
|
||||
const rows = await query(
|
||||
'SELECT slug, name, total, points, facets, art FROM shard_spawn_creatures WHERE slug = ?',
|
||||
[slug],
|
||||
)
|
||||
return rows[0] || null
|
||||
}
|
||||
|
||||
/**
|
||||
* Where a creature spawns, grouped by resolved place.
|
||||
*
|
||||
* This is the answer the atlas exists to give — "lizardman → Shrines,
|
||||
* Isamu-Jima, Yew" — so it is aggregated in SQL rather than by summing 6,455
|
||||
* point rows in Node.
|
||||
*/
|
||||
function listCreaturePlaces(slug, { facet = '' } = {}) {
|
||||
const params = [slug]
|
||||
let facetSql = ''
|
||||
if (facet) {
|
||||
facetSql = 'AND p.facet = ?'
|
||||
params.push(facet)
|
||||
}
|
||||
return query(
|
||||
`SELECT p.facet, p.label, COUNT(*) AS spawners, SUM(t.max_count) AS max_alive
|
||||
FROM shard_spawn_point_types t
|
||||
JOIN shard_spawn_points p ON p.id = t.point_id
|
||||
WHERE t.slug = ? ${facetSql}
|
||||
GROUP BY p.facet, p.label
|
||||
ORDER BY spawners DESC, p.facet ASC, p.label ASC`,
|
||||
params,
|
||||
)
|
||||
}
|
||||
|
||||
/** The individual spawners for a creature, newest-largest first. Bounded. */
|
||||
function listCreaturePoints(slug, { facet = '', limit = 200 } = {}) {
|
||||
const params = [slug]
|
||||
let facetSql = ''
|
||||
if (facet) {
|
||||
facetSql = 'AND p.facet = ?'
|
||||
params.push(facet)
|
||||
}
|
||||
params.push(limit)
|
||||
return query(
|
||||
`SELECT p.id, p.facet, p.name, p.x, p.y, p.width, p.height, p.spawn_range,
|
||||
p.min_delay, p.max_delay, p.tod_start, p.tod_end, p.tod_mode,
|
||||
p.region, p.landmark, p.label, t.max_count
|
||||
FROM shard_spawn_point_types t
|
||||
JOIN shard_spawn_points p ON p.id = t.point_id
|
||||
WHERE t.slug = ? ${facetSql}
|
||||
ORDER BY t.max_count DESC, p.facet ASC, p.label ASC, p.id ASC
|
||||
LIMIT ?`,
|
||||
params,
|
||||
)
|
||||
}
|
||||
|
||||
/** Every other creature sharing a spawner with this one. */
|
||||
function listCreatureCompanions(slug, { limit = 24 } = {}) {
|
||||
return query(
|
||||
`SELECT o.slug, c.name, COUNT(*) AS shared
|
||||
FROM shard_spawn_point_types t
|
||||
JOIN shard_spawn_point_types o ON o.point_id = t.point_id AND o.slug <> t.slug
|
||||
JOIN shard_spawn_creatures c ON c.slug = o.slug
|
||||
WHERE t.slug = ?
|
||||
GROUP BY o.slug, c.name
|
||||
ORDER BY shared DESC, c.name ASC
|
||||
LIMIT ?`,
|
||||
[slug, limit],
|
||||
)
|
||||
}
|
||||
|
||||
function listRegions({ facet = '', q = '' } = {}) {
|
||||
const where = []
|
||||
const params = []
|
||||
if (facet) {
|
||||
where.push('facet = ?')
|
||||
params.push(facet)
|
||||
}
|
||||
if (q) {
|
||||
where.push('name LIKE ?')
|
||||
params.push(`%${q}%`)
|
||||
}
|
||||
return query(
|
||||
`SELECT facet, name, type, priority, parent, rects
|
||||
FROM shard_regions
|
||||
${where.length ? `WHERE ${where.join(' AND ')}` : ''}
|
||||
ORDER BY facet ASC, name ASC`,
|
||||
params,
|
||||
)
|
||||
}
|
||||
|
||||
function listLandmarks({ facet = '', q = '' } = {}) {
|
||||
const where = []
|
||||
const params = []
|
||||
if (facet) {
|
||||
where.push('facet = ?')
|
||||
params.push(facet)
|
||||
}
|
||||
if (q) {
|
||||
where.push('(name LIKE ? OR grp LIKE ?)')
|
||||
params.push(`%${q}%`, `%${q}%`)
|
||||
}
|
||||
return query(
|
||||
`SELECT facet, name, grp, x, y, z
|
||||
FROM shard_landmarks
|
||||
${where.length ? `WHERE ${where.join(' AND ')}` : ''}
|
||||
ORDER BY facet ASC, grp ASC, name ASC`,
|
||||
params,
|
||||
)
|
||||
}
|
||||
|
||||
function listChampions({ facet = '' } = {}) {
|
||||
const params = []
|
||||
let where = ''
|
||||
if (facet) {
|
||||
where = 'WHERE facet = ?'
|
||||
params.push(facet)
|
||||
}
|
||||
return query(
|
||||
`SELECT slug, name, grp, type, random_type, facet, x, y, z, radius, label
|
||||
FROM shard_champion_spawns
|
||||
${where}
|
||||
ORDER BY facet ASC, name ASC`,
|
||||
params,
|
||||
)
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
replaceAtlas,
|
||||
getMeta,
|
||||
getFacets,
|
||||
getPending,
|
||||
setPending,
|
||||
clearPending,
|
||||
countCreatures,
|
||||
listCreatures,
|
||||
getCreature,
|
||||
listCreaturePlaces,
|
||||
listCreaturePoints,
|
||||
listCreatureCompanions,
|
||||
listRegions,
|
||||
listLandmarks,
|
||||
listChampions,
|
||||
}
|
||||
491
server/model/shardAtlas/shardAtlas.model.js
Normal file
491
server/model/shardAtlas/shardAtlas.model.js
Normal file
@@ -0,0 +1,491 @@
|
||||
const fs = require('fs')
|
||||
const path = require('path')
|
||||
|
||||
const db = require('./shardAtlas.db')
|
||||
const core = require('../../core')
|
||||
const { settings } = core
|
||||
const { slugify } = require('../../utils/spawnAtlasParse')
|
||||
const {
|
||||
AtlasSourceError,
|
||||
PARSER_VERSION,
|
||||
buildAtlas,
|
||||
hashSources,
|
||||
sameSources,
|
||||
} = require('../../utils/spawnAtlasSource')
|
||||
const log = require('../../core').logger('shardAtlas')
|
||||
|
||||
// The spawn atlas, refreshed from the shard's own ServUO tree.
|
||||
//
|
||||
// The tree is the single source of truth. Nothing is precomputed and committed,
|
||||
// because a shard's maps change over its lifetime — facets get added, replaced
|
||||
// or renamed — and a snapshot in the repo would go stale against the world
|
||||
// players actually see. So the atlas is re-derived on every boot.
|
||||
//
|
||||
// Two rules govern the boot path:
|
||||
//
|
||||
// 1. **It never blocks startup.** No configured path, an unreadable path, a
|
||||
// malformed file, a database error — all of it is caught and logged. The
|
||||
// site comes up either way, serving whatever atlas it already had.
|
||||
// 2. **A facet disappearing is not applied automatically.** Losing a facet is
|
||||
// the signature of a half-copied or mid-update tree as much as of a real
|
||||
// map change, and the two are indistinguishable from here. The refresh is
|
||||
// staged for a human instead, and an admin approves or rejects it.
|
||||
//
|
||||
// Everything else — new facets, renamed regions, changed spawns — applies
|
||||
// straight away, because none of it can silently destroy data an operator would
|
||||
// miss.
|
||||
|
||||
const SETTING_KEY = 'spawn_atlas_servuo_path'
|
||||
|
||||
/**
|
||||
* Where the ServUO tree lives.
|
||||
*
|
||||
* The admin setting wins over the environment so an operator can point the
|
||||
* atlas at a different tree without a redeploy, matching how the rest of the
|
||||
* shard integration is admin-managed rather than env-configured. `SERVUO_PATH`
|
||||
* remains as the deploy-time default, since the path usually describes a mount
|
||||
* that the deployment sets up.
|
||||
*/
|
||||
async function getServuoPath() {
|
||||
try {
|
||||
const configured = await settings.get(SETTING_KEY)
|
||||
if (configured && String(configured).trim() !== '') return String(configured).trim()
|
||||
} catch {
|
||||
// Settings unavailable is not fatal — fall through to the env default.
|
||||
}
|
||||
const fromEnv = process.env.SERVUO_PATH
|
||||
return fromEnv && fromEnv.trim() !== '' ? fromEnv.trim() : ''
|
||||
}
|
||||
|
||||
async function setServuoPath(value, updatedBy = null) {
|
||||
return settings.set(SETTING_KEY, String(value ?? '').trim(), updatedBy)
|
||||
}
|
||||
|
||||
/**
|
||||
* Optional operator-supplied art map, `{ "<slug>": "<file under uploads/atlas/>" }`.
|
||||
*
|
||||
* Never committed and never shipped — creature sprites come out of the
|
||||
* operator's own client `.mul`/`.uop` files, which are theirs, not ours to
|
||||
* redistribute. Absent (the normal case) every `art` stays NULL and the UI
|
||||
* renders text-only.
|
||||
*/
|
||||
// Resolved from ctx.paths.moduleRoot rather than by walking up from __dirname.
|
||||
// The ported default was `../../../db/data`, which pointed at core's tree when
|
||||
// this file lived there and points OUTSIDE server/ now — a path that happens to
|
||||
// resolve is exactly the kind of port bug that survives a green test suite,
|
||||
// because the absent-file branch returns {} and looks like the normal case.
|
||||
function loadArtMap(dir = path.join(core.moduleRoot, 'server', 'data')) {
|
||||
try {
|
||||
const file = path.join(dir, 'spawnAtlas.art.json')
|
||||
if (!fs.existsSync(file)) return {}
|
||||
const map = JSON.parse(fs.readFileSync(file, 'utf8'))
|
||||
return map && typeof map === 'object' ? map : {}
|
||||
} catch (err) {
|
||||
log.warn('spawn atlas art map could not be read', { error: err.message })
|
||||
return {}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Flatten each point's types into `shard_spawn_point_types` rows.
|
||||
*
|
||||
* A spawner may legitimately list the same type twice, and the primary key is
|
||||
* (point_id, slug), so duplicates collapse to the larger max rather than
|
||||
* failing the insert.
|
||||
*/
|
||||
function pointTypeRows(points) {
|
||||
const rows = []
|
||||
points.forEach((point, i) => {
|
||||
const bySlug = new Map()
|
||||
for (const entry of point.types ?? []) {
|
||||
const slug = slugify(entry.type)
|
||||
if (slug === '') continue
|
||||
bySlug.set(slug, Math.max(bySlug.get(slug) ?? 0, entry.max ?? 1))
|
||||
}
|
||||
for (const [slug, max] of bySlug) rows.push([i + 1, slug, max])
|
||||
})
|
||||
return rows
|
||||
}
|
||||
|
||||
async function applyAtlas(atlas) {
|
||||
return db.replaceAtlas({ ...atlas, pointTypes: pointTypeRows(atlas.points) }, loadArtMap())
|
||||
}
|
||||
|
||||
/**
|
||||
* Refresh the atlas from the configured ServUO tree.
|
||||
*
|
||||
* Returns a result describing what happened rather than throwing, so the caller
|
||||
* — including the boot path — can log it and move on:
|
||||
*
|
||||
* `skipped` no path configured
|
||||
* `unavailable` path configured but unreadable / missing required files
|
||||
* `unchanged` source hashes match the loaded atlas; nothing parsed
|
||||
* `imported` parsed and applied
|
||||
* `needsReview` parsed, but a facet would be lost; staged for an admin
|
||||
* `failed` parsed or applied and something went wrong
|
||||
*
|
||||
* `force` skips the hash check (an admin asking for a reimport) and `approve`
|
||||
* additionally accepts facet loss (an admin approving a staged refresh).
|
||||
*/
|
||||
/**
|
||||
* Was the loaded atlas built by THIS parser?
|
||||
*
|
||||
* An atlas imported before `parserVersion` existed reports undefined, which is
|
||||
* correctly "no" — those are exactly the ones carrying the old readings.
|
||||
*/
|
||||
const currentParser = (meta) => meta?.parserVersion === PARSER_VERSION
|
||||
|
||||
async function refresh({ force = false, approve = false, path: pathOverride = '' } = {}) {
|
||||
// An explicit override wins outright — it is a one-off "use this tree", and it
|
||||
// must not be silently overruled by the configured path the way an env default
|
||||
// would be.
|
||||
const root = pathOverride.trim() !== '' ? pathOverride.trim() : await getServuoPath()
|
||||
if (root === '') return { status: 'skipped', reason: 'no ServUO path configured' }
|
||||
|
||||
let hashes
|
||||
try {
|
||||
hashes = hashSources(root)
|
||||
} catch (err) {
|
||||
if (err instanceof AtlasSourceError) {
|
||||
return { status: 'unavailable', reason: err.message, code: err.code, path: root }
|
||||
}
|
||||
return { status: 'failed', reason: err.message, path: root }
|
||||
}
|
||||
|
||||
const meta = await db.getMeta().catch(() => null)
|
||||
const loaded = meta?.source
|
||||
? Object.fromEntries(Object.entries(meta.source).map(([label, v]) => [label, v.sha256]))
|
||||
: null
|
||||
|
||||
// Two things make a loaded atlas stale: the tree changed, or the PARSER did.
|
||||
// Only checking the tree would strand an install whose maps never change on
|
||||
// whatever an older build derived — a corrected parse would ship and never
|
||||
// reach the data.
|
||||
if (!force && sameSources(hashes, loaded) && currentParser(meta)) {
|
||||
return { status: 'unchanged', path: root }
|
||||
}
|
||||
|
||||
// A rejected refresh must not re-prompt on every boot. It stays rejected until
|
||||
// the tree changes again, at which point the hashes differ and it is a new
|
||||
// decision.
|
||||
const pending = await db.getPending().catch(() => null)
|
||||
if (!approve && !force && pending?.status === 'rejected' && sameSources(hashes, pending.hashes)) {
|
||||
return { status: 'unchanged', path: root, reason: 'refresh previously rejected' }
|
||||
}
|
||||
|
||||
let atlas
|
||||
try {
|
||||
atlas = buildAtlas(root)
|
||||
} catch (err) {
|
||||
return { status: 'failed', reason: err.message, path: root }
|
||||
}
|
||||
|
||||
const currentFacets = await db.getFacets().catch(() => [])
|
||||
const incomingFacets = atlas.facets
|
||||
const removedFacets = currentFacets.filter((facet) => !incomingFacets.includes(facet))
|
||||
const addedFacets = incomingFacets.filter((facet) => !currentFacets.includes(facet))
|
||||
|
||||
// Losing a facet is indistinguishable here from a half-copied tree, so it is
|
||||
// staged rather than applied — but startup is never blocked by it.
|
||||
if (removedFacets.length > 0 && !approve) {
|
||||
const summary = {
|
||||
hashes,
|
||||
path: root,
|
||||
currentFacets,
|
||||
incomingFacets,
|
||||
removedFacets,
|
||||
addedFacets,
|
||||
counts: atlas.meta.counts,
|
||||
}
|
||||
await db.setPending(summary, 'pending').catch((err) => {
|
||||
log.warn('could not stage spawn atlas refresh', { error: err.message })
|
||||
})
|
||||
return { status: 'needsReview', ...summary }
|
||||
}
|
||||
|
||||
try {
|
||||
const counts = await applyAtlas(atlas)
|
||||
return { status: 'imported', path: root, counts, addedFacets, removedFacets }
|
||||
} catch (err) {
|
||||
return { status: 'failed', reason: err.message, path: root }
|
||||
}
|
||||
}
|
||||
|
||||
/** Admin approved a staged refresh: apply it, facet loss and all. */
|
||||
async function approvePending(options = {}) {
|
||||
return refresh({ ...options, approve: true, force: true })
|
||||
}
|
||||
|
||||
/**
|
||||
* Admin rejected a staged refresh: keep the current atlas and remember the
|
||||
* decision against those exact source hashes, so it does not re-prompt every
|
||||
* boot. A further change to the tree produces different hashes and asks again.
|
||||
*/
|
||||
async function rejectPending() {
|
||||
const pending = await db.getPending()
|
||||
if (!pending) return { status: 'none' }
|
||||
await db.setPending({ ...pending, rejectedAt: new Date().toISOString() }, 'rejected')
|
||||
return { status: 'rejected' }
|
||||
}
|
||||
|
||||
/** Everything the admin panel needs to describe atlas state. */
|
||||
async function status({ path: pathOverride = '' } = {}) {
|
||||
const root = pathOverride.trim() !== '' ? pathOverride.trim() : await getServuoPath()
|
||||
const [meta, pending, facets] = await Promise.all([
|
||||
db.getMeta().catch(() => null),
|
||||
db.getPending().catch(() => null),
|
||||
db.getFacets().catch(() => []),
|
||||
])
|
||||
|
||||
let treeReadable = false
|
||||
let drift = null
|
||||
if (root !== '') {
|
||||
try {
|
||||
const hashes = hashSources(root)
|
||||
treeReadable = true
|
||||
const loaded = meta?.source
|
||||
? Object.fromEntries(Object.entries(meta.source).map(([l, v]) => [l, v.sha256]))
|
||||
: null
|
||||
// Same question `refresh` asks: an import picks something up when either
|
||||
// the tree or the parser has moved on.
|
||||
drift = !sameSources(hashes, loaded) || !currentParser(meta)
|
||||
} catch {
|
||||
treeReadable = false
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
configured: root !== '',
|
||||
path: root,
|
||||
treeReadable,
|
||||
drift,
|
||||
facets,
|
||||
importedAt: meta?.importedAt ?? null,
|
||||
counts: meta?.counts ?? null,
|
||||
pending,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Boot hook. Best-effort by contract: it logs and returns, never throws, so a
|
||||
* missing tree or a bad file can never stop the site coming up.
|
||||
*/
|
||||
async function refreshOnBoot() {
|
||||
try {
|
||||
const result = await refresh()
|
||||
switch (result.status) {
|
||||
case 'imported':
|
||||
log.info('spawn atlas refreshed from ServUO tree', {
|
||||
...result.counts,
|
||||
added: result.addedFacets,
|
||||
})
|
||||
break
|
||||
case 'needsReview':
|
||||
log.warn(
|
||||
'spawn atlas refresh staged for admin review — a facet would be removed; ' +
|
||||
'the existing atlas is unchanged',
|
||||
{ removed: result.removedFacets, added: result.addedFacets },
|
||||
)
|
||||
break
|
||||
case 'unavailable':
|
||||
log.warn('spawn atlas source unavailable', { reason: result.reason, path: result.path })
|
||||
break
|
||||
case 'failed':
|
||||
log.warn('spawn atlas refresh failed', { reason: result.reason })
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
return result
|
||||
} catch (err) {
|
||||
log.warn('spawn atlas refresh errored', { error: err.message })
|
||||
return { status: 'failed', reason: err.message }
|
||||
}
|
||||
}
|
||||
|
||||
// ── Reads ──────────────────────────────────────────────────────────────────
|
||||
//
|
||||
// The shapes the /public/atlas endpoints serve. Rows are camelCased here rather
|
||||
// than in the controller, for the same reason shardState does it: the column
|
||||
// names are an implementation detail of the import, and the browser contract
|
||||
// should not move when a column is renamed.
|
||||
|
||||
const jsonOr = (value, fallback) => {
|
||||
if (value == null) return fallback
|
||||
if (typeof value !== 'string') return value
|
||||
try {
|
||||
return JSON.parse(value)
|
||||
} catch {
|
||||
return fallback
|
||||
}
|
||||
}
|
||||
|
||||
const shapeCreature = (row) => ({
|
||||
slug: row.slug,
|
||||
name: row.name,
|
||||
// `total` is the summed MaxCount across every spawner (how many can be alive
|
||||
// at once); `points` is how many spawners mention it. They answer different
|
||||
// questions and the UI shows both.
|
||||
total: row.total,
|
||||
points: row.points,
|
||||
facets: jsonOr(row.facets, {}),
|
||||
art: row.art || null,
|
||||
})
|
||||
|
||||
const shapePlace = (row) => ({
|
||||
facet: row.facet,
|
||||
label: row.label,
|
||||
spawners: Number(row.spawners) || 0,
|
||||
maxAlive: Number(row.max_alive) || 0,
|
||||
})
|
||||
|
||||
const shapePoint = (row) => ({
|
||||
id: row.id,
|
||||
facet: row.facet,
|
||||
name: row.name || null,
|
||||
x: row.x,
|
||||
y: row.y,
|
||||
width: row.width,
|
||||
height: row.height,
|
||||
range: row.spawn_range,
|
||||
maxCount: row.max_count,
|
||||
minDelay: row.min_delay,
|
||||
maxDelay: row.max_delay,
|
||||
todStart: row.tod_start,
|
||||
todEnd: row.tod_end,
|
||||
todMode: row.tod_mode,
|
||||
region: row.region || null,
|
||||
landmark: row.landmark || null,
|
||||
label: row.label,
|
||||
})
|
||||
|
||||
/**
|
||||
* Paginated creature search. Returns the page plus the unpaginated total, so
|
||||
* the UI can say "showing 50 of 800" without a second round trip.
|
||||
*/
|
||||
async function searchCreatures({ q = '', facet = '', limit = 50, offset = 0 } = {}) {
|
||||
const [rows, total] = await Promise.all([
|
||||
db.listCreatures({ q, facet, limit, offset }),
|
||||
db.countCreatures({ q, facet }),
|
||||
])
|
||||
return { total, limit, offset, creatures: rows.map(shapeCreature) }
|
||||
}
|
||||
|
||||
/**
|
||||
* One creature: its totals, the places it spawns (the aggregate the atlas
|
||||
* exists for), the individual spawners, and what else shares those spawners.
|
||||
*
|
||||
* `null` when the slug is unknown — the controller turns that into a 404.
|
||||
*/
|
||||
async function getCreature(slug, { facet = '', points = 200 } = {}) {
|
||||
const row = await db.getCreature(slug)
|
||||
if (!row) return null
|
||||
const [places, pointRows, alsoHere] = await Promise.all([
|
||||
db.listCreaturePlaces(slug, { facet }),
|
||||
db.listCreaturePoints(slug, { facet, limit: points }),
|
||||
db.listCreatureCompanions(slug),
|
||||
])
|
||||
return {
|
||||
...shapeCreature(row),
|
||||
places: places.map(shapePlace),
|
||||
// `spawners`, not `points`: shapeCreature already uses `points` for the
|
||||
// COUNT of spawners, and reusing the key for the list of them would make the
|
||||
// same field a number on the search route and an array here.
|
||||
spawners: pointRows.map(shapePoint),
|
||||
// Bounded by the query, so a creature on hundreds of spawners returns a page
|
||||
// rather than the world.
|
||||
spawnersTruncated: pointRows.length >= points,
|
||||
alsoHere: alsoHere.map((r) => ({
|
||||
slug: r.slug,
|
||||
name: r.name,
|
||||
shared: Number(r.shared) || 0,
|
||||
})),
|
||||
}
|
||||
}
|
||||
|
||||
async function listRegions(opts = {}) {
|
||||
const rows = await db.listRegions(opts)
|
||||
return rows.map((r) => ({
|
||||
facet: r.facet,
|
||||
name: r.name,
|
||||
type: r.type || null,
|
||||
priority: r.priority,
|
||||
parent: r.parent || null,
|
||||
rects: jsonOr(r.rects, []),
|
||||
}))
|
||||
}
|
||||
|
||||
async function listLandmarks(opts = {}) {
|
||||
const rows = await db.listLandmarks(opts)
|
||||
return rows.map((r) => ({
|
||||
facet: r.facet,
|
||||
name: r.name,
|
||||
group: r.grp || null,
|
||||
x: r.x,
|
||||
y: r.y,
|
||||
z: r.z,
|
||||
}))
|
||||
}
|
||||
|
||||
async function listChampions(opts = {}) {
|
||||
const rows = await db.listChampions(opts)
|
||||
return rows.map((r) => ({
|
||||
slug: r.slug,
|
||||
name: r.name,
|
||||
group: r.grp || null,
|
||||
// '' on the wire means "randomised at activation"; `randomType` says so
|
||||
// explicitly rather than making the client infer it from an empty string.
|
||||
type: r.type || null,
|
||||
randomType: !!r.random_type,
|
||||
facet: r.facet,
|
||||
x: r.x,
|
||||
y: r.y,
|
||||
z: r.z,
|
||||
radius: r.radius,
|
||||
label: r.label || null,
|
||||
}))
|
||||
}
|
||||
|
||||
/**
|
||||
* What is loaded: the facet list, the counts, and when it was imported.
|
||||
*
|
||||
* Deliberately does NOT report the source path, the per-file hashes or whether
|
||||
* a refresh is pending. Those describe the operator's filesystem, and this is a
|
||||
* public endpoint; the admin status route carries them instead.
|
||||
*/
|
||||
async function publicMeta() {
|
||||
const [meta, facets] = await Promise.all([
|
||||
db.getMeta().catch(() => null),
|
||||
db.getFacets().catch(() => []),
|
||||
])
|
||||
return {
|
||||
importedAt: meta?.importedAt ?? null,
|
||||
generatedAt: meta?.generatedAt ?? null,
|
||||
// The parse counts, not the row counts: `unresolvedPoints` is what lets the
|
||||
// page state its own placement accuracy instead of implying it is complete.
|
||||
counts: meta?.counts ?? null,
|
||||
facets,
|
||||
}
|
||||
}
|
||||
|
||||
const listFacets = () => db.getFacets()
|
||||
|
||||
module.exports = {
|
||||
refresh,
|
||||
refreshOnBoot,
|
||||
approvePending,
|
||||
rejectPending,
|
||||
status,
|
||||
getServuoPath,
|
||||
setServuoPath,
|
||||
pointTypeRows,
|
||||
loadArtMap,
|
||||
SETTING_KEY,
|
||||
searchCreatures,
|
||||
getCreature,
|
||||
listRegions,
|
||||
listLandmarks,
|
||||
listChampions,
|
||||
listFacets,
|
||||
publicMeta,
|
||||
}
|
||||
110
server/model/shardClilocs/shardClilocs.db.js
Normal file
110
server/model/shardClilocs/shardClilocs.db.js
Normal file
@@ -0,0 +1,110 @@
|
||||
const core = require('../../core')
|
||||
|
||||
const { query } = core
|
||||
|
||||
// Raw SQL for the cliloc table. `shard_clilocs` is IMPORT-OWNED: `replaceAll`
|
||||
// empties and refills it inside one transaction, and nothing else in the
|
||||
// codebase writes to it. No foreign keys, consistent with every other shard_*
|
||||
// table.
|
||||
|
||||
const BATCH = 1000
|
||||
|
||||
/**
|
||||
* Replace the entire cliloc table in one transaction.
|
||||
*
|
||||
* All-or-nothing on purpose: a failed reload must leave the previous table
|
||||
* intact rather than a half-loaded one, because a partially-imported cliloc
|
||||
* table is indistinguishable from a complete one to anyone reading it — you
|
||||
* would just see some items named and some not, which is also what "no table at
|
||||
* all" looks like.
|
||||
*
|
||||
* `DELETE`, not `TRUNCATE` — `TRUNCATE` is DDL in MariaDB and implicitly
|
||||
* commits, which would defeat exactly that guarantee. (The same trap the spawn
|
||||
* atlas import documents; at ~123k rows `DELETE` is still well under a second.)
|
||||
*/
|
||||
async function replaceAll(entries, meta) {
|
||||
const conn = await core.pool.getConnection()
|
||||
try {
|
||||
await conn.beginTransaction()
|
||||
await conn.query('DELETE FROM shard_clilocs')
|
||||
|
||||
// Blank entries are dropped rather than stored. Roughly HALF of a real
|
||||
// cliloc table is empty strings — ids the client reserves and never uses —
|
||||
// and a row that resolves to no name is indistinguishable from no row at
|
||||
// all to every caller. Dropping them halves the table (123,490 → ~67,500)
|
||||
// and, more importantly, makes the binary and text imports converge on
|
||||
// identical content: the binary format carries the blanks explicitly and a
|
||||
// text export may or may not, depending on the tool.
|
||||
//
|
||||
// Later duplicates win. Merging across sources already happened upstream in
|
||||
// `readCliloc`, so in practice this collapses nothing — it is kept because
|
||||
// the plain format permits a repeated id WITHIN one file and the client's
|
||||
// own loader resolves it the same way (its dictionary assignment
|
||||
// overwrites). Without it, a file the game itself would load happily would
|
||||
// fail the batch insert on a primary-key collision.
|
||||
const byNumber = new Map()
|
||||
let blank = 0
|
||||
for (const entry of entries) {
|
||||
if (!Number.isInteger(entry.number)) continue
|
||||
if (String(entry.text ?? '').trim() === '') {
|
||||
blank++
|
||||
continue
|
||||
}
|
||||
byNumber.set(entry.number, entry)
|
||||
}
|
||||
|
||||
const rows = [...byNumber.values()].map((e) => [e.number, e.flag ?? 0, e.text])
|
||||
for (let i = 0; i < rows.length; i += BATCH) {
|
||||
await conn.batch('INSERT INTO shard_clilocs (number, flag, text) VALUES (?,?,?)', rows.slice(i, i + BATCH))
|
||||
}
|
||||
|
||||
await conn.query(
|
||||
'INSERT INTO shard_cliloc_meta (id, payload) VALUES (1, ?) ' +
|
||||
'ON DUPLICATE KEY UPDATE payload = VALUES(payload), imported_at = CURRENT_TIMESTAMP',
|
||||
[JSON.stringify({ ...meta, count: rows.length })],
|
||||
)
|
||||
|
||||
await conn.commit()
|
||||
return { count: rows.length, blank, duplicates: entries.length - blank - rows.length }
|
||||
} catch (err) {
|
||||
await conn.rollback().catch(() => {})
|
||||
throw err
|
||||
} finally {
|
||||
conn.release()
|
||||
}
|
||||
}
|
||||
|
||||
async function getMeta() {
|
||||
const rows = await query('SELECT payload, imported_at FROM shard_cliloc_meta WHERE id = 1')
|
||||
if (rows.length === 0) return null
|
||||
const payload = typeof rows[0].payload === 'string' ? JSON.parse(rows[0].payload) : rows[0].payload
|
||||
return { ...payload, importedAt: rows[0].imported_at }
|
||||
}
|
||||
|
||||
/**
|
||||
* Look up a batch of ids.
|
||||
*
|
||||
* Batched rather than one-at-a-time because every caller has a LIST: a character
|
||||
* sheet resolves a dozen equipment ids at once, and a page of marketplace
|
||||
* listings resolves fifty. `IN (...)` with generated placeholders keeps it one
|
||||
* round trip and one parameterized statement.
|
||||
*/
|
||||
async function lookup(numbers) {
|
||||
if (!Array.isArray(numbers) || numbers.length === 0) return []
|
||||
const ids = [...new Set(numbers.filter((n) => Number.isInteger(n)))]
|
||||
if (ids.length === 0) return []
|
||||
const placeholders = ids.map(() => '?').join(',')
|
||||
return query(`SELECT number, text FROM shard_clilocs WHERE number IN (${placeholders})`, ids)
|
||||
}
|
||||
|
||||
async function count() {
|
||||
const rows = await query('SELECT COUNT(*) AS n FROM shard_clilocs')
|
||||
return Number(rows[0]?.n) || 0
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
replaceAll,
|
||||
getMeta,
|
||||
lookup,
|
||||
count,
|
||||
}
|
||||
368
server/model/shardClilocs/shardClilocs.model.js
Normal file
368
server/model/shardClilocs/shardClilocs.model.js
Normal file
@@ -0,0 +1,368 @@
|
||||
const db = require('./shardClilocs.db')
|
||||
const { settings } = require('../../core')
|
||||
const { displayText } = require('../../utils/clilocParse')
|
||||
const {
|
||||
ClilocFormatError,
|
||||
ClilocSourceError,
|
||||
PARSER_VERSION,
|
||||
hashSources,
|
||||
sameSources,
|
||||
missingSources,
|
||||
readCliloc,
|
||||
} = require('../../utils/clilocSource')
|
||||
const log = require('../../core').logger('shardClilocs')
|
||||
|
||||
// The cliloc table — UO's id → display-string map, refreshed from a file the
|
||||
// operator converts once from their own client.
|
||||
//
|
||||
// Why the site holds this at all: items on the wire carry a `LabelNumber`, not a
|
||||
// name. `char.profile.equipment` has always sent `cliloc`, and every marketplace
|
||||
// listing sends one too. Without the table the UI can only print `id 1023721`
|
||||
// where the game prints "quarter staff".
|
||||
//
|
||||
// Two rules govern the boot path, both inherited from the spawn atlas:
|
||||
//
|
||||
// 1. **It never blocks startup.** No configured path, an unreadable file, a
|
||||
// wrong-format file, a database error — all caught and logged. The site
|
||||
// comes up either way, serving whatever table it already had (or none, in
|
||||
// which case the UI falls back to item ids exactly as it did before).
|
||||
// 2. **Nothing client-derived is committed.** The table is built from the
|
||||
// operator's own file at a configured path. The repo ships no strings.
|
||||
//
|
||||
// The table is built from a SET of sources — the converted client table plus
|
||||
// every operator-maintained overlay beside it — because shards edit items and
|
||||
// add new ones, and those carry cliloc ids no stock client table has. All of
|
||||
// them are re-read on every boot and hash-gated together, so adding one custom
|
||||
// item never means re-exporting a 5 MB client file. Later sources win.
|
||||
//
|
||||
// That set is also why this has the atlas's escalation, in a lighter form. A
|
||||
// single corrupt file fails the parse loudly, but a source that has simply
|
||||
// VANISHED parses perfectly and imports a table quietly missing everything it
|
||||
// contributed — the same ambiguity (real change vs half-copied mount) the atlas
|
||||
// stages a facet removal for. So a disappearing source is refused and reported
|
||||
// rather than applied.
|
||||
//
|
||||
// It is lighter than the atlas's because it needs to be: the atlas stores a
|
||||
// pending decision in its own table and adds approve/reject endpoints, whereas
|
||||
// here the decision is a single boolean an admin passes to the import they were
|
||||
// already going to run. Re-parsing at approval time — the property that makes
|
||||
// the atlas store only the decision — is automatic when there is nothing stored.
|
||||
|
||||
const SETTING_KEY = 'cliloc_client_path'
|
||||
|
||||
/**
|
||||
* Where the converted cliloc file lives.
|
||||
*
|
||||
* The admin setting wins over the environment so an operator can repoint it
|
||||
* without a redeploy, matching how the rest of the shard integration is
|
||||
* admin-managed rather than env-configured. `UO_CLIENT_PATH` remains as the
|
||||
* deploy-time default, since the path usually describes a mount the deployment
|
||||
* sets up.
|
||||
*/
|
||||
async function getClientPath() {
|
||||
try {
|
||||
const configured = await settings.get(SETTING_KEY)
|
||||
if (configured && String(configured).trim() !== '') return String(configured).trim()
|
||||
} catch {
|
||||
// Settings unavailable is not fatal — fall through to the env default.
|
||||
}
|
||||
const fromEnv = process.env.UO_CLIENT_PATH
|
||||
return fromEnv && fromEnv.trim() !== '' ? fromEnv.trim() : ''
|
||||
}
|
||||
|
||||
async function setClientPath(value, updatedBy = null) {
|
||||
const result = await settings.set(SETTING_KEY, String(value ?? '').trim(), updatedBy)
|
||||
invalidate()
|
||||
return result
|
||||
}
|
||||
|
||||
// ── Refresh ────────────────────────────────────────────────────────────────
|
||||
|
||||
/** Was the loaded table built by THIS parser? */
|
||||
const currentParser = (meta) => meta?.parserVersion === PARSER_VERSION
|
||||
|
||||
/**
|
||||
* Refresh the cliloc table from the configured file.
|
||||
*
|
||||
* Returns a result describing what happened rather than throwing, so the caller
|
||||
* — including the boot path — can log it and move on:
|
||||
*
|
||||
* `skipped` no path configured
|
||||
* `unavailable` path configured but missing / unreadable / not a cliloc file
|
||||
* `unchanged` source hashes match the loaded table; nothing parsed
|
||||
* `imported` parsed and applied
|
||||
* `needsReview` a previously-present source has vanished; NOT applied
|
||||
* `failed` parsed or applied and something went wrong
|
||||
*
|
||||
* `force` skips the hash check (an admin asking for a reimport). `approve`
|
||||
* additionally accepts a vanished source.
|
||||
*/
|
||||
async function refresh({ force = false, approve = false, path: pathOverride = '' } = {}) {
|
||||
// An explicit override wins outright — a one-off "use this file", which must
|
||||
// not be silently overruled by the configured path the way an env default is.
|
||||
const configured = pathOverride.trim() !== '' ? pathOverride.trim() : await getClientPath()
|
||||
if (configured === '') return { status: 'skipped', reason: 'no cliloc path configured' }
|
||||
|
||||
let fingerprint
|
||||
try {
|
||||
fingerprint = hashSources(configured)
|
||||
} catch (err) {
|
||||
if (err instanceof ClilocSourceError) {
|
||||
return { status: 'unavailable', reason: err.message, code: err.code, path: configured }
|
||||
}
|
||||
return { status: 'failed', reason: err.message, path: configured }
|
||||
}
|
||||
|
||||
const meta = await db.getMeta().catch(() => null)
|
||||
|
||||
// Two things make a loaded table stale: any source changed, or the PARSER did.
|
||||
// Only checking the sources would strand an install whose client never patches
|
||||
// on whatever an older build derived.
|
||||
if (!force && sameSources(fingerprint.hashes, meta?.hashes) && currentParser(meta)) {
|
||||
return {
|
||||
status: 'unchanged',
|
||||
path: configured,
|
||||
file: fingerprint.file,
|
||||
count: meta.count ?? null,
|
||||
customCount: fingerprint.customCount,
|
||||
}
|
||||
}
|
||||
|
||||
// A source that was there last import and is not there now is refused, not
|
||||
// applied — an unmounted volume and a deliberate deletion look identical from
|
||||
// here, and the wrong guess silently drops every name that file contributed.
|
||||
const gone = missingSources(fingerprint.hashes, meta?.hashes)
|
||||
if (gone.length > 0 && !approve) {
|
||||
return {
|
||||
status: 'needsReview',
|
||||
reason: `${gone.length} previously-loaded cliloc source(s) are missing; the existing table is unchanged`,
|
||||
missingSources: gone,
|
||||
path: configured,
|
||||
file: fingerprint.file,
|
||||
}
|
||||
}
|
||||
|
||||
let parsed
|
||||
try {
|
||||
parsed = readCliloc(configured)
|
||||
} catch (err) {
|
||||
if (err instanceof ClilocFormatError || err instanceof ClilocSourceError) {
|
||||
return { status: 'unavailable', reason: err.message, code: err.code, path: configured }
|
||||
}
|
||||
return { status: 'failed', reason: err.message, path: configured }
|
||||
}
|
||||
|
||||
try {
|
||||
const applied = await db.replaceAll(parsed.entries, parsed.source)
|
||||
invalidate()
|
||||
return {
|
||||
status: 'imported',
|
||||
path: configured,
|
||||
file: parsed.source.file,
|
||||
count: applied.count,
|
||||
parsed: parsed.entries.length,
|
||||
blank: applied.blank,
|
||||
// Per-source breakdown: how many entries each file contributed and how
|
||||
// many of them overrode something already merged. An operator who adds an
|
||||
// overlay wants to see it took effect, and "overrode: 0" on a file meant
|
||||
// to re-label stock items says it did not.
|
||||
sources: parsed.source.sources,
|
||||
acceptedMissing: gone.length > 0 ? gone : undefined,
|
||||
}
|
||||
} catch (err) {
|
||||
return { status: 'failed', reason: err.message, path: configured }
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Boot hook. Best-effort by contract: it logs and returns, never throws, so a
|
||||
* missing or malformed cliloc file can never stop the site coming up.
|
||||
*/
|
||||
async function refreshOnBoot() {
|
||||
try {
|
||||
const result = await refresh()
|
||||
switch (result.status) {
|
||||
case 'imported':
|
||||
log.info('cliloc table refreshed', {
|
||||
file: result.file,
|
||||
count: result.count,
|
||||
overlays: (result.sources || []).filter((s) => s.kind === 'custom').length,
|
||||
})
|
||||
break
|
||||
case 'needsReview':
|
||||
log.warn(
|
||||
'cliloc refresh staged for admin review — a previously-loaded source is missing; ' +
|
||||
'the existing table is unchanged',
|
||||
{ missing: result.missingSources },
|
||||
)
|
||||
break
|
||||
case 'unavailable':
|
||||
// Deliberately a warning, not an error: an operator who has not supplied
|
||||
// a cliloc file is in a supported state (the UI shows item ids), and the
|
||||
// most common cause — pointing at the client's own compressed file —
|
||||
// needs the reason spelled out rather than a stack trace.
|
||||
log.warn('cliloc source unavailable (item names will show as ids)', {
|
||||
reason: result.reason,
|
||||
code: result.code,
|
||||
path: result.path,
|
||||
})
|
||||
break
|
||||
case 'failed':
|
||||
log.warn('cliloc refresh failed', { reason: result.reason })
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
return result
|
||||
} catch (err) {
|
||||
log.warn('cliloc refresh errored', { error: err.message })
|
||||
return { status: 'failed', reason: err.message }
|
||||
}
|
||||
}
|
||||
|
||||
/** Everything the admin panel needs to describe cliloc state. */
|
||||
async function status({ path: pathOverride = '' } = {}) {
|
||||
const configured = pathOverride.trim() !== '' ? pathOverride.trim() : await getClientPath()
|
||||
const meta = await db.getMeta().catch(() => null)
|
||||
const loaded = await db.count().catch(() => 0)
|
||||
|
||||
let fileReadable = false
|
||||
let file = null
|
||||
let drift = null
|
||||
let problem = null
|
||||
let code = null
|
||||
let sources = []
|
||||
let missing = []
|
||||
if (configured !== '') {
|
||||
try {
|
||||
const fingerprint = hashSources(configured)
|
||||
fileReadable = true
|
||||
file = fingerprint.file
|
||||
sources = Object.keys(fingerprint.hashes)
|
||||
missing = missingSources(fingerprint.hashes, meta?.hashes)
|
||||
// A compressed file is readable but not importable, and the panel has to
|
||||
// say so HERE — otherwise pointing at an unconverted client directory
|
||||
// reports a healthy file with pending drift ("ready to import") and the
|
||||
// operator only finds out when the import fails. `drift` stays null
|
||||
// because comparing hashes with an unusable file answers nothing.
|
||||
if (fingerprint.compressed) {
|
||||
problem =
|
||||
'This is a compressed (Mythic-format) cliloc file, which the site cannot read. ' +
|
||||
'Convert it to the plain format first — see docs/website/CLILOCS.md.'
|
||||
code = 'COMPRESSED'
|
||||
} else {
|
||||
drift = !sameSources(fingerprint.hashes, meta?.hashes) || !currentParser(meta)
|
||||
}
|
||||
} catch (err) {
|
||||
fileReadable = false
|
||||
problem = err.message
|
||||
code = err.code ?? null
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
configured: configured !== '',
|
||||
path: configured,
|
||||
file,
|
||||
fileReadable,
|
||||
problem,
|
||||
code,
|
||||
drift,
|
||||
count: loaded,
|
||||
// Every source found now (base first, then overlays), what each contributed
|
||||
// at the last import, and any that have since vanished — which is the state
|
||||
// an import will refuse without `approve`.
|
||||
sources,
|
||||
loadedSources: meta?.sources ?? null,
|
||||
missingSources: missing,
|
||||
importedAt: meta?.importedAt ?? null,
|
||||
sourceBytes: meta?.bytes ?? null,
|
||||
}
|
||||
}
|
||||
|
||||
// ── Lookup ─────────────────────────────────────────────────────────────────
|
||||
//
|
||||
// Resolution happens SERVER-SIDE, not in the browser. Two reasons: the table is
|
||||
// ~123k rows and shipping it to a client would dwarf every page that uses it,
|
||||
// and the Android app consumes the same JSON and would otherwise need its own
|
||||
// copy. Callers get names, not ids-plus-a-table.
|
||||
|
||||
// A small write-through cache in front of the table. Item ids repeat heavily —
|
||||
// one page of listings is mostly the same few hundred clilocs, and a character
|
||||
// sheet re-resolves the same gear on every view — so this turns the steady state
|
||||
// into zero queries. Capped so a pathological caller cannot grow it without
|
||||
// bound; on overflow it is dropped wholesale rather than evicted entry-by-entry,
|
||||
// which is cheap and correct for a table that only changes on reimport.
|
||||
const CACHE_MAX = 20000
|
||||
let cache = new Map()
|
||||
|
||||
function invalidate() {
|
||||
cache = new Map()
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolve a batch of cliloc ids to display strings.
|
||||
*
|
||||
* Returns a `Map<number, string>` holding only the ids that resolved to
|
||||
* something displayable — an id with no row, or one whose text is nothing but
|
||||
* interpolated arguments we do not have, is simply absent. Callers fall back to
|
||||
* whatever they had (the item id), so "missing" and "unnamed" collapse into one
|
||||
* branch at the call site.
|
||||
*
|
||||
* Never throws: a cliloc lookup is decoration on someone's character sheet, and
|
||||
* a database blip must not fail the sheet.
|
||||
*/
|
||||
async function resolveMany(numbers) {
|
||||
const out = new Map()
|
||||
if (!Array.isArray(numbers)) return out
|
||||
|
||||
const wanted = [...new Set(numbers.filter((n) => Number.isInteger(n) && n > 0))]
|
||||
if (wanted.length === 0) return out
|
||||
|
||||
const missing = []
|
||||
for (const number of wanted) {
|
||||
if (cache.has(number)) {
|
||||
const hit = cache.get(number)
|
||||
if (hit !== '') out.set(number, hit)
|
||||
} else {
|
||||
missing.push(number)
|
||||
}
|
||||
}
|
||||
|
||||
if (missing.length > 0) {
|
||||
try {
|
||||
const rows = await db.lookup(missing)
|
||||
const found = new Map(rows.map((r) => [Number(r.number), displayText(r.text)]))
|
||||
if (cache.size + missing.length > CACHE_MAX) invalidate()
|
||||
for (const number of missing) {
|
||||
// Cache the miss too ('' meaning "no usable name"), so an id absent from
|
||||
// the table does not re-query on every page view.
|
||||
const text = found.get(number) ?? ''
|
||||
cache.set(number, text)
|
||||
if (text !== '') out.set(number, text)
|
||||
}
|
||||
} catch (err) {
|
||||
log.warn('cliloc lookup failed', { message: err.message })
|
||||
}
|
||||
}
|
||||
|
||||
return out
|
||||
}
|
||||
|
||||
/** Single-id convenience. Returns `null` when there is no usable name. */
|
||||
async function resolve(number) {
|
||||
const found = await resolveMany([number])
|
||||
return found.get(number) ?? null
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
SETTING_KEY,
|
||||
getClientPath,
|
||||
setClientPath,
|
||||
refresh,
|
||||
refreshOnBoot,
|
||||
status,
|
||||
resolveMany,
|
||||
resolve,
|
||||
invalidate,
|
||||
}
|
||||
46
server/model/shardEvents/shardEvents.db.js
Normal file
46
server/model/shardEvents/shardEvents.db.js
Normal file
@@ -0,0 +1,46 @@
|
||||
const { query } = require('../../core')
|
||||
|
||||
// INSERT IGNORE on the UNIQUE dedupe_key — a re-ingested event (WS-reconnect
|
||||
// backfill overlap) is silently skipped rather than duplicated. Returns true if
|
||||
// a new row was actually inserted.
|
||||
async function insertIgnore({ kind, t, bootId, payload, dedupeKey }) {
|
||||
const res = await query(
|
||||
`INSERT IGNORE INTO shard_events (kind, t, boot_id, payload, dedupe_key)
|
||||
VALUES (?, ?, ?, ?, ?)`,
|
||||
[kind, t, bootId || null, JSON.stringify(payload), dedupeKey],
|
||||
)
|
||||
return res.affectedRows > 0
|
||||
}
|
||||
|
||||
// Recent events, newest first. Filter by a single `kind`, or an allowlist of
|
||||
// `kinds` (IN clause) — the public feed uses the allowlist so it can never leak
|
||||
// staff/sensitive kinds. limit is clamped by the model.
|
||||
async function list({ kind, kinds, limit }) {
|
||||
// An allowlist that resolved to NOTHING means "serve nothing" — never "serve
|
||||
// everything". Falling through to the unfiltered query below would have turned
|
||||
// a fully-gated visibility config into a full dump of the event log, staff
|
||||
// audit and cheat detections included.
|
||||
if (kinds && kinds.length === 0) return []
|
||||
if (kinds && kinds.length) {
|
||||
const placeholders = kinds.map(() => '?').join(', ')
|
||||
return query(
|
||||
`SELECT id, kind, t, boot_id, payload, created_at
|
||||
FROM shard_events WHERE kind IN (${placeholders}) ORDER BY t DESC LIMIT ?`,
|
||||
[...kinds, limit],
|
||||
)
|
||||
}
|
||||
if (kind) {
|
||||
return query(
|
||||
`SELECT id, kind, t, boot_id, payload, created_at
|
||||
FROM shard_events WHERE kind = ? ORDER BY t DESC LIMIT ?`,
|
||||
[kind, limit],
|
||||
)
|
||||
}
|
||||
return query(
|
||||
`SELECT id, kind, t, boot_id, payload, created_at
|
||||
FROM shard_events ORDER BY t DESC LIMIT ?`,
|
||||
[limit],
|
||||
)
|
||||
}
|
||||
|
||||
module.exports = { insertIgnore, list }
|
||||
61
server/model/shardEvents/shardEvents.model.js
Normal file
61
server/model/shardEvents/shardEvents.model.js
Normal file
@@ -0,0 +1,61 @@
|
||||
// Append-only shard event log. The WS ingest dispatcher calls append() for the
|
||||
// notable kinds; the public/admin read endpoints call list(). The DB layer only
|
||||
// sees an already-computed dedupe_key so INSERT IGNORE is idempotent across
|
||||
// WS-reconnect backfill.
|
||||
|
||||
const crypto = require('crypto')
|
||||
const db = require('./shardEvents.db')
|
||||
|
||||
const MAX_LIMIT = 1000
|
||||
const DEFAULT_LIMIT = 100
|
||||
|
||||
// Stable stringify — keys sorted — so the dedupe hash is independent of the
|
||||
// property order the sidecar happened to serialize with.
|
||||
function stableStringify(value) {
|
||||
if (value === null || typeof value !== 'object') return JSON.stringify(value)
|
||||
if (Array.isArray(value)) return `[${value.map(stableStringify).join(',')}]`
|
||||
const keys = Object.keys(value).sort()
|
||||
const entries = keys.map((k) => `${JSON.stringify(k)}:${stableStringify(value[k])}`)
|
||||
return `{${entries.join(',')}}`
|
||||
}
|
||||
|
||||
// dedupe_key = sha256(kind + t + stable-json(payload)), truncated to 40 hex chars.
|
||||
// This is a content fingerprint for idempotent INSERT IGNORE, not a security value,
|
||||
// but we use SHA-256 rather than SHA-1 anyway; the truncation keeps it inside the
|
||||
// CHAR(40) column (160 bits is ample collision resistance for dedupe). Two identical
|
||||
// events (same kind, same timestamp, same body) collapse to one row.
|
||||
function dedupeKey(kind, t, payload) {
|
||||
return crypto
|
||||
.createHash('sha256')
|
||||
.update(`${kind}|${t}|${stableStringify(payload)}`)
|
||||
.digest('hex')
|
||||
.slice(0, 40)
|
||||
}
|
||||
|
||||
// Append one event. Returns true if a new row was inserted (false = deduped).
|
||||
async function append({ kind, t, bootId, payload }) {
|
||||
return db.insertIgnore({ kind, t, bootId, payload, dedupeKey: dedupeKey(kind, t, payload) })
|
||||
}
|
||||
|
||||
function normalizeLimit(limit) {
|
||||
const n = Number(limit)
|
||||
if (!Number.isFinite(n) || n <= 0) return DEFAULT_LIMIT
|
||||
return Math.min(Math.floor(n), MAX_LIMIT)
|
||||
}
|
||||
|
||||
// Recent events, newest first. Each row's JSON payload is parsed back to an
|
||||
// object. `kinds` (array) restricts to an allowlist; `kind` filters a single kind.
|
||||
async function list({ kind, kinds, limit } = {}) {
|
||||
const rows = await db.list({ kind, kinds, limit: normalizeLimit(limit) })
|
||||
return rows.map((row) => ({
|
||||
id: row.id,
|
||||
kind: row.kind,
|
||||
t: row.t,
|
||||
bootId: row.boot_id || null,
|
||||
// mariadb returns JSON columns as strings on some versions; parse defensively.
|
||||
payload: typeof row.payload === 'string' ? JSON.parse(row.payload) : row.payload,
|
||||
createdAt: row.created_at,
|
||||
}))
|
||||
}
|
||||
|
||||
module.exports = { append, list, dedupeKey }
|
||||
42
server/model/shardLinks/shardLinks.db.js
Normal file
42
server/model/shardLinks/shardLinks.db.js
Normal file
@@ -0,0 +1,42 @@
|
||||
const { query } = require('../../core')
|
||||
|
||||
const COLS = 'account, user_id, char_name, linked_at'
|
||||
|
||||
// Upsert a link. account is the PK, so a re-link moves the account to the new
|
||||
// user (the sidecar already treats /link/confirm as authoritative).
|
||||
async function upsert({ account, userId, charName }) {
|
||||
await query(
|
||||
`INSERT INTO shard_account_links (account, user_id, char_name)
|
||||
VALUES (?, ?, ?)
|
||||
ON DUPLICATE KEY UPDATE user_id = VALUES(user_id), char_name = VALUES(char_name)`,
|
||||
[account, userId, charName || null],
|
||||
)
|
||||
return getByAccount(account)
|
||||
}
|
||||
|
||||
async function getByAccount(account) {
|
||||
const rows = await query(`SELECT ${COLS} FROM shard_account_links WHERE account = ? LIMIT 1`, [account])
|
||||
return rows[0] || null
|
||||
}
|
||||
|
||||
const listByUser = (userId) =>
|
||||
query(`SELECT ${COLS} FROM shard_account_links WHERE user_id = ? ORDER BY linked_at DESC`, [userId])
|
||||
|
||||
async function isOwnedBy(account, userId) {
|
||||
const rows = await query(
|
||||
'SELECT 1 FROM shard_account_links WHERE account = ? AND user_id = ? LIMIT 1',
|
||||
[account, userId],
|
||||
)
|
||||
return rows.length > 0
|
||||
}
|
||||
|
||||
const remove = (account, userId) =>
|
||||
query('DELETE FROM shard_account_links WHERE account = ? AND user_id = ?', [account, userId])
|
||||
|
||||
// Drop the mirror for an account regardless of which user held it — used to
|
||||
// reconcile when the tie is severed at the source (an in-game [unlink →
|
||||
// account.unlinked event, or a site-side DELETE /link/{account}).
|
||||
const removeByAccount = (account) =>
|
||||
query('DELETE FROM shard_account_links WHERE account = ?', [account])
|
||||
|
||||
module.exports = { upsert, getByAccount, listByUser, isOwnedBy, remove, removeByAccount }
|
||||
37
server/model/shardLinks/shardLinks.model.js
Normal file
37
server/model/shardLinks/shardLinks.model.js
Normal file
@@ -0,0 +1,37 @@
|
||||
// Site-side mirror of in-game-account → website-user links. The sidecar owns the
|
||||
// authoritative link (it tags the game account on /link/confirm); this model
|
||||
// records it locally so the player portal can list links and enforce ownership.
|
||||
|
||||
const db = require('./shardLinks.db')
|
||||
|
||||
function toSafe(row) {
|
||||
if (!row) return null
|
||||
return {
|
||||
account: row.account,
|
||||
userId: row.user_id,
|
||||
charName: row.char_name || null,
|
||||
linkedAt: row.linked_at,
|
||||
}
|
||||
}
|
||||
|
||||
async function link({ account, userId, charName }) {
|
||||
return toSafe(await db.upsert({ account, userId, charName }))
|
||||
}
|
||||
|
||||
async function listForUser(userId) {
|
||||
const rows = await db.listByUser(userId)
|
||||
return rows.map(toSafe)
|
||||
}
|
||||
|
||||
const ownsAccount = (account, userId) => db.isOwnedBy(account, userId)
|
||||
|
||||
async function getByAccount(account) {
|
||||
return toSafe(await db.getByAccount(account))
|
||||
}
|
||||
|
||||
const unlink = (account, userId) => db.remove(account, userId)
|
||||
|
||||
// Drop the local mirror for an account (source-of-truth severed elsewhere).
|
||||
const removeByAccount = (account) => db.removeByAccount(account)
|
||||
|
||||
module.exports = { link, listForUser, ownsAccount, getByAccount, unlink, removeByAccount }
|
||||
301
server/model/shardMarket/shardMarket.db.js
Normal file
301
server/model/shardMarket/shardMarket.db.js
Normal file
@@ -0,0 +1,301 @@
|
||||
const core = require('../../core')
|
||||
|
||||
const { query } = core
|
||||
|
||||
// Raw SQL for the player-vendor market index (Protocol 3.0 vendor.listing).
|
||||
//
|
||||
// Two tables, both INGEST-OWNED: `shard_vendors` (one row per shop) and
|
||||
// `shard_vendor_items` (one row per priced listing). Nothing else in the codebase
|
||||
// writes to either. No foreign keys, consistent with every other shard_* table.
|
||||
|
||||
// Insert batch size for one vendor's listings. A shop is capped at
|
||||
// MarketMaxListings (250 by default) on the shard side, so in practice this is
|
||||
// one batch — it exists for the operator who raised that cap.
|
||||
const BATCH = 500
|
||||
|
||||
// LIKE wildcards in user input. `%` and `_` are not special to the parameterized
|
||||
// query — they are special to LIKE itself — so a search for "50% off" would
|
||||
// otherwise match everything containing "50" and a search for "_" would match
|
||||
// every single-character name. Escaped with a backslash, which is MariaDB's
|
||||
// default LIKE escape (no ESCAPE clause needed).
|
||||
const likeTerm = (q) => `%${String(q).replace(/[\\%_]/g, (c) => `\\${c}`)}%`
|
||||
|
||||
/**
|
||||
* Replace one vendor's whole row and listing set, in one transaction.
|
||||
*
|
||||
* Delete-then-insert rather than a diff, because the frame is AUTHORITATIVE for
|
||||
* that vendor: the shard's sweep only emits a shop whose contents, prices or
|
||||
* location moved, and when it does it sends the whole shop. Reconciling it item
|
||||
* by item would be more code for the same result and would leave sold items
|
||||
* behind on any path the reconciliation missed.
|
||||
*
|
||||
* All-or-nothing matters here for a specific reason: the two writes are "the
|
||||
* shop" and "what is in it", and a failure between them leaves a shop advertising
|
||||
* an inventory it no longer has (or none at all) — visibly wrong on the page, and
|
||||
* indistinguishable from a genuinely empty shop.
|
||||
*/
|
||||
async function replaceVendor(vendor, items) {
|
||||
const conn = await core.pool.getConnection()
|
||||
try {
|
||||
await conn.beginTransaction()
|
||||
|
||||
await conn.query(
|
||||
`INSERT INTO shard_vendors
|
||||
(serial, shop_name, owner_serial, owner_name, map, x, y, z, region, house,
|
||||
item_count, item_total, truncated, t)
|
||||
VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?)
|
||||
ON DUPLICATE KEY UPDATE shop_name = VALUES(shop_name), owner_serial = VALUES(owner_serial),
|
||||
owner_name = VALUES(owner_name), map = VALUES(map), x = VALUES(x), y = VALUES(y),
|
||||
z = VALUES(z), region = VALUES(region), house = VALUES(house),
|
||||
item_count = VALUES(item_count), item_total = VALUES(item_total),
|
||||
truncated = VALUES(truncated), t = VALUES(t),
|
||||
-- Touched explicitly rather than left to ON UPDATE CURRENT_TIMESTAMP:
|
||||
-- MariaDB does not fire that when every column is written back
|
||||
-- unchanged, and a shop that is re-published identically is still
|
||||
-- FRESHLY CONFIRMED. Without this the staleness banner would age a
|
||||
-- perfectly current shop forever.
|
||||
updated_at = CURRENT_TIMESTAMP`,
|
||||
[
|
||||
vendor.serial,
|
||||
vendor.shopName ?? null,
|
||||
vendor.ownerSerial ?? null,
|
||||
vendor.ownerName ?? null,
|
||||
vendor.map ?? null,
|
||||
Number.isFinite(vendor.x) ? vendor.x : null,
|
||||
Number.isFinite(vendor.y) ? vendor.y : null,
|
||||
Number.isFinite(vendor.z) ? vendor.z : null,
|
||||
vendor.region ?? null,
|
||||
vendor.house ?? null,
|
||||
items.length,
|
||||
Number.isFinite(vendor.itemTotal) ? vendor.itemTotal : items.length,
|
||||
vendor.truncated ? 1 : 0,
|
||||
Number.isFinite(vendor.t) ? vendor.t : null,
|
||||
],
|
||||
)
|
||||
|
||||
await conn.query('DELETE FROM shard_vendor_items WHERE vendor_serial = ?', [vendor.serial])
|
||||
|
||||
const rows = items.map((i) => [
|
||||
vendor.serial,
|
||||
i.serial,
|
||||
i.itemId,
|
||||
i.hue,
|
||||
i.amount,
|
||||
i.price,
|
||||
i.name,
|
||||
i.cliloc,
|
||||
i.displayName,
|
||||
i.child ? 1 : 0,
|
||||
])
|
||||
|
||||
for (let i = 0; i < rows.length; i += BATCH) {
|
||||
await conn.batch(
|
||||
`INSERT INTO shard_vendor_items
|
||||
(vendor_serial, serial, item_id, hue, amount, price, name, cliloc, display_name, child)
|
||||
VALUES (?,?,?,?,?,?,?,?,?,?)`,
|
||||
rows.slice(i, i + BATCH),
|
||||
)
|
||||
}
|
||||
|
||||
await conn.commit()
|
||||
return { items: rows.length }
|
||||
} catch (err) {
|
||||
await conn.rollback().catch(() => {})
|
||||
throw err
|
||||
} finally {
|
||||
conn.release()
|
||||
}
|
||||
}
|
||||
|
||||
/** Drop one vendor and its listings (vendor.listing.remove). */
|
||||
async function removeVendor(serial) {
|
||||
const conn = await core.pool.getConnection()
|
||||
try {
|
||||
await conn.beginTransaction()
|
||||
await conn.query('DELETE FROM shard_vendor_items WHERE vendor_serial = ?', [serial])
|
||||
await conn.query('DELETE FROM shard_vendors WHERE serial = ?', [serial])
|
||||
await conn.commit()
|
||||
} catch (err) {
|
||||
await conn.rollback().catch(() => {})
|
||||
throw err
|
||||
} finally {
|
||||
conn.release()
|
||||
}
|
||||
}
|
||||
|
||||
// ── Search ─────────────────────────────────────────────────────────────────
|
||||
//
|
||||
// The unit of a search RESULT is a listing, not a vendor: "who sells a vanquishing
|
||||
// kryss and for how much" is the question, and answering it per vendor would make
|
||||
// the caller flatten the shops back out. The vendor's columns ride along on the
|
||||
// join so a result row is self-contained.
|
||||
|
||||
function searchWhere({ q, minPrice, maxPrice, itemId, map, region }) {
|
||||
const where = ['i.price > 0']
|
||||
const params = []
|
||||
|
||||
if (q) {
|
||||
// Both the resolved display name and the item's own literal, because an item
|
||||
// with a player-set name (most of what is actually worth searching for on a
|
||||
// player-run shard) may have a generic cliloc.
|
||||
where.push('(i.display_name LIKE ? OR i.name LIKE ?)')
|
||||
params.push(likeTerm(q), likeTerm(q))
|
||||
}
|
||||
if (Number.isFinite(minPrice)) {
|
||||
where.push('i.price >= ?')
|
||||
params.push(minPrice)
|
||||
}
|
||||
if (Number.isFinite(maxPrice)) {
|
||||
where.push('i.price <= ?')
|
||||
params.push(maxPrice)
|
||||
}
|
||||
if (Number.isFinite(itemId)) {
|
||||
where.push('i.item_id = ?')
|
||||
params.push(itemId)
|
||||
}
|
||||
if (map) {
|
||||
where.push('v.map = ?')
|
||||
params.push(map)
|
||||
}
|
||||
if (region) {
|
||||
where.push('v.region = ?')
|
||||
params.push(region)
|
||||
}
|
||||
|
||||
return { sql: `WHERE ${where.join(' AND ')}`, params }
|
||||
}
|
||||
|
||||
// Whitelisted, because this interpolates into the statement. `recent` sorts by
|
||||
// the vendor's freshness, which is the only way to see what has just been listed
|
||||
// on a shard whose sweep is minutes wide.
|
||||
const SORTS = {
|
||||
price_asc: 'i.price ASC, i.id ASC',
|
||||
price_desc: 'i.price DESC, i.id ASC',
|
||||
recent: 'v.updated_at DESC, i.id ASC',
|
||||
}
|
||||
|
||||
async function searchListings({ q, minPrice, maxPrice, itemId, map, region, sort, limit, offset }) {
|
||||
const { sql, params } = searchWhere({ q, minPrice, maxPrice, itemId, map, region })
|
||||
const order = SORTS[sort] || SORTS.price_asc
|
||||
|
||||
const rows = await query(
|
||||
`SELECT i.serial, i.item_id, i.hue, i.amount, i.price, i.name, i.cliloc, i.display_name, i.child,
|
||||
v.serial AS vendor_serial, v.shop_name, v.owner_serial, v.owner_name,
|
||||
v.map, v.x, v.y, v.z, v.region, v.house, v.updated_at
|
||||
FROM shard_vendor_items i
|
||||
JOIN shard_vendors v ON v.serial = i.vendor_serial
|
||||
${sql}
|
||||
ORDER BY ${order}
|
||||
LIMIT ? OFFSET ?`,
|
||||
[...params, limit, offset],
|
||||
)
|
||||
|
||||
const counted = await query(
|
||||
`SELECT COUNT(*) AS n
|
||||
FROM shard_vendor_items i
|
||||
JOIN shard_vendors v ON v.serial = i.vendor_serial
|
||||
${sql}`,
|
||||
params,
|
||||
)
|
||||
|
||||
return { rows, total: Number(counted[0]?.n) || 0 }
|
||||
}
|
||||
|
||||
async function getVendor(serial) {
|
||||
const rows = await query(
|
||||
`SELECT serial, shop_name, owner_serial, owner_name, map, x, y, z, region, house,
|
||||
item_count, item_total, truncated, t, updated_at
|
||||
FROM shard_vendors WHERE serial = ?`,
|
||||
[serial],
|
||||
)
|
||||
return rows[0] || null
|
||||
}
|
||||
|
||||
async function listVendorItems(serial, { limit, offset }) {
|
||||
return query(
|
||||
`SELECT serial, item_id, hue, amount, price, name, cliloc, display_name, child
|
||||
FROM shard_vendor_items
|
||||
WHERE vendor_serial = ?
|
||||
ORDER BY price ASC, id ASC
|
||||
LIMIT ? OFFSET ?`,
|
||||
[serial, limit, offset],
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* What the market page's header needs: how big the index is, and how stale it may
|
||||
* be. `staleAt` is the OLDEST vendor row — the round-robin sweep means a shop can
|
||||
* be a full cycle behind, and the page says so rather than implying live prices.
|
||||
*/
|
||||
async function meta() {
|
||||
const rows = await query(
|
||||
`SELECT COUNT(*) AS vendors, MIN(updated_at) AS stale_at, MAX(updated_at) AS fresh_at
|
||||
FROM shard_vendors`,
|
||||
)
|
||||
const items = await query('SELECT COUNT(*) AS n FROM shard_vendor_items')
|
||||
return {
|
||||
vendors: Number(rows[0]?.vendors) || 0,
|
||||
items: Number(items[0]?.n) || 0,
|
||||
staleAt: rows[0]?.stale_at || null,
|
||||
freshAt: rows[0]?.fresh_at || null,
|
||||
}
|
||||
}
|
||||
|
||||
/** The distinct facets and regions holding vendors — drives the page's filters. */
|
||||
async function listPlaces() {
|
||||
const maps = await query(
|
||||
'SELECT DISTINCT map FROM shard_vendors WHERE map IS NOT NULL ORDER BY map',
|
||||
)
|
||||
const regions = await query(
|
||||
'SELECT DISTINCT region FROM shard_vendors WHERE region IS NOT NULL ORDER BY region',
|
||||
)
|
||||
return { maps: maps.map((r) => r.map), regions: regions.map((r) => r.region) }
|
||||
}
|
||||
|
||||
// ── Cliloc re-resolution ───────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* One page of listings whose name still needs resolving, for the bulk pass that
|
||||
* runs after a cliloc import.
|
||||
*
|
||||
* Keyed on `id > after` rather than OFFSET: the pass updates the very rows it is
|
||||
* scanning, and an OFFSET walk over a table being rewritten skips rows. Every
|
||||
* row with a cliloc is re-read, not just the unresolved ones, because an import
|
||||
* can also CHANGE a name — a shard overlay relabelling a stock item is the whole
|
||||
* reason overlays exist.
|
||||
*/
|
||||
async function listResolvableItems(after, limit) {
|
||||
return query(
|
||||
`SELECT id, cliloc, name, display_name
|
||||
FROM shard_vendor_items
|
||||
WHERE cliloc IS NOT NULL AND cliloc > 0 AND id > ?
|
||||
ORDER BY id
|
||||
LIMIT ?`,
|
||||
[after, limit],
|
||||
)
|
||||
}
|
||||
|
||||
/** Write back a batch of re-resolved display names. */
|
||||
async function updateDisplayNames(pairs) {
|
||||
if (pairs.length === 0) return 0
|
||||
const conn = await core.pool.getConnection()
|
||||
try {
|
||||
await conn.batch('UPDATE shard_vendor_items SET display_name = ? WHERE id = ?', pairs)
|
||||
return pairs.length
|
||||
} finally {
|
||||
conn.release()
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
replaceVendor,
|
||||
removeVendor,
|
||||
searchListings,
|
||||
getVendor,
|
||||
listVendorItems,
|
||||
meta,
|
||||
listPlaces,
|
||||
listResolvableItems,
|
||||
updateDisplayNames,
|
||||
likeTerm,
|
||||
}
|
||||
329
server/model/shardMarket/shardMarket.model.js
Normal file
329
server/model/shardMarket/shardMarket.model.js
Normal file
@@ -0,0 +1,329 @@
|
||||
// ── Player-vendor market index (Protocol 3.0 vendor.listing) ───────────────
|
||||
//
|
||||
// The shard-wide shop index: what every player vendor is selling, for how much,
|
||||
// and where it is standing. This is the website's half of the search the in-game
|
||||
// Vendor Search gump offers — the same data, the same opt-out, reachable without
|
||||
// logging in to the game.
|
||||
//
|
||||
// Ingest is per-vendor and authoritative: the shard's round-robin sweep emits one
|
||||
// `vendor.listing` frame per shop whose contents, prices or location moved, and
|
||||
// the frame is the whole shop (see docs/link/v3.md §8 and BridgeMarket.cs). This
|
||||
// module normalizes it into shard_vendors + shard_vendor_items and, crucially,
|
||||
// resolves each listing's cliloc to a DISPLAY NAME on the way in — a search for
|
||||
// "kryss" is a search over names, and the shard only ever sends numbers.
|
||||
|
||||
const db = require('./shardMarket.db')
|
||||
const clilocs = require('../shardClilocs/shardClilocs.model')
|
||||
const log = require('../../core').logger('shard-market')
|
||||
|
||||
// Defense in depth on top of the shard's own MarketMaxListings cap. The shard is
|
||||
// trusted, but it is a separately-versioned component: a frame from a plugin
|
||||
// whose cap was raised (or a shard running modified scripts) must not be able to
|
||||
// turn one ingest into an unbounded transaction.
|
||||
const MAX_ITEMS_PER_VENDOR = 5000
|
||||
|
||||
// Column widths in schema.sql. Truncating here rather than letting MariaDB do it
|
||||
// keeps the behavior the same in strict mode, where an over-length value is an
|
||||
// ERROR and would fail the whole vendor rather than shortening one name.
|
||||
const MAX_NAME = 160
|
||||
const MAX_SHOP = 160
|
||||
const MAX_OWNER = 64
|
||||
const MAX_MAP = 40
|
||||
const MAX_REGION = 80
|
||||
const MAX_SERIAL = 20
|
||||
|
||||
const clip = (value, max) => {
|
||||
if (value == null) return null
|
||||
const s = String(value)
|
||||
return s.length > max ? s.slice(0, max) : s
|
||||
}
|
||||
|
||||
const int = (value, fallback = 0) => {
|
||||
const n = Number(value)
|
||||
return Number.isFinite(n) ? Math.trunc(n) : fallback
|
||||
}
|
||||
|
||||
// ── Ingest ─────────────────────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* Flatten one `vendor.listing` frame into the row shapes the DB layer wants.
|
||||
*
|
||||
* `location` arrives as a nested object rather than flat map/x/y/region, and that
|
||||
* shape is load-bearing rather than cosmetic: the visibility projection matches
|
||||
* literal JSON keys, so ONE `market.location` rule can hide a vendor's
|
||||
* whereabouts only if `location` is a single key on both the live frame and the
|
||||
* stored read model. Flattening it here for storage and re-nesting it on read is
|
||||
* what keeps that true on both paths.
|
||||
*
|
||||
* Exported for tests — it is the part with rules in it, and it is pure.
|
||||
*/
|
||||
function flattenFrame(ev) {
|
||||
const loc = (ev && ev.location) || {}
|
||||
return {
|
||||
serial: clip(ev.serial, MAX_SERIAL),
|
||||
shopName: clip(ev.shopName, MAX_SHOP),
|
||||
ownerSerial: clip(ev.ownerSerial, MAX_SERIAL),
|
||||
ownerName: clip(ev.ownerName, MAX_OWNER),
|
||||
map: clip(loc.map, MAX_MAP),
|
||||
x: Number.isFinite(loc.x) ? Math.trunc(loc.x) : null,
|
||||
y: Number.isFinite(loc.y) ? Math.trunc(loc.y) : null,
|
||||
z: Number.isFinite(loc.z) ? Math.trunc(loc.z) : null,
|
||||
region: clip(loc.region, MAX_REGION),
|
||||
house: clip(loc.house, MAX_SHOP),
|
||||
// What the SHOP holds, which is not what the frame carries when it was
|
||||
// truncated. Kept apart so the page can say "showing 250 of 3,104" rather
|
||||
// than presenting a partial shop as a complete one.
|
||||
itemTotal: int(ev.total, int(ev.count, 0)),
|
||||
truncated: ev.truncated === true,
|
||||
t: Number.isFinite(ev.t) ? ev.t : null,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolve each listing's display name.
|
||||
*
|
||||
* Order of preference is the item's own literal `name` first, then the cliloc.
|
||||
* That is the opposite of what "resolve the id" suggests and it is right: a
|
||||
* literal name only exists because a player set one ("Bob's vanquishing kryss"),
|
||||
* and it is strictly more specific than the generic cliloc the item still
|
||||
* carries.
|
||||
*
|
||||
* One batched lookup per frame rather than per item; `resolveMany` is cached and
|
||||
* never throws, so a cliloc table that is missing entirely just leaves
|
||||
* `displayName` null and the page renders item ids, exactly as it did before the
|
||||
* table existed.
|
||||
*/
|
||||
async function shapeItems(ev) {
|
||||
const raw = Array.isArray(ev.items) ? ev.items.slice(0, MAX_ITEMS_PER_VENDOR) : []
|
||||
|
||||
const wanted = raw
|
||||
.map((i) => int(i && i.cliloc, 0))
|
||||
.filter((n) => n > 0)
|
||||
|
||||
const names = await clilocs.resolveMany(wanted)
|
||||
|
||||
return raw
|
||||
.filter((i) => i && i.serial)
|
||||
.map((i) => {
|
||||
const literal = clip(i.name, MAX_NAME)
|
||||
const cliloc = int(i.cliloc, 0) || null
|
||||
return {
|
||||
serial: clip(i.serial, MAX_SERIAL),
|
||||
itemId: int(i.itemId, 0),
|
||||
hue: int(i.hue, 0),
|
||||
amount: int(i.amount, 1),
|
||||
price: int(i.price, 0),
|
||||
name: literal,
|
||||
cliloc,
|
||||
displayName: literal || (cliloc ? clip(names.get(cliloc) ?? null, MAX_NAME) : null),
|
||||
child: i.child === true,
|
||||
}
|
||||
})
|
||||
// Unpriced rows are inventory, not listings. The shard already drops them;
|
||||
// this is the same rule enforced where the table is written, so a plugin that
|
||||
// stops enforcing it cannot put un-buyable rows on the market page.
|
||||
.filter((i) => i.price > 0)
|
||||
}
|
||||
|
||||
/** Ingest one `vendor.listing` frame. */
|
||||
async function upsertVendor(ev) {
|
||||
if (!ev || !ev.serial) return
|
||||
const vendor = flattenFrame(ev)
|
||||
const items = await shapeItems(ev)
|
||||
await db.replaceVendor(vendor, items)
|
||||
}
|
||||
|
||||
/** Ingest one `vendor.listing.remove` frame. */
|
||||
async function removeVendor(serial) {
|
||||
if (!serial) return
|
||||
await db.removeVendor(String(serial).slice(0, MAX_SERIAL))
|
||||
}
|
||||
|
||||
// ── Read models ────────────────────────────────────────────────────────────
|
||||
//
|
||||
// `location` is re-nested (see flattenFrame) so the stored read model and the
|
||||
// live wire frame present the same keys to the visibility projection.
|
||||
|
||||
const place = (r) => ({
|
||||
map: r.map,
|
||||
x: r.x,
|
||||
y: r.y,
|
||||
z: r.z,
|
||||
region: r.region,
|
||||
house: r.house,
|
||||
})
|
||||
|
||||
// A listing as the search returns it: the item, plus enough of its shop to be
|
||||
// actionable without a second request. `displayName` falls back to nothing rather
|
||||
// than to a fabricated "Item 3922" — the client decides how to render an
|
||||
// unresolved id, and inventing a name here would make it indistinguishable from
|
||||
// a real one.
|
||||
const shapeListing = (r) => ({
|
||||
serial: r.serial,
|
||||
itemId: r.item_id,
|
||||
hue: r.hue,
|
||||
amount: r.amount,
|
||||
price: Number(r.price),
|
||||
name: r.name,
|
||||
cliloc: r.cliloc,
|
||||
displayName: r.display_name,
|
||||
child: !!r.child,
|
||||
vendor: {
|
||||
serial: r.vendor_serial,
|
||||
shopName: r.shop_name,
|
||||
ownerSerial: r.owner_serial,
|
||||
ownerName: r.owner_name,
|
||||
location: place(r),
|
||||
updatedAt: r.updated_at,
|
||||
},
|
||||
})
|
||||
|
||||
const shapeVendor = (r) => ({
|
||||
serial: r.serial,
|
||||
shopName: r.shop_name,
|
||||
ownerSerial: r.owner_serial,
|
||||
ownerName: r.owner_name,
|
||||
location: place(r),
|
||||
count: r.item_count,
|
||||
total: r.item_total,
|
||||
truncated: !!r.truncated,
|
||||
updatedAt: r.updated_at,
|
||||
})
|
||||
|
||||
const shapeItem = (r) => ({
|
||||
serial: r.serial,
|
||||
itemId: r.item_id,
|
||||
hue: r.hue,
|
||||
amount: r.amount,
|
||||
price: Number(r.price),
|
||||
name: r.name,
|
||||
cliloc: r.cliloc,
|
||||
displayName: r.display_name,
|
||||
child: !!r.child,
|
||||
})
|
||||
|
||||
/**
|
||||
* Search the index. Returns a page of LISTINGS (not vendors) plus the
|
||||
* unpaginated total and the staleness stamp the page's banner needs.
|
||||
*/
|
||||
async function search({
|
||||
q = '',
|
||||
minPrice,
|
||||
maxPrice,
|
||||
itemId,
|
||||
map = '',
|
||||
region = '',
|
||||
sort = 'price_asc',
|
||||
limit = 50,
|
||||
offset = 0,
|
||||
} = {}) {
|
||||
const { rows, total } = await db.searchListings({
|
||||
q: q.trim(),
|
||||
minPrice: Number.isFinite(minPrice) ? minPrice : undefined,
|
||||
maxPrice: Number.isFinite(maxPrice) ? maxPrice : undefined,
|
||||
itemId: Number.isFinite(itemId) ? itemId : undefined,
|
||||
map: map.trim(),
|
||||
region: region.trim(),
|
||||
sort,
|
||||
limit,
|
||||
offset,
|
||||
})
|
||||
|
||||
const info = await db.meta()
|
||||
|
||||
return {
|
||||
listings: rows.map(shapeListing),
|
||||
total,
|
||||
limit,
|
||||
offset,
|
||||
// Repeated on every search response rather than left to a separate /meta
|
||||
// call: the banner that says how old these prices are must age with the
|
||||
// results it labels, and a client that fetched it once would keep showing a
|
||||
// stamp from before the page it is looking at.
|
||||
staleAt: info.staleAt,
|
||||
vendors: info.vendors,
|
||||
}
|
||||
}
|
||||
|
||||
/** One shop and its listings. `null` when the index has never seen that serial. */
|
||||
async function getVendor(serial, { limit = 250, offset = 0 } = {}) {
|
||||
const row = await db.getVendor(serial)
|
||||
if (!row) return null
|
||||
const items = await db.listVendorItems(serial, { limit, offset })
|
||||
return { ...shapeVendor(row), items: items.map(shapeItem) }
|
||||
}
|
||||
|
||||
/** Index size, staleness, and the facet/region filter options. */
|
||||
async function meta() {
|
||||
const [info, places] = await Promise.all([db.meta(), db.listPlaces()])
|
||||
return { ...info, ...places }
|
||||
}
|
||||
|
||||
// ── Cliloc re-resolution ───────────────────────────────────────────────────
|
||||
|
||||
// Batch size for the post-import pass. Big enough that a 40k-row table is ~40
|
||||
// round trips, small enough that a single batch is not a long-held connection.
|
||||
const RESOLVE_BATCH = 1000
|
||||
|
||||
/**
|
||||
* Re-resolve every listing's display name against the current cliloc table.
|
||||
*
|
||||
* Called after a cliloc import, and it has to be: the market's diff sweep will
|
||||
* NOT re-send an unchanged shop just because the site learned what its items are
|
||||
* called, so without this an operator who configures clilocs after the first
|
||||
* market sweep sees item ids until every shop happens to change. That is the same
|
||||
* class of staleness the spawn atlas avoids by re-parsing on boot — here the
|
||||
* source of truth for names moved, not the data.
|
||||
*
|
||||
* Never throws. It is a cosmetic backfill on a table that is already serving; a
|
||||
* failure means names stay as they were, which is exactly the pre-import state.
|
||||
*/
|
||||
async function refreshDisplayNames() {
|
||||
let after = 0
|
||||
let scanned = 0
|
||||
let changed = 0
|
||||
|
||||
try {
|
||||
for (;;) {
|
||||
const rows = await db.listResolvableItems(after, RESOLVE_BATCH)
|
||||
if (rows.length === 0) break
|
||||
|
||||
after = rows[rows.length - 1].id
|
||||
scanned += rows.length
|
||||
|
||||
const names = await clilocs.resolveMany(rows.map((r) => Number(r.cliloc)))
|
||||
|
||||
const pairs = []
|
||||
for (const row of rows) {
|
||||
// The literal name still wins, so a re-resolution never overwrites a
|
||||
// player-set name with the generic cliloc behind it.
|
||||
const next = row.name
|
||||
? clip(row.name, MAX_NAME)
|
||||
: clip(names.get(Number(row.cliloc)) ?? null, MAX_NAME)
|
||||
if (next !== row.display_name) pairs.push([next, row.id])
|
||||
}
|
||||
|
||||
changed += await db.updateDisplayNames(pairs)
|
||||
}
|
||||
|
||||
if (changed > 0) log.info('market display names refreshed', { scanned, changed })
|
||||
return { scanned, changed }
|
||||
} catch (err) {
|
||||
log.warn('market display-name refresh failed', { message: err.message, scanned, changed })
|
||||
return { scanned, changed, error: err.message }
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
upsertVendor,
|
||||
removeVendor,
|
||||
search,
|
||||
getVendor,
|
||||
meta,
|
||||
refreshDisplayNames,
|
||||
flattenFrame,
|
||||
shapeItems,
|
||||
shapeListing,
|
||||
shapeVendor,
|
||||
MAX_ITEMS_PER_VENDOR,
|
||||
}
|
||||
369
server/model/shardState/shardState.db.js
Normal file
369
server/model/shardState/shardState.db.js
Normal file
@@ -0,0 +1,369 @@
|
||||
const { query } = require('../../core')
|
||||
|
||||
// Shared upsert builder for the shard-state tables. Each is keyed on a single
|
||||
// primary column (`pkCol` = pk); `fields` carries only the columns the model
|
||||
// wants to write, so a partial refresh touches nothing else. `coalesce` keeps
|
||||
// the prior column value when the incoming one is NULL (used by shard_online so a
|
||||
// vitals frame that omits acct/name doesn't blank what mob.login set); otherwise
|
||||
// the incoming value wins (VALUES()).
|
||||
function upsertRow(table, pkCol, pk, fields, { coalesce = false } = {}) {
|
||||
const cols = Object.keys(fields)
|
||||
const allCols = [pkCol, ...cols]
|
||||
const insertCols = allCols.map((c) => `\`${c}\``).join(', ')
|
||||
const placeholders = allCols.map(() => '?').join(', ')
|
||||
const rhs = coalesce
|
||||
? (c) => `\`${c}\` = COALESCE(VALUES(\`${c}\`), \`${c}\`)`
|
||||
: (c) => `\`${c}\` = VALUES(\`${c}\`)`
|
||||
const updates = cols.map(rhs).join(', ')
|
||||
return query(
|
||||
`INSERT INTO ${table} (${insertCols}) VALUES (${placeholders})
|
||||
ON DUPLICATE KEY UPDATE ${updates}`,
|
||||
[pk, ...cols.map((c) => fields[c])],
|
||||
)
|
||||
}
|
||||
|
||||
// ── Online players ─────────────────────────────────────────────────────────
|
||||
const ONLINE_COLS =
|
||||
'serial, name, acct, web_id, map, x, y, z, hits, hits_max, mana, mana_max, stam, stam_max, str, dex, `int`, updated_at'
|
||||
|
||||
// Upsert one online player. `fields` already prepared by the model (only the
|
||||
// columns it wants to write); serial is required and is the primary key.
|
||||
// COALESCE variant: a char.vitals frame that omits acct/name must not blank what
|
||||
// mob.login set, so an incoming NULL keeps the prior column value.
|
||||
const upsertOnline = (serial, fields) =>
|
||||
upsertRow('shard_online', 'serial', serial, fields, { coalesce: true })
|
||||
|
||||
const removeOnline = (serial) => query('DELETE FROM shard_online WHERE serial = ?', [serial])
|
||||
const clearOnline = () => query('DELETE FROM shard_online')
|
||||
|
||||
async function countOnline() {
|
||||
const rows = await query('SELECT COUNT(*) AS n FROM shard_online')
|
||||
return rows[0] ? Number(rows[0].n) : 0
|
||||
}
|
||||
|
||||
const listOnline = () =>
|
||||
query(`SELECT ${ONLINE_COLS} FROM shard_online ORDER BY name ASC`)
|
||||
|
||||
// Online players on any of the given game accounts (admin: a user's linked
|
||||
// accounts). Empty list short-circuits so we never emit `IN ()`.
|
||||
const listOnlineByAccounts = (accounts) =>
|
||||
accounts.length === 0
|
||||
? Promise.resolve([])
|
||||
: query(
|
||||
`SELECT ${ONLINE_COLS} FROM shard_online
|
||||
WHERE acct IN (${accounts.map(() => '?').join(', ')})
|
||||
ORDER BY name ASC`,
|
||||
accounts,
|
||||
)
|
||||
|
||||
// Staff roles whose online presence is shown on the public Shard page. Players
|
||||
// who link an account are NOT surfaced publicly — only staff opt into visibility
|
||||
// by virtue of being staff.
|
||||
const PUBLIC_ONLINE_ROLES = ['admin', 'editor', 'moderator']
|
||||
|
||||
// Online players whose game account is linked to a STAFF website user. Joined
|
||||
// against shard_account_links (not the sidecar-supplied web_id) so a link takes
|
||||
// effect immediately, regardless of whether the player has re-logged since
|
||||
// linking, then through to users so only staff roles are surfaced publicly.
|
||||
const listOnlineLinked = () => {
|
||||
const cols = ONLINE_COLS.split(', ')
|
||||
.map((c) => `o.${c}`)
|
||||
.join(', ')
|
||||
return query(
|
||||
`SELECT ${cols}
|
||||
FROM shard_online o
|
||||
JOIN shard_account_links l ON l.account = o.acct
|
||||
JOIN users u ON u.id = l.user_id
|
||||
WHERE u.role IN (${PUBLIC_ONLINE_ROLES.map(() => '?').join(', ')})
|
||||
ORDER BY o.name ASC`,
|
||||
PUBLIC_ONLINE_ROLES,
|
||||
)
|
||||
}
|
||||
|
||||
// ── Economy supply series ────────────────────────────────────────────────
|
||||
const insertEconomy = ({ accounts, gold, t }) =>
|
||||
query('INSERT INTO shard_economy (accounts, gold, t) VALUES (?, ?, ?)', [
|
||||
accounts ?? null,
|
||||
gold ?? null,
|
||||
t,
|
||||
])
|
||||
|
||||
const listEconomy = (limit) =>
|
||||
query('SELECT accounts, gold, t FROM shard_economy ORDER BY t DESC LIMIT ?', [limit])
|
||||
|
||||
async function latestEconomy() {
|
||||
const rows = await query('SELECT accounts, gold, t FROM shard_economy ORDER BY t DESC LIMIT 1')
|
||||
return rows[0] || null
|
||||
}
|
||||
|
||||
// ── Houses / IDOC ────────────────────────────────────────────────────────
|
||||
const HOUSE_COLS =
|
||||
'serial, stage, map, x, y, z, region, name, owner_serial, owner_acct, built_on, last_refreshed, is_idoc, updated_at'
|
||||
|
||||
const upsertHouse = (serial, fields) => upsertRow('shard_houses', 'serial', serial, fields)
|
||||
|
||||
const listIdocHouses = () =>
|
||||
query(`SELECT ${HOUSE_COLS} FROM shard_houses WHERE is_idoc = 1 ORDER BY updated_at DESC`)
|
||||
|
||||
// Houses owned by any of the given game accounts (admin: a user's linked
|
||||
// accounts). IDOC houses first, then newest-refreshed. Empty list short-circuits.
|
||||
const listHousesByAccounts = (accounts) =>
|
||||
accounts.length === 0
|
||||
? Promise.resolve([])
|
||||
: query(
|
||||
`SELECT ${HOUSE_REG_COLS} FROM shard_houses
|
||||
WHERE owner_acct IN (${accounts.map(() => '?').join(', ')})
|
||||
ORDER BY is_idoc DESC, updated_at DESC`,
|
||||
accounts,
|
||||
)
|
||||
|
||||
// ── House registry (Protocol 2.0 house.update / house.remove) ──────────────
|
||||
// The registry columns extend HOUSE_COLS; a registry row is one we've seen via
|
||||
// house.update (in_registry = 1), as opposed to a decay-only transition row.
|
||||
const HOUSE_REG_COLS = `${HOUSE_COLS}, owner_name, co_owners, friends, price, decay, in_registry`
|
||||
|
||||
const removeHouse = (serial) => query('DELETE FROM shard_houses WHERE serial = ?', [serial])
|
||||
|
||||
// The full registered-house browser: every row we've seen via house.update.
|
||||
const listRegistryHouses = () =>
|
||||
query(`SELECT ${HOUSE_REG_COLS} FROM shard_houses WHERE in_registry = 1 ORDER BY name ASC`)
|
||||
|
||||
// ── Champion spawns ────────────────────────────────────────────────────────
|
||||
const CHAMP_COLS =
|
||||
'serial, category, type, name, status, active, map, x, y, z, boss_up, payload, t, updated_at'
|
||||
|
||||
const upsertChamp = (serial, fields) => upsertRow('shard_champs', 'serial', serial, fields)
|
||||
|
||||
const removeChamp = (serial) => query('DELETE FROM shard_champs WHERE serial = ?', [serial])
|
||||
const clearChamps = () => query('DELETE FROM shard_champs')
|
||||
// Ordered by name (matches the sidecar's /champs ordering).
|
||||
const listChamps = () => query(`SELECT ${CHAMP_COLS} FROM shard_champs ORDER BY name ASC`)
|
||||
|
||||
// ── Help-page (support) queue ──────────────────────────────────────────────
|
||||
const PAGE_COLS =
|
||||
'page_id, type, sender_name, sender_acct, web_id, message, map, x, y, z, sent_ms, handled, handler, payload, updated_at'
|
||||
|
||||
async function upsertPage(pageId, fields) {
|
||||
const cols = Object.keys(fields)
|
||||
const allCols = ['page_id', ...cols]
|
||||
const insertCols = allCols.map((c) => `\`${c}\``).join(', ')
|
||||
const placeholders = allCols.map(() => '?').join(', ')
|
||||
const updates = cols.map((c) => `\`${c}\` = VALUES(\`${c}\`)`).join(', ')
|
||||
await query(
|
||||
`INSERT INTO shard_pages (${insertCols}) VALUES (${placeholders})
|
||||
ON DUPLICATE KEY UPDATE ${updates}`,
|
||||
[pageId, ...cols.map((c) => fields[c])],
|
||||
)
|
||||
}
|
||||
|
||||
const removePage = (pageId) => query('DELETE FROM shard_pages WHERE page_id = ?', [pageId])
|
||||
const clearPages = () => query('DELETE FROM shard_pages')
|
||||
// Oldest-open first so the queue reads like a work list.
|
||||
const listPages = () => query(`SELECT ${PAGE_COLS} FROM shard_pages ORDER BY sent_ms ASC`)
|
||||
|
||||
// ── Guild board (Protocol 2.0) ─────────────────────────────────────────────
|
||||
const GUILD_COLS =
|
||||
'id, name, abbr, members, online, alliance, leader_serial, leader_name, leader_acct, leader_web_id, payload, t, updated_at'
|
||||
|
||||
const upsertGuild = (id, fields) => upsertRow('shard_guilds', 'id', id, fields)
|
||||
|
||||
const removeGuild = (id) => query('DELETE FROM shard_guilds WHERE id = ?', [id])
|
||||
const clearGuilds = () => query('DELETE FROM shard_guilds')
|
||||
const listGuilds = () => query(`SELECT ${GUILD_COLS} FROM shard_guilds ORDER BY name ASC`)
|
||||
|
||||
// The guild an actor LEADS — matched on the current board (leader_serial or the
|
||||
// linked leader_acct), so it reflects live state. Guild MEMBERSHIP for non-leaders
|
||||
// is not modelled (the board carries only counts + leader), so we don't guess it.
|
||||
const findGuildLedByActor = (serial, acct) =>
|
||||
query(
|
||||
`SELECT id, name, abbr, alliance, leader_name FROM shard_guilds
|
||||
WHERE leader_serial = ? OR (leader_acct IS NOT NULL AND leader_acct = ?)
|
||||
LIMIT 1`,
|
||||
[serial ?? null, acct ?? null],
|
||||
)
|
||||
|
||||
// Guilds led by any of the given game accounts (admin: a user's linked accounts).
|
||||
const listGuildsLedByAccounts = (accounts) =>
|
||||
accounts.length === 0
|
||||
? Promise.resolve([])
|
||||
: query(
|
||||
`SELECT id, name, abbr, alliance, leader_name FROM shard_guilds
|
||||
WHERE leader_acct IN (${accounts.map(() => '?').join(', ')})
|
||||
ORDER BY name ASC`,
|
||||
accounts,
|
||||
)
|
||||
|
||||
// ── Governor board + term history (Protocol 2.0) ───────────────────────────
|
||||
const GOV_COLS =
|
||||
'city, governor_serial, governor_name, governor_acct, governor_web_id, elect_serial, elect_name, elect_acct, election_phase, candidates, auto_pick_at, payload, t, updated_at'
|
||||
|
||||
const upsertGovernor = (city, fields) => upsertRow('shard_governors', 'city', city, fields)
|
||||
|
||||
const listGovernors = () => query(`SELECT ${GOV_COLS} FROM shard_governors ORDER BY city ASC`)
|
||||
|
||||
// Cities whose current governor is one of the given game accounts (cross-link:
|
||||
// does this user hold a governorship?). Empty list short-circuits.
|
||||
const listGovernorshipsByAccounts = (accounts) =>
|
||||
accounts.length === 0
|
||||
? Promise.resolve([])
|
||||
: query(
|
||||
`SELECT ${GOV_COLS} FROM shard_governors
|
||||
WHERE governor_acct IN (${accounts.map(() => '?').join(', ')})
|
||||
ORDER BY city ASC`,
|
||||
accounts,
|
||||
)
|
||||
|
||||
// The single open term (ended_at IS NULL) for a city, if any.
|
||||
async function currentGovernorTerm(city) {
|
||||
const rows = await query(
|
||||
'SELECT id, city, governor_serial, governor_name, governor_acct, governor_web_id, started_at, ended_at, votes FROM shard_governor_terms WHERE city = ? AND ended_at IS NULL ORDER BY started_at DESC LIMIT 1',
|
||||
[city],
|
||||
)
|
||||
return rows[0] || null
|
||||
}
|
||||
|
||||
const closeGovernorTerm = (id, endedAt) =>
|
||||
query('UPDATE shard_governor_terms SET ended_at = ? WHERE id = ?', [endedAt, id])
|
||||
|
||||
const openGovernorTerm = ({ city, serial, name, acct, webId, startedAt }) =>
|
||||
query(
|
||||
`INSERT INTO shard_governor_terms
|
||||
(city, governor_serial, governor_name, governor_acct, governor_web_id, started_at)
|
||||
VALUES (?, ?, ?, ?, ?, ?)`,
|
||||
[city, serial ?? null, name ?? null, acct ?? null, webId ?? null, startedAt],
|
||||
)
|
||||
|
||||
const listGovernorTerms = (city, limit) =>
|
||||
query(
|
||||
'SELECT id, city, governor_serial, governor_name, governor_acct, governor_web_id, started_at, ended_at, votes FROM shard_governor_terms WHERE city = ? ORDER BY started_at DESC LIMIT ?',
|
||||
[city, limit],
|
||||
)
|
||||
|
||||
// ── Online-population snapshot (Protocol 2.0 presence.online) ───────────────
|
||||
async function setPresence({ count, byFacet, byRegion, t }) {
|
||||
await query(
|
||||
`INSERT INTO shard_presence (id, count, by_facet, by_region, t) VALUES (1, ?, ?, ?, ?)
|
||||
ON DUPLICATE KEY UPDATE count = VALUES(count), by_facet = VALUES(by_facet),
|
||||
by_region = VALUES(by_region), t = VALUES(t)`,
|
||||
[
|
||||
Number.isFinite(count) ? count : 0,
|
||||
byFacet ? JSON.stringify(byFacet) : null,
|
||||
byRegion ? JSON.stringify(byRegion) : null,
|
||||
Number.isFinite(t) ? t : null,
|
||||
],
|
||||
)
|
||||
}
|
||||
|
||||
async function latestPresence() {
|
||||
const rows = await query('SELECT count, by_facet, by_region, t FROM shard_presence WHERE id = 1')
|
||||
return rows[0] || null
|
||||
}
|
||||
|
||||
// ── Shard ruleset (Protocol 3.0 world.ruleset) ─────────────────────────────
|
||||
// Singleton, same shape as shard_presence: the shard re-emits the whole frame on
|
||||
// every connect, so there is nothing to merge — the latest one wins outright.
|
||||
async function setRuleset({ rev, expansion, payload, t }) {
|
||||
await query(
|
||||
`INSERT INTO shard_ruleset (id, rev, expansion, payload, t) VALUES (1, ?, ?, ?, ?)
|
||||
ON DUPLICATE KEY UPDATE rev = VALUES(rev), expansion = VALUES(expansion),
|
||||
payload = VALUES(payload), t = VALUES(t)`,
|
||||
[rev ?? null, expansion ?? null, payload, Number.isFinite(t) ? t : null],
|
||||
)
|
||||
}
|
||||
|
||||
async function getRuleset() {
|
||||
const rows = await query(
|
||||
'SELECT rev, expansion, payload, t, updated_at FROM shard_ruleset WHERE id = 1',
|
||||
)
|
||||
return rows[0] || null
|
||||
}
|
||||
|
||||
// ── Points/loyalty boards (Protocol 3.0 points.board) ──────────────────────
|
||||
// One row per point system. The shard only emits a system whose top N actually
|
||||
// moved, so this is a sparse stream of overwrites; there is no delete, because
|
||||
// the shard's set of systems is fixed at startup.
|
||||
async function upsertPointsBoard({ system, name, nameCliloc, maxPoints, players, showOnGump, payload, t }) {
|
||||
await query(
|
||||
`INSERT INTO shard_points_boards
|
||||
(system, name, name_cliloc, max_points, players, show_on_gump, payload, t)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?)
|
||||
ON DUPLICATE KEY UPDATE name = VALUES(name), name_cliloc = VALUES(name_cliloc),
|
||||
max_points = VALUES(max_points), players = VALUES(players),
|
||||
show_on_gump = VALUES(show_on_gump), payload = VALUES(payload), t = VALUES(t)`,
|
||||
[
|
||||
system,
|
||||
name ?? null,
|
||||
Number.isFinite(nameCliloc) ? nameCliloc : null,
|
||||
Number.isFinite(maxPoints) ? maxPoints : null,
|
||||
Number.isFinite(players) ? players : null,
|
||||
showOnGump ? 1 : 0,
|
||||
payload,
|
||||
Number.isFinite(t) ? t : null,
|
||||
],
|
||||
)
|
||||
}
|
||||
|
||||
// Ordered by display name, falling back to the system key for a board whose name
|
||||
// arrived as a bare cliloc — otherwise every unresolved board would sort together
|
||||
// under NULL.
|
||||
async function listPointsBoards() {
|
||||
return query(
|
||||
`SELECT system, name, name_cliloc, max_points, players, show_on_gump, payload, t, updated_at
|
||||
FROM shard_points_boards ORDER BY COALESCE(name, system), system`,
|
||||
)
|
||||
}
|
||||
|
||||
async function getPointsBoard(system) {
|
||||
const rows = await query(
|
||||
`SELECT system, name, name_cliloc, max_points, players, show_on_gump, payload, t, updated_at
|
||||
FROM shard_points_boards WHERE system = ?`,
|
||||
[system],
|
||||
)
|
||||
return rows[0] || null
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
upsertOnline,
|
||||
removeOnline,
|
||||
clearOnline,
|
||||
countOnline,
|
||||
listOnline,
|
||||
listOnlineLinked,
|
||||
listOnlineByAccounts,
|
||||
insertEconomy,
|
||||
listEconomy,
|
||||
latestEconomy,
|
||||
upsertHouse,
|
||||
listIdocHouses,
|
||||
listHousesByAccounts,
|
||||
removeHouse,
|
||||
listRegistryHouses,
|
||||
upsertGuild,
|
||||
removeGuild,
|
||||
clearGuilds,
|
||||
listGuilds,
|
||||
findGuildLedByActor,
|
||||
listGuildsLedByAccounts,
|
||||
upsertGovernor,
|
||||
listGovernors,
|
||||
listGovernorshipsByAccounts,
|
||||
currentGovernorTerm,
|
||||
closeGovernorTerm,
|
||||
openGovernorTerm,
|
||||
listGovernorTerms,
|
||||
setPresence,
|
||||
latestPresence,
|
||||
setRuleset,
|
||||
getRuleset,
|
||||
upsertPointsBoard,
|
||||
listPointsBoards,
|
||||
getPointsBoard,
|
||||
upsertChamp,
|
||||
removeChamp,
|
||||
clearChamps,
|
||||
listChamps,
|
||||
upsertPage,
|
||||
removePage,
|
||||
clearPages,
|
||||
listPages,
|
||||
}
|
||||
638
server/model/shardState/shardState.model.js
Normal file
638
server/model/shardState/shardState.model.js
Normal file
@@ -0,0 +1,638 @@
|
||||
// Live shard state derived from the WS feed: who is online, the gold-supply
|
||||
// series, and per-house decay stage. The ingest dispatcher calls the write
|
||||
// methods; the public read endpoints call the list/count methods. Writes take
|
||||
// camelCase semantic objects and map to the snake_case columns; only the keys
|
||||
// present are written (so a char.vitals refresh doesn't clobber login fields).
|
||||
|
||||
const db = require('./shardState.db')
|
||||
|
||||
const MAX_ECONOMY = 1000
|
||||
|
||||
// Small coercion helpers, kept out of the upsert builders below so those stay
|
||||
// flat (each inline `?? null` / ternary otherwise adds to cognitive complexity).
|
||||
const orNull = (v) => v ?? null
|
||||
const toDate = (v) => (v ? new Date(v) : null)
|
||||
// Owner is an actor object (or null for an abandoned house); flatten to columns.
|
||||
const ownerFields = (owner) => ({
|
||||
owner_serial: orNull(owner?.serial),
|
||||
owner_acct: orNull(owner?.acct),
|
||||
owner_name: orNull(owner?.name),
|
||||
})
|
||||
|
||||
// Map a camelCase online descriptor to DB columns, dropping undefined keys so a
|
||||
// partial refresh only touches the fields it carries.
|
||||
function onlineFields(data) {
|
||||
const map = {
|
||||
name: data.name,
|
||||
acct: data.acct,
|
||||
web_id: data.webId,
|
||||
map: data.map,
|
||||
x: data.x,
|
||||
y: data.y,
|
||||
z: data.z,
|
||||
hits: data.hits,
|
||||
hits_max: data.hitsMax,
|
||||
mana: data.mana,
|
||||
mana_max: data.manaMax,
|
||||
stam: data.stam,
|
||||
stam_max: data.stamMax,
|
||||
str: data.str,
|
||||
dex: data.dex,
|
||||
int: data.int,
|
||||
}
|
||||
const fields = {}
|
||||
for (const [k, v] of Object.entries(map)) if (v !== undefined) fields[k] = v
|
||||
return fields
|
||||
}
|
||||
|
||||
// Upsert an online player (mob.login) or refresh their vitals (char.vitals).
|
||||
async function upsertOnline(data) {
|
||||
if (!data || !data.serial) return
|
||||
await db.upsertOnline(data.serial, onlineFields(data))
|
||||
}
|
||||
|
||||
const setOffline = (serial) => db.removeOnline(serial)
|
||||
const clearOnline = () => db.clearOnline()
|
||||
const onlineCount = () => db.countOnline()
|
||||
|
||||
function shapeOnline(r) {
|
||||
return {
|
||||
serial: r.serial,
|
||||
name: r.name,
|
||||
acct: r.acct,
|
||||
webId: r.web_id,
|
||||
map: r.map,
|
||||
x: r.x,
|
||||
y: r.y,
|
||||
z: r.z,
|
||||
hits: r.hits,
|
||||
hitsMax: r.hits_max,
|
||||
mana: r.mana,
|
||||
manaMax: r.mana_max,
|
||||
stam: r.stam,
|
||||
stamMax: r.stam_max,
|
||||
str: r.str,
|
||||
dex: r.dex,
|
||||
int: r.int,
|
||||
updatedAt: r.updated_at,
|
||||
}
|
||||
}
|
||||
|
||||
// Only players whose account is linked to a website user (opt-in visibility).
|
||||
async function listOnlineLinked() {
|
||||
const rows = await db.listOnlineLinked()
|
||||
return rows.map(shapeOnline)
|
||||
}
|
||||
|
||||
async function listOnline() {
|
||||
const rows = await db.listOnline()
|
||||
return rows.map(shapeOnline)
|
||||
}
|
||||
|
||||
// Append a gold-supply sample (economy.supply).
|
||||
async function addEconomySample({ accounts, gold, t }) {
|
||||
await db.insertEconomy({ accounts, gold, t })
|
||||
}
|
||||
|
||||
async function listEconomy(limit = 100) {
|
||||
const n = Math.min(Math.max(Number(limit) || 100, 1), MAX_ECONOMY)
|
||||
const rows = await db.listEconomy(n)
|
||||
// Return oldest → newest for charting.
|
||||
return rows
|
||||
.map((r) => ({ accounts: r.accounts, gold: r.gold == null ? null : Number(r.gold), t: r.t }))
|
||||
.reverse()
|
||||
}
|
||||
|
||||
async function latestEconomy() {
|
||||
const r = await db.latestEconomy()
|
||||
return r ? { accounts: r.accounts, gold: r.gold == null ? null : Number(r.gold), t: r.t } : null
|
||||
}
|
||||
|
||||
// Upsert a house's decay stage (house.decay). is_idoc is derived from the stage.
|
||||
async function upsertHouse(data) {
|
||||
if (!data || !data.serial) return
|
||||
const fields = {
|
||||
stage: data.stage ?? null,
|
||||
map: data.map ?? null,
|
||||
x: data.x ?? null,
|
||||
y: data.y ?? null,
|
||||
z: data.z ?? null,
|
||||
region: data.region ?? null,
|
||||
name: data.name ?? null,
|
||||
owner_serial: data.ownerSerial ?? null,
|
||||
owner_acct: data.ownerAcct ?? null,
|
||||
built_on: data.builtOn ? new Date(data.builtOn) : null,
|
||||
last_refreshed: data.lastRefreshed ? new Date(data.lastRefreshed) : null,
|
||||
is_idoc: String(data.stage).toUpperCase() === 'IDOC' ? 1 : 0,
|
||||
}
|
||||
await db.upsertHouse(data.serial, fields)
|
||||
}
|
||||
|
||||
function shapeHouse(r) {
|
||||
return {
|
||||
serial: r.serial,
|
||||
stage: r.stage,
|
||||
map: r.map,
|
||||
x: r.x,
|
||||
y: r.y,
|
||||
z: r.z,
|
||||
region: r.region,
|
||||
name: r.name,
|
||||
ownerSerial: r.owner_serial,
|
||||
ownerAcct: r.owner_acct,
|
||||
// Registry fields (Protocol 2.0 house.update); undefined on decay-only rows.
|
||||
ownerName: r.owner_name,
|
||||
coOwners: r.co_owners,
|
||||
friends: r.friends,
|
||||
price: r.price == null ? null : Number(r.price),
|
||||
decay: r.decay,
|
||||
inRegistry: r.in_registry == null ? undefined : Boolean(r.in_registry),
|
||||
builtOn: r.built_on,
|
||||
lastRefreshed: r.last_refreshed,
|
||||
isIdoc: Boolean(r.is_idoc),
|
||||
updatedAt: r.updated_at,
|
||||
}
|
||||
}
|
||||
|
||||
async function listIdoc() {
|
||||
const rows = await db.listIdocHouses()
|
||||
return rows.map(shapeHouse)
|
||||
}
|
||||
|
||||
// Houses owned by the given game accounts (admin: a user's linked accounts).
|
||||
async function listHousesForAccounts(accounts) {
|
||||
const rows = await db.listHousesByAccounts(accounts)
|
||||
return rows.map(shapeHouse)
|
||||
}
|
||||
|
||||
// ── House registry (Protocol 2.0 house.update / house.remove) ──────────────
|
||||
// Richer per-house snapshot than the decay-transition feed. Writes only the
|
||||
// registry columns (+ shared location/owner fields); is_idoc/stage stay owned by
|
||||
// the house.decay path, so the two feeds never clobber each other. owner is an
|
||||
// actor object (or null for an abandoned house).
|
||||
async function upsertHouseRegistry(data) {
|
||||
if (!data || !data.serial) return
|
||||
const fields = {
|
||||
name: orNull(data.name),
|
||||
...ownerFields(data.owner || null),
|
||||
co_owners: orNull(data.coOwners),
|
||||
friends: orNull(data.friends),
|
||||
price: orNull(data.price),
|
||||
decay: orNull(data.decay),
|
||||
region: orNull(data.region),
|
||||
map: orNull(data.map),
|
||||
x: orNull(data.x),
|
||||
y: orNull(data.y),
|
||||
z: orNull(data.z),
|
||||
built_on: toDate(data.builtOn),
|
||||
last_refreshed: toDate(data.lastRefreshed),
|
||||
in_registry: 1,
|
||||
}
|
||||
await db.upsertHouse(data.serial, fields)
|
||||
}
|
||||
|
||||
const removeHouse = (serial) => (serial ? db.removeHouse(serial) : Promise.resolve())
|
||||
|
||||
async function listHouses() {
|
||||
const rows = await db.listRegistryHouses()
|
||||
return rows.map(shapeHouse)
|
||||
}
|
||||
|
||||
// Online players on the given game accounts (admin: a user's linked accounts).
|
||||
async function listOnlineForAccounts(accounts) {
|
||||
const rows = await db.listOnlineByAccounts(accounts)
|
||||
return rows.map(shapeOnline)
|
||||
}
|
||||
|
||||
// ── Champion spawns ────────────────────────────────────────────────────────
|
||||
// Upsert a champ spawn's state (champ.update). The full event is stored in
|
||||
// `payload` for the category-specific fields; a few columns are hoisted out for
|
||||
// querying/ordering. is-boss-up is derived from bossUp (sea bosses are always up).
|
||||
async function upsertChamp(ev) {
|
||||
if (!ev || !ev.serial) return
|
||||
await db.upsertChamp(ev.serial, {
|
||||
category: orNull(ev.category),
|
||||
type: orNull(ev.type),
|
||||
name: orNull(ev.name),
|
||||
status: orNull(ev.status),
|
||||
active: ev.active ? 1 : 0,
|
||||
map: orNull(ev.map),
|
||||
x: orNull(ev.x),
|
||||
y: orNull(ev.y),
|
||||
z: orNull(ev.z),
|
||||
boss_up: ev.bossUp ? 1 : 0,
|
||||
payload: JSON.stringify(ev),
|
||||
t: Number.isFinite(ev.t) ? ev.t : null,
|
||||
})
|
||||
}
|
||||
|
||||
const removeChamp = (serial) => (serial ? db.removeChamp(serial) : Promise.resolve())
|
||||
const clearChamps = () => db.clearChamps()
|
||||
|
||||
// Return the stored champ.update payload (the shape the sidecar/UI expect),
|
||||
// falling back to the hoisted columns if an older row lacks a payload.
|
||||
function shapeChamp(r) {
|
||||
const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
|
||||
return payload || {
|
||||
kind: 'champ.update',
|
||||
serial: r.serial,
|
||||
category: r.category,
|
||||
type: r.type,
|
||||
name: r.name,
|
||||
status: r.status,
|
||||
active: Boolean(r.active),
|
||||
map: r.map,
|
||||
x: r.x,
|
||||
y: r.y,
|
||||
z: r.z,
|
||||
bossUp: Boolean(r.boss_up),
|
||||
t: r.t,
|
||||
}
|
||||
}
|
||||
|
||||
async function listChamps() {
|
||||
const rows = await db.listChamps()
|
||||
return rows.map(shapeChamp)
|
||||
}
|
||||
|
||||
// Replace the whole board with a fresh snapshot (sidecar GET /champs on connect).
|
||||
async function replaceChamps(spawns) {
|
||||
await db.clearChamps()
|
||||
for (const ev of spawns || []) await upsertChamp(ev)
|
||||
}
|
||||
|
||||
// ── Help-page (support) queue ──────────────────────────────────────────────
|
||||
// Upsert a page (page.new / page.updated). The `sender` actor object carries the
|
||||
// name/acct/webId; the rest are top-level fields.
|
||||
async function upsertPage(ev) {
|
||||
const pageId = ev && (ev.pageId || (ev.sender && ev.sender.serial))
|
||||
if (!pageId) return
|
||||
const sender = ev.sender || {}
|
||||
await db.upsertPage(pageId, {
|
||||
type: orNull(ev.type),
|
||||
sender_name: orNull(sender.name),
|
||||
sender_acct: orNull(sender.acct),
|
||||
web_id: orNull(sender.webId),
|
||||
message: orNull(ev.message),
|
||||
map: orNull(ev.map),
|
||||
x: orNull(ev.x),
|
||||
y: orNull(ev.y),
|
||||
z: orNull(ev.z),
|
||||
sent_ms: Number.isFinite(ev.sentMs) ? ev.sentMs : null,
|
||||
handled: ev.handled ? 1 : 0,
|
||||
handler: orNull(ev.handler),
|
||||
payload: JSON.stringify(ev),
|
||||
})
|
||||
}
|
||||
|
||||
const removePage = (pageId) => (pageId ? db.removePage(pageId) : Promise.resolve())
|
||||
const clearPages = () => db.clearPages()
|
||||
|
||||
function shapePage(r) {
|
||||
const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
|
||||
return {
|
||||
pageId: r.page_id,
|
||||
type: r.type,
|
||||
sender: { serial: r.page_id, name: r.sender_name, acct: r.sender_acct, webId: r.web_id },
|
||||
message: r.message,
|
||||
map: r.map,
|
||||
x: r.x,
|
||||
y: r.y,
|
||||
z: r.z,
|
||||
sentMs: r.sent_ms == null ? null : Number(r.sent_ms),
|
||||
handled: Boolean(r.handled),
|
||||
handler: r.handler,
|
||||
updatedAt: r.updated_at,
|
||||
// Keep the raw payload available for any field not hoisted above.
|
||||
payload: payload || undefined,
|
||||
}
|
||||
}
|
||||
|
||||
async function listPages() {
|
||||
const rows = await db.listPages()
|
||||
return rows.map(shapePage)
|
||||
}
|
||||
|
||||
// Replace the whole queue with a fresh snapshot (sidecar GET /pages on connect).
|
||||
async function replacePages(pages) {
|
||||
await db.clearPages()
|
||||
for (const ev of pages || []) await upsertPage(ev)
|
||||
}
|
||||
|
||||
// ── Guild board (Protocol 2.0) ─────────────────────────────────────────────
|
||||
// Upsert a guild's roster snapshot (guild.update). The leader is an actor object
|
||||
// flattened into leader_* columns; the full event lives in `payload`.
|
||||
async function upsertGuild(ev) {
|
||||
if (!ev || ev.id == null) return
|
||||
const leader = ev.leader || {}
|
||||
await db.upsertGuild(ev.id, {
|
||||
name: ev.name ?? null,
|
||||
abbr: ev.abbr ?? null,
|
||||
members: ev.members ?? null,
|
||||
online: ev.online ?? null,
|
||||
alliance: ev.alliance ?? null,
|
||||
leader_serial: leader.serial ?? null,
|
||||
leader_name: leader.name ?? null,
|
||||
leader_acct: leader.acct ?? null,
|
||||
leader_web_id: leader.webId ?? null,
|
||||
payload: JSON.stringify(ev),
|
||||
t: Number.isFinite(ev.t) ? ev.t : null,
|
||||
})
|
||||
}
|
||||
|
||||
const removeGuild = (id) => (id == null ? Promise.resolve() : db.removeGuild(id))
|
||||
const clearGuilds = () => db.clearGuilds()
|
||||
|
||||
function shapeGuild(r) {
|
||||
const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
|
||||
return payload || {
|
||||
kind: 'guild.update',
|
||||
id: r.id,
|
||||
name: r.name,
|
||||
abbr: r.abbr,
|
||||
members: r.members,
|
||||
online: r.online,
|
||||
alliance: r.alliance,
|
||||
leader: r.leader_serial
|
||||
? { serial: r.leader_serial, name: r.leader_name, acct: r.leader_acct, webId: r.leader_web_id }
|
||||
: null,
|
||||
t: r.t,
|
||||
}
|
||||
}
|
||||
|
||||
async function listGuilds() {
|
||||
const rows = await db.listGuilds()
|
||||
return rows.map(shapeGuild)
|
||||
}
|
||||
|
||||
// Replace the board with a fresh snapshot (sidecar GET /guilds on connect).
|
||||
async function replaceGuilds(guilds) {
|
||||
await db.clearGuilds()
|
||||
for (const ev of guilds || []) await upsertGuild(ev)
|
||||
}
|
||||
|
||||
// The guild an actor leads (cross-link on the character sheet). Leadership only —
|
||||
// see the db note; membership for rank-and-file isn't in the feed, so we return
|
||||
// null rather than show a possibly-stale guess.
|
||||
async function findGuildForActor({ serial, acct }) {
|
||||
const rows = await db.findGuildLedByActor(serial ?? null, acct ?? null)
|
||||
const g = rows[0]
|
||||
if (!g) return null
|
||||
return { id: g.id, name: g.name, abbr: g.abbr, alliance: g.alliance, role: 'leader' }
|
||||
}
|
||||
|
||||
// Guilds led by any of a user's linked accounts (admin user-detail cross-link).
|
||||
async function listGuildsLedForAccounts(accounts) {
|
||||
const rows = await db.listGuildsLedByAccounts(accounts)
|
||||
return rows.map((g) => ({ id: g.id, name: g.name, abbr: g.abbr, alliance: g.alliance, leaderName: g.leader_name }))
|
||||
}
|
||||
|
||||
// ── Town governors (Protocol 2.0) ──────────────────────────────────────────
|
||||
// Upsert a city's governance snapshot (city.update) AND capture term history.
|
||||
// Term capture runs first (it reads the CURRENT open term to decide whether the
|
||||
// governor changed) and is idempotent: a repeat/backfill of the same governor is a
|
||||
// no-op, so it's safe to call on the live feed and on reconnect snapshots alike.
|
||||
async function upsertGovernor(ev) {
|
||||
if (!ev || !ev.city) return
|
||||
await recordGovernorTransition(ev)
|
||||
const gov = ev.governor
|
||||
const elect = ev.governorElect
|
||||
await db.upsertGovernor(ev.city, {
|
||||
governor_serial: orNull(gov?.serial),
|
||||
governor_name: orNull(gov?.name),
|
||||
governor_acct: orNull(gov?.acct),
|
||||
governor_web_id: orNull(gov?.webId),
|
||||
elect_serial: orNull(elect?.serial),
|
||||
elect_name: orNull(elect?.name),
|
||||
elect_acct: orNull(elect?.acct),
|
||||
election_phase: orNull(ev.electionPhase),
|
||||
candidates: orNull(ev.candidates),
|
||||
auto_pick_at: toDate(ev.autoPickAt),
|
||||
payload: JSON.stringify(ev),
|
||||
t: Number.isFinite(ev.t) ? ev.t : null,
|
||||
})
|
||||
}
|
||||
|
||||
// Close the open term and open a new one when the governor CHANGES. Idempotent:
|
||||
// same governor as the open term ⇒ nothing happens (so backfill/duplicate
|
||||
// city.update events never spawn spurious terms).
|
||||
async function recordGovernorTransition(ev) {
|
||||
const gov = ev.governor || null
|
||||
const newSerial = gov ? gov.serial ?? null : null
|
||||
const t = Number.isFinite(ev.t) ? ev.t : Date.now()
|
||||
const open = await db.currentGovernorTerm(ev.city)
|
||||
const openSerial = open ? open.governor_serial : null
|
||||
if (open && openSerial === newSerial) return // unchanged — nothing to record
|
||||
if (open) await db.closeGovernorTerm(open.id, t) // governor changed or seat vacated
|
||||
if (newSerial) {
|
||||
await db.openGovernorTerm({
|
||||
city: ev.city,
|
||||
serial: newSerial,
|
||||
name: gov.name ?? null,
|
||||
acct: gov.acct ?? null,
|
||||
webId: gov.webId ?? null,
|
||||
startedAt: t,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
function shapeGovernor(r) {
|
||||
const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
|
||||
return payload || {
|
||||
kind: 'city.update',
|
||||
city: r.city,
|
||||
governor: r.governor_serial
|
||||
? { serial: r.governor_serial, name: r.governor_name, acct: r.governor_acct, webId: r.governor_web_id }
|
||||
: null,
|
||||
governorElect: r.elect_serial
|
||||
? { serial: r.elect_serial, name: r.elect_name, acct: r.elect_acct }
|
||||
: null,
|
||||
electionPhase: r.election_phase,
|
||||
candidates: r.candidates,
|
||||
t: r.t,
|
||||
}
|
||||
}
|
||||
|
||||
async function listGovernors() {
|
||||
const rows = await db.listGovernors()
|
||||
return rows.map(shapeGovernor)
|
||||
}
|
||||
|
||||
// Cities the given game accounts currently govern (cross-link badge).
|
||||
async function listGovernorshipsForAccounts(accounts) {
|
||||
const rows = await db.listGovernorshipsByAccounts(accounts)
|
||||
return rows.map(shapeGovernor)
|
||||
}
|
||||
|
||||
// Term history for a city (look-back), newest first.
|
||||
async function listGovernorHistory(city, limit = 100) {
|
||||
const n = Math.min(Math.max(Number(limit) || 100, 1), 500)
|
||||
const rows = await db.listGovernorTerms(city, n)
|
||||
return rows.map((r) => ({
|
||||
city: r.city,
|
||||
governor: r.governor_serial
|
||||
? { serial: r.governor_serial, name: r.governor_name, acct: r.governor_acct, webId: r.governor_web_id }
|
||||
: null,
|
||||
startedAt: r.started_at == null ? null : Number(r.started_at),
|
||||
endedAt: r.ended_at == null ? null : Number(r.ended_at),
|
||||
votes: r.votes,
|
||||
}))
|
||||
}
|
||||
|
||||
// Upsert governors without clearing (cities are fixed, no remove event); term
|
||||
// capture inside upsertGovernor stays idempotent across reconnect snapshots.
|
||||
async function replaceGovernors(cities) {
|
||||
for (const ev of cities || []) await upsertGovernor(ev)
|
||||
}
|
||||
|
||||
// ── Online-population snapshot (Protocol 2.0 presence.online) ───────────────
|
||||
async function setPresence(ev) {
|
||||
if (!ev) return
|
||||
await db.setPresence({
|
||||
count: ev.count,
|
||||
byFacet: ev.byFacet || null,
|
||||
byRegion: ev.byRegion || null,
|
||||
t: ev.t,
|
||||
})
|
||||
}
|
||||
|
||||
async function latestPresence() {
|
||||
const r = await db.latestPresence()
|
||||
if (!r) return { count: 0, byFacet: {}, byRegion: {}, t: null }
|
||||
const parse = (v) => (typeof v === 'string' ? safeJson(v) || {} : v || {})
|
||||
return {
|
||||
count: Number(r.count) || 0,
|
||||
byFacet: parse(r.by_facet),
|
||||
byRegion: parse(r.by_region),
|
||||
t: r.t == null ? null : Number(r.t),
|
||||
}
|
||||
}
|
||||
|
||||
// ── Shard ruleset (Protocol 3.0 world.ruleset) ─────────────────────────────
|
||||
//
|
||||
// The whole frame is stored in `payload` and served back whole. Nothing is
|
||||
// normalized out of it: it is a flat description of config read as one page, and
|
||||
// splitting it into columns would mean a schema change every time the shard grows
|
||||
// a new block. `rev` and `expansion` are hoisted only because they are cheap to
|
||||
// index/display, following shard_champs' payload-plus-hoisted-columns pattern.
|
||||
async function setRuleset(ev) {
|
||||
if (!ev) return
|
||||
await db.setRuleset({
|
||||
rev: ev.rev ?? null,
|
||||
expansion: ev.expansion ?? null,
|
||||
payload: JSON.stringify(ev),
|
||||
t: ev.t,
|
||||
})
|
||||
}
|
||||
|
||||
// The stored ruleset, or null when the shard has never published one (an old
|
||||
// plugin, or Bridge.RulesetEnabled=false). Null is a real answer here — the page
|
||||
// says "not published yet" rather than rendering an empty ruleset as if the shard
|
||||
// had no rules — so it is deliberately not smoothed into {}.
|
||||
async function getRuleset() {
|
||||
const r = await db.getRuleset()
|
||||
if (!r) return null
|
||||
const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
|
||||
if (!payload) return null
|
||||
return { ...payload, updatedAt: r.updated_at }
|
||||
}
|
||||
|
||||
// ── Points/loyalty boards (Protocol 3.0 points.board) ──────────────────────
|
||||
//
|
||||
// The whole frame is stored in `payload`; the columns beside it are hoisted for
|
||||
// listing and ordering only. The top-N list deliberately stays inside the payload
|
||||
// (see schema.sql) — it is a fixed-size list read whole, like the governor board's
|
||||
// candidates.
|
||||
async function upsertPointsBoard(ev) {
|
||||
if (!ev || !ev.system) return
|
||||
await db.upsertPointsBoard({
|
||||
system: String(ev.system).slice(0, 48),
|
||||
name: ev.nameString ?? null,
|
||||
nameCliloc: ev.nameNumber,
|
||||
maxPoints: ev.maxPoints,
|
||||
players: ev.players,
|
||||
showOnGump: ev.showOnGump !== false,
|
||||
payload: JSON.stringify(ev),
|
||||
t: ev.t,
|
||||
})
|
||||
}
|
||||
|
||||
// A stored frame plus the freshness stamp. `top` is normalized to an array so a
|
||||
// caller never has to guard it — a board with nobody on it is a real state (a
|
||||
// system nobody has scored in yet), distinct from a system that was never
|
||||
// published at all, which is absent from the table entirely.
|
||||
function shapePointsBoard(r) {
|
||||
const payload = (typeof r.payload === 'string' ? safeJson(r.payload) : r.payload) || {}
|
||||
return {
|
||||
...payload,
|
||||
system: r.system,
|
||||
top: Array.isArray(payload.top) ? payload.top : [],
|
||||
updatedAt: r.updated_at,
|
||||
}
|
||||
}
|
||||
|
||||
async function listPointsBoards() {
|
||||
const rows = await db.listPointsBoards()
|
||||
return rows.map(shapePointsBoard)
|
||||
}
|
||||
|
||||
async function getPointsBoard(system) {
|
||||
const r = await db.getPointsBoard(system)
|
||||
return r ? shapePointsBoard(r) : null
|
||||
}
|
||||
|
||||
function safeJson(s) {
|
||||
try {
|
||||
return JSON.parse(s)
|
||||
} catch {
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
upsertOnline,
|
||||
setOffline,
|
||||
clearOnline,
|
||||
onlineCount,
|
||||
listOnline,
|
||||
listOnlineLinked,
|
||||
listOnlineForAccounts,
|
||||
addEconomySample,
|
||||
listEconomy,
|
||||
latestEconomy,
|
||||
upsertHouse,
|
||||
listIdoc,
|
||||
listHousesForAccounts,
|
||||
upsertHouseRegistry,
|
||||
removeHouse,
|
||||
listHouses,
|
||||
upsertChamp,
|
||||
removeChamp,
|
||||
clearChamps,
|
||||
listChamps,
|
||||
replaceChamps,
|
||||
upsertPage,
|
||||
removePage,
|
||||
clearPages,
|
||||
listPages,
|
||||
replacePages,
|
||||
upsertGuild,
|
||||
removeGuild,
|
||||
clearGuilds,
|
||||
listGuilds,
|
||||
replaceGuilds,
|
||||
findGuildForActor,
|
||||
listGuildsLedForAccounts,
|
||||
upsertGovernor,
|
||||
listGovernors,
|
||||
listGovernorshipsForAccounts,
|
||||
listGovernorHistory,
|
||||
replaceGovernors,
|
||||
setPresence,
|
||||
latestPresence,
|
||||
setRuleset,
|
||||
getRuleset,
|
||||
upsertPointsBoard,
|
||||
listPointsBoards,
|
||||
getPointsBoard,
|
||||
}
|
||||
37
server/model/shardVisibility/shardVisibility.db.js
Normal file
37
server/model/shardVisibility/shardVisibility.db.js
Normal file
@@ -0,0 +1,37 @@
|
||||
const { query } = require('../../core')
|
||||
|
||||
// One row per shard feature. Absent rows are fine — utils/shardVisibility.js
|
||||
// compiles a default for every known feature and merges stored rows over it, so
|
||||
// a fresh install with an empty table behaves exactly as the site did pre-v3.
|
||||
|
||||
const COLS = 'feature, enabled, audience, stream, field_rules, updated_by, updated_at'
|
||||
|
||||
const listAll = () => query(`SELECT ${COLS} FROM shard_feature_visibility`)
|
||||
|
||||
const getOne = (feature) =>
|
||||
query(`SELECT ${COLS} FROM shard_feature_visibility WHERE feature = ?`, [feature])
|
||||
|
||||
// Upsert one feature's settings. `fieldRules` is stored as a JSON object of
|
||||
// {field: rung}; the caller has already stripped locked fields and validated
|
||||
// every rung against the ladder.
|
||||
const upsert = ({ feature, enabled, audience, stream, fieldRules, updatedBy }) =>
|
||||
query(
|
||||
`INSERT INTO shard_feature_visibility (feature, enabled, audience, stream, field_rules, updated_by)
|
||||
VALUES (?, ?, ?, ?, ?, ?)
|
||||
ON DUPLICATE KEY UPDATE
|
||||
enabled = VALUES(enabled),
|
||||
audience = VALUES(audience),
|
||||
stream = VALUES(stream),
|
||||
field_rules = VALUES(field_rules),
|
||||
updated_by = VALUES(updated_by)`,
|
||||
[
|
||||
feature,
|
||||
enabled ? 1 : 0,
|
||||
audience,
|
||||
stream ? 1 : 0,
|
||||
fieldRules == null ? null : JSON.stringify(fieldRules),
|
||||
updatedBy ?? null,
|
||||
],
|
||||
)
|
||||
|
||||
module.exports = { listAll, getOne, upsert }
|
||||
44
server/model/shardVisibility/shardVisibility.model.js
Normal file
44
server/model/shardVisibility/shardVisibility.model.js
Normal file
@@ -0,0 +1,44 @@
|
||||
// ── Shard feature visibility (model) ───────────────────────────────────────
|
||||
//
|
||||
// Thin row-shaping layer over shardVisibility.db. The policy — the ladder, the
|
||||
// feature catalog, the locked fields, the kind→feature map — lives in
|
||||
// utils/shardVisibility.js; this file only reads and writes rows.
|
||||
|
||||
const db = require('./shardVisibility.db')
|
||||
|
||||
// The `field_rules` JSON column comes back as a string on the mariadb driver.
|
||||
function parseRules(raw) {
|
||||
if (raw == null) return {}
|
||||
if (typeof raw === 'object') return raw
|
||||
try {
|
||||
const parsed = JSON.parse(raw)
|
||||
return parsed && typeof parsed === 'object' && !Array.isArray(parsed) ? parsed : {}
|
||||
} catch {
|
||||
return {}
|
||||
}
|
||||
}
|
||||
|
||||
const toSafe = (row) =>
|
||||
row && {
|
||||
feature: row.feature,
|
||||
enabled: !!row.enabled,
|
||||
audience: row.audience,
|
||||
stream: row.stream == null ? null : !!row.stream,
|
||||
fieldRules: parseRules(row.field_rules),
|
||||
updatedBy: row.updated_by,
|
||||
updatedAt: row.updated_at,
|
||||
}
|
||||
|
||||
async function listAll() {
|
||||
const rows = await db.listAll()
|
||||
return rows.map(toSafe)
|
||||
}
|
||||
|
||||
async function getOne(feature) {
|
||||
const rows = await db.getOne(feature)
|
||||
return toSafe(rows[0])
|
||||
}
|
||||
|
||||
const upsert = (entry) => db.upsert(entry)
|
||||
|
||||
module.exports = { listAll, getOne, upsert }
|
||||
35
server/model/singletonConfigDb.js
Normal file
35
server/model/singletonConfigDb.js
Normal file
@@ -0,0 +1,35 @@
|
||||
const { query } = require('../core')
|
||||
|
||||
// Factory for the singleton config tables (bot_config, email_config,
|
||||
// uo_link_config). Each is a one-row table keyed on id = 1: `get()` returns the
|
||||
// row (or null before the admin first saves it), and `upsert()` writes only the
|
||||
// columns the model prepared, leaving the rest untouched. The three tables share
|
||||
// this shape exactly, so the DB layer is generated rather than copy-pasted —
|
||||
// only the table name and column list differ.
|
||||
//
|
||||
// `fields` are already prepared by the model (secrets pre-encrypted); ordering
|
||||
// and encryption stay a model-layer concern.
|
||||
function singletonConfigDb(table, cols) {
|
||||
async function get() {
|
||||
const rows = await query(`SELECT ${cols} FROM ${table} WHERE id = 1 LIMIT 1`)
|
||||
return rows[0] || null
|
||||
}
|
||||
|
||||
async function upsert(fields) {
|
||||
const columns = Object.keys(fields)
|
||||
const vals = columns.map((c) => fields[c])
|
||||
const insertCols = ['id', ...columns].map((c) => `\`${c}\``).join(', ')
|
||||
const placeholders = ['1', ...columns.map(() => '?')].join(', ')
|
||||
const updates = columns.map((c) => `\`${c}\` = VALUES(\`${c}\`)`).join(', ')
|
||||
await query(
|
||||
`INSERT INTO ${table} (${insertCols}) VALUES (${placeholders})
|
||||
ON DUPLICATE KEY UPDATE ${updates}`,
|
||||
vals,
|
||||
)
|
||||
return get()
|
||||
}
|
||||
|
||||
return { get, upsert }
|
||||
}
|
||||
|
||||
module.exports = singletonConfigDb
|
||||
7
server/model/uoLinkConfig/uoLinkConfig.db.js
Normal file
7
server/model/uoLinkConfig/uoLinkConfig.db.js
Normal file
@@ -0,0 +1,7 @@
|
||||
const singletonConfigDb = require('../singletonConfigDb')
|
||||
|
||||
const COLS =
|
||||
'id, base_url, ws_url, auth_token_enc, protocol, enabled, status, status_detail, plugin_connected, last_event_at, boot_id, updated_by, created_at, updated_at'
|
||||
|
||||
// Singleton row (id = 1). See ../singletonConfigDb for the get/upsert contract.
|
||||
module.exports = singletonConfigDb('uo_link_config', COLS)
|
||||
88
server/model/uoLinkConfig/uoLinkConfig.model.js
Normal file
88
server/model/uoLinkConfig/uoLinkConfig.model.js
Normal file
@@ -0,0 +1,88 @@
|
||||
// uo-link sidecar connection config store. Mirrors botConfig/emailConfig: the DB
|
||||
// layer only ever sees ciphertext, and only getWithToken() (used server-side to
|
||||
// call the sidecar over REST/WS) decrypts it. The admin-facing getSafe() never
|
||||
// includes the token — it exposes only `hasToken`. A blank `token` on save means
|
||||
// "leave the existing token unchanged" (same convention as the other configs).
|
||||
|
||||
const db = require('./uoLinkConfig.db')
|
||||
const { secretBox } = require('../../core')
|
||||
|
||||
// The wire protocol this build speaks (link/sidecar/src/main.rs PROTOCOL_VERSION).
|
||||
// Only used before an admin has saved anything — the stored row wins once it exists,
|
||||
// and UOLINK_PROTOCOL still overrides for an operator running an older sidecar.
|
||||
const DEFAULT_PROTOCOL = Number(process.env.UOLINK_PROTOCOL) || 3
|
||||
|
||||
function toSafe(row) {
|
||||
if (!row) {
|
||||
return {
|
||||
baseUrl: process.env.UOLINK_BASE_URL || null,
|
||||
wsUrl: process.env.UOLINK_WS_URL || null,
|
||||
protocol: DEFAULT_PROTOCOL,
|
||||
enabled: false,
|
||||
hasToken: false,
|
||||
status: 'disconnected',
|
||||
statusDetail: null,
|
||||
pluginConnected: false,
|
||||
lastEventAt: null,
|
||||
bootId: null,
|
||||
}
|
||||
}
|
||||
return {
|
||||
baseUrl: row.base_url || null,
|
||||
wsUrl: row.ws_url || null,
|
||||
protocol: row.protocol || DEFAULT_PROTOCOL,
|
||||
enabled: Boolean(row.enabled),
|
||||
hasToken: Boolean(row.auth_token_enc),
|
||||
status: row.status || 'disconnected',
|
||||
statusDetail: row.status_detail || null,
|
||||
pluginConnected: Boolean(row.plugin_connected),
|
||||
lastEventAt: row.last_event_at || null,
|
||||
bootId: row.boot_id || null,
|
||||
}
|
||||
}
|
||||
|
||||
async function getSafe() {
|
||||
return toSafe(await db.get())
|
||||
}
|
||||
|
||||
// Decrypted token included — server-side only (calling the sidecar's REST/WS
|
||||
// API). Returns null when nothing has been saved yet.
|
||||
async function getWithToken() {
|
||||
const row = await db.get()
|
||||
if (!row) return null
|
||||
return { ...toSafe(row), token: row.auth_token_enc ? secretBox.decrypt(row.auth_token_enc) : null }
|
||||
}
|
||||
|
||||
// Save admin-supplied config. `token` undefined or '' means "leave the existing
|
||||
// token unchanged" (same convention as botConfig.save).
|
||||
async function save({ baseUrl, wsUrl, token, protocol, enabled, updatedBy }) {
|
||||
const fields = {}
|
||||
if (baseUrl !== undefined) fields.base_url = baseUrl
|
||||
if (wsUrl !== undefined) fields.ws_url = wsUrl
|
||||
if (token) fields.auth_token_enc = secretBox.encrypt(token)
|
||||
if (protocol !== undefined) fields.protocol = protocol
|
||||
if (enabled !== undefined) fields.enabled = enabled ? 1 : 0
|
||||
if (updatedBy !== undefined) fields.updated_by = updatedBy
|
||||
const row = await db.upsert(fields)
|
||||
return toSafe(row)
|
||||
}
|
||||
|
||||
// Mirror the sidecar's last-reported connection state into the DB so the admin
|
||||
// panel has something to show between polls and the public status endpoint can
|
||||
// read it without a live round-trip.
|
||||
async function recordStatus({ status, statusDetail, pluginConnected, lastEventAt, bootId }) {
|
||||
const fields = {}
|
||||
if (status !== undefined) fields.status = status
|
||||
if (statusDetail !== undefined) fields.status_detail = statusDetail
|
||||
if (pluginConnected !== undefined) fields.plugin_connected = pluginConnected ? 1 : 0
|
||||
// lastEventAt may arrive as an ISO string (e.g. "2026-07-10T22:08:27Z"); the
|
||||
// mariadb DATETIME parser rejects the "T"/"Z", so hand it a real Date (same
|
||||
// fix as botConfig.recordStatus's last_connected_at).
|
||||
if (lastEventAt !== undefined) fields.last_event_at = lastEventAt ? new Date(lastEventAt) : null
|
||||
if (bootId !== undefined) fields.boot_id = bootId
|
||||
if (Object.keys(fields).length === 0) return getSafe()
|
||||
const row = await db.upsert(fields)
|
||||
return toSafe(row)
|
||||
}
|
||||
|
||||
module.exports = { getSafe, getWithToken, save, recordStatus }
|
||||
24
server/package-lock.json
generated
24
server/package-lock.json
generated
@@ -8,6 +8,9 @@
|
||||
"name": "module-uo-server",
|
||||
"version": "0.1.0",
|
||||
"license": "GPL-3.0-or-later",
|
||||
"dependencies": {
|
||||
"ws": "^8.21.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"express": "^4.19.2",
|
||||
"express-validator": "^7.2.0"
|
||||
@@ -927,6 +930,27 @@
|
||||
"engines": {
|
||||
"node": ">= 0.8"
|
||||
}
|
||||
},
|
||||
"node_modules/ws": {
|
||||
"version": "8.21.3",
|
||||
"resolved": "https://registry.npmjs.org/ws/-/ws-8.21.3.tgz",
|
||||
"integrity": "sha512-201TZ/kPWxoPr/OKWjquZR1SWKXcvxdH+e1xrx89b3YbmzLMFCLfnaG1HFIgWzJOEWZ7MvpK++odZufgYR50Rw==",
|
||||
"license": "MIT",
|
||||
"engines": {
|
||||
"node": ">=10.0.0"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"bufferutil": "^4.0.1",
|
||||
"utf-8-validate": ">=5.0.2"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"bufferutil": {
|
||||
"optional": true
|
||||
},
|
||||
"utf-8-validate": {
|
||||
"optional": true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,15 +6,19 @@
|
||||
"license": "GPL-3.0-or-later",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
"test": "node --test",
|
||||
"test": "node --test --require ./test/_setup.js",
|
||||
"check:imports": "node scripts/checkImports.js"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=20"
|
||||
},
|
||||
"//dependencies": "Deliberately none. Everything the shipped server half needs arrives on ctx (MODULE_API.md §2.3) — a module lives outside core's server/ and cannot resolve core's node_modules. The two below are devDependencies because test/_fakes.js builds a REAL express router: a fake Router would test the fake.",
|
||||
"//dependencies": "The ONE runtime dependency, and it ships inside the release tarball: CI runs npm ci --omit=dev and packs server/node_modules, because an operator never builds (MODULE_SYSTEM.md 1.14). Node resolves it by walking up from modules/uo/server/. Everything else the shipped half needs arrives on ctx (MODULE_API.md 2.3) - express, express-validator, the database, the logger, the middleware and the rate-limit factory are all core-owned and handed over.",
|
||||
"devDependencies": {
|
||||
"express": "^4.19.2",
|
||||
"express-validator": "^7.2.0"
|
||||
}
|
||||
},
|
||||
"dependencies": {
|
||||
"ws": "^8.21.0"
|
||||
},
|
||||
"//devDependencies": "Test-only. test/_fakes.js builds a REAL express router - a fake Router would test the fake."
|
||||
}
|
||||
|
||||
127
server/scripts/importSpawnAtlas.js
Normal file
127
server/scripts/importSpawnAtlas.js
Normal file
@@ -0,0 +1,127 @@
|
||||
#!/usr/bin/env node
|
||||
//
|
||||
// Refresh the spawn atlas from a ServUO tree, from the command line.
|
||||
//
|
||||
// npm run atlas:import # use the configured path
|
||||
// npm run atlas:import -- --servuo <path> # override it for this run
|
||||
// npm run atlas:import -- --force # reimport even if unchanged
|
||||
// npm run atlas:import -- --approve # apply a staged refresh
|
||||
// npm run atlas:import -- --status # report without changing anything
|
||||
//
|
||||
// The server does this itself on every boot (see `shardAtlas.refreshOnBoot`), so
|
||||
// this is for operators who want to apply a map change without a restart, and
|
||||
// for approving a refresh that was staged because it would remove a facet.
|
||||
//
|
||||
// All the logic lives in `src/model/shardAtlas/shardAtlas.model.js`; this file
|
||||
// is argument parsing and output formatting.
|
||||
|
||||
const db = () => require('../src/utils/db')
|
||||
|
||||
function parseArgs(argv) {
|
||||
const args = {}
|
||||
for (let i = 0; i < argv.length; i += 1) {
|
||||
const flag = argv[i]
|
||||
if (flag === '--servuo') args.servuo = argv[++i]
|
||||
else if (flag === '--force') args.force = true
|
||||
else if (flag === '--approve') args.approve = true
|
||||
else if (flag === '--reject') args.reject = true
|
||||
else if (flag === '--status') args.status = true
|
||||
else if (flag === '--help' || flag === '-h') args.help = true
|
||||
}
|
||||
return args
|
||||
}
|
||||
|
||||
const USAGE = `
|
||||
Refresh the spawn atlas from a ServUO tree.
|
||||
|
||||
node scripts/importSpawnAtlas.js [options]
|
||||
|
||||
--servuo <path> Use this tree for this run instead of the configured path.
|
||||
--force Reimport even when the source files are unchanged.
|
||||
--approve Apply a refresh that was staged for removing a facet.
|
||||
--reject Keep the current atlas and dismiss the staged refresh.
|
||||
--status Report atlas and source state; change nothing.
|
||||
|
||||
With no options this imports only if the tree differs from what is loaded.
|
||||
`
|
||||
|
||||
function describe(result) {
|
||||
switch (result.status) {
|
||||
case 'skipped':
|
||||
return (
|
||||
'No ServUO path configured — nothing to import.\n' +
|
||||
'Set one with SERVUO_PATH, the admin panel, or --servuo <path>.\n'
|
||||
)
|
||||
case 'unavailable':
|
||||
return `ServUO tree unavailable: ${result.reason}\n`
|
||||
case 'unchanged':
|
||||
return `Atlas is already up to date${result.reason ? ` (${result.reason})` : ''}.\n`
|
||||
case 'needsReview': {
|
||||
return (
|
||||
'Refresh NOT applied — it would remove ' +
|
||||
`${result.removedFacets.length} facet(s): ${result.removedFacets.join(', ')}.\n` +
|
||||
'This is what a half-copied or mid-update tree looks like, so it has been\n' +
|
||||
'staged for review. The current atlas is unchanged.\n' +
|
||||
'Apply it with --approve, or dismiss it with --reject.\n'
|
||||
)
|
||||
}
|
||||
case 'imported': {
|
||||
const c = result.counts
|
||||
const added = result.addedFacets?.length ? ` Added facets: ${result.addedFacets.join(', ')}.` : ''
|
||||
const removed = result.removedFacets?.length
|
||||
? ` Removed facets: ${result.removedFacets.join(', ')}.`
|
||||
: ''
|
||||
return (
|
||||
`Atlas imported: ${c.points} points, ${c.creatures} creatures, ` +
|
||||
`${c.pointTypes} point/type rows, ${c.regions} regions, ` +
|
||||
`${c.landmarks} landmarks, ${c.champions} champion altars.${added}${removed}\n`
|
||||
)
|
||||
}
|
||||
case 'failed':
|
||||
return `Atlas refresh failed: ${result.reason}\n`
|
||||
default:
|
||||
return `${JSON.stringify(result, null, 2)}\n`
|
||||
}
|
||||
}
|
||||
|
||||
async function main() {
|
||||
const args = parseArgs(process.argv.slice(2))
|
||||
if (args.help) {
|
||||
process.stdout.write(USAGE)
|
||||
return
|
||||
}
|
||||
|
||||
const shardAtlas = require('../src/model/shardAtlas/shardAtlas.model')
|
||||
|
||||
// `--servuo` is a per-run override and deliberately does NOT persist to the
|
||||
// configured path; changing where the atlas permanently reads from is an
|
||||
// admin action, not a side effect of a one-off import.
|
||||
const override = { path: args.servuo ?? '' }
|
||||
|
||||
if (args.status) {
|
||||
process.stdout.write(`${JSON.stringify(await shardAtlas.status(override), null, 2)}\n`)
|
||||
return
|
||||
}
|
||||
if (args.reject) {
|
||||
process.stdout.write(`${JSON.stringify(await shardAtlas.rejectPending(), null, 2)}\n`)
|
||||
return
|
||||
}
|
||||
|
||||
const result = args.approve
|
||||
? await shardAtlas.approvePending(override)
|
||||
: await shardAtlas.refresh({ ...override, force: Boolean(args.force) })
|
||||
|
||||
process.stdout.write(describe(result))
|
||||
if (result.status === 'failed') process.exitCode = 1
|
||||
}
|
||||
|
||||
if (require.main === module) {
|
||||
main()
|
||||
.catch((err) => {
|
||||
process.stderr.write(`atlas:import failed: ${err.message}\n`)
|
||||
process.exitCode = 1
|
||||
})
|
||||
.finally(() => db().close())
|
||||
}
|
||||
|
||||
module.exports = { describe, parseArgs }
|
||||
52
server/utils/announceLinks.js
Normal file
52
server/utils/announceLinks.js
Normal file
@@ -0,0 +1,52 @@
|
||||
// The three helpers the town-crier leg needs from core's announce pipeline.
|
||||
//
|
||||
// Core owns `announce_jobs`, the worker that drains it and the retry policy;
|
||||
// this module owns one leg of it (MODULE_API.md §2.4). These three lived in
|
||||
// core's `announceJobs.logic` and are reproduced here rather than added to
|
||||
// `ctx`, because each is a few lines of pure string handling with no state and
|
||||
// no policy — the kind of thing a contract member would only make harder to
|
||||
// change on both sides.
|
||||
//
|
||||
// The one that could NOT be vendored is `baseUrl`. Core's version reads
|
||||
// `process.env.APP_BASE_URL`, and §2.7 forbids a module reading core's
|
||||
// environment — it is core's deployment fact, not the module's. So it comes off
|
||||
// `ctx.site.baseUrl` (API 1.1.0), read per call rather than captured, which also
|
||||
// means a module built before an env change keeps agreeing with core after it.
|
||||
|
||||
// NOT destructured. `core.baseUrl` is a getter that resolves `ctx`, so pulling
|
||||
// it out here would run at require time — before `register()` — and throw. Read
|
||||
// it inside the function, where `ctx` exists.
|
||||
const core = require('../core')
|
||||
|
||||
/** Where this deployment is reachable, without a trailing slash. */
|
||||
function baseUrl() {
|
||||
return core.baseUrl
|
||||
}
|
||||
|
||||
/**
|
||||
* The public link that goes in an announcement.
|
||||
*
|
||||
* News has no per-post route — core's SPA has only the list — so this links the
|
||||
* list, matching what the pre-pipeline Discord announce did. It names a CORE
|
||||
* route on purpose: the news list is core's page and stays core's through the
|
||||
* whole extraction, so this is a module linking to its host, not a leftover.
|
||||
*/
|
||||
function articleUrl(base) {
|
||||
return `${String(base || '').replace(/\/+$/, '')}/site/news`
|
||||
}
|
||||
|
||||
/**
|
||||
* Squeeze a leg client's `{ ok, status, data, error }` into the one line stored
|
||||
* in `announce_job_legs.last_error` and shown in the admin panel.
|
||||
*/
|
||||
function legError(result) {
|
||||
if (!result) return 'no response'
|
||||
if (result.status) {
|
||||
return result.data && result.data.message
|
||||
? `${result.status}: ${result.data.message}`
|
||||
: result.error || `status ${result.status}`
|
||||
}
|
||||
return result.error || 'request failed'
|
||||
}
|
||||
|
||||
module.exports = { baseUrl, articleUrl, legError }
|
||||
287
server/utils/clilocParse.js
Normal file
287
server/utils/clilocParse.js
Normal file
@@ -0,0 +1,287 @@
|
||||
// Cliloc parsing — the pure half.
|
||||
//
|
||||
// A "cliloc" is UO's localization table: an integer id mapped to a display
|
||||
// string. Items carry a `LabelNumber` rather than a name, so without this table
|
||||
// the site can only render `id 1023721` where the game shows "quarter staff".
|
||||
// The shard already sends the id on every equipment entry (`char.profile`'s
|
||||
// `cliloc` field) and will send one per marketplace listing — the *number* was
|
||||
// never the missing piece, the *table* was.
|
||||
//
|
||||
// This module is fs-free on purpose, exactly like `spawnAtlasParse.js`: the
|
||||
// suite runs in CI where there is no UO client, so every parser here is driven
|
||||
// from inline fixtures. `clilocSource.js` is the only thing that touches disk.
|
||||
//
|
||||
// ── Two input formats, and why ─────────────────────────────────────────────
|
||||
//
|
||||
// The client's own `Cliloc.enu` is COMPRESSED (Mythic format) on any modern
|
||||
// client, and decompressing it is a bit-level port of an inverse-BWT coder that
|
||||
// nothing in this stack needs at runtime. ServUO's own bundled `Ultima.StringList`
|
||||
// cannot read it either — which is why `VendorSearch.GetItemName` is already inert
|
||||
// on such a shard and the plugin could not supply names even if we asked it to.
|
||||
//
|
||||
// So the operator converts once, from their own client, and points the site at
|
||||
// the result (see docs/website/CLILOCS.md). Two shapes are accepted because
|
||||
// different tools produce different things:
|
||||
//
|
||||
// • PLAIN BINARY — the pre-compression cliloc layout: a 6-byte header, then
|
||||
// records of {int32 number, byte flag, uint16 length, UTF-8 bytes}.
|
||||
// • DELIMITED TEXT — `number<TAB|,|;>text` per line, which is what the common
|
||||
// GUI exports emit. Quoted CSV fields and a header row are tolerated.
|
||||
//
|
||||
// Nothing derived from the client is ever committed: the converted file lives at
|
||||
// an operator-supplied path and is gitignored, the same rule the spawn atlas art
|
||||
// map already follows.
|
||||
|
||||
/** Raised for a file we can identify but deliberately refuse to guess at. */
|
||||
class ClilocFormatError extends Error {
|
||||
constructor(message, code) {
|
||||
super(message)
|
||||
this.name = 'ClilocFormatError'
|
||||
this.code = code
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Bumped when this parser produces DIFFERENT data from an IDENTICAL source file.
|
||||
*
|
||||
* Stored beside the source hash so the boot path can tell "same file, but the
|
||||
* parser moved on" from "same file, nothing to do". Without it a corrected parse
|
||||
* would ship and never reach an install whose cliloc file never changes — the
|
||||
* trap `spawnAtlasSource.PARSER_VERSION` documents.
|
||||
*/
|
||||
const PARSER_VERSION = 1
|
||||
|
||||
// The plain layout's header is `02 00 00 00 01 00` — a 4-byte version and a
|
||||
// 2-byte language marker. Only the size matters for parsing; the values are
|
||||
// checked to sniff the format, not to validate it.
|
||||
const HEADER_BYTES = 6
|
||||
const RECORD_HEADER_BYTES = 7 // int32 number + byte flag + uint16 length
|
||||
|
||||
// Every compressed cliloc file the client ships begins with a DWORD whose high
|
||||
// byte is 0x8E (the XOR key UOFiddler calls `HeaderXorKey`, 0x8E2C9A3D). That is
|
||||
// the single cheapest way to tell an operator they exported the wrong file —
|
||||
// without it, the plain parser happily reads compressed bytes as ~19k records of
|
||||
// negative ids and 60 KB "strings" before dying somewhere in the middle, and the
|
||||
// resulting error names the wrong problem.
|
||||
const MYTHIC_HIGH_BYTE = 0x8e
|
||||
|
||||
/** True when `buffer` is a Mythic-compressed cliloc rather than the plain layout. */
|
||||
function isCompressedCliloc(buffer) {
|
||||
return buffer.length >= 4 && buffer[3] === MYTHIC_HIGH_BYTE
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse the plain binary cliloc layout.
|
||||
*
|
||||
* Strict about truncation, and that strictness is load-bearing: a half-copied or
|
||||
* partly-written file is the realistic failure here, and it must fail loudly
|
||||
* rather than import a silently short table that then renders half the world as
|
||||
* `id 1023721`. A record that runs past the end of the buffer throws.
|
||||
*/
|
||||
function parseClilocBinary(buffer) {
|
||||
if (!Buffer.isBuffer(buffer)) throw new ClilocFormatError('Not a buffer', 'NOT_BUFFER')
|
||||
if (isCompressedCliloc(buffer)) {
|
||||
throw new ClilocFormatError(
|
||||
'This is a compressed (Mythic-format) cliloc file, which the site cannot read. ' +
|
||||
'Convert it to the plain format first — see docs/website/CLILOCS.md.',
|
||||
'COMPRESSED',
|
||||
)
|
||||
}
|
||||
if (buffer.length < HEADER_BYTES) {
|
||||
throw new ClilocFormatError('File is shorter than a cliloc header', 'TRUNCATED')
|
||||
}
|
||||
|
||||
const entries = []
|
||||
let offset = HEADER_BYTES
|
||||
|
||||
while (offset < buffer.length) {
|
||||
if (offset + RECORD_HEADER_BYTES > buffer.length) {
|
||||
throw new ClilocFormatError(
|
||||
`Truncated record header at byte ${offset} (${entries.length} entries read)`,
|
||||
'TRUNCATED',
|
||||
)
|
||||
}
|
||||
const number = buffer.readInt32LE(offset)
|
||||
const flag = buffer.readUInt8(offset + 4)
|
||||
// The length is written by the client as an unsigned 16-bit value. Reading it
|
||||
// signed (as ServUO's own SDK does) turns any string over 32 KB into a
|
||||
// negative length; real tables top out around 12 KB, so this has no effect on
|
||||
// current data and costs nothing to get right.
|
||||
const length = buffer.readUInt16LE(offset + 5)
|
||||
offset += RECORD_HEADER_BYTES
|
||||
|
||||
if (offset + length > buffer.length) {
|
||||
throw new ClilocFormatError(
|
||||
`Truncated record body at byte ${offset} (${entries.length} entries read)`,
|
||||
'TRUNCATED',
|
||||
)
|
||||
}
|
||||
entries.push({ number, flag, text: buffer.toString('utf8', offset, offset + length) })
|
||||
offset += length
|
||||
}
|
||||
|
||||
return entries
|
||||
}
|
||||
|
||||
// A delimited line splits on the FIRST separator only: cliloc text is full of
|
||||
// commas ("a scroll of magery, unfinished") and splitting on all of them would
|
||||
// truncate every such entry at its first comma.
|
||||
const TEXT_SEPARATORS = ['\t', ',', ';']
|
||||
|
||||
/** Unwrap one CSV field: strip surrounding quotes and unescape doubled quotes. */
|
||||
function unquote(value) {
|
||||
const trimmed = value.trim()
|
||||
if (trimmed.length >= 2 && trimmed.startsWith('"') && trimmed.endsWith('"')) {
|
||||
return trimmed.slice(1, -1).replace(/""/g, '"')
|
||||
}
|
||||
return trimmed
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse a delimited text export: `number<sep>text` per line.
|
||||
*
|
||||
* Tolerant by design — this is whatever an operator's GUI tool produced, not a
|
||||
* format we control. A header row, blank lines, `#` comments and a trailing
|
||||
* flags column are all ignored. A line whose first field is not an integer is
|
||||
* skipped rather than fatal, because that is exactly what a header row is.
|
||||
*
|
||||
* The one thing it will NOT do is return an empty table quietly: a file that
|
||||
* yields no entries at all is a wrong file, not an empty one.
|
||||
*/
|
||||
function parseClilocText(text) {
|
||||
const entries = []
|
||||
for (const line of String(text).split(/\r?\n/)) {
|
||||
// The line is deliberately NOT trimmed before the separator search. Roughly
|
||||
// half of a real cliloc table is empty strings (unused ids), which export as
|
||||
// `1005008<TAB>` — and trimming eats that trailing separator, leaving a bare
|
||||
// number that then looks like a header row and is skipped. That silently
|
||||
// dropped 55,994 of 123,490 entries. Individual FIELDS are trimmed instead,
|
||||
// by `unquote`.
|
||||
if (line.trim() === '' || line.trimStart().startsWith('#')) continue
|
||||
|
||||
// Pick the separator that actually appears first, so a tab-delimited line
|
||||
// whose text contains a comma still splits on the tab.
|
||||
let cut = -1
|
||||
for (const sep of TEXT_SEPARATORS) {
|
||||
const at = line.indexOf(sep)
|
||||
if (at !== -1 && (cut === -1 || at < cut)) cut = at
|
||||
}
|
||||
if (cut === -1) continue
|
||||
|
||||
// An EMPTY first field must not become id 0: `Number('')` is 0, not NaN, so
|
||||
// a line that merely starts with a separator would otherwise import as a
|
||||
// bogus cliloc 0 instead of being skipped.
|
||||
const head = unquote(line.slice(0, cut))
|
||||
if (head === '') continue
|
||||
const number = Number(head)
|
||||
if (!Number.isInteger(number)) continue // header row, or a wrapped line
|
||||
|
||||
let rest = line.slice(cut + 1)
|
||||
// Some exports carry `number,flag,text`. A bare integer in the second field
|
||||
// is a flag; anything else is the text itself (and a text field that IS just
|
||||
// a number is indistinguishable, so it stays as the text — the safer miss).
|
||||
let flag = 0
|
||||
for (const sep of TEXT_SEPARATORS) {
|
||||
const at = rest.indexOf(sep)
|
||||
if (at === -1) continue
|
||||
const head = unquote(rest.slice(0, at))
|
||||
if (/^\d{1,3}$/.test(head) && rest.slice(at + 1).trim() !== '') {
|
||||
flag = Number(head)
|
||||
rest = rest.slice(at + 1)
|
||||
}
|
||||
break
|
||||
}
|
||||
|
||||
entries.push({ number, flag, text: unquote(rest) })
|
||||
}
|
||||
|
||||
if (entries.length === 0) {
|
||||
throw new ClilocFormatError('No cliloc entries found in the text export', 'EMPTY')
|
||||
}
|
||||
return entries
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse either supported shape, sniffing which one this is.
|
||||
*
|
||||
* The sniff is on the binary header rather than the file extension: operators
|
||||
* name these things whatever they like, and an `.enu` that is really a TSV (or a
|
||||
* `.txt` that is really binary) should still import.
|
||||
*/
|
||||
function parseCliloc(buffer) {
|
||||
const buf = Buffer.isBuffer(buffer) ? buffer : Buffer.from(buffer)
|
||||
|
||||
if (isCompressedCliloc(buf)) {
|
||||
throw new ClilocFormatError(
|
||||
'This is a compressed (Mythic-format) cliloc file, which the site cannot read. ' +
|
||||
'Convert it to the plain format first — see docs/website/CLILOCS.md.',
|
||||
'COMPRESSED',
|
||||
)
|
||||
}
|
||||
|
||||
// The plain layout always opens with version 2 / language 1. Anything else is
|
||||
// treated as text, which is the recoverable guess: a mis-sniffed text file
|
||||
// yields "no entries found", while a mis-sniffed binary yields nonsense.
|
||||
if (buf.length >= HEADER_BYTES && buf.readInt32LE(0) === 2 && buf.readUInt16LE(4) === 1) {
|
||||
return parseClilocBinary(buf)
|
||||
}
|
||||
return parseClilocText(buf.toString('utf8'))
|
||||
}
|
||||
|
||||
// ── Display ────────────────────────────────────────────────────────────────
|
||||
|
||||
// Cliloc strings interpolate arguments the client supplies out of an item's
|
||||
// property list: `~1_val~`, `~2_NAME~`, `~1_ITEM~`. We never have those — the
|
||||
// bridge sends the id, not the packet — so a name carrying them must be reduced
|
||||
// to what is actually knowable rather than shown with the raw tokens in it.
|
||||
const PLACEHOLDER_RE = /~\d+_[^~]*~/g
|
||||
|
||||
/**
|
||||
* Reduce a raw cliloc string to something displayable.
|
||||
*
|
||||
* Placeholders are dropped and the leftover punctuation tidied, so
|
||||
* `"[~1_stuff~]"` becomes `""` (correctly nothing — the whole string was the
|
||||
* argument) and `"cold damage ~1_val~%"` becomes `"cold damage"`.
|
||||
*
|
||||
* **Punctuation is only tidied when a placeholder was actually removed.** The
|
||||
* trailing `%` above is the unit belonging to the number we never had, and the
|
||||
* brackets in `[~1_stuff~]` only ever wrapped the argument — but a string with
|
||||
* no placeholder has no such debris, and trimming it anyway corrupts real names.
|
||||
* A shard's `"Runic Gateway Sigil (v2)"` came back as `"(v2"` while this was
|
||||
* unconditional.
|
||||
*
|
||||
* Returns `''` when nothing survives, which callers treat as "no name" and fall
|
||||
* back to the item id — better than showing a bracket.
|
||||
*/
|
||||
const DEBRIS = /^[\s\-–—,.;:%[\]()]+|[\s\-–—,.;:%[\]()]+$/g
|
||||
|
||||
function displayText(raw) {
|
||||
if (raw == null) return ''
|
||||
const source = String(raw)
|
||||
const hadPlaceholder = PLACEHOLDER_RE.test(source)
|
||||
PLACEHOLDER_RE.lastIndex = 0 // the regex is global; `test` advances it
|
||||
|
||||
if (!hadPlaceholder) return source.replace(/\s+/g, ' ').trim()
|
||||
|
||||
return source
|
||||
.replace(PLACEHOLDER_RE, ' ')
|
||||
.replace(/\s+/g, ' ')
|
||||
.replace(/\s+([,.;:!?])/g, '$1')
|
||||
.replace(DEBRIS, '')
|
||||
.trim()
|
||||
}
|
||||
|
||||
/** True when a raw cliloc string is nothing but interpolated arguments. */
|
||||
const isPlaceholderOnly = (raw) => raw != null && String(raw).trim() !== '' && displayText(raw) === ''
|
||||
|
||||
module.exports = {
|
||||
ClilocFormatError,
|
||||
PARSER_VERSION,
|
||||
HEADER_BYTES,
|
||||
isCompressedCliloc,
|
||||
parseCliloc,
|
||||
parseClilocBinary,
|
||||
parseClilocText,
|
||||
displayText,
|
||||
isPlaceholderOnly,
|
||||
}
|
||||
316
server/utils/clilocSource.js
Normal file
316
server/utils/clilocSource.js
Normal file
@@ -0,0 +1,316 @@
|
||||
// Cliloc table — the filesystem layer.
|
||||
//
|
||||
// `clilocParse.js` holds the pure parsers; this module is the only thing that
|
||||
// touches cliloc files on disk, and it is shared by both callers:
|
||||
//
|
||||
// - the server, which refreshes the table on boot (`shardClilocs.model.js`)
|
||||
// - the admin panel, which can force a reimport without a restart
|
||||
//
|
||||
// The files are the OPERATOR'S (see docs/website/CLILOCS.md). Nothing derived
|
||||
// from them is committed: the repo holds no string table, exactly as it holds no
|
||||
// map snapshot and no artwork. That rule is why this module reads a configured
|
||||
// path instead of a path inside the repo.
|
||||
//
|
||||
// ── Why this reads a SET of files, not one ────────────────────────────────
|
||||
//
|
||||
// Shards edit items and add new ones. Those carry cliloc ids that a stock client
|
||||
// table does not have — and forcing a 5 MB client re-export every time an
|
||||
// operator adds one item would be miserable enough that the table would simply
|
||||
// go stale, which is the exact failure the spawn atlas was redesigned to avoid.
|
||||
//
|
||||
// So this mirrors `spawnAtlasSource.readSources()`: a BASE table (the converted
|
||||
// client file) plus every operator-maintained OVERLAY beside it, all re-read on
|
||||
// every boot and hash-gated as a SET. Adding, editing or removing any overlay
|
||||
// counts as drift and re-imports. Later sources win, so an overlay both adds new
|
||||
// ids and overrides stock ones.
|
||||
//
|
||||
// Measured on a real shard: the script tree references 16,434 cliloc ids and only
|
||||
// 37 are absent from the stock client table. Tens of entries against a 67k base
|
||||
// is what makes the overlay the right shape rather than a second full table.
|
||||
//
|
||||
// Reading and hashing ~5 MB costs a few milliseconds and a full parse ~50 ms, so
|
||||
// the boot path hashes first and only parses when something actually changed.
|
||||
|
||||
const crypto = require('crypto')
|
||||
const fs = require('fs')
|
||||
const path = require('path')
|
||||
|
||||
const { ClilocFormatError, PARSER_VERSION, parseCliloc, isCompressedCliloc } = require('./clilocParse')
|
||||
|
||||
/**
|
||||
* Filenames looked for as the BASE table when the configured path is a directory.
|
||||
*
|
||||
* Ordered by how specific they are: an explicitly converted file wins over
|
||||
* something that merely sits in a client folder, so an operator who dropped a
|
||||
* `cliloc.plain.enu` next to the original compressed `cliloc.enu` gets the one
|
||||
* they made rather than the one that will be rejected.
|
||||
*
|
||||
* Matching is case-insensitive against the real directory listing, because the
|
||||
* client ships `Cliloc.enu` on Windows and the site usually runs on Linux, where
|
||||
* a hardcoded lowercase open would simply miss.
|
||||
*/
|
||||
const CANDIDATE_NAMES = [
|
||||
'clilocs.tsv',
|
||||
'clilocs.csv',
|
||||
'clilocs.plain',
|
||||
'cliloc.plain',
|
||||
'cliloc.plain.enu',
|
||||
'cliloc.enu.plain',
|
||||
'clilocs.txt',
|
||||
'cliloc.enu',
|
||||
]
|
||||
|
||||
/**
|
||||
* Where shard-specific additions and overrides live: a `custom/` directory
|
||||
* beside the base table.
|
||||
*
|
||||
* ServUO has **no server-side convention** for custom clilocs — they live in the
|
||||
* patched client file a shard distributes to its players, and nothing in the
|
||||
* tree declares them. There is therefore nothing to discover, and this is the
|
||||
* one place in the cliloc pipeline that is a convention we chose rather than one
|
||||
* the shard already has. It is a directory rather than a single file so an
|
||||
* operator can keep additions grouped however they like (per system, per patch)
|
||||
* without the site caring.
|
||||
*/
|
||||
const CUSTOM_DIR = 'custom'
|
||||
const CUSTOM_EXTENSIONS = ['.tsv', '.csv', '.txt', '.enu', '.plain']
|
||||
|
||||
class ClilocSourceError extends Error {
|
||||
constructor(message, code) {
|
||||
super(message)
|
||||
this.name = 'ClilocSourceError'
|
||||
this.code = code
|
||||
}
|
||||
}
|
||||
|
||||
function sha256(buffer) {
|
||||
return crypto.createHash('sha256').update(buffer).digest('hex')
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolve the configured path to `{ root, base }`.
|
||||
*
|
||||
* Accepts either a direct file path or a directory to search, because operators
|
||||
* reasonably supply both — "here is the file" and "here is the folder I put it
|
||||
* in" are equally natural answers to the admin panel's prompt. When it is a
|
||||
* file, `root` is the directory CONTAINING it, so overlays work either way: an
|
||||
* operator who pointed at a file should not have to re-point at its folder just
|
||||
* to add a `custom/` directory next to it.
|
||||
*/
|
||||
function resolveBase(configured) {
|
||||
if (!configured || String(configured).trim() === '') {
|
||||
throw new ClilocSourceError('No cliloc path configured', 'NO_PATH')
|
||||
}
|
||||
const target = String(configured).trim()
|
||||
|
||||
let stat
|
||||
try {
|
||||
stat = fs.statSync(target)
|
||||
} catch {
|
||||
throw new ClilocSourceError(`Cliloc path does not exist: ${target}`, 'NOT_FOUND')
|
||||
}
|
||||
|
||||
if (stat.isFile()) return { root: path.dirname(target), base: target }
|
||||
|
||||
if (!stat.isDirectory()) {
|
||||
throw new ClilocSourceError(`Cliloc path is neither a file nor a directory: ${target}`, 'NOT_FOUND')
|
||||
}
|
||||
|
||||
let listing
|
||||
try {
|
||||
listing = fs.readdirSync(target)
|
||||
} catch {
|
||||
throw new ClilocSourceError(`Cliloc directory is not readable: ${target}`, 'NOT_FOUND')
|
||||
}
|
||||
|
||||
const byLower = new Map(listing.map((name) => [name.toLowerCase(), name]))
|
||||
for (const candidate of CANDIDATE_NAMES) {
|
||||
const actual = byLower.get(candidate)
|
||||
if (actual) return { root: target, base: path.join(target, actual) }
|
||||
}
|
||||
|
||||
throw new ClilocSourceError(
|
||||
`No cliloc file found in ${target} (looked for ${CANDIDATE_NAMES.join(', ')})`,
|
||||
'NO_FILE',
|
||||
)
|
||||
}
|
||||
|
||||
/** Overlay files under `<root>/custom/`, sorted so precedence is deterministic. */
|
||||
function listCustom(root) {
|
||||
const dir = path.join(root, CUSTOM_DIR)
|
||||
let listing
|
||||
try {
|
||||
listing = fs.readdirSync(dir, { withFileTypes: true })
|
||||
} catch (err) {
|
||||
// No overlay directory is the normal case, not an error.
|
||||
if (err.code === 'ENOENT' || err.code === 'ENOTDIR') return []
|
||||
throw new ClilocSourceError(`Cliloc overlay directory is not readable: ${dir}`, 'UNREADABLE')
|
||||
}
|
||||
return listing
|
||||
.filter((e) => e.isFile() && CUSTOM_EXTENSIONS.includes(path.extname(e.name).toLowerCase()))
|
||||
.map((e) => e.name)
|
||||
.sort()
|
||||
.map((name) => path.join(dir, name))
|
||||
}
|
||||
|
||||
function readFileOrThrow(file) {
|
||||
try {
|
||||
return fs.readFileSync(file)
|
||||
} catch {
|
||||
throw new ClilocSourceError(`Cliloc file is not readable: ${file}`, 'UNREADABLE')
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Read every cliloc source under the configured path.
|
||||
*
|
||||
* Returns `{ root, files: [{ label, kind, file, buffer, sha256, bytes, compressed }] }`
|
||||
* with the base first and overlays after, in the order they must be merged.
|
||||
*
|
||||
* Labels are root-relative and forward-slashed so a hash map compares equal
|
||||
* across platforms — the same directory read on Windows and Linux must produce
|
||||
* the same fingerprint, or every boot would look like a change. (The same
|
||||
* reasoning, and the same bug, as `spawnAtlasSource.readSources`.)
|
||||
*/
|
||||
function readSources(configured) {
|
||||
const { root, base } = resolveBase(configured)
|
||||
|
||||
const describe = (file, kind) => {
|
||||
const buffer = readFileOrThrow(file)
|
||||
return {
|
||||
label: path.relative(root, file).split(path.sep).join('/'),
|
||||
kind,
|
||||
file,
|
||||
buffer,
|
||||
sha256: sha256(buffer),
|
||||
bytes: buffer.length,
|
||||
compressed: isCompressedCliloc(buffer),
|
||||
}
|
||||
}
|
||||
|
||||
const files = [describe(base, 'base')]
|
||||
for (const overlay of listCustom(root)) files.push(describe(overlay, 'custom'))
|
||||
|
||||
return { root, files }
|
||||
}
|
||||
|
||||
/**
|
||||
* A fingerprint of every source: `{ "<label>": "<sha256>" }`, plus the base's
|
||||
* details for the admin panel.
|
||||
*
|
||||
* `compressed` is reported here rather than left to the parse because the admin
|
||||
* panel calls this and NOT `readCliloc` (parsing 5 MB on every status poll would
|
||||
* be wasteful). Without it, pointing the setting at an unconverted client
|
||||
* directory reports a perfectly readable file with pending drift — "ready to
|
||||
* import" — and the operator only learns otherwise when the import fails. The
|
||||
* check is four bytes of a buffer already in hand.
|
||||
*/
|
||||
function hashSources(configured) {
|
||||
const { root, files } = readSources(configured)
|
||||
const hashes = {}
|
||||
for (const file of files) hashes[file.label] = file.sha256
|
||||
const base = files[0]
|
||||
return {
|
||||
root,
|
||||
hashes,
|
||||
file: base.file,
|
||||
bytes: base.bytes,
|
||||
compressed: files.some((f) => f.compressed),
|
||||
customCount: files.length - 1,
|
||||
}
|
||||
}
|
||||
|
||||
/** True when two source fingerprints describe the same set of files. */
|
||||
function sameSources(a, b) {
|
||||
if (!a || !b) return false
|
||||
const aKeys = Object.keys(a).sort()
|
||||
const bKeys = Object.keys(b).sort()
|
||||
if (aKeys.length !== bKeys.length) return false
|
||||
return aKeys.every((key, i) => key === bKeys[i] && a[key] === b[key])
|
||||
}
|
||||
|
||||
/**
|
||||
* Labels present in `loaded` that are absent from `current`.
|
||||
*
|
||||
* This is the multi-source hazard that a single file did not have. One corrupt
|
||||
* file fails the parse loudly, but a source that has simply VANISHED — an
|
||||
* unmounted volume, a half-copied deploy — parses perfectly and imports a table
|
||||
* quietly missing everything that file contributed. That is the same ambiguity
|
||||
* the spawn atlas escalates for a disappearing facet, so it is escalated here
|
||||
* too rather than applied.
|
||||
*/
|
||||
function missingSources(current, loaded) {
|
||||
if (!loaded) return []
|
||||
return Object.keys(loaded).filter((label) => !Object.hasOwn(current, label))
|
||||
}
|
||||
|
||||
/**
|
||||
* Read and parse every source, merged into one entry list.
|
||||
*
|
||||
* Later sources win: the base client table first, then each overlay in sorted
|
||||
* order, so an overlay both ADDS ids the client never had and OVERRIDES stock
|
||||
* ones the shard has re-purposed.
|
||||
*
|
||||
* Returns `{ entries, source }`. Throws `ClilocSourceError` for anything about
|
||||
* the paths and `ClilocFormatError` for anything about the contents — different
|
||||
* problems for an operator (wrong place vs wrong file), and the admin panel says
|
||||
* which. A format error names the file it came from, because "which of my six
|
||||
* overlay files is malformed" is otherwise a guessing game.
|
||||
*/
|
||||
function readCliloc(configured) {
|
||||
const { root, files } = readSources(configured)
|
||||
|
||||
const merged = new Map()
|
||||
const perSource = []
|
||||
|
||||
for (const file of files) {
|
||||
let entries
|
||||
try {
|
||||
entries = parseCliloc(file.buffer)
|
||||
} catch (err) {
|
||||
if (err instanceof ClilocFormatError) {
|
||||
throw new ClilocFormatError(`${file.label}: ${err.message}`, err.code)
|
||||
}
|
||||
throw err
|
||||
}
|
||||
|
||||
let added = 0
|
||||
let overrode = 0
|
||||
for (const entry of entries) {
|
||||
if (!Number.isInteger(entry.number)) continue
|
||||
if (merged.has(entry.number)) overrode++
|
||||
else added++
|
||||
merged.set(entry.number, entry)
|
||||
}
|
||||
perSource.push({ label: file.label, kind: file.kind, entries: entries.length, added, overrode })
|
||||
}
|
||||
|
||||
return {
|
||||
entries: [...merged.values()],
|
||||
source: {
|
||||
root,
|
||||
file: files[0].file,
|
||||
sha256: files[0].sha256,
|
||||
bytes: files[0].bytes,
|
||||
hashes: Object.fromEntries(files.map((f) => [f.label, f.sha256])),
|
||||
parserVersion: PARSER_VERSION,
|
||||
sources: perSource,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
ClilocFormatError,
|
||||
ClilocSourceError,
|
||||
PARSER_VERSION,
|
||||
CANDIDATE_NAMES,
|
||||
CUSTOM_DIR,
|
||||
CUSTOM_EXTENSIONS,
|
||||
resolveBase,
|
||||
listCustom,
|
||||
readSources,
|
||||
hashSources,
|
||||
sameSources,
|
||||
missingSources,
|
||||
readCliloc,
|
||||
}
|
||||
33
server/utils/excerpt.js
Normal file
33
server/utils/excerpt.js
Normal file
@@ -0,0 +1,33 @@
|
||||
// A plain-text excerpt of a post body, for the town crier and the news gump.
|
||||
//
|
||||
// **Vendored from core's `utils/sanitizeHtml.js`, deliberately, and it is worth
|
||||
// being precise about what was and was not copied.** Core's file exports three
|
||||
// things: `cleanBody` (the actual HTML sanitiser, backed by a dependency and a
|
||||
// tag allowlist), `OPTIONS`, and this. Only this one came, because only this one
|
||||
// is a pure function over a string with no security surface — it strips tags to
|
||||
// get at the text, it does not decide what tags are safe to render.
|
||||
//
|
||||
// Copying the sanitiser would have been the wrong call for exactly the reason
|
||||
// this comment exists: a second copy of a security control diverges from the
|
||||
// first the moment either is fixed, and the divergence is silent. A module that
|
||||
// needs to sanitise HTML for rendering should ask core for it. This one does
|
||||
// not — its output goes into a game window and a chat message as text.
|
||||
|
||||
/**
|
||||
* Flatten HTML to a single line of text, truncated with an ellipsis.
|
||||
*
|
||||
* @param {string|null} html
|
||||
* @param {number} max characters, including the ellipsis
|
||||
* @returns {string|null} null when there is nothing left after stripping
|
||||
*/
|
||||
function deriveExcerpt(html, max = 280) {
|
||||
if (html == null) return null
|
||||
const text = String(html)
|
||||
.replace(/<[^>]+>/g, ' ')
|
||||
.replace(/\s+/g, ' ')
|
||||
.trim()
|
||||
if (!text) return null
|
||||
return text.length > max ? `${text.slice(0, max - 3)}...` : text
|
||||
}
|
||||
|
||||
module.exports = { deriveExcerpt }
|
||||
123
server/utils/newsGump.js
Normal file
123
server/utils/newsGump.js
Normal file
@@ -0,0 +1,123 @@
|
||||
// ── Town Cryer News gump sync (Protocol 2.1) ───────────────────────────────
|
||||
//
|
||||
// Keeps the in-game Town Cryer *News* gump in sync with the site's published
|
||||
// news posts. Distinct from the scrolling town-crier lines (that's a one-shot
|
||||
// announce leg in announceWorker); this is a STATE SYNC — an article stays in the
|
||||
// gump while its post is published news, and is pulled when the post is
|
||||
// unpublished/deleted/re-categorised.
|
||||
//
|
||||
// The website is the source of truth. POST /news is idempotent (re-post replaces),
|
||||
// so a refresh or a reconnect re-assert is safe. Every call is best-effort and
|
||||
// never throws — a sidecar/shard hiccup must never break saving or deleting a
|
||||
// post. Reliability comes from reassertAll() on every WS (re)connect
|
||||
// (uoLinkSocket.backfill), which re-pushes the current published set silently and
|
||||
// closes the gap if an earlier live push failed.
|
||||
|
||||
const { posts, settings } = require('../core')
|
||||
const uoLinkClient = require('./uoLinkClient')
|
||||
const { deriveExcerpt } = require('./excerpt')
|
||||
const log = require('../core').logger('news-gump')
|
||||
|
||||
const MAX_TITLE = 120
|
||||
const MAX_BODY = 900
|
||||
|
||||
function baseUrl() {
|
||||
return (process.env.APP_BASE_URL || 'http://localhost:5173').replace(/\/+$/, '')
|
||||
}
|
||||
|
||||
function clamp(value, max) {
|
||||
const s = String(value == null ? '' : value).replace(/\s+/g, ' ').trim()
|
||||
return s.length <= max ? s : `${s.slice(0, max - 1).trimEnd()}…`
|
||||
}
|
||||
|
||||
// A post belongs in the gump exactly when it is published AND in the news category.
|
||||
function inGump(post) {
|
||||
return Boolean(post && post.published && post.category === 'news')
|
||||
}
|
||||
|
||||
// Optional UO gump image id for news articles (a shard art id), from the
|
||||
// `news_gump_image` setting. Omitted → the sidecar uses a neutral scroll.
|
||||
async function gumpImage() {
|
||||
try {
|
||||
const raw = await settings.get('news_gump_image')
|
||||
const n = Number(raw)
|
||||
return Number.isInteger(n) && n > 0 ? n : undefined
|
||||
} catch {
|
||||
return undefined
|
||||
}
|
||||
}
|
||||
|
||||
// Build the in-game News article from a post. Body is a compact gump-HTML block
|
||||
// (title centred + a plain-text excerpt) rather than the post's full rich HTML —
|
||||
// the UO gump only supports a small HTML subset, so we keep it predictable. The
|
||||
// "more info" URL is the public news list (news posts have no per-post route).
|
||||
async function buildArticle(post, { announce = true } = {}) {
|
||||
const title = clamp(post.title, MAX_TITLE)
|
||||
const excerpt = clamp(post.excerpt || deriveExcerpt(post.body, MAX_BODY) || '', MAX_BODY)
|
||||
const body = excerpt ? `<CENTER>${title}</CENTER><BR><BR>${excerpt}` : `<CENTER>${title}</CENTER>`
|
||||
return {
|
||||
id: String(post.id),
|
||||
title,
|
||||
body,
|
||||
image: await gumpImage(),
|
||||
url: `${baseUrl()}/site/news`,
|
||||
announce,
|
||||
}
|
||||
}
|
||||
|
||||
// Push a post to the gump (only if it belongs there). announce=true has the criers
|
||||
// proclaim the title; false is a silent refresh/re-assert.
|
||||
async function pushPost(post, { announce = true } = {}) {
|
||||
if (!inGump(post)) return { ok: false, skipped: true }
|
||||
const res = await uoLinkClient.postNews(await buildArticle(post, { announce }))
|
||||
if (!res.ok) log.warn('news gump push failed', { id: post.id, status: res.status, error: res.error })
|
||||
return res
|
||||
}
|
||||
|
||||
// Remove a post from the gump. A 404 (not present) is not an error worth noting.
|
||||
async function removePost(id) {
|
||||
const res = await uoLinkClient.deleteNews(String(id))
|
||||
if (!res.ok && res.status !== 404) {
|
||||
log.warn('news gump remove failed', { id, status: res.status, error: res.error })
|
||||
}
|
||||
return res
|
||||
}
|
||||
|
||||
// Reconcile the gump after a post create/update/publish. `transition`
|
||||
// ({ wasPublished, wasNews }) tells a fresh publish (announce) from an in-place
|
||||
// edit (silent refresh) and catches a post leaving published-news (pull it).
|
||||
async function syncPost(post, transition = {}) {
|
||||
try {
|
||||
if (inGump(post)) {
|
||||
const wasInGump = Boolean(transition.wasPublished && transition.wasNews)
|
||||
await pushPost(post, { announce: !wasInGump })
|
||||
} else if (transition.wasPublished && transition.wasNews) {
|
||||
await removePost(post.id)
|
||||
}
|
||||
} catch (err) {
|
||||
log.warn('news gump sync failed', { id: post && post.id, message: err.message })
|
||||
}
|
||||
}
|
||||
|
||||
// Re-push every currently-published news post, silently — run on each WS
|
||||
// (re)connect to reconcile the gump to our source of truth (also recovers any
|
||||
// article whose original live push failed). Best-effort; never throws.
|
||||
async function reassertAll() {
|
||||
try {
|
||||
const list = await posts.listAll('news')
|
||||
const published = (list || []).filter((p) => p.published)
|
||||
let pushed = 0
|
||||
for (const p of published) {
|
||||
const full = await posts.getById(p.id) // list projection may omit the body
|
||||
if (full) {
|
||||
await pushPost(full, { announce: false })
|
||||
pushed += 1
|
||||
}
|
||||
}
|
||||
if (pushed) log.info('re-asserted news gump articles', { count: pushed })
|
||||
} catch (err) {
|
||||
log.warn('news gump reassert failed', { message: err.message })
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = { inGump, buildArticle, pushPost, removePost, syncPost, reassertAll }
|
||||
77
server/utils/shardAnnounce.js
Normal file
77
server/utils/shardAnnounce.js
Normal file
@@ -0,0 +1,77 @@
|
||||
// ── The in-game town-crier announce leg ────────────────────────────────────
|
||||
//
|
||||
// MODULE-UO CONTENT, still living in core. MODULE_SYSTEM.md §1.8's third
|
||||
// entangled file: utils/announceWorker.js is core's news dispatcher, but one of
|
||||
// its two delivery legs goes to the shard through uoLinkClient.postTownCrier.
|
||||
// PR 4 turned the legs into registrations, and this file is what module-uo will
|
||||
// register in Phase 3 — it moves whole, with `'core'` becoming `'uo'` and the
|
||||
// leg id staying `towncrier` (grandfathered in registries.js: the id is a stored
|
||||
// value in announce_job_legs.leg).
|
||||
|
||||
const uoLinkClient = require('./uoLinkClient')
|
||||
const { deriveExcerpt } = require('./excerpt')
|
||||
const { articleUrl, baseUrl, legError } = require('./announceLinks')
|
||||
|
||||
const TOWNCRIER_DURATION_SEC = Number(process.env.TOWNCRIER_DURATION_SEC) || 3600
|
||||
|
||||
// Sidecar town-crier caps, mirrored from the admin route validation
|
||||
// (admin/uoLink.router.js: lines isArray({ max: 8 }), lines.* isLength({ max: 200 })).
|
||||
// We pre-truncate to these so a published post never bounces with an error.
|
||||
const MAX_LINES = 8
|
||||
const MAX_LINE_LEN = 200
|
||||
|
||||
// Trim to a hard length, appending an ellipsis only when something was cut.
|
||||
function clamp(value, max) {
|
||||
const s = String(value == null ? '' : value)
|
||||
.replace(/\s+/g, ' ')
|
||||
.trim()
|
||||
if (s.length <= max) return s
|
||||
return `${s.slice(0, max - 1).trimEnd()}…`
|
||||
}
|
||||
|
||||
// Build the town-crier lines: title, a one-line excerpt, then the URL. Each line
|
||||
// is clamped to the sidecar's per-line cap and the whole thing to the line-count
|
||||
// cap. Falls back to a stripped body excerpt when the post has no excerpt.
|
||||
function buildTownCrierText(post, { baseUrl: base } = {}) {
|
||||
const title = clamp(post.title, MAX_LINE_LEN)
|
||||
const excerptSource = post.excerpt || deriveExcerpt(post.body, MAX_LINE_LEN) || ''
|
||||
const lines = [title]
|
||||
const excerpt = clamp(excerptSource, MAX_LINE_LEN)
|
||||
if (excerpt) lines.push(excerpt)
|
||||
const url = clamp(articleUrl(base), MAX_LINE_LEN)
|
||||
if (url) lines.push(url)
|
||||
return lines.filter(Boolean).slice(0, MAX_LINES)
|
||||
}
|
||||
|
||||
async function dispatch(post) {
|
||||
const lines = buildTownCrierText(post, { baseUrl: baseUrl() })
|
||||
// Stable id: re-posting `post-<id>` REPLACES the prior town-crier entry rather
|
||||
// than stacking a duplicate, so a retry after a partial failure is safe.
|
||||
return uoLinkClient.postTownCrier({
|
||||
id: `post-${post.id}`,
|
||||
lines,
|
||||
durationSec: TOWNCRIER_DURATION_SEC,
|
||||
})
|
||||
}
|
||||
|
||||
function classify(result) {
|
||||
if (result && result.ok) return { outcome: 'done' }
|
||||
const status = result ? result.status : 0
|
||||
// 400 = over the line/duration caps (a data problem — do NOT retry).
|
||||
// 401 = token mismatch, 409 = protocol mismatch (both config problems).
|
||||
if (status === 400 || status === 401 || status === 409) {
|
||||
return { outcome: 'terminal', error: legError(result) }
|
||||
}
|
||||
// 503 (shard not connected), 504 (shard timeout), 0 (network/timeout / not
|
||||
// configured yet), and any other 5xx are transient — retry.
|
||||
return { outcome: 'retry', error: legError(result) }
|
||||
}
|
||||
|
||||
const leg = {
|
||||
leg: 'towncrier',
|
||||
label: 'In-game town crier',
|
||||
dispatch,
|
||||
classify,
|
||||
}
|
||||
|
||||
module.exports = { leg, dispatch, classify, buildTownCrierText, MAX_LINES, MAX_LINE_LEN }
|
||||
166
server/utils/shardBroadcast.js
Normal file
166
server/utils/shardBroadcast.js
Normal file
@@ -0,0 +1,166 @@
|
||||
// ── Shard live-feed SSE broadcaster ────────────────────────────────────────
|
||||
//
|
||||
// The browser can't talk to the sidecar's WebSocket directly (the token must
|
||||
// never reach it, and the WS may be on another host). Instead the server ingests
|
||||
// the WS feed and re-broadcasts events to browsers over Server-Sent Events
|
||||
// (plain HTTP — works through any reverse proxy).
|
||||
//
|
||||
// Since Protocol 3.0 the split is no longer "one public channel with a static
|
||||
// allowlist plus one admin channel". Each subscriber carries the audience rung
|
||||
// it resolved to at subscribe time, and every frame is
|
||||
//
|
||||
// 1. mapped kind → feature (an UNMAPPED kind reaches nobody below admin —
|
||||
// fail closed; see utils/shardVisibility.js rule 2),
|
||||
// 2. gated on that feature being enabled, streamed, and within the viewer's
|
||||
// rung, and
|
||||
// 3. passed through field projection, so `acct` / `webId` and any field an
|
||||
// admin has re-gated are stripped per viewer.
|
||||
//
|
||||
// **This is the security boundary.** It used to be the PUBLIC_KINDS set in this
|
||||
// file; it is now the kind map plus the visibility config. PUBLIC_KINDS still
|
||||
// exists and is still exported, but it is now DERIVED from the kind map (see
|
||||
// shardVisibility.js) so the two can no longer drift.
|
||||
//
|
||||
// shardIngest calls broadcast(event) for each ingested event; the public/admin
|
||||
// SSE route handlers call subscribe(req, res, channel).
|
||||
|
||||
const visibility = require('./shardVisibility')
|
||||
const log = require('../core').logger('shard-broadcast')
|
||||
|
||||
// Re-exported for back-compat: shardEvents `/feed` filtering and
|
||||
// config/notificationStreams.js both ask "is this kind public-safe?".
|
||||
const { PUBLIC_KINDS } = visibility
|
||||
|
||||
// Open streams. Each entry is { res, level }. The admin bucket is kept separate
|
||||
// because it is unconditional and must not depend on a config read.
|
||||
const clients = { public: new Set(), admin: new Set() }
|
||||
|
||||
const KEEPALIVE_MS = 25000
|
||||
|
||||
// Register an SSE stream on a channel. Sets the SSE headers, sends an initial
|
||||
// comment, keeps the connection warm with periodic pings, and cleans up on close.
|
||||
//
|
||||
// The viewer's rung is resolved ONCE, here, and frozen for the life of the
|
||||
// connection — a long-lived stream must not silently gain privilege because the
|
||||
// caller's session changed underneath it. (Config changes, by contrast, DO take
|
||||
// effect live: the config is read per broadcast, cached ~5s.)
|
||||
async function subscribe(req, res, channel) {
|
||||
const bucket = clients[channel]
|
||||
if (!bucket) {
|
||||
res.status(400).end()
|
||||
return
|
||||
}
|
||||
|
||||
let level = 'admin'
|
||||
if (channel === 'public') {
|
||||
try {
|
||||
level = await visibility.viewerLevel(req)
|
||||
} catch (err) {
|
||||
// Fail closed: an unresolvable viewer is anonymous, not privileged.
|
||||
log.warn('viewerLevel failed on subscribe; treating as anonymous', { message: err.message })
|
||||
level = 'anonymous'
|
||||
}
|
||||
}
|
||||
|
||||
res.writeHead(200, {
|
||||
'Content-Type': 'text/event-stream',
|
||||
'Cache-Control': 'no-cache, no-transform',
|
||||
Connection: 'keep-alive',
|
||||
'X-Accel-Buffering': 'no', // disable proxy buffering so events flush immediately
|
||||
})
|
||||
res.write('retry: 5000\n\n') // tell EventSource to reconnect after 5s if dropped
|
||||
res.write(': connected\n\n')
|
||||
|
||||
const client = { res, level, ping: null }
|
||||
bucket.add(client)
|
||||
|
||||
client.ping = setInterval(() => {
|
||||
try {
|
||||
res.write(': ping\n\n')
|
||||
} catch {
|
||||
/* write after close — cleanup below handles it */
|
||||
}
|
||||
}, KEEPALIVE_MS)
|
||||
|
||||
const cleanup = () => drop(bucket, client)
|
||||
req.on('close', cleanup)
|
||||
res.on('error', cleanup)
|
||||
}
|
||||
|
||||
// The ONLY way a client leaves a bucket. Clearing the keepalive here (rather
|
||||
// than only in the close handler) matters: a client dropped because its write
|
||||
// threw never fires `req.close`, so its interval would otherwise keep firing on
|
||||
// a dead socket for the life of the process.
|
||||
function drop(bucket, client) {
|
||||
clearInterval(client.ping)
|
||||
bucket.delete(client)
|
||||
}
|
||||
|
||||
function writeTo(bucket, client, payload) {
|
||||
try {
|
||||
client.res.write(payload)
|
||||
} catch (err) {
|
||||
log.warn('sse write failed; dropping client', { message: err.message })
|
||||
drop(bucket, client)
|
||||
}
|
||||
}
|
||||
|
||||
// Fan an ingested event out. The admin channel gets it verbatim, always. Public
|
||||
// subscribers are filtered and projected per their own rung — so two viewers on
|
||||
// the same channel can legitimately receive different versions of one frame, or
|
||||
// one of them nothing at all.
|
||||
async function broadcast(event) {
|
||||
if (!event || !event.kind) return
|
||||
|
||||
if (clients.admin.size) {
|
||||
const frame = `data: ${JSON.stringify(event)}\n\n`
|
||||
for (const client of [...clients.admin]) writeTo(clients.admin, client, frame)
|
||||
}
|
||||
|
||||
if (!clients.public.size) return
|
||||
|
||||
let config
|
||||
try {
|
||||
config = await visibility.getConfig()
|
||||
} catch (err) {
|
||||
// Fail closed: without a config we cannot prove a frame is safe to send.
|
||||
log.error('visibility config unavailable; withholding public frame', err)
|
||||
return
|
||||
}
|
||||
|
||||
// Most frames land on one rung set, so cache the serialised payload per level
|
||||
// instead of re-projecting and re-stringifying for every subscriber.
|
||||
const byLevel = new Map()
|
||||
for (const client of [...clients.public]) {
|
||||
let frame = byLevel.get(client.level)
|
||||
if (frame === undefined) {
|
||||
frame = visibility.kindVisibleTo(event.kind, client.level, config)
|
||||
? `data: ${JSON.stringify(visibility.projectFeature(visibility.KIND_FEATURE.get(event.kind), event, client.level, config))}\n\n`
|
||||
: null
|
||||
byLevel.set(client.level, frame)
|
||||
}
|
||||
if (frame) writeTo(clients.public, client, frame)
|
||||
}
|
||||
}
|
||||
|
||||
// Close every open stream (graceful shutdown). Clears each keepalive timer too —
|
||||
// without that the intervals keep the event loop alive after the streams are
|
||||
// gone, and the process won't exit.
|
||||
function closeAll() {
|
||||
for (const bucket of Object.values(clients)) {
|
||||
for (const client of [...bucket]) {
|
||||
drop(bucket, client)
|
||||
try {
|
||||
client.res.end()
|
||||
} catch {
|
||||
/* ignore */
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function stats() {
|
||||
return { publicClients: clients.public.size, adminClients: clients.admin.size }
|
||||
}
|
||||
|
||||
module.exports = { subscribe, broadcast, closeAll, stats, PUBLIC_KINDS }
|
||||
314
server/utils/shardIngest.js
Normal file
314
server/utils/shardIngest.js
Normal file
@@ -0,0 +1,314 @@
|
||||
// ── Shard event ingest dispatcher ──────────────────────────────────────────
|
||||
//
|
||||
// The single entry point for every event that arrives on the uo-link WebSocket
|
||||
// feed (and for backfilled /history events on reconnect). It routes by kind:
|
||||
// • state-changing kinds update shard_online / shard_economy / shard_houses,
|
||||
// • notable kinds are appended to the append-only shard_events log,
|
||||
// • every kind is fanned out to the SSE broadcaster (which decides public vs
|
||||
// admin visibility).
|
||||
// High-frequency kinds (char.vitals, economy.supply) are deliberately NOT logged
|
||||
// to shard_events — they only update state — keeping the event log lean.
|
||||
//
|
||||
// Dependencies are injected (defaulting to the real models) so the routing can
|
||||
// be unit-tested with mocked writes.
|
||||
|
||||
const shardEventsModel = require('../model/shardEvents/shardEvents.model')
|
||||
const shardStateModel = require('../model/shardState/shardState.model')
|
||||
const shardLinksModel = require('../model/shardLinks/shardLinks.model')
|
||||
const shardMarketModel = require('../model/shardMarket/shardMarket.model')
|
||||
const uoLinkConfigModel = require('../model/uoLinkConfig/uoLinkConfig.model')
|
||||
const { settings: settingsModel } = require('../core')
|
||||
const broadcaster = require('./shardBroadcast')
|
||||
const shardPush = require('./shardPush')
|
||||
const defaultLog = require('../core').logger('shard-ingest')
|
||||
|
||||
// Notable kinds appended to the shard_events log. High-frequency/session kinds
|
||||
// (char.vitals, economy.supply, mob.login/logout, account.login.attempt,
|
||||
// gold.change, vendor.buy/sell) are excluded on purpose. house.decay is handled
|
||||
// specially — logged only on the transition INTO IDOC.
|
||||
const LOGGED_KINDS = new Set([
|
||||
'vendor.sale',
|
||||
'player.death',
|
||||
'player.murdered',
|
||||
'mob.killed',
|
||||
'quest.complete',
|
||||
'skill.gain',
|
||||
'fame.change',
|
||||
'karma.change',
|
||||
'audit.set',
|
||||
'audit.command',
|
||||
'admin.audit',
|
||||
'cheat.fastwalk',
|
||||
'link.request',
|
||||
'server.hello',
|
||||
'server.shutdown',
|
||||
'server.crashed',
|
||||
// Protocol 2.0: a real-time guild join (the board itself is state, not logged).
|
||||
'guild.join',
|
||||
// Protocol 2.0 provisioning audit (admin channel only — not in PUBLIC_KINDS).
|
||||
'account.audit',
|
||||
'account.unlinked',
|
||||
])
|
||||
|
||||
// Tracks the current shard boot id so a restart (changed bootId on server.hello)
|
||||
// can be detected and stale online state dropped. Module-level so it survives
|
||||
// across events within a process; reset() is exposed for tests.
|
||||
const state = { bootId: null }
|
||||
function reset() {
|
||||
state.bootId = null
|
||||
}
|
||||
|
||||
// Should this event be written to the append-only log?
|
||||
function shouldLog(event) {
|
||||
if (event.kind === 'house.decay') return String(event.to).toUpperCase() === 'IDOC'
|
||||
return LOGGED_KINDS.has(event.kind)
|
||||
}
|
||||
|
||||
// ServUO's stock Server.cfg name. An operator who never set one publishes this
|
||||
// verbatim, so it carries no more information than a blank — matched
|
||||
// case-insensitively and trim-tolerantly, but ONLY as an exact whole value: a
|
||||
// shard genuinely called "My Shard Reborn" keeps its name.
|
||||
const STOCK_SHARD_NAME = 'my shard'
|
||||
|
||||
/**
|
||||
* The name to publish for the shard: its own, or this instance's when it has
|
||||
* effectively not given one.
|
||||
*
|
||||
* Deliberately not a general "blank means brand" rule applied across the wire —
|
||||
* it is scoped to this one field, where the two names denote the same thing.
|
||||
*/
|
||||
async function resolveShardName(shard, deps) {
|
||||
const given = String(shard ?? '').trim()
|
||||
if (given !== '' && given.toLowerCase() !== STOCK_SHARD_NAME) return given
|
||||
try {
|
||||
return (await deps.settings.getInstanceName()) || given
|
||||
} catch {
|
||||
// A ruleset that publishes the stock name is still better than one that
|
||||
// fails to store because the settings read hiccuped.
|
||||
return given
|
||||
}
|
||||
}
|
||||
|
||||
// Apply the state-change side effect for a kind (if any). Returns a promise.
|
||||
async function applyStateChange(event, deps) {
|
||||
const { shardState, uoLinkConfig, log } = deps
|
||||
switch (event.kind) {
|
||||
case 'server.hello': {
|
||||
const incoming = event.bootId || null
|
||||
if (incoming && state.bootId && incoming !== state.bootId) {
|
||||
log.warn('shard restarted (bootId changed) — clearing online roster', {
|
||||
from: state.bootId,
|
||||
to: incoming,
|
||||
})
|
||||
await shardState.clearOnline()
|
||||
}
|
||||
if (incoming) state.bootId = incoming
|
||||
await uoLinkConfig.recordStatus({ pluginConnected: true, bootId: incoming, lastEventAt: event.t })
|
||||
return
|
||||
}
|
||||
case 'server.shutdown':
|
||||
case 'server.crashed':
|
||||
// Shard is going away — nobody is online anymore.
|
||||
await shardState.clearOnline()
|
||||
await uoLinkConfig.recordStatus({ pluginConnected: false })
|
||||
return
|
||||
case 'mob.login': {
|
||||
const who = event.who || {}
|
||||
await shardState.upsertOnline({
|
||||
serial: who.serial,
|
||||
name: who.name,
|
||||
acct: who.acct,
|
||||
webId: event.webId,
|
||||
map: event.map,
|
||||
x: event.x,
|
||||
y: event.y,
|
||||
z: event.z,
|
||||
})
|
||||
return
|
||||
}
|
||||
case 'mob.logout': {
|
||||
const who = event.who || {}
|
||||
if (who.serial) await shardState.setOffline(who.serial)
|
||||
return
|
||||
}
|
||||
case 'char.vitals':
|
||||
await shardState.upsertOnline({
|
||||
serial: event.serial,
|
||||
hits: event.hits,
|
||||
hitsMax: event.hitsMax,
|
||||
mana: event.mana,
|
||||
manaMax: event.manaMax,
|
||||
stam: event.stam,
|
||||
stamMax: event.stamMax,
|
||||
str: event.str,
|
||||
dex: event.dex,
|
||||
int: event.int,
|
||||
map: event.map,
|
||||
x: event.x,
|
||||
y: event.y,
|
||||
})
|
||||
return
|
||||
case 'economy.supply':
|
||||
await shardState.addEconomySample({ accounts: event.accounts, gold: event.gold, t: event.t })
|
||||
return
|
||||
case 'house.decay':
|
||||
await shardState.upsertHouse({
|
||||
serial: event.serial,
|
||||
stage: event.to,
|
||||
map: event.map,
|
||||
x: event.x,
|
||||
y: event.y,
|
||||
z: event.z,
|
||||
region: event.region,
|
||||
name: event.name,
|
||||
ownerSerial: event.ownerSerial,
|
||||
ownerAcct: event.ownerAcct,
|
||||
builtOn: event.builtOn,
|
||||
lastRefreshed: event.lastRefreshed,
|
||||
})
|
||||
return
|
||||
case 'champ.update':
|
||||
await shardState.upsertChamp(event)
|
||||
return
|
||||
case 'champ.remove':
|
||||
await shardState.removeChamp(event.serial)
|
||||
return
|
||||
case 'page.new':
|
||||
case 'page.updated':
|
||||
await shardState.upsertPage(event)
|
||||
return
|
||||
case 'page.closed':
|
||||
await shardState.removePage(event.pageId)
|
||||
return
|
||||
// ── Protocol 2.0 boards ──────────────────────────────────────────────
|
||||
case 'guild.update':
|
||||
await shardState.upsertGuild(event)
|
||||
return
|
||||
case 'guild.remove':
|
||||
await shardState.removeGuild(event.id)
|
||||
return
|
||||
case 'city.update':
|
||||
// Upserts the board AND captures term history (idempotent).
|
||||
await shardState.upsertGovernor(event)
|
||||
return
|
||||
case 'presence.online':
|
||||
await shardState.setPresence(event)
|
||||
return
|
||||
case 'house.update':
|
||||
await shardState.upsertHouseRegistry(event)
|
||||
return
|
||||
case 'house.remove':
|
||||
await shardState.removeHouse(event.serial)
|
||||
return
|
||||
// ── Protocol 3.0 ─────────────────────────────────────────────────────
|
||||
// The shard re-emits its whole ruleset on every sidecar connect, so this is
|
||||
// an overwrite, not an append — and deliberately NOT in LOGGED_KINDS: it
|
||||
// would put a duplicate row in the event log on every reconnect, and
|
||||
// server.hello already marks each of those.
|
||||
case 'world.ruleset':
|
||||
// A shard whose operator never edited Server.cfg publishes ServUO's stock
|
||||
// "My Shard". That is the shard saying *unnamed*, not a name, so the site
|
||||
// answers with its own — the rules page reading "My Shard" under a header
|
||||
// reading UOMysticmoon is the shard failing to introduce itself.
|
||||
//
|
||||
// Normalized HERE rather than on read because the ruleset is also live: the
|
||||
// same `event` object is handed to the SSE broadcast a few lines below, and
|
||||
// a read-time fix would be undone by the next reconnect's frame.
|
||||
event.shard = await resolveShardName(event.shard, deps)
|
||||
await shardState.setRuleset(event)
|
||||
return
|
||||
// Board state, like guild.update — the newest frame for a system replaces the
|
||||
// previous one, so it is NOT in LOGGED_KINDS. Logging would append a row every
|
||||
// time anyone's score moved the top ten, which is a board, not an event.
|
||||
case 'points.board':
|
||||
await shardState.upsertPointsBoard(event)
|
||||
return
|
||||
// Player-vendor market index. Each frame is authoritative for one shop, so
|
||||
// the model replaces that vendor's whole listing set rather than merging.
|
||||
//
|
||||
// NOT in LOGGED_KINDS, and this is the strongest case of the three v3 kinds:
|
||||
// one frame carries up to 250 listings, the sweep re-emits a shop on any
|
||||
// price change, and appending each of those to the event log would make
|
||||
// shard_events mostly a price history nobody reads. The market IS the state.
|
||||
case 'vendor.listing':
|
||||
await deps.shardMarket.upsertVendor(event)
|
||||
return
|
||||
case 'vendor.listing.remove':
|
||||
await deps.shardMarket.removeVendor(event.serial)
|
||||
return
|
||||
case 'account.unlinked':
|
||||
// A player ran [unlink in game (or a site-side unlink echoed back) — drop
|
||||
// our local link mirror so attribution stops immediately.
|
||||
if (event.account) await deps.shardLinks.removeByAccount(event.account)
|
||||
return
|
||||
// guild.join / account.audit → logged; region.enter → broadcast-only.
|
||||
default:
|
||||
// No state side effect (e.g. vendor.sale, audit.*, cheat.*) — logging and
|
||||
// broadcasting still happen in ingest().
|
||||
}
|
||||
}
|
||||
|
||||
// Ingest one event. Returns { logged, stored } for tests/stats. `fromBackfill`
|
||||
// suppresses the SSE broadcast (a reconnect replay shouldn't re-animate the
|
||||
// live ticker). Never throws — a bad single event must not kill the feed.
|
||||
// Resolve the injectable dependencies to their live defaults (tests override a
|
||||
// subset). Split out so ingest() isn't penalised for the fan of `|| default`s.
|
||||
function resolveDeps(deps) {
|
||||
return {
|
||||
shardEvents: deps.shardEvents || shardEventsModel,
|
||||
shardState: deps.shardState || shardStateModel,
|
||||
shardLinks: deps.shardLinks || shardLinksModel,
|
||||
shardMarket: deps.shardMarket || shardMarketModel,
|
||||
uoLinkConfig: deps.uoLinkConfig || uoLinkConfigModel,
|
||||
settings: deps.settings || settingsModel,
|
||||
broadcast: deps.broadcast || broadcaster.broadcast,
|
||||
pushDispatch: deps.pushDispatch || shardPush.fromShardEvent,
|
||||
log: deps.log || defaultLog,
|
||||
}
|
||||
}
|
||||
|
||||
async function ingest(event, deps = {}) {
|
||||
const d = resolveDeps(deps)
|
||||
|
||||
if (!event || typeof event.kind !== 'string') return { logged: false, stored: false }
|
||||
// ws.hello / pong are transport frames, not game events.
|
||||
if (event.kind === 'ws.hello' || event.kind === 'pong') return { logged: false, stored: false }
|
||||
|
||||
const t = Number.isFinite(event.t) ? event.t : Date.now()
|
||||
let stored = false
|
||||
let logged = false
|
||||
|
||||
try {
|
||||
await applyStateChange(event, d)
|
||||
} catch (err) {
|
||||
d.log.warn('state-change write failed', { kind: event.kind, message: err.message })
|
||||
}
|
||||
|
||||
if (shouldLog(event)) {
|
||||
logged = true
|
||||
try {
|
||||
stored = await d.shardEvents.append({ kind: event.kind, t, bootId: state.bootId, payload: event })
|
||||
} catch (err) {
|
||||
d.log.warn('event log write failed', { kind: event.kind, message: err.message })
|
||||
}
|
||||
}
|
||||
|
||||
if (!deps.fromBackfill) {
|
||||
// Broadcast is async since v3 (it reads the visibility config to decide what
|
||||
// each subscriber may see). Fire-and-forget, like the push fan-out below: a
|
||||
// slow config read must never delay or fail ingest.
|
||||
Promise.resolve(d.broadcast(event)).catch((err) =>
|
||||
d.log.warn('broadcast failed', { kind: event.kind, message: err.message }),
|
||||
)
|
||||
// Opt-in push fan-out, off the same event source as the SSE broadcast.
|
||||
// Fire-and-forget (a slow/dead ntfy relay must never delay or fail ingest);
|
||||
// fromShardEvent is self-guarding, but .catch() covers any lookup rejection.
|
||||
Promise.resolve(d.pushDispatch(event, { shardLinks: d.shardLinks })).catch((err) =>
|
||||
d.log.warn('push dispatch failed', { kind: event.kind, message: err.message }),
|
||||
)
|
||||
}
|
||||
|
||||
return { logged, stored }
|
||||
}
|
||||
|
||||
module.exports = { ingest, shouldLog, reset, LOGGED_KINDS, state }
|
||||
49
server/utils/shardPush.js
Normal file
49
server/utils/shardPush.js
Normal file
@@ -0,0 +1,49 @@
|
||||
// ── Shard event → push fan-out ─────────────────────────────────────────────
|
||||
//
|
||||
// MODULE-UO CONTENT, still living in core — the inverted half of
|
||||
// MODULE_SYSTEM.md §1.8's second entangled file. `utils/pushDispatch.js` is core
|
||||
// infrastructure, but its `fromShardEvent()` required the shardLinks model and
|
||||
// the shard event mapper, which is a core file importing content. PR 4 inverted
|
||||
// it: `publish()` stays core, and this — the thing that knows what a shard event
|
||||
// is — moved out to call it. Phase 3 moves this file to module-uo whole, where it
|
||||
// will reach `publish` through `ctx.push.publish` instead of a require.
|
||||
//
|
||||
// Owner resolution is the reason this cannot just be a mapper: a personal
|
||||
// (owner-keyed) target names a GAME account, and turning that into a website user
|
||||
// needs the shardLinks model. An unlinked account is simply nobody to notify.
|
||||
|
||||
const shardLinks = require('../model/shardLinks/shardLinks.model')
|
||||
const { mapShardEvent } = require('../config/shardStreams')
|
||||
const { push } = require('../core')
|
||||
|
||||
const { publish } = push
|
||||
const log = require('../core').logger('shard-push')
|
||||
|
||||
// Fan a shard event out to push. Resolves personal (owner-keyed) targets to the
|
||||
// owning website user via shardLinks (an unlinked account → nobody to notify).
|
||||
// Never throws — a dead relay must never affect ingest.
|
||||
async function fromShardEvent(event, deps = {}) {
|
||||
const links = deps.shardLinks || shardLinks
|
||||
const doPublish = deps.publish || publish
|
||||
const targets = mapShardEvent(event, deps.tracker)
|
||||
for (const t of targets) {
|
||||
try {
|
||||
if (t.ownerAccount) {
|
||||
let owner = null
|
||||
try {
|
||||
owner = await links.getByAccount(t.ownerAccount)
|
||||
} catch {
|
||||
owner = null
|
||||
}
|
||||
if (!owner || owner.userId == null) continue
|
||||
await doPublish(t.streamId, { ref: t.ref, ownerUserId: owner.userId }, deps)
|
||||
} else {
|
||||
await doPublish(t.streamId, { ref: t.ref }, deps)
|
||||
}
|
||||
} catch (err) {
|
||||
log.warn('push dispatch target failed', { streamId: t.streamId, message: err.message })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = { fromShardEvent }
|
||||
26
server/utils/shardSales.js
Normal file
26
server/utils/shardSales.js
Normal file
@@ -0,0 +1,26 @@
|
||||
// Recent player-vendor sales for a set of game accounts. Shared by the player
|
||||
// self endpoint (the caller's linked accounts) and the admin user-detail
|
||||
// endpoint (a target user's linked accounts). Reads the site's own ingested
|
||||
// event log — no sidecar round-trip — and filters to sales whose owning account
|
||||
// is in the set. Newest 50, already newest-first from shardEvents.list.
|
||||
|
||||
const shardEvents = require('../model/shardEvents/shardEvents.model')
|
||||
|
||||
async function salesForAccounts(accounts) {
|
||||
const set = accounts instanceof Set ? accounts : new Set(accounts)
|
||||
if (set.size === 0) return []
|
||||
const events = await shardEvents.list({ kind: 'vendor.sale', limit: 500 })
|
||||
return events
|
||||
.filter((e) => e.payload && set.has(e.payload.ownerAcct))
|
||||
.slice(0, 50)
|
||||
.map((e) => ({
|
||||
t: e.t,
|
||||
itemType: e.payload.itemType,
|
||||
amount: e.payload.amount,
|
||||
price: e.payload.price,
|
||||
commission: e.payload.commission,
|
||||
ownerAcct: e.payload.ownerAcct,
|
||||
}))
|
||||
}
|
||||
|
||||
module.exports = { salesForAccounts }
|
||||
435
server/utils/shardVisibility.js
Normal file
435
server/utils/shardVisibility.js
Normal file
@@ -0,0 +1,435 @@
|
||||
// ── Shard feature visibility ───────────────────────────────────────────────
|
||||
//
|
||||
// Admin-configurable, per-feature and per-field audience control over every
|
||||
// shard-derived surface on the site. Replaces the hardcoded split that used to
|
||||
// live in two places (the PUBLIC_KINDS allowlist in shardBroadcast.js, and the
|
||||
// ad-hoc `canSeeStaffLocation` style checks in the public controllers).
|
||||
//
|
||||
// Design rules (docs/link/v3.md §3):
|
||||
//
|
||||
// • Visibility lives HERE, on the website — never in the sidecar. The sidecar
|
||||
// is a dumb forwarder: it accepts frames, stores them, forwards them
|
||||
// verbatim, and serves store-backed reads. It defines no audiences.
|
||||
// • Every default reproduces the behavior that shipped before this module, so
|
||||
// installing it changes nothing until an admin edits the config.
|
||||
// • Two rules an admin CANNOT override:
|
||||
// 1. `acct` / `webId` are admin-only, always. They are not in-game
|
||||
// visible (unlike a character name) and are not configurable fields.
|
||||
// 2. A kind absent from KIND_FEATURE is never broadcast below `admin`.
|
||||
// Fail closed — this is what keeps the kind map a security boundary
|
||||
// rather than a convenience filter.
|
||||
//
|
||||
// The audience ladder is ordered; each rung implies the ones below it.
|
||||
|
||||
const db = require('../model/shardVisibility/shardVisibility.model')
|
||||
const shardLinks = require('../model/shardLinks/shardLinks.model')
|
||||
const { auth } = require('../core')
|
||||
const log = require('../core').logger('shard-visibility')
|
||||
|
||||
// ── The ladder ─────────────────────────────────────────────────────────────
|
||||
|
||||
const LADDER = ['anonymous', 'logged_in', 'player', 'staff', 'admin']
|
||||
const RANK = new Map(LADDER.map((level, i) => [level, i]))
|
||||
|
||||
const isLevel = (level) => RANK.has(level)
|
||||
|
||||
// The two fallbacks are deliberately ASYMMETRIC, and the asymmetry is the whole
|
||||
// point: an unrecognised value must always lose. A single shared fallback cannot
|
||||
// do that — whichever direction it picks, it fails open on one side. So:
|
||||
//
|
||||
// • an unknown VIEWER level floors to the bottom rung (grants nothing), and
|
||||
// • an unknown REQUIREMENT ceils to the top rung (satisfied by nobody but admin).
|
||||
//
|
||||
// With one `rank()` defaulting to admin, a viewer level that fell through (a
|
||||
// typo, a future rung this build doesn't know, a value from a caller that
|
||||
// skipped viewerLevel) would have been treated as an ADMIN and passed every gate.
|
||||
const viewerRank = (level) => RANK.get(level) ?? 0
|
||||
const requiredRank = (level) => RANK.get(level) ?? RANK.get('admin')
|
||||
|
||||
// True when a viewer at `viewer` satisfies a requirement of `required`.
|
||||
const meets = (viewer, required) => viewerRank(viewer) >= requiredRank(required)
|
||||
|
||||
// Exported for tests/diagnostics; `meets` is what callers should use.
|
||||
const rank = viewerRank
|
||||
|
||||
// ── Features ───────────────────────────────────────────────────────────────
|
||||
//
|
||||
// All ten shard surfaces: the six that shipped before v3 plus the four v3 adds.
|
||||
// `fields` lists only the SENSITIVE fields — those an admin may re-gate. A field
|
||||
// not listed here is visible whenever the feature itself is.
|
||||
//
|
||||
// LOCKED_FIELDS are exempt from configuration entirely (rule 1 above).
|
||||
|
||||
const LOCKED_FIELDS = { acct: 'admin', webId: 'admin' }
|
||||
|
||||
// Rule 1 matches on the FIELD'S MEANING, not on one exact spelling. The wire
|
||||
// frames nest actors (`leader.acct`), but several read models flatten them
|
||||
// instead (`shapeHouse` emits `ownerAcct`, `shapeGuild`'s fallback emits
|
||||
// `leaderAcct`/`leaderWebId`), and an exact-key check silently missed every
|
||||
// flattened one — which is how `GET /public/shard/idoc` served `ownerAcct` to
|
||||
// anonymous callers while the same account name was correctly stripped from the
|
||||
// live `house.decay` frame.
|
||||
//
|
||||
// So a key is locked when it IS `acct`/`webId` or ENDS in one, case-insensitively
|
||||
// (`ownerAcct`, `leaderWebId`, `governorAcct`). Suffix matching is what makes this
|
||||
// fail closed for shapes nobody has written yet.
|
||||
const LOCKED_SUFFIXES = ['acct', 'webid']
|
||||
const isLockedField = (key) => {
|
||||
const k = String(key).toLowerCase()
|
||||
return LOCKED_SUFFIXES.some((suffix) => k === suffix || k.endsWith(suffix))
|
||||
}
|
||||
|
||||
const FEATURES = {
|
||||
// ── Shipped before v3. Defaults reproduce the previous hardcoded behavior. ──
|
||||
status: { audience: 'anonymous', fields: {} },
|
||||
activity: { audience: 'anonymous', fields: {} },
|
||||
champs: { audience: 'anonymous', fields: {} },
|
||||
guilds: { audience: 'anonymous', fields: {} },
|
||||
governors: { audience: 'anonymous', fields: {} },
|
||||
// The public Houses page showed IDOC location only; owner/price were staff.
|
||||
// `owner` is the actor object on the house.decay/house.update frames;
|
||||
// `ownerName`/`ownerSerial` are the flattened spellings shapeHouse emits on the
|
||||
// REST read models. Both are listed so one rule covers the wire and the read
|
||||
// model — the flattened `ownerAcct` needs no entry, being locked by rule 1.
|
||||
houses: {
|
||||
audience: 'anonymous',
|
||||
fields: { owner: 'staff', ownerName: 'staff', ownerSerial: 'staff', price: 'staff' },
|
||||
},
|
||||
// /public/shard/online listed linked staff to everyone but gated location to
|
||||
// admin+moderator — which is exactly the `staff` rung.
|
||||
presence: { audience: 'anonymous', fields: { location: 'staff' } },
|
||||
|
||||
// ── New in v3. ──
|
||||
ruleset: { audience: 'anonymous', fields: { connect: 'anonymous' } },
|
||||
atlas: { audience: 'anonymous', fields: {} },
|
||||
// `name` is the ranked character's name inside points.board's `top` entries, and
|
||||
// it is spelled the way the WIRE spells it, not the way v3.md §7.4 describes it
|
||||
// ("characterName"). projectValue matches on the literal JSON key, so a rule
|
||||
// named for the field's meaning rather than its key silently does nothing — the
|
||||
// same failure §3.6.1 records for the flattened `ownerAcct` spelling. Within a
|
||||
// leaderboards payload `name` can only be a character name: the board's own
|
||||
// display name arrives as `nameString`/`nameNumber`.
|
||||
leaderboards: { audience: 'anonymous', fields: { name: 'anonymous' } },
|
||||
// Shop name, owner character name and vendor location are already globally
|
||||
// visible in-game via the stock Vendor Search gump, so publishing them is not
|
||||
// a new disclosure — but they stay configurable so an admin can tighten them.
|
||||
//
|
||||
// `ownerName` and `location` were pre-wired here by Part A, before the frame
|
||||
// existed; both were re-checked against the real `vendor.listing` and both are
|
||||
// genuine keys on it (unlike leaderboards' `characterName`, which was inert).
|
||||
// `location` is a NESTED object on the wire and on the read model precisely so
|
||||
// that one rule hides map, coordinates, region and house together — five flat
|
||||
// keys would be five rules that drift apart.
|
||||
//
|
||||
// `ownerSerial` is listed alongside `ownerName` for the same reason `houses`
|
||||
// lists both: an admin who hides the owner's name and is left with a serial
|
||||
// that every other board resolves back to that name has not hidden anything.
|
||||
market: {
|
||||
audience: 'anonymous',
|
||||
fields: { ownerName: 'anonymous', ownerSerial: 'anonymous', location: 'anonymous' },
|
||||
},
|
||||
}
|
||||
|
||||
const FEATURE_NAMES = Object.keys(FEATURES)
|
||||
const isFeature = (name) => Object.hasOwn(FEATURES, name)
|
||||
|
||||
// ── Kind → feature ─────────────────────────────────────────────────────────
|
||||
//
|
||||
// Every event kind that may ever leave the admin channel must appear here.
|
||||
// Anything else is admin-only by omission (rule 2). This map is seeded from
|
||||
// what PUBLIC_KINDS listed before v3, so the public stream carries exactly the
|
||||
// same kinds it did — now attributed to a feature that an admin can re-gate.
|
||||
|
||||
const KIND_FEATURE = new Map(
|
||||
Object.entries({
|
||||
// status / lifecycle
|
||||
'server.hello': 'status',
|
||||
'server.shutdown': 'status',
|
||||
'server.crashed': 'status',
|
||||
'economy.supply': 'status',
|
||||
// activity feed
|
||||
'player.death': 'activity',
|
||||
'player.murdered': 'activity',
|
||||
'mob.killed': 'activity',
|
||||
'quest.complete': 'activity',
|
||||
'skill.gain': 'activity',
|
||||
'fame.change': 'activity',
|
||||
'karma.change': 'activity',
|
||||
'mob.login': 'activity',
|
||||
'mob.logout': 'activity',
|
||||
// boards
|
||||
'champ.update': 'champs',
|
||||
'champ.remove': 'champs',
|
||||
'guild.update': 'guilds',
|
||||
'guild.remove': 'guilds',
|
||||
'guild.join': 'guilds',
|
||||
'city.update': 'governors',
|
||||
'presence.online': 'presence',
|
||||
'region.enter': 'presence',
|
||||
// house.decay is the IDOC signal the public Houses page renders. The full
|
||||
// registry (house.update / house.remove — owner, price, co-owners) stays
|
||||
// off the map deliberately, so it remains admin-only exactly as before.
|
||||
'house.decay': 'houses',
|
||||
// v3
|
||||
'world.ruleset': 'ruleset',
|
||||
'points.board': 'leaderboards',
|
||||
// vendor.listing IS mapped, but the market feature ships with its stream
|
||||
// disabled (see DEFAULT_STREAM_OFF): a live firehose of full vendor
|
||||
// inventories would be the site's biggest bandwidth consumer and no page
|
||||
// needs it live. An admin can turn it on.
|
||||
'vendor.listing': 'market',
|
||||
'vendor.listing.remove': 'market',
|
||||
}),
|
||||
)
|
||||
|
||||
// Features whose SSE fan-out is off unless an admin enables it. The REST reads
|
||||
// are unaffected; only the live stream is suppressed.
|
||||
const DEFAULT_STREAM_OFF = new Set(['market'])
|
||||
|
||||
// Back-compat: the set of kinds that reach an anonymous viewer under the default
|
||||
// config. shardEvents `/feed` filtering and notificationStreams.js both consume
|
||||
// this. Derived from the map above rather than hand-maintained, so the two can
|
||||
// no longer drift.
|
||||
const PUBLIC_KINDS = new Set(
|
||||
[...KIND_FEATURE.entries()]
|
||||
.filter(([, feature]) => {
|
||||
if (DEFAULT_STREAM_OFF.has(feature)) return false
|
||||
return FEATURES[feature].audience === 'anonymous'
|
||||
})
|
||||
.map(([kind]) => kind),
|
||||
)
|
||||
|
||||
// ── Config (DB-backed, cached) ─────────────────────────────────────────────
|
||||
|
||||
const CONFIG_TTL_MS = 5000
|
||||
let cache = null
|
||||
let cachedAt = 0
|
||||
|
||||
// Merge a stored row over its compiled default. Unknown feature names in the DB
|
||||
// are ignored (a stale row from a removed feature must not resurrect it), and an
|
||||
// invalid rung falls back to the default rather than failing open.
|
||||
function applyRow(name, row) {
|
||||
const base = FEATURES[name]
|
||||
const audience = isLevel(row?.audience) ? row.audience : base.audience
|
||||
const fields = { ...base.fields }
|
||||
for (const [field, level] of Object.entries(row?.fieldRules || {})) {
|
||||
if (isLockedField(field)) continue // rule 1: not configurable
|
||||
if (isLevel(level)) fields[field] = level
|
||||
}
|
||||
return {
|
||||
enabled: row ? !!row.enabled : true,
|
||||
audience,
|
||||
fields,
|
||||
stream: row?.stream == null ? !DEFAULT_STREAM_OFF.has(name) : !!row.stream,
|
||||
}
|
||||
}
|
||||
|
||||
function compileDefaults() {
|
||||
const out = {}
|
||||
for (const name of FEATURE_NAMES) out[name] = applyRow(name, null)
|
||||
return out
|
||||
}
|
||||
|
||||
// Read the config, cached briefly. Falls back to compiled defaults if the DB is
|
||||
// unreachable — the defaults reproduce pre-v3 behavior, so a DB blip degrades to
|
||||
// "what the site did before" rather than to "everything is public".
|
||||
async function getConfig() {
|
||||
const now = Date.now()
|
||||
if (cache && now - cachedAt < CONFIG_TTL_MS) return cache
|
||||
try {
|
||||
const rows = await db.listAll()
|
||||
const byName = new Map(rows.map((r) => [r.feature, r]))
|
||||
const out = {}
|
||||
for (const name of FEATURE_NAMES) out[name] = applyRow(name, byName.get(name))
|
||||
cache = out
|
||||
cachedAt = now
|
||||
} catch (err) {
|
||||
log.error('getConfig; falling back to defaults', err)
|
||||
cache = cache || compileDefaults()
|
||||
cachedAt = now
|
||||
}
|
||||
return cache
|
||||
}
|
||||
|
||||
const invalidate = () => {
|
||||
cache = null
|
||||
cachedAt = 0
|
||||
}
|
||||
|
||||
// ── Viewer level ───────────────────────────────────────────────────────────
|
||||
//
|
||||
// anonymous no session
|
||||
// logged_in authenticated, no linked game account
|
||||
// player authenticated with a linked game account
|
||||
// staff admin | moderator — the same set as the existing `modAccess` gate.
|
||||
// `editor` is a CONTENT role with no shard privilege today, so it
|
||||
// resolves by link status like any other member; mapping it to staff
|
||||
// here would silently widen what editors can see.
|
||||
// admin admin
|
||||
//
|
||||
// Staff always satisfy the `player` rung (rank order guarantees it) even without
|
||||
// a linked account, matching the existing rule that /player/* is role-agnostic
|
||||
// self-service.
|
||||
|
||||
// Same TTL as the config cache: this decides a privilege rung, so an unlinked
|
||||
// (or newly relinked) account must not keep the old answer for long. Anonymous,
|
||||
// staff and admin callers short-circuit before this runs, so the lookup only
|
||||
// costs a query on the logged-in-member path.
|
||||
const LINK_TTL_MS = CONFIG_TTL_MS
|
||||
const linkCache = new Map() // userId → { hasLink, at }
|
||||
|
||||
async function hasLinkedAccount(userId) {
|
||||
const hit = linkCache.get(userId)
|
||||
const now = Date.now()
|
||||
if (hit && now - hit.at < LINK_TTL_MS) return hit.hasLink
|
||||
let hasLink = false
|
||||
try {
|
||||
const links = await shardLinks.listForUser(userId)
|
||||
hasLink = Array.isArray(links) && links.length > 0
|
||||
} catch (err) {
|
||||
log.warn('hasLinkedAccount failed; treating as unlinked', { message: err.message })
|
||||
}
|
||||
linkCache.set(userId, { hasLink, at: now })
|
||||
return hasLink
|
||||
}
|
||||
|
||||
// Drop a user's cached link status (called when a link is created or removed so
|
||||
// the rung takes effect immediately rather than up to LINK_TTL_MS later).
|
||||
const forgetUser = (userId) => linkCache.delete(userId)
|
||||
|
||||
async function viewerLevel(req) {
|
||||
const viewer = req.user || auth.getUserFromRequest(req)
|
||||
if (!viewer) return 'anonymous'
|
||||
if (viewer.role === 'admin') return 'admin'
|
||||
if (viewer.role === 'moderator') return 'staff'
|
||||
return (await hasLinkedAccount(viewer.id)) ? 'player' : 'logged_in'
|
||||
}
|
||||
|
||||
// ── Enforcement ────────────────────────────────────────────────────────────
|
||||
|
||||
// Route gate. 404 when the feature is disabled (do not leak that it exists);
|
||||
// 403 when it exists but the viewer sits below its audience. Stashes the
|
||||
// resolved level on the request so controllers can project without re-resolving.
|
||||
function requireFeature(name) {
|
||||
return async (req, res, next) => {
|
||||
try {
|
||||
const config = await getConfig()
|
||||
const feature = config[name]
|
||||
if (!feature || !feature.enabled) return res.status(404).json({ message: 'Not Found' })
|
||||
const level = await viewerLevel(req)
|
||||
req.viewerLevel = level
|
||||
if (!meets(level, feature.audience)) return res.status(403).json({ message: 'Forbidden' })
|
||||
return next()
|
||||
} catch (err) {
|
||||
log.error(`requireFeature(${name})`, err)
|
||||
return res.status(500).json({ message: 'Internal Server Error' })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Strip the fields a viewer at `level` may not see. Applies the locked rules
|
||||
// first (so acct/webId can never survive below admin), then the feature's
|
||||
// configured field rules. Recurses into arrays and nested objects because the
|
||||
// sensitive fields sit inside actor sub-objects (guild.leader, city.governor).
|
||||
// Only ARRAYS and PLAIN objects are walked. A Date, Buffer or other class
|
||||
// instance is a value, not a bag of fields: rebuilding one key-by-key would
|
||||
// return `{}` (a Date has no enumerable own properties), which is how the DB-
|
||||
// backed read models — whose rows carry real Date columns — differ from the
|
||||
// pure-JSON wire frames the projection was first written against.
|
||||
const isPlainObject = (v) => {
|
||||
if (v === null || typeof v !== 'object') return false
|
||||
const proto = Object.getPrototypeOf(v)
|
||||
return proto === Object.prototype || proto === null
|
||||
}
|
||||
|
||||
function projectValue(value, rules, level) {
|
||||
if (Array.isArray(value)) return value.map((v) => projectValue(v, rules, level))
|
||||
if (!isPlainObject(value)) return value
|
||||
const out = {}
|
||||
for (const [key, v] of Object.entries(value)) {
|
||||
// Locked fields are checked by meaning first, so no configured rule (and no
|
||||
// flattened spelling) can widen them past `admin`.
|
||||
const required = isLockedField(key) ? 'admin' : rules[key]
|
||||
if (required && !meets(level, required)) continue
|
||||
out[key] = projectValue(v, rules, level)
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
// Project a payload for one feature. `level` defaults to admin-equivalent only
|
||||
// when explicitly passed; callers should always pass a resolved level.
|
||||
function projectFeature(name, payload, level, config) {
|
||||
const feature = config?.[name]
|
||||
const rules = { ...LOCKED_FIELDS, ...(feature ? feature.fields : {}) }
|
||||
return projectValue(payload, rules, level)
|
||||
}
|
||||
|
||||
// Convenience for controllers: resolve config once, project, return.
|
||||
async function project(name, payload, req) {
|
||||
const config = await getConfig()
|
||||
const level = req.viewerLevel || (await viewerLevel(req))
|
||||
return projectFeature(name, payload, level, config)
|
||||
}
|
||||
|
||||
// Is this event kind allowed to reach a viewer at `level`? Fail closed on an
|
||||
// unmapped kind (rule 2), and honour both the feature gate and its stream flag.
|
||||
function kindVisibleTo(kind, level, config) {
|
||||
if (level === 'admin') return true
|
||||
const name = KIND_FEATURE.get(kind)
|
||||
if (!name) return false // rule 2: unmapped ⇒ admin-only
|
||||
const feature = config?.[name]
|
||||
if (!feature || !feature.enabled || !feature.stream) return false
|
||||
return meets(level, feature.audience)
|
||||
}
|
||||
|
||||
// The event kinds a viewer at `level` may read under the CURRENT config. This is
|
||||
// the live counterpart of PUBLIC_KINDS, which is a module-load constant derived
|
||||
// from the compiled DEFAULTS and therefore cannot answer "may THIS viewer see
|
||||
// this kind, given what the admin has configured?".
|
||||
//
|
||||
// Deliberately ignores the `stream` flag: that governs SSE fan-out only, so a
|
||||
// feature whose live firehose is off (market) is still readable from the stored
|
||||
// history. Unmapped kinds are absent by construction (rule 2).
|
||||
function visibleKinds(level, config) {
|
||||
return [...KIND_FEATURE.entries()]
|
||||
.filter(([, name]) => {
|
||||
const feature = config?.[name]
|
||||
return !!feature && feature.enabled && meets(level, feature.audience)
|
||||
})
|
||||
.map(([kind]) => kind)
|
||||
}
|
||||
|
||||
// The features a viewer at `level` can actually see — drives SPA nav so it never
|
||||
// renders a link that would 403.
|
||||
function visibleFeatures(level, config) {
|
||||
return FEATURE_NAMES.filter((name) => {
|
||||
const feature = config[name]
|
||||
return feature.enabled && meets(level, feature.audience)
|
||||
})
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
LADDER,
|
||||
FEATURES,
|
||||
FEATURE_NAMES,
|
||||
LOCKED_FIELDS,
|
||||
KIND_FEATURE,
|
||||
PUBLIC_KINDS,
|
||||
DEFAULT_STREAM_OFF,
|
||||
isLevel,
|
||||
isFeature,
|
||||
isLockedField,
|
||||
rank,
|
||||
meets,
|
||||
getConfig,
|
||||
invalidate,
|
||||
compileDefaults,
|
||||
viewerLevel,
|
||||
forgetUser,
|
||||
requireFeature,
|
||||
projectFeature,
|
||||
project,
|
||||
kindVisibleTo,
|
||||
visibleKinds,
|
||||
visibleFeatures,
|
||||
}
|
||||
686
server/utils/spawnAtlasParse.js
Normal file
686
server/utils/spawnAtlasParse.js
Normal file
@@ -0,0 +1,686 @@
|
||||
// Spawn atlas parsers — pure functions over strings, no `fs`, no dependencies.
|
||||
//
|
||||
// These back the CLI build script (`scripts/buildSpawnAtlas.js`), which is the
|
||||
// only thing that reads a ServUO tree. Keeping every parser pure and fs-free is
|
||||
// what lets the test suite cover them in CI, where no ServUO tree exists: the
|
||||
// tests hand these functions literal XML strings.
|
||||
//
|
||||
// Four source shapes, two very different parsing strategies:
|
||||
//
|
||||
// Spawns/*.xml ~10.5 MB across 13 files, FLAT <Points> records
|
||||
// → streaming regex, never a DOM. See parsePoints().
|
||||
// Data/Regions.xml 129 KB, genuinely nested <region> inside <region>
|
||||
// Data/Locations/*.xml nested <parent>/<child>
|
||||
// Config/ChampionSpawns.xml 4.8 KB, <spawn>/<location>
|
||||
// → the small recursive tokenizer below.
|
||||
//
|
||||
// The server has zero XML dependencies and this adds none. The tokenizer is
|
||||
// deliberately a *subset* parser: it handles the constructs these four files
|
||||
// actually use (elements, attributes, self-closing tags, comments, the XML
|
||||
// declaration, CDATA, the five predefined entities plus numeric refs) and
|
||||
// nothing else. It is not a general-purpose XML parser and must not be reused
|
||||
// as one — no namespaces, no DTDs, no entity declarations.
|
||||
|
||||
// ── Entities ───────────────────────────────────────────────────────────────
|
||||
|
||||
const NAMED_ENTITIES = {
|
||||
amp: '&',
|
||||
lt: '<',
|
||||
gt: '>',
|
||||
quot: '"',
|
||||
apos: "'",
|
||||
}
|
||||
|
||||
// Region and location names carry apostrophes ("Mondain's Legacy", "Wrong's
|
||||
// Level 3"), so entity decoding is load-bearing here, not decorative.
|
||||
function decodeEntities(text) {
|
||||
if (!text.includes('&')) return text
|
||||
return text.replace(/&(#x?[0-9a-fA-F]+|[a-zA-Z]+);/g, (match, body) => {
|
||||
if (body[0] === '#') {
|
||||
const code =
|
||||
body[1] === 'x' || body[1] === 'X'
|
||||
? Number.parseInt(body.slice(2), 16)
|
||||
: Number.parseInt(body.slice(1), 10)
|
||||
return Number.isFinite(code) ? String.fromCodePoint(code) : match
|
||||
}
|
||||
const named = NAMED_ENTITIES[body.toLowerCase()]
|
||||
return named === undefined ? match : named
|
||||
})
|
||||
}
|
||||
|
||||
// ── The tokenizer ──────────────────────────────────────────────────────────
|
||||
|
||||
const ATTR_RE = /([\w:.-]+)\s*=\s*("([^"]*)"|'([^']*)')/g
|
||||
|
||||
function parseAttrs(source) {
|
||||
const attrs = {}
|
||||
ATTR_RE.lastIndex = 0
|
||||
let match
|
||||
while ((match = ATTR_RE.exec(source)) !== null) {
|
||||
const raw = match[3] !== undefined ? match[3] : match[4]
|
||||
attrs[match[1]] = decodeEntities(raw)
|
||||
}
|
||||
return attrs
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse a small nested XML document into `{ name, attrs, children, text }`.
|
||||
*
|
||||
* Intended for Regions.xml / Locations / ChampionSpawns.xml only — never for
|
||||
* the multi-megabyte Spawns files. Returns the root element, or `null` for a
|
||||
* document with no elements.
|
||||
*
|
||||
* Mismatched or stray closing tags are ignored rather than thrown on: these are
|
||||
* hand-maintained shard config files, and one malformed region should degrade
|
||||
* to a missing region, not abort a build that is otherwise fine.
|
||||
*/
|
||||
function parseXml(source) {
|
||||
const text = String(source)
|
||||
const root = { name: '#document', attrs: {}, children: [], text: '' }
|
||||
const stack = [root]
|
||||
let i = 0
|
||||
|
||||
while (i < text.length) {
|
||||
const lt = text.indexOf('<', i)
|
||||
if (lt === -1) {
|
||||
appendText(stack[stack.length - 1], text.slice(i))
|
||||
break
|
||||
}
|
||||
if (lt > i) appendText(stack[stack.length - 1], text.slice(i, lt))
|
||||
|
||||
// Comment, declaration/DOCTYPE, or CDATA — skipped wholesale.
|
||||
if (text.startsWith('<!--', lt)) {
|
||||
const end = text.indexOf('-->', lt + 4)
|
||||
i = end === -1 ? text.length : end + 3
|
||||
continue
|
||||
}
|
||||
if (text.startsWith('<![CDATA[', lt)) {
|
||||
const end = text.indexOf(']]>', lt + 9)
|
||||
const stop = end === -1 ? text.length : end
|
||||
appendRawText(stack[stack.length - 1], text.slice(lt + 9, stop))
|
||||
i = end === -1 ? text.length : end + 3
|
||||
continue
|
||||
}
|
||||
if (text.startsWith('<?', lt)) {
|
||||
const end = text.indexOf('?>', lt + 2)
|
||||
i = end === -1 ? text.length : end + 2
|
||||
continue
|
||||
}
|
||||
if (text.startsWith('<!', lt)) {
|
||||
const end = text.indexOf('>', lt + 2)
|
||||
i = end === -1 ? text.length : end + 1
|
||||
continue
|
||||
}
|
||||
|
||||
const gt = findTagEnd(text, lt)
|
||||
if (gt === -1) {
|
||||
// Unterminated tag: nothing sane is left to read.
|
||||
break
|
||||
}
|
||||
const inner = text.slice(lt + 1, gt)
|
||||
|
||||
if (inner[0] === '/') {
|
||||
const name = inner.slice(1).trim()
|
||||
// Pop to the nearest matching open element. If there is no match the tag
|
||||
// is stray and we drop it rather than unwinding the whole stack.
|
||||
for (let depth = stack.length - 1; depth > 0; depth -= 1) {
|
||||
if (stack[depth].name === name) {
|
||||
stack.length = depth
|
||||
break
|
||||
}
|
||||
}
|
||||
i = gt + 1
|
||||
continue
|
||||
}
|
||||
|
||||
const selfClosing = inner.endsWith('/')
|
||||
const body = selfClosing ? inner.slice(0, -1) : inner
|
||||
const space = body.search(/\s/)
|
||||
const name = (space === -1 ? body : body.slice(0, space)).trim()
|
||||
const node = {
|
||||
name,
|
||||
attrs: space === -1 ? {} : parseAttrs(body.slice(space)),
|
||||
children: [],
|
||||
text: '',
|
||||
}
|
||||
stack[stack.length - 1].children.push(node)
|
||||
if (!selfClosing) stack.push(node)
|
||||
i = gt + 1
|
||||
}
|
||||
|
||||
return root.children.length > 0 ? root.children[0] : null
|
||||
}
|
||||
|
||||
// `>` inside a quoted attribute value must not end the tag.
|
||||
function findTagEnd(text, from) {
|
||||
let quote = null
|
||||
for (let i = from + 1; i < text.length; i += 1) {
|
||||
const ch = text[i]
|
||||
if (quote) {
|
||||
if (ch === quote) quote = null
|
||||
} else if (ch === '"' || ch === "'") {
|
||||
quote = ch
|
||||
} else if (ch === '>') {
|
||||
return i
|
||||
}
|
||||
}
|
||||
return -1
|
||||
}
|
||||
|
||||
function appendText(node, chunk) {
|
||||
if (chunk.trim() === '') return
|
||||
appendRawText(node, decodeEntities(chunk))
|
||||
}
|
||||
|
||||
function appendRawText(node, chunk) {
|
||||
node.text = node.text ? `${node.text}${chunk}` : chunk
|
||||
}
|
||||
|
||||
function childrenNamed(node, name) {
|
||||
if (!node || !node.children) return []
|
||||
return node.children.filter((child) => child.name === name)
|
||||
}
|
||||
|
||||
// ── Facet names ────────────────────────────────────────────────────────────
|
||||
//
|
||||
// Facets are NOT a fixed list. A shard may add facets, replace them wholesale,
|
||||
// or rename them when its maps are updated, so nothing here may name Felucca,
|
||||
// Trammel or any other stock facet. The facet set is whatever the shard's own
|
||||
// files say it is, discovered at parse time.
|
||||
//
|
||||
// The complication is that the sources disagree about spelling for the SAME
|
||||
// facet and nothing in the files reconciles them: `Spawns/*.xml` `<Map>` and
|
||||
// `Regions.xml` `<Facet name>` say `TerMur`, while `Data/Locations/*.xml` spells
|
||||
// it `Ter Mur` and calls Tokuno `Tokuno Islands`. Left unreconciled this fails
|
||||
// silently — the landmark bucket is keyed differently from the points looking it
|
||||
// up, so the fallback never fires and every unregioned spawn on those facets
|
||||
// reads "Wilderness".
|
||||
//
|
||||
// Reconciliation is therefore done by MATCHING, not by a lookup table:
|
||||
// `facetKey()` collapses spelling differences, and `resolveFacetName()` matches
|
||||
// a loosely-spelled name against the canonical set discovered from the shard's
|
||||
// own data. A facet nobody else mentions keeps its own name rather than being
|
||||
// dropped.
|
||||
|
||||
/**
|
||||
* Collapse a facet name to a comparison key: lowercase, alphanumerics only.
|
||||
* `TerMur`, `Ter Mur` and `ter-mur` all key alike.
|
||||
*/
|
||||
function facetKey(value) {
|
||||
return String(value ?? '')
|
||||
.toLowerCase()
|
||||
.replace(/[^a-z0-9]+/g, '')
|
||||
}
|
||||
|
||||
/**
|
||||
* Build a key → canonical-spelling lookup from the authoritative facet names.
|
||||
*
|
||||
* The authority is what the spawn records and region definitions actually say,
|
||||
* since those are the names the atlas keys everything on. Later names do not
|
||||
* overwrite earlier ones, so the first source wins consistently.
|
||||
*/
|
||||
function buildFacetIndex(names) {
|
||||
const index = new Map()
|
||||
for (const name of names) {
|
||||
const key = facetKey(name)
|
||||
if (key !== '' && !index.has(key)) index.set(key, String(name).trim())
|
||||
}
|
||||
return index
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolve a loosely-spelled facet name against the discovered canonical set.
|
||||
*
|
||||
* Tried in order: exact key match (`Ter Mur` → `TerMur`), then a prefix match in
|
||||
* either direction (`Tokuno Islands` → `Tokuno`), longest candidate first so a
|
||||
* more specific facet wins over a shorter one that merely prefixes it.
|
||||
*
|
||||
* A name matching nothing is returned trimmed rather than dropped — on a shard
|
||||
* with a custom facet that is a real facet the atlas simply has no spawns for
|
||||
* yet, and inventing a match would be worse than leaving it alone.
|
||||
*/
|
||||
function resolveFacetName(value, index) {
|
||||
const raw = String(value ?? '').trim()
|
||||
const key = facetKey(raw)
|
||||
if (key === '') return ''
|
||||
if (index.has(key)) return index.get(key)
|
||||
|
||||
let best = null
|
||||
for (const [candidateKey, canonical] of index) {
|
||||
if (!key.startsWith(candidateKey) && !candidateKey.startsWith(key)) continue
|
||||
if (best === null || candidateKey.length > facetKey(best).length) best = canonical
|
||||
}
|
||||
return best ?? raw
|
||||
}
|
||||
|
||||
// ── Small coercions ────────────────────────────────────────────────────────
|
||||
|
||||
function toInt(value, fallback = 0) {
|
||||
const n = Number.parseInt(value, 10)
|
||||
return Number.isFinite(n) ? n : fallback
|
||||
}
|
||||
|
||||
function toBool(value) {
|
||||
return String(value).trim().toLowerCase() === 'true'
|
||||
}
|
||||
|
||||
/**
|
||||
* URL-safe slug used as the creature primary key and in `/atlas/:slug`.
|
||||
* Spawn type tokens are C# class names, so they are already ASCII-ish; this
|
||||
* mainly lowercases and collapses punctuation.
|
||||
*/
|
||||
function slugify(value) {
|
||||
return String(value)
|
||||
.trim()
|
||||
.toLowerCase()
|
||||
.replace(/[^a-z0-9]+/g, '-')
|
||||
.replace(/^-+|-+$/g, '')
|
||||
}
|
||||
|
||||
// ── Objects2 ───────────────────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* Parse a `<Objects2>` value into `[{ type, max }]`.
|
||||
*
|
||||
* The format is one or more segments joined by `:OBJ=`, each segment being
|
||||
* `Type:MX=n:SB=0:RT=0:...` — the type is the token before the first `:`, and
|
||||
* every following token is a `KEY=value` pair. Verified against trammel.xml,
|
||||
* where a single point carries six types:
|
||||
*
|
||||
* Giantserpent:MX=1:...:OBJ=Giantspider:MX=1:...:OBJ=Boar:MX=1:...
|
||||
*
|
||||
* Splitting on `:` alone would shred this, which is why the `:OBJ=` split comes
|
||||
* first. `MX` is that type's own max count and is what the atlas displays;
|
||||
* every other flag (spawn/trigger/refractory bookkeeping) is dropped.
|
||||
*
|
||||
* The type token itself may carry XmlSpawner directives appended to the class
|
||||
* name — property assignments after `/` and an amount/argument list after `,`:
|
||||
*
|
||||
* Agralem/Name/Agralem alchemist/z/-50 Fairy,{RND,4,8}
|
||||
* GargishRefugee/hue/34532 greatape,true GargishRouser,1
|
||||
*
|
||||
* Taken literally these produce creatures that do not exist ("alchemist/z/-50")
|
||||
* AND split real ones in two, because `Fairy` and `Fairy,{RND,4,8}` slug apart —
|
||||
* 71 of 845 entries were affected before this was stripped. Only the leading
|
||||
* class name identifies the creature, so everything from the first `/` or `,`
|
||||
* is dropped.
|
||||
*/
|
||||
/** Reduce an XmlSpawner type token to the bare class name. */
|
||||
function stripSpawnerDirectives(token) {
|
||||
const cut = String(token).search(/[/,]/)
|
||||
return (cut === -1 ? String(token) : String(token).slice(0, cut)).trim()
|
||||
}
|
||||
|
||||
function parseObjects2(value) {
|
||||
const source = String(value ?? '').trim()
|
||||
if (source === '') return []
|
||||
|
||||
return source
|
||||
.split(':OBJ=')
|
||||
.map((segment) => {
|
||||
const tokens = segment.split(':')
|
||||
const type = stripSpawnerDirectives(tokens.shift() ?? '')
|
||||
if (type === '') return null
|
||||
let max = 1
|
||||
for (const token of tokens) {
|
||||
const eq = token.indexOf('=')
|
||||
if (eq === -1) continue
|
||||
if (token.slice(0, eq).trim().toUpperCase() === 'MX') {
|
||||
max = toInt(token.slice(eq + 1), 1)
|
||||
}
|
||||
}
|
||||
return { type, max }
|
||||
})
|
||||
.filter((entry) => entry !== null)
|
||||
}
|
||||
|
||||
// ── Spawns/*.xml ───────────────────────────────────────────────────────────
|
||||
|
||||
const POINT_RE = /<Points>([\s\S]*?)<\/Points>/g
|
||||
|
||||
function tagValue(block, name) {
|
||||
const match = block.match(new RegExp(`<${name}>([\\s\\S]*?)</${name}>`))
|
||||
return match ? decodeEntities(match[1]).trim() : ''
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse a `Spawns/<facet>.xml` file into spawn point records.
|
||||
*
|
||||
* Deliberately regex/streaming and NOT `parseXml` — these files total ~10.5 MB
|
||||
* and putting them through a DOM builder would allocate a node per element for
|
||||
* ~40 fields on every one of ~6,500 records to keep 14 of them. The records are
|
||||
* flat, so a per-record regex sweep is both correct and cheap.
|
||||
*
|
||||
* Only the fields the site can actually show are kept. Everything to do with
|
||||
* triggering, refractory windows, proximity, sequential spawning, sounds and
|
||||
* `UniqueId` is dropped here rather than downstream — that is what holds the
|
||||
* committed artifact under 1 MB.
|
||||
*
|
||||
* NOTE: the facet comes from each record's own `<Map>`, never from the file
|
||||
* name. `Eodon.xml`, `GravewaterLake.xml` and the other named-area files all
|
||||
* carry TerMur/Trammel points, so there are 13 files but only 6 facets.
|
||||
*/
|
||||
/**
|
||||
* A spawner's respawn window, in seconds.
|
||||
*
|
||||
* `DelayInSec` decides the unit of `MinDelay`/`MaxDelay`; absent (older files)
|
||||
* it is false, which is minutes — the same default XmlSpawner assumes.
|
||||
*/
|
||||
function delaySeconds(block) {
|
||||
const scale = toBool(tagValue(block, 'DelayInSec')) ? 1 : 60
|
||||
return {
|
||||
minDelay: toInt(tagValue(block, 'MinDelay')) * scale,
|
||||
maxDelay: toInt(tagValue(block, 'MaxDelay')) * scale,
|
||||
}
|
||||
}
|
||||
|
||||
function parsePoints(source) {
|
||||
const text = String(source)
|
||||
const points = []
|
||||
POINT_RE.lastIndex = 0
|
||||
let match
|
||||
|
||||
while ((match = POINT_RE.exec(text)) !== null) {
|
||||
const block = match[1]
|
||||
// Reported exactly as written. `<Map>` is the authority the rest of the
|
||||
// atlas keys on, so it is never rewritten.
|
||||
const facet = tagValue(block, 'Map')
|
||||
if (facet === '') continue
|
||||
|
||||
points.push({
|
||||
name: tagValue(block, 'Name'),
|
||||
facet,
|
||||
x: toInt(tagValue(block, 'X')),
|
||||
y: toInt(tagValue(block, 'Y')),
|
||||
width: toInt(tagValue(block, 'Width')),
|
||||
height: toInt(tagValue(block, 'Height')),
|
||||
range: toInt(tagValue(block, 'Range')),
|
||||
maxCount: toInt(tagValue(block, 'MaxCount')),
|
||||
// Normalised to SECONDS here, because the unit is per-record. XmlSpawner
|
||||
// writes minutes by default and switches to seconds only when a spawner's
|
||||
// delay does not divide into whole minutes, flagging that with
|
||||
// `DelayInSec` (XmlSpawner2.cs:7462-7480, read back at :6345-6358). Taken
|
||||
// literally the two are indistinguishable — a `5` means five minutes on
|
||||
// one spawner and five seconds on the next — so a consumer that assumed
|
||||
// either unit would be wrong about the other. Stock ServUO 57.4 has ~30
|
||||
// second-flagged spawners, few enough to look like noise and quietly
|
||||
// mislabel.
|
||||
...delaySeconds(block),
|
||||
// Time-of-day gating: TODMode 0 means "always", in which case the start
|
||||
// and end values are meaningless and the site must not render them.
|
||||
todStart: toInt(tagValue(block, 'TODStart')),
|
||||
todEnd: toInt(tagValue(block, 'TODEnd')),
|
||||
todMode: toInt(tagValue(block, 'TODMode')),
|
||||
// A spawner switched off in-world spawns nothing; the build filters these
|
||||
// out so the atlas describes what actually appears, not what is merely
|
||||
// configured. Parsed here so the decision stays in the build script.
|
||||
running: toBool(tagValue(block, 'IsRunning')),
|
||||
types: parseObjects2(tagValue(block, 'Objects2')),
|
||||
})
|
||||
}
|
||||
|
||||
return points
|
||||
}
|
||||
|
||||
// ── Data/Regions.xml ───────────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* Flatten `Data/Regions.xml` into `[{ facet, name, type, priority, parent, rects }]`.
|
||||
*
|
||||
* Regions nest: a `<region>` may contain further `<region>` elements, and the
|
||||
* inner ones frequently omit `name` and `priority` (`<region type="CrystalField">`
|
||||
* inside "Prism of Light"). Unnamed regions are skipped — they cannot label a
|
||||
* spawn point — but their children are still walked, and a child that omits
|
||||
* `priority` inherits its parent's rather than defaulting to 0, which would
|
||||
* quietly sort it below every top-level region.
|
||||
*/
|
||||
function parseRegions(source) {
|
||||
const root = parseXml(source)
|
||||
const regions = []
|
||||
if (!root) return regions
|
||||
|
||||
for (const facetNode of childrenNamed(root, 'Facet')) {
|
||||
const facet = (facetNode.attrs.name || '').trim()
|
||||
if (facet === '') continue
|
||||
walkRegions(facetNode, facet, null, 0, regions)
|
||||
}
|
||||
return regions
|
||||
}
|
||||
|
||||
function walkRegions(node, facet, parentName, parentPriority, out) {
|
||||
for (const regionNode of childrenNamed(node, 'region')) {
|
||||
const name = regionNode.attrs.name || ''
|
||||
const priority = Object.hasOwn(regionNode.attrs, 'priority')
|
||||
? toInt(regionNode.attrs.priority, parentPriority)
|
||||
: parentPriority
|
||||
|
||||
if (name !== '') {
|
||||
const rects = childrenNamed(regionNode, 'rect').map((rect) => ({
|
||||
x: toInt(rect.attrs.x),
|
||||
y: toInt(rect.attrs.y),
|
||||
width: toInt(rect.attrs.width),
|
||||
height: toInt(rect.attrs.height),
|
||||
}))
|
||||
// A named region with no rects (some exist purely to carry music or a
|
||||
// `go` point) can never contain anything, so it is not worth indexing.
|
||||
if (rects.length > 0) {
|
||||
out.push({
|
||||
facet,
|
||||
name,
|
||||
type: regionNode.attrs.type || '',
|
||||
priority,
|
||||
parent: parentName,
|
||||
rects,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
walkRegions(regionNode, facet, name === '' ? parentName : name, priority, out)
|
||||
}
|
||||
}
|
||||
|
||||
// ── Data/Locations/*.xml ───────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* Flatten a `Data/Locations/<facet>.xml` into landmark points.
|
||||
*
|
||||
* The file nests `<parent>` arbitrarily deep and puts coordinates only on
|
||||
* `<child>`: Trammel → Dungeons → Covetous → "Level 1". The outermost parent is
|
||||
* the facet itself and is dropped from `path`; `group` is the innermost
|
||||
* enclosing parent ("Covetous"), which is the label worth showing — "Covetous"
|
||||
* reads better than "Level 1" when naming where a spawn is.
|
||||
*/
|
||||
function parseLocations(source, facetHint = '') {
|
||||
const root = parseXml(source)
|
||||
const landmarks = []
|
||||
if (!root) return landmarks
|
||||
|
||||
for (const top of childrenNamed(root, 'parent')) {
|
||||
// The file name (`Data/Locations/termur.xml`) is the more reliable signal
|
||||
// and is preferred over the display label inside the file, which is where
|
||||
// the `Ter Mur` / `Tokuno Islands` drift lives. Both are carried so the
|
||||
// build can fall back to matching the label if the file name resolves to
|
||||
// nothing — a shard may well name its files differently from its facets.
|
||||
landmarks.push(
|
||||
...collectLocations(top, facetHint || top.attrs.name || '', top.attrs.name || ''),
|
||||
)
|
||||
}
|
||||
return landmarks
|
||||
}
|
||||
|
||||
function collectLocations(top, facet, label) {
|
||||
const out = []
|
||||
walkLocations(top, facet, [], out)
|
||||
for (const landmark of out) landmark.facetLabel = label
|
||||
return out
|
||||
}
|
||||
|
||||
function walkLocations(node, facet, path, out) {
|
||||
for (const child of childrenNamed(node, 'child')) {
|
||||
const name = child.attrs.name || ''
|
||||
if (name === '') continue
|
||||
out.push({
|
||||
facet,
|
||||
name,
|
||||
group: path.length > 0 ? path[path.length - 1] : name,
|
||||
path: [...path],
|
||||
x: toInt(child.attrs.x),
|
||||
y: toInt(child.attrs.y),
|
||||
z: toInt(child.attrs.z),
|
||||
})
|
||||
}
|
||||
for (const parent of childrenNamed(node, 'parent')) {
|
||||
const name = parent.attrs.name || ''
|
||||
walkLocations(parent, facet, name === '' ? path : [...path, name], out)
|
||||
}
|
||||
}
|
||||
|
||||
// ── Config/ChampionSpawns.xml ──────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* Parse `Config/ChampionSpawns.xml` into champion altar records.
|
||||
*
|
||||
* This is the shard's *configured* champion roster — which altars exist, where,
|
||||
* and which type each is pinned to. It is static content and distinct from the
|
||||
* live `champ.update` feed the bridge already carries: this says "there is an
|
||||
* Unholy Terror altar in Deceit", the feed says "it is on level 3 right now".
|
||||
*
|
||||
* A spawn with no `type` is randomised on every activation, which the site must
|
||||
* render as "random" rather than as an empty type.
|
||||
*/
|
||||
function parseChampions(source) {
|
||||
const root = parseXml(source)
|
||||
const champions = []
|
||||
if (!root) return champions
|
||||
|
||||
for (const spawnNode of childrenNamed(root, 'spawn')) {
|
||||
const location = childrenNamed(spawnNode, 'location')[0]
|
||||
const attrs = location ? location.attrs : {}
|
||||
champions.push({
|
||||
name: spawnNode.attrs.name || '',
|
||||
group: spawnNode.attrs.group || '',
|
||||
type: spawnNode.attrs.type || '',
|
||||
randomType: !spawnNode.attrs.type,
|
||||
facet: (attrs.map || '').trim(),
|
||||
x: toInt(attrs.x),
|
||||
y: toInt(attrs.y),
|
||||
z: toInt(attrs.z),
|
||||
radius: toInt(attrs.radius),
|
||||
})
|
||||
}
|
||||
return champions
|
||||
}
|
||||
|
||||
// ── Placement ──────────────────────────────────────────────────────────────
|
||||
|
||||
const DEFAULT_LANDMARK_RADIUS = 200
|
||||
|
||||
function inRect(x, y, rect) {
|
||||
return (
|
||||
x >= rect.x && x < rect.x + rect.width && y >= rect.y && y < rect.y + rect.height
|
||||
)
|
||||
}
|
||||
|
||||
function rectArea(rect) {
|
||||
return Math.max(1, rect.width) * Math.max(1, rect.height)
|
||||
}
|
||||
|
||||
/**
|
||||
* Group parsed regions and landmarks by facet once, so the per-point resolve
|
||||
* below is a scan of one facet instead of the whole world. With ~6,500 points
|
||||
* and a few thousand rects this stays comfortably sub-second; there is no need
|
||||
* for a spatial index and none is worth the complexity.
|
||||
*/
|
||||
function buildPlacementIndex(regions, landmarks) {
|
||||
const byFacet = new Map()
|
||||
// Keyed on facetKey(), not the raw name, so two spellings of one facet cannot
|
||||
// land in separate buckets — the failure that silently emptied the landmark
|
||||
// bucket for Ter Mur and Tokuno.
|
||||
const facet = (name) => {
|
||||
const key = facetKey(name)
|
||||
if (!byFacet.has(key)) byFacet.set(key, { regions: [], landmarks: [] })
|
||||
return byFacet.get(key)
|
||||
}
|
||||
for (const region of regions) facet(region.facet).regions.push(region)
|
||||
for (const landmark of landmarks) facet(landmark.facet).landmarks.push(landmark)
|
||||
return byFacet
|
||||
}
|
||||
|
||||
/**
|
||||
* Turn a raw coordinate into a human place name.
|
||||
*
|
||||
* This is the transform the whole atlas exists for: it is what makes a row read
|
||||
* "Lizardman — Despise, Felucca" instead of "Lizardman — 5411, 1234".
|
||||
*
|
||||
* Resolution order:
|
||||
* 1. The highest-`priority` named region whose rect contains the point. Ties
|
||||
* break toward the SMALLEST rect, so a specific room inside a dungeon wins
|
||||
* over the dungeon-wide rect it sits in.
|
||||
* 2. Otherwise the nearest landmark within `landmarkRadius` tiles, labelled by
|
||||
* its group ("Covetous"), not the individual marker ("Level 1").
|
||||
* 3. Otherwise "Wilderness". The radius cap is what keeps step 3 reachable —
|
||||
* without it the nearest landmark is always *some* landmark, however far,
|
||||
* and open countryside would get labelled with a dungeon on the far side
|
||||
* of the map.
|
||||
*/
|
||||
function resolveRegion(x, y, facetName, index, options = {}) {
|
||||
const radius = options.landmarkRadius ?? DEFAULT_LANDMARK_RADIUS
|
||||
const bucket = index.get(facetKey(facetName))
|
||||
const result = { region: null, landmark: null, label: 'Wilderness' }
|
||||
if (!bucket) return result
|
||||
|
||||
let best = null
|
||||
let bestPriority = -Infinity
|
||||
let bestArea = Infinity
|
||||
for (const region of bucket.regions) {
|
||||
for (const rect of region.rects) {
|
||||
if (!inRect(x, y, rect)) continue
|
||||
const area = rectArea(rect)
|
||||
if (region.priority > bestPriority || (region.priority === bestPriority && area < bestArea)) {
|
||||
best = region
|
||||
bestPriority = region.priority
|
||||
bestArea = area
|
||||
}
|
||||
}
|
||||
}
|
||||
if (best) {
|
||||
result.region = best.name
|
||||
result.label = best.name
|
||||
return result
|
||||
}
|
||||
|
||||
let nearest = null
|
||||
let nearestDistance = Infinity
|
||||
const limit = radius * radius
|
||||
for (const landmark of bucket.landmarks) {
|
||||
const dx = landmark.x - x
|
||||
const dy = landmark.y - y
|
||||
const distance = dx * dx + dy * dy
|
||||
if (distance < nearestDistance) {
|
||||
nearest = landmark
|
||||
nearestDistance = distance
|
||||
}
|
||||
}
|
||||
if (nearest && nearestDistance <= limit) {
|
||||
result.landmark = nearest.group || nearest.name
|
||||
result.label = result.landmark
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
parseXml,
|
||||
parseObjects2,
|
||||
parsePoints,
|
||||
parseRegions,
|
||||
parseLocations,
|
||||
parseChampions,
|
||||
buildPlacementIndex,
|
||||
resolveRegion,
|
||||
facetKey,
|
||||
buildFacetIndex,
|
||||
resolveFacetName,
|
||||
slugify,
|
||||
decodeEntities,
|
||||
DEFAULT_LANDMARK_RADIUS,
|
||||
}
|
||||
336
server/utils/spawnAtlasSource.js
Normal file
336
server/utils/spawnAtlasSource.js
Normal file
@@ -0,0 +1,336 @@
|
||||
// Spawn atlas — the filesystem layer over a ServUO tree.
|
||||
//
|
||||
// `spawnAtlasParse.js` holds the pure parsers; this module is the only thing
|
||||
// that touches a ServUO tree on disk, and it is shared by both callers:
|
||||
//
|
||||
// - the server, which refreshes the atlas on boot (`shardAtlas.model.js`)
|
||||
// - the CLI (`scripts/importSpawnAtlas.js`)
|
||||
//
|
||||
// The shard's own files are the single source of truth. Nothing is precomputed
|
||||
// and committed, because a shard's maps change over its lifetime — facets get
|
||||
// added, replaced or renamed — and a snapshot in the repo would silently go
|
||||
// stale against the world players actually see.
|
||||
//
|
||||
// Reading and hashing the whole tree costs ~120 ms and a full parse ~400 ms, so
|
||||
// the boot path hashes first and only parses when something actually changed.
|
||||
|
||||
const crypto = require('crypto')
|
||||
const fs = require('fs')
|
||||
const path = require('path')
|
||||
|
||||
const {
|
||||
parsePoints,
|
||||
parseRegions,
|
||||
parseLocations,
|
||||
parseChampions,
|
||||
buildPlacementIndex,
|
||||
buildFacetIndex,
|
||||
resolveFacetName,
|
||||
resolveRegion,
|
||||
facetKey,
|
||||
slugify,
|
||||
} = require('./spawnAtlasParse')
|
||||
|
||||
const REGIONS_FILE = path.join('Data', 'Regions.xml')
|
||||
const LOCATIONS_DIR = path.join('Data', 'Locations')
|
||||
const SPAWNS_DIR = 'Spawns'
|
||||
const CHAMPIONS_FILE = path.join('Config', 'ChampionSpawns.xml')
|
||||
|
||||
class AtlasSourceError extends Error {
|
||||
constructor(message, code) {
|
||||
super(message)
|
||||
this.name = 'AtlasSourceError'
|
||||
this.code = code
|
||||
}
|
||||
}
|
||||
|
||||
// ── Reading ────────────────────────────────────────────────────────────────
|
||||
|
||||
function sha256(text) {
|
||||
return crypto.createHash('sha256').update(text, 'utf8').digest('hex')
|
||||
}
|
||||
|
||||
function listXml(dir) {
|
||||
try {
|
||||
return fs
|
||||
.readdirSync(dir)
|
||||
.filter((name) => name.toLowerCase().endsWith('.xml'))
|
||||
.sort()
|
||||
} catch (err) {
|
||||
if (err.code === 'ENOENT' || err.code === 'ENOTDIR') return []
|
||||
throw err
|
||||
}
|
||||
}
|
||||
|
||||
function readIfPresent(file) {
|
||||
try {
|
||||
return fs.readFileSync(file, 'utf8')
|
||||
} catch (err) {
|
||||
if (err.code === 'ENOENT' || err.code === 'ENOTDIR') return null
|
||||
throw err
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Read every atlas source file under `root`.
|
||||
*
|
||||
* Returns `{ files: [{ label, text, sha256, bytes }] }`, labels being
|
||||
* tree-relative and forward-slashed so a hash map compares equal across
|
||||
* platforms — the same tree read on Windows and Linux must produce the same
|
||||
* fingerprint or every boot would look like a change.
|
||||
*/
|
||||
function readSources(root) {
|
||||
if (!root || String(root).trim() === '') {
|
||||
throw new AtlasSourceError('No ServUO path configured', 'NO_PATH')
|
||||
}
|
||||
if (!fs.existsSync(root)) {
|
||||
throw new AtlasSourceError(`ServUO path does not exist: ${root}`, 'NOT_FOUND')
|
||||
}
|
||||
|
||||
const files = []
|
||||
const push = (label, file) => {
|
||||
const text = readIfPresent(file)
|
||||
if (text === null) return false
|
||||
files.push({ label, text, sha256: sha256(text), bytes: Buffer.byteLength(text, 'utf8') })
|
||||
return true
|
||||
}
|
||||
|
||||
if (!push('Data/Regions.xml', path.join(root, REGIONS_FILE))) {
|
||||
throw new AtlasSourceError(`Missing required file: ${REGIONS_FILE}`, 'NO_REGIONS')
|
||||
}
|
||||
|
||||
for (const name of listXml(path.join(root, LOCATIONS_DIR))) {
|
||||
push(`Data/Locations/${name}`, path.join(root, LOCATIONS_DIR, name))
|
||||
}
|
||||
|
||||
const spawnFiles = listXml(path.join(root, SPAWNS_DIR))
|
||||
if (spawnFiles.length === 0) {
|
||||
throw new AtlasSourceError(`No spawn files found in ${SPAWNS_DIR}`, 'NO_SPAWNS')
|
||||
}
|
||||
for (const name of spawnFiles) push(`Spawns/${name}`, path.join(root, SPAWNS_DIR, name))
|
||||
|
||||
push('Config/ChampionSpawns.xml', path.join(root, CHAMPIONS_FILE))
|
||||
|
||||
return { files }
|
||||
}
|
||||
|
||||
/**
|
||||
* A fingerprint of the tree: `{ "<label>": "<sha256>" }`.
|
||||
*
|
||||
* The boot path compares this against what was last imported and skips the
|
||||
* parse entirely when it matches, which is the normal case on every restart
|
||||
* that did not follow a map update.
|
||||
*/
|
||||
function hashSources(root) {
|
||||
const { files } = readSources(root)
|
||||
const hashes = {}
|
||||
for (const file of files) hashes[file.label] = file.sha256
|
||||
return hashes
|
||||
}
|
||||
|
||||
/**
|
||||
* Bumped whenever the parser produces DIFFERENT data from IDENTICAL source
|
||||
* files — a fixed misreading, a new field, a changed unit.
|
||||
*
|
||||
* Without it the hash gate is a trap: an install whose tree has not changed
|
||||
* would keep serving what an older parser derived, indefinitely, because the
|
||||
* only thing the boot path compares is the tree. The version is stored beside
|
||||
* the source hashes and a mismatch counts as drift, so a deploy that corrects
|
||||
* the parse actually reaches the data.
|
||||
*
|
||||
* 2 — respawn delays normalised to seconds (they are per-record minutes OR
|
||||
* seconds in the source, decided by `DelayInSec`).
|
||||
*/
|
||||
const PARSER_VERSION = 2
|
||||
|
||||
/** True when two source fingerprints describe the same tree. */
|
||||
function sameSources(a, b) {
|
||||
if (!a || !b) return false
|
||||
const aKeys = Object.keys(a).sort()
|
||||
const bKeys = Object.keys(b).sort()
|
||||
if (aKeys.length !== bKeys.length) return false
|
||||
return aKeys.every((key, i) => key === bKeys[i] && a[key] === b[key])
|
||||
}
|
||||
|
||||
// ── Aggregation ────────────────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* Choose one display spelling for a creature.
|
||||
*
|
||||
* Spawn files are not consistent about case — the same creature is `Lizardman`
|
||||
* in one file and `lizardman` in another. Slugging collapses them correctly, but
|
||||
* the display name would otherwise depend on file read order. Most frequent
|
||||
* spelling wins; ties break toward more capitals, then alphabetically.
|
||||
*/
|
||||
function displayName(spellings) {
|
||||
const capitals = (value) => (value.match(/[A-Z]/g) || []).length
|
||||
return [...spellings.entries()].sort((a, b) => {
|
||||
if (b[1] !== a[1]) return b[1] - a[1]
|
||||
const caps = capitals(b[0]) - capitals(a[0])
|
||||
if (caps !== 0) return caps
|
||||
return a[0].localeCompare(b[0])
|
||||
})[0][0]
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll spawn points up into per-type creature rows.
|
||||
*
|
||||
* `total` is the sum of each type's own max across every point that spawns it —
|
||||
* how many of this creature the world holds at once. `facets` is a per-facet
|
||||
* point count, so "where does this live" answers without touching the points.
|
||||
*/
|
||||
function aggregateCreatures(points) {
|
||||
const creatures = new Map()
|
||||
for (const point of points) {
|
||||
for (const entry of point.types) {
|
||||
const slug = slugify(entry.type)
|
||||
if (slug === '') continue
|
||||
let creature = creatures.get(slug)
|
||||
if (!creature) {
|
||||
creature = { slug, name: '', total: 0, points: 0, facets: {}, spellings: new Map() }
|
||||
creatures.set(slug, creature)
|
||||
}
|
||||
creature.total += entry.max
|
||||
creature.points += 1
|
||||
creature.facets[point.facet] = (creature.facets[point.facet] || 0) + 1
|
||||
creature.spellings.set(entry.type, (creature.spellings.get(entry.type) || 0) + 1)
|
||||
}
|
||||
}
|
||||
|
||||
return [...creatures.values()]
|
||||
.map(({ spellings, ...creature }) => ({ ...creature, name: displayName(spellings) }))
|
||||
.sort((a, b) => a.slug.localeCompare(b.slug))
|
||||
}
|
||||
|
||||
// ── Build ──────────────────────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* Parse a ServUO tree into the full atlas.
|
||||
*
|
||||
* Pure with respect to the database — it reads files and returns data; nothing
|
||||
* here writes. `shardAtlas.model.js` decides what to do with the result.
|
||||
*/
|
||||
function buildAtlas(root, options = {}) {
|
||||
const { files } = readSources(root)
|
||||
const byLabel = new Map(files.map((file) => [file.label, file]))
|
||||
const source = {}
|
||||
for (const file of files) source[file.label] = { bytes: file.bytes, sha256: file.sha256 }
|
||||
|
||||
const regions = parseRegions(byLabel.get('Data/Regions.xml').text)
|
||||
|
||||
const rawLandmarks = []
|
||||
for (const file of files) {
|
||||
if (!file.label.startsWith('Data/Locations/')) continue
|
||||
const basename = path.basename(file.label, '.xml')
|
||||
rawLandmarks.push(...parseLocations(file.text, basename))
|
||||
}
|
||||
|
||||
const rawPoints = []
|
||||
for (const file of files) {
|
||||
if (!file.label.startsWith('Spawns/')) continue
|
||||
rawPoints.push(...parsePoints(file.text))
|
||||
}
|
||||
|
||||
// The facet set is whatever THIS tree declares — never a built-in list. A
|
||||
// shard may add facets, replace them outright, or rename them when its maps
|
||||
// are updated, and the atlas has to follow without a code change. Spawn
|
||||
// records and region definitions are the authority, because those are the
|
||||
// names everything else is keyed on.
|
||||
const facetIndex = buildFacetIndex([
|
||||
...rawPoints.map((point) => point.facet),
|
||||
...regions.map((region) => region.facet),
|
||||
])
|
||||
|
||||
// Landmark facets are then matched against that set, which is what absorbs the
|
||||
// `Ter Mur` / `Tokuno Islands` spelling drift between Locations and <Map>.
|
||||
const landmarks = rawLandmarks.map(({ facetLabel, ...landmark }) => {
|
||||
const fromFile = resolveFacetName(landmark.facet, facetIndex)
|
||||
const matchedFile = facetIndex.has(facetKey(fromFile))
|
||||
const resolved = matchedFile ? fromFile : resolveFacetName(facetLabel, facetIndex)
|
||||
return { ...landmark, facet: resolved || landmark.facet }
|
||||
})
|
||||
|
||||
const placement = buildPlacementIndex(regions, landmarks)
|
||||
const resolveOpts = options.landmarkRadius ? { landmarkRadius: options.landmarkRadius } : {}
|
||||
|
||||
const disabled = rawPoints.filter((point) => !point.running).length
|
||||
const points = rawPoints
|
||||
// A spawner switched off in-world produces nothing; advertising it would be
|
||||
// a straight lie to a player planning a hunt.
|
||||
.filter((point) => point.running)
|
||||
// A spawner with no types is a placeholder — nothing to show.
|
||||
.filter((point) => point.types.length > 0)
|
||||
.map((point) => {
|
||||
const place = resolveRegion(point.x, point.y, point.facet, placement, resolveOpts)
|
||||
return {
|
||||
name: point.name,
|
||||
facet: point.facet,
|
||||
x: point.x,
|
||||
y: point.y,
|
||||
width: point.width,
|
||||
height: point.height,
|
||||
range: point.range,
|
||||
maxCount: point.maxCount,
|
||||
minDelay: point.minDelay,
|
||||
maxDelay: point.maxDelay,
|
||||
todStart: point.todStart,
|
||||
todEnd: point.todEnd,
|
||||
todMode: point.todMode,
|
||||
region: place.region,
|
||||
landmark: place.landmark,
|
||||
label: place.label,
|
||||
types: point.types,
|
||||
}
|
||||
})
|
||||
|
||||
const championsFile = byLabel.get('Config/ChampionSpawns.xml')
|
||||
const champions = (championsFile ? parseChampions(championsFile.text) : []).map((champ) => {
|
||||
const facet = resolveFacetName(champ.facet, facetIndex) || champ.facet
|
||||
return {
|
||||
...champ,
|
||||
facet,
|
||||
slug: slugify(`${facet}-${champ.name}`),
|
||||
label: resolveRegion(champ.x, champ.y, facet, placement, resolveOpts).label,
|
||||
}
|
||||
})
|
||||
|
||||
const creatures = aggregateCreatures(points)
|
||||
const facets = [...new Set(points.map((point) => point.facet))].sort()
|
||||
const unresolved = points.filter((point) => !point.region && !point.landmark).length
|
||||
|
||||
return {
|
||||
meta: {
|
||||
generatedAt: new Date().toISOString(),
|
||||
parserVersion: PARSER_VERSION,
|
||||
landmarkRadius: options.landmarkRadius ?? undefined,
|
||||
counts: {
|
||||
facets: facets.length,
|
||||
points: points.length,
|
||||
pointsDisabled: disabled,
|
||||
creatures: creatures.length,
|
||||
regions: regions.length,
|
||||
landmarks: landmarks.length,
|
||||
champions: champions.length,
|
||||
unresolvedPoints: unresolved,
|
||||
},
|
||||
source,
|
||||
},
|
||||
facets,
|
||||
creatures,
|
||||
regions,
|
||||
landmarks,
|
||||
champions,
|
||||
points,
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
AtlasSourceError,
|
||||
PARSER_VERSION,
|
||||
readSources,
|
||||
hashSources,
|
||||
sameSources,
|
||||
buildAtlas,
|
||||
aggregateCreatures,
|
||||
displayName,
|
||||
}
|
||||
224
server/utils/uoLinkClient.js
Normal file
224
server/utils/uoLinkClient.js
Normal file
@@ -0,0 +1,224 @@
|
||||
// ── uo-link sidecar REST client ────────────────────────────────────────────
|
||||
//
|
||||
// Server-side HTTP client for the uo-link sidecar (the bridge to the ServUO
|
||||
// shard). Same shape as botInternalClient: never throws — every call returns
|
||||
// { ok, data, status, error } so an admin poll or a public page never 500s just
|
||||
// because the sidecar/shard is down or restarting.
|
||||
//
|
||||
// The base URL + shared-secret token come from the DB-backed uoLinkConfig
|
||||
// (admin-managed, encrypted at rest) — NOT env vars, and the token is NEVER sent
|
||||
// to the browser. Every request carries `Authorization: Bearer <token>` and
|
||||
// `X-UOLink-Version: <protocol>` so a protocol mismatch is caught (409) rather
|
||||
// than mis-parsed. Config is cached for a few seconds to avoid decrypting the
|
||||
// token on every call.
|
||||
|
||||
const uoLinkConfig = require('../model/uoLinkConfig/uoLinkConfig.model')
|
||||
const log = require('../core').logger('uo-link-client')
|
||||
|
||||
const TIMEOUT_MS = 12000 // sidecar waits up to 10s on the shard before 504
|
||||
const CONFIG_TTL_MS = 5000
|
||||
|
||||
let cachedConfig = null
|
||||
let cachedAt = 0
|
||||
|
||||
// Read (and briefly cache) the connection config incl. decrypted token.
|
||||
async function resolveConfig() {
|
||||
const now = Date.now()
|
||||
if (cachedConfig && now - cachedAt < CONFIG_TTL_MS) return cachedConfig
|
||||
cachedConfig = await uoLinkConfig.getWithToken()
|
||||
cachedAt = now
|
||||
return cachedConfig
|
||||
}
|
||||
|
||||
// Drop the cache after a save so the next call picks up new URL/token immediately.
|
||||
function invalidateConfig() {
|
||||
cachedConfig = null
|
||||
cachedAt = 0
|
||||
}
|
||||
|
||||
// Core request. Returns { ok, data, status, error }. `ok` is true only on a 2xx
|
||||
// with a parseable JSON body. Non-2xx responses still return their status + body
|
||||
// so callers can distinguish 503 (shard restarting — transient) from 404.
|
||||
async function call(path, { method = 'GET', body } = {}) {
|
||||
const controller = new AbortController()
|
||||
const timeout = setTimeout(() => controller.abort(), TIMEOUT_MS)
|
||||
// resolveConfig() decrypts the stored auth token, and decryption THROWS when the
|
||||
// ciphertext can't be authenticated — SECRET_ENC_KEY was rotated, or a DB dump was
|
||||
// restored into an environment keyed differently. It must stay INSIDE the try: out
|
||||
// here it escaped `call()` entirely and 500'd every live-shard route (admin and
|
||||
// player character/roster/vendor lookups, GET /admin/uo-link/config) instead of
|
||||
// degrading to "shard unavailable". This module never throws — see the header.
|
||||
let configResolved = false
|
||||
try {
|
||||
const config = await resolveConfig()
|
||||
configResolved = true
|
||||
if (!config || !config.baseUrl) {
|
||||
return { ok: false, status: 0, error: 'uo-link is not configured' }
|
||||
}
|
||||
|
||||
const headers = {
|
||||
'Content-Type': 'application/json',
|
||||
'X-UOLink-Version': String(config.protocol || 3),
|
||||
}
|
||||
if (config.token) headers.Authorization = `Bearer ${config.token}`
|
||||
|
||||
const res = await fetch(`${config.baseUrl}${path}`, {
|
||||
method,
|
||||
headers,
|
||||
body: body ? JSON.stringify(body) : undefined,
|
||||
signal: controller.signal,
|
||||
})
|
||||
|
||||
let data = null
|
||||
try {
|
||||
data = await res.json()
|
||||
} catch {
|
||||
// Non-JSON (or empty) body — leave data null; status still reported.
|
||||
}
|
||||
|
||||
if (!res.ok) {
|
||||
if (res.status === 401) log.warn('uo-link rejected auth token (401)', { path })
|
||||
if (res.status === 409) log.error('uo-link protocol mismatch (409)', { path, body: data })
|
||||
return { ok: false, status: res.status, data, error: `sidecar responded ${res.status}` }
|
||||
}
|
||||
return { ok: true, status: res.status, data }
|
||||
} catch (err) {
|
||||
// A failure before the config resolved is a misconfiguration, not a flaky
|
||||
// sidecar: log it loudly (and distinctly) so "the shard looks offline" doesn't
|
||||
// silently mean "the token can no longer be decrypted".
|
||||
if (!configResolved) {
|
||||
log.error('uo-link config unreadable — is SECRET_ENC_KEY the key the stored token was encrypted with?', {
|
||||
path,
|
||||
message: err.message,
|
||||
})
|
||||
return { ok: false, status: 0, error: 'uo-link config unreadable' }
|
||||
}
|
||||
log.warn('uo-link call failed', { path, message: err.message })
|
||||
return { ok: false, status: 0, error: err.message }
|
||||
} finally {
|
||||
clearTimeout(timeout)
|
||||
}
|
||||
}
|
||||
|
||||
// ── Read queries ───────────────────────────────────────────────────────────
|
||||
// Liveness (no auth required by the sidecar, but we send it anyway).
|
||||
const health = () => call('/health')
|
||||
const getCharBySerial = (serial) => call(`/char/serial/${encodeURIComponent(serial)}`)
|
||||
const getCharBySlot = (account, slot) =>
|
||||
call(`/char/${encodeURIComponent(account)}/${encodeURIComponent(slot)}`)
|
||||
const getRoster = (account) => call(`/roster/${encodeURIComponent(account)}`)
|
||||
const getVendors = (account) => call(`/vendors/${encodeURIComponent(account)}`)
|
||||
|
||||
// History / economy series — used for WS-reconnect backfill and public feeds.
|
||||
function getHistory({ kind, limit = 100 } = {}) {
|
||||
const params = new URLSearchParams()
|
||||
if (kind) params.set('kind', kind)
|
||||
if (limit) params.set('limit', String(limit))
|
||||
const qs = params.toString()
|
||||
const suffix = qs ? `?${qs}` : ''
|
||||
return call(`/history${suffix}`)
|
||||
}
|
||||
const getEconomy = (limit = 100) => call(`/economy?limit=${encodeURIComponent(limit)}`)
|
||||
// Live board / queue projections — snapshotted on WS (re)connect and served from
|
||||
// our own store thereafter.
|
||||
const getChamps = () => call('/champs')
|
||||
const getPages = () => call('/pages')
|
||||
// Protocol 2.0 board projections — same snapshot-on-connect pattern.
|
||||
const getGuilds = () => call('/guilds')
|
||||
const getGovernors = () => call('/governors')
|
||||
const getHouses = () => call('/houses')
|
||||
const getPresence = () => call('/online') // aggregate population (count + byFacet/byRegion)
|
||||
// Protocol 3.0: the shard's published ruleset. Object-shaped, not a board — the
|
||||
// sidecar answers `{ ruleset: null }` until the shard has published one.
|
||||
const getRuleset = () => call('/ruleset')
|
||||
// Protocol 3.0: points/loyalty leaderboards. `/points` is board-shaped (an array
|
||||
// under `boards`); the per-system read 404s for a system the shard never published.
|
||||
const getPoints = () => call('/points')
|
||||
const getPointsBoard = (system) => call(`/points/${encodeURIComponent(system)}`)
|
||||
// Protocol 3.0: the player-vendor market index. The one PAGED sidecar read — a
|
||||
// whole-world market does not fit in a response — so it answers with
|
||||
// `{ vendors, total, limit, offset }` and the caller walks it (see uoLinkSocket).
|
||||
const getMarket = ({ limit = 200, offset = 0 } = {}) =>
|
||||
call(`/market?limit=${encodeURIComponent(limit)}&offset=${encodeURIComponent(offset)}`)
|
||||
|
||||
// ── Commands ──────────────────────────────────────────────────────────────
|
||||
const confirmLink = (code, websiteUserId) =>
|
||||
call('/link/confirm', { method: 'POST', body: { code, websiteUserId: String(websiteUserId) } })
|
||||
const linkLookup = (account) => call(`/link/${encodeURIComponent(account)}`)
|
||||
|
||||
// Account provisioning (Protocol 2.0). createAccount provisions a game account and
|
||||
// auto-links it to the website user in one step; `ip` is the END USER's browser IP
|
||||
// (read from the request), which the shard needs for its per-IP account cap — the
|
||||
// sidecar only sees our server. The password is hashed on the shard and never
|
||||
// appears in any reply/event/log. unlinkAccount severs a game account's tie from
|
||||
// the site side. `actor` is the staff/website id, recorded in the shard audit.
|
||||
const createAccount = ({ actor, account, password, websiteUserId, ip }) =>
|
||||
call('/accounts/create', {
|
||||
method: 'POST',
|
||||
body: { actor, account, password, websiteUserId: websiteUserId == null ? undefined : String(websiteUserId), ip },
|
||||
})
|
||||
const unlinkAccount = ({ actor, account }) =>
|
||||
call(`/link/${encodeURIComponent(account)}`, { method: 'DELETE', body: { actor } })
|
||||
const postTownCrier = ({ id, lines, durationSec }) =>
|
||||
call('/towncrier', { method: 'POST', body: { id, lines, durationSec } })
|
||||
const deleteTownCrier = (id) => call(`/towncrier/${encodeURIComponent(id)}`, { method: 'DELETE' })
|
||||
|
||||
// Town Cryer News gump (Protocol 2.1). A full article (title/HTML body/image/URL)
|
||||
// in the in-game News window; re-posting the same id REPLACES it. `announce`
|
||||
// (default true on the sidecar) controls whether the criers proclaim the title.
|
||||
const postNews = ({ id, title, body, image, url, announce }) =>
|
||||
call('/news', { method: 'POST', body: { id: String(id), title, body, image, url, announce } })
|
||||
const deleteNews = (id) => call(`/news/${encodeURIComponent(id)}`, { method: 'DELETE' })
|
||||
|
||||
// ── Staff write plane (§6) ─────────────────────────────────────────────────
|
||||
// Every call carries `actor` — the website username of the staff member — set by
|
||||
// the controller from the session, NEVER from the browser. The shard records it
|
||||
// for attribution and echoes an admin.audit event back over the WS feed.
|
||||
const adminKick = ({ actor, account, serial }) =>
|
||||
call('/admin/kick', { method: 'POST', body: { actor, account, serial } })
|
||||
const adminBan = ({ actor, account, serial, durationSec, reason }) =>
|
||||
call('/admin/ban', { method: 'POST', body: { actor, account, serial, durationSec, reason } })
|
||||
const adminUnban = ({ actor, account }) =>
|
||||
call('/admin/unban', { method: 'POST', body: { actor, account } })
|
||||
const adminBroadcast = ({ actor, text, hue }) =>
|
||||
call('/admin/broadcast', { method: 'POST', body: { actor, text, hue } })
|
||||
|
||||
// ── Help-page (support) queue commands (§6) ────────────────────────────────
|
||||
const respondPage = (pageId, { message, close }) =>
|
||||
call(`/pages/${encodeURIComponent(pageId)}/respond`, { method: 'POST', body: { message, close } })
|
||||
const closePage = (pageId) => call(`/pages/${encodeURIComponent(pageId)}/close`, { method: 'POST' })
|
||||
|
||||
module.exports = {
|
||||
invalidateConfig,
|
||||
health,
|
||||
getCharBySerial,
|
||||
getCharBySlot,
|
||||
getRoster,
|
||||
getVendors,
|
||||
getHistory,
|
||||
getEconomy,
|
||||
getChamps,
|
||||
getPages,
|
||||
getGuilds,
|
||||
getGovernors,
|
||||
getHouses,
|
||||
getPresence,
|
||||
getRuleset,
|
||||
getPoints,
|
||||
getPointsBoard,
|
||||
getMarket,
|
||||
confirmLink,
|
||||
linkLookup,
|
||||
createAccount,
|
||||
unlinkAccount,
|
||||
postTownCrier,
|
||||
deleteTownCrier,
|
||||
postNews,
|
||||
deleteNews,
|
||||
adminKick,
|
||||
adminBan,
|
||||
adminUnban,
|
||||
adminBroadcast,
|
||||
respondPage,
|
||||
closePage,
|
||||
}
|
||||
313
server/utils/uoLinkSocket.js
Normal file
313
server/utils/uoLinkSocket.js
Normal file
@@ -0,0 +1,313 @@
|
||||
// ── uo-link WebSocket ingest client ────────────────────────────────────────
|
||||
//
|
||||
// Long-lived client that connects to the sidecar's push-only WS feed and pumps
|
||||
// every frame through the ingest dispatcher. This is the server's first
|
||||
// outbound WebSocket. Lifecycle:
|
||||
// • start() — connect if the config is enabled and has a token; verify the
|
||||
// ws.hello protocol; backfill missed events via /history on every
|
||||
// (re)connect (INSERT IGNORE dedupes the overlap); reconnect with
|
||||
// capped backoff.
|
||||
// • stop() — close the socket and stop reconnecting (graceful shutdown).
|
||||
// Connection state is mirrored into uo_link_config (plugin_connected / status /
|
||||
// last_event_at) so the admin panel and public status endpoint have live data.
|
||||
|
||||
const WebSocket = require('ws')
|
||||
|
||||
const uoLinkConfig = require('../model/uoLinkConfig/uoLinkConfig.model')
|
||||
const uoLinkClient = require('./uoLinkClient')
|
||||
const shardIngest = require('./shardIngest')
|
||||
const shardState = require('../model/shardState/shardState.model')
|
||||
const newsGump = require('./newsGump')
|
||||
const log = require('../core').logger('uo-link-socket')
|
||||
|
||||
const BACKOFF_MIN_MS = 1000
|
||||
const BACKOFF_MAX_MS = 30000
|
||||
const BACKFILL_LIMIT = 500
|
||||
|
||||
let ws = null
|
||||
let reconnectTimer = null
|
||||
let backoff = BACKOFF_MIN_MS
|
||||
let running = false // set by start()/stop(); guards auto-reconnect
|
||||
let helloSeen = false
|
||||
|
||||
const state = {
|
||||
connected: false,
|
||||
lastEventAt: null,
|
||||
lastConnectedAt: null,
|
||||
reconnects: 0,
|
||||
protocol: null,
|
||||
}
|
||||
|
||||
function buildUrl(wsUrl, token) {
|
||||
const sep = wsUrl.includes('?') ? '&' : '?'
|
||||
return token ? `${wsUrl}${sep}token=${encodeURIComponent(token)}` : wsUrl
|
||||
}
|
||||
|
||||
// One guarded board snapshot: fetch, verify `data[key]` is an array, hand it to
|
||||
// `apply`, and (when given) log `label` with the row count. Isolated so a
|
||||
// failed/absent board never aborts the rest of backfill — and so backfill()
|
||||
// stays a flat sequence rather than nine repetitions of the same guard.
|
||||
async function snapshot(fetchFn, key, apply, label) {
|
||||
const res = await fetchFn()
|
||||
if (!res.ok || !res.data || !Array.isArray(res.data[key])) return
|
||||
await apply(res.data[key])
|
||||
if (label) log.info(label, { count: res.data[key].length })
|
||||
}
|
||||
|
||||
// Replay events through the dispatcher oldest-first (history/economy arrive
|
||||
// newest-first) so latest-wins state settles correctly.
|
||||
async function ingestReversed(events) {
|
||||
for (const ev of [...events].reverse()) await shardIngest.ingest(ev, { fromBackfill: true })
|
||||
}
|
||||
async function ingestEach(events) {
|
||||
for (const ev of events) await shardIngest.ingest(ev, { fromBackfill: true })
|
||||
}
|
||||
|
||||
// ── Market backfill ────────────────────────────────────────────────────────
|
||||
//
|
||||
// The market is the only board that does not fit in one response, so /market is
|
||||
// paged and this walks it. Two bounds, both deliberate:
|
||||
//
|
||||
// • MARKET_SNAPSHOT_MAX caps the walk. A pathological world (or a sidecar whose
|
||||
// store was never pruned) must not be able to hang startup — backfill runs
|
||||
// before the site is serving the live feed, so an unbounded loop here is
|
||||
// downtime, not slowness.
|
||||
// • The loop stops on a SHORT page as well as on `total`, because a concurrent
|
||||
// sweep can shrink the index underneath the walk and paging to a stale total
|
||||
// would spin.
|
||||
//
|
||||
// Vendors are upserted, never reconciled-by-replacement. A vendor absent from the
|
||||
// snapshot is absent because the sidecar dropped it on vendor.listing.remove —
|
||||
// which our own ingest already processed — so clearing the table first would only
|
||||
// create a window where the market page is empty.
|
||||
const MARKET_SNAPSHOT_MAX = 5000
|
||||
const MARKET_PAGE = 200
|
||||
|
||||
async function backfillMarket() {
|
||||
let offset = 0
|
||||
let seen = 0
|
||||
|
||||
for (;;) {
|
||||
const res = await uoLinkClient.getMarket({ limit: MARKET_PAGE, offset })
|
||||
if (!res.ok || !res.data || !Array.isArray(res.data.vendors)) return
|
||||
|
||||
const page = res.data.vendors
|
||||
if (page.length === 0) break
|
||||
|
||||
await ingestEach(page)
|
||||
seen += page.length
|
||||
offset += page.length
|
||||
|
||||
if (page.length < MARKET_PAGE) break
|
||||
if (seen >= MARKET_SNAPSHOT_MAX) {
|
||||
log.warn('market snapshot truncated at the safety cap', {
|
||||
cap: MARKET_SNAPSHOT_MAX,
|
||||
total: res.data.total,
|
||||
})
|
||||
break
|
||||
}
|
||||
if (Number.isFinite(res.data.total) && offset >= res.data.total) break
|
||||
}
|
||||
|
||||
if (seen > 0) log.info('snapshotted player-vendor market from /market', { count: seen })
|
||||
}
|
||||
|
||||
// Pull recent events from the sidecar's own store and replay them through the
|
||||
// dispatcher (fromBackfill = no SSE re-broadcast). dedupe_key + INSERT IGNORE
|
||||
// make this idempotent, so overlap with what we already stored is harmless.
|
||||
async function backfill() {
|
||||
try {
|
||||
await snapshot(() => uoLinkClient.getHistory({ limit: BACKFILL_LIMIT }), 'events', ingestReversed, 'backfilled events from /history')
|
||||
await snapshot(() => uoLinkClient.getEconomy(200), 'series', ingestReversed)
|
||||
|
||||
// Champ board + help-page queue have no replay stream — snapshot the
|
||||
// authoritative current state directly (the sidecar guide's advice for both),
|
||||
// reconciling our tables to it so a stale row from before a disconnect can't
|
||||
// linger. Live champ.*/page.* deltas keep them fresh thereafter.
|
||||
await snapshot(() => uoLinkClient.getChamps(), 'spawns', (s) => shardState.replaceChamps(s), 'snapshotted champ board from /champs')
|
||||
await snapshot(() => uoLinkClient.getPages(), 'pages', (p) => shardState.replacePages(p), 'snapshotted help-page queue from /pages')
|
||||
|
||||
// ── Protocol 2.0 boards ──────────────────────────────────────────────
|
||||
// Same as champs/pages: snapshot the authoritative current state and
|
||||
// reconcile our tables to it. Each call is independently guarded so a
|
||||
// failed/absent board (e.g. no City Loyalty → empty /governors) never wipes
|
||||
// another. Governors are NOT cleared before upsert (cities are fixed and the
|
||||
// term-capture is idempotent, so a reconnect can't spawn spurious terms).
|
||||
await snapshot(() => uoLinkClient.getGuilds(), 'guilds', (g) => shardState.replaceGuilds(g), 'snapshotted guild board from /guilds')
|
||||
await snapshot(() => uoLinkClient.getGovernors(), 'cities', (c) => shardState.replaceGovernors(c), 'snapshotted governor board from /governors')
|
||||
await snapshot(() => uoLinkClient.getHouses(), 'houses', ingestEach, 'snapshotted house registry from /houses')
|
||||
|
||||
// ── Protocol 3.0 ─────────────────────────────────────────────────────
|
||||
// The ruleset is object-shaped, not a board, so it can't go through
|
||||
// snapshot() (which asserts an array under `key`). The shard also re-emits
|
||||
// world.ruleset on its own connect — this covers the other order, where the
|
||||
// sidecar was already up and holding the ruleset when WE reconnected.
|
||||
//
|
||||
// Routed through the dispatcher rather than straight to shardState, exactly as
|
||||
// ingestEach does for the array-shaped boards: the two orders must produce the
|
||||
// same stored frame, and calling setRuleset directly here made this a second
|
||||
// write path that silently skipped the shard-name normalization the live frame
|
||||
// gets. One writer, one set of rules.
|
||||
const ruleset = await uoLinkClient.getRuleset()
|
||||
if (ruleset.ok && ruleset.data && ruleset.data.ruleset) {
|
||||
await shardIngest.ingest(ruleset.data.ruleset, { fromBackfill: true })
|
||||
log.info('snapshotted shard ruleset from /ruleset', { rev: ruleset.data.ruleset.rev })
|
||||
}
|
||||
|
||||
// Points boards ARE array-shaped, so they go through snapshot() — but with
|
||||
// ingestEach rather than a replace*: there is no points.remove and the shard's
|
||||
// system set is fixed, so upserting is the whole reconciliation. A system the
|
||||
// operator has since excluded keeps its last-known board rather than vanishing,
|
||||
// which is the right answer for a month-scale standing.
|
||||
await snapshot(() => uoLinkClient.getPoints(), 'boards', ingestEach, 'snapshotted points boards from /points')
|
||||
|
||||
await backfillMarket()
|
||||
|
||||
const presence = await uoLinkClient.getPresence()
|
||||
if (presence.ok && presence.data && typeof presence.data.count === 'number') {
|
||||
await shardState.setPresence(presence.data)
|
||||
log.info('snapshotted online population from /online', { count: presence.data.count })
|
||||
}
|
||||
|
||||
// Re-assert our published news into the in-game Town Cryer News gump. The
|
||||
// website is the source of truth; this reconciles the gump on every
|
||||
// (re)connect (and recovers any article whose original live push failed).
|
||||
// Silent (announce:false) so a reconnect never re-proclaims old news.
|
||||
await newsGump.reassertAll()
|
||||
} catch (err) {
|
||||
log.warn('backfill failed (continuing on live feed)', { message: err.message })
|
||||
}
|
||||
}
|
||||
|
||||
function scheduleReconnect() {
|
||||
if (!running) return
|
||||
clearTimeout(reconnectTimer)
|
||||
reconnectTimer = setTimeout(connect, backoff)
|
||||
log.info(`reconnecting in ${backoff}ms`)
|
||||
backoff = Math.min(backoff * 2, BACKOFF_MAX_MS)
|
||||
}
|
||||
|
||||
async function connect() {
|
||||
if (!running) return
|
||||
let config
|
||||
try {
|
||||
config = await uoLinkConfig.getWithToken()
|
||||
} catch (err) {
|
||||
log.error('could not read uo-link config', err)
|
||||
scheduleReconnect()
|
||||
return
|
||||
}
|
||||
if (!config || !config.enabled || !config.wsUrl || !config.token) {
|
||||
log.info('uo-link WS not started (disabled or missing url/token)')
|
||||
running = false
|
||||
return
|
||||
}
|
||||
|
||||
state.protocol = config.protocol || 3
|
||||
helloSeen = false
|
||||
const url = buildUrl(config.wsUrl, config.token)
|
||||
|
||||
try {
|
||||
ws = new WebSocket(url)
|
||||
} catch (err) {
|
||||
log.error('failed to open WS', err)
|
||||
scheduleReconnect()
|
||||
return
|
||||
}
|
||||
|
||||
ws.on('open', handleOpen)
|
||||
ws.on('message', handleMessage)
|
||||
ws.on('close', handleClose)
|
||||
ws.on('error', (err) => {
|
||||
log.warn('uo-link WS error', { message: err.message })
|
||||
// 'close' fires after 'error'; reconnect is scheduled there.
|
||||
})
|
||||
}
|
||||
|
||||
// WS lifecycle handlers, split out of connect() so it stays a flat setup path.
|
||||
async function handleOpen() {
|
||||
log.info('uo-link WS connected')
|
||||
state.connected = true
|
||||
state.lastConnectedAt = Date.now()
|
||||
backoff = BACKOFF_MIN_MS
|
||||
await uoLinkConfig.recordStatus({ status: 'connected', statusDetail: null, pluginConnected: true }).catch(() => {})
|
||||
await backfill()
|
||||
}
|
||||
|
||||
// A ws.hello frame: mark it seen and, on a protocol mismatch, record the error
|
||||
// and close (we won't run against an incompatible sidecar).
|
||||
async function handleHello(event) {
|
||||
helloSeen = true
|
||||
if (!event.protocol || event.protocol === state.protocol) return
|
||||
log.error('uo-link protocol mismatch on ws.hello — closing', { expected: state.protocol, got: event.protocol })
|
||||
await uoLinkConfig
|
||||
.recordStatus({ status: 'error', statusDetail: `protocol mismatch: expected ${state.protocol}, got ${event.protocol}` })
|
||||
.catch(() => {})
|
||||
running = false
|
||||
try {
|
||||
ws.close()
|
||||
} catch {
|
||||
/* ignore */
|
||||
}
|
||||
}
|
||||
|
||||
async function handleMessage(raw) {
|
||||
let event
|
||||
try {
|
||||
event = JSON.parse(raw.toString())
|
||||
} catch {
|
||||
log.warn('dropping non-JSON WS frame')
|
||||
return
|
||||
}
|
||||
|
||||
if (event.kind === 'ws.hello') return handleHello(event)
|
||||
if (event.kind === 'pong') return // sidecar heartbeat — ignore
|
||||
|
||||
state.lastEventAt = Number.isFinite(event.t) ? event.t : Date.now()
|
||||
await shardIngest.ingest(event)
|
||||
}
|
||||
|
||||
async function handleClose() {
|
||||
state.connected = false
|
||||
if (running) state.reconnects += 1
|
||||
log.warn('uo-link WS closed')
|
||||
await uoLinkConfig
|
||||
.recordStatus({ status: running ? 'reconnecting' : 'disconnected', pluginConnected: false })
|
||||
.catch(() => {})
|
||||
ws = null
|
||||
scheduleReconnect()
|
||||
}
|
||||
|
||||
// Begin (or restart) the WS client. Idempotent — a running client is stopped
|
||||
// first so a config save can re-point it at a new URL/token.
|
||||
async function start() {
|
||||
stop()
|
||||
running = true
|
||||
backoff = BACKOFF_MIN_MS
|
||||
await connect()
|
||||
}
|
||||
|
||||
// Stop the client and cancel any pending reconnect. Called on shutdown and
|
||||
// before a restart.
|
||||
function stop() {
|
||||
running = false
|
||||
clearTimeout(reconnectTimer)
|
||||
reconnectTimer = null
|
||||
if (ws) {
|
||||
try {
|
||||
ws.removeAllListeners()
|
||||
ws.close()
|
||||
} catch {
|
||||
/* ignore */
|
||||
}
|
||||
ws = null
|
||||
}
|
||||
state.connected = false
|
||||
}
|
||||
|
||||
// Ingestion stats for the admin panel.
|
||||
function getState() {
|
||||
return { ...state, running }
|
||||
}
|
||||
|
||||
module.exports = { start, stop, getState }
|
||||
Reference in New Issue
Block a user