feat(shard): ingest guild rosters and departures (protocol 4) #8
@@ -61,12 +61,19 @@
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#
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# Runner: the shared self-hosted `ubuntu-latest` runner. These jobs need only
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# Node — no Docker socket, no database.
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#
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# Scope note: `edge` is gated as well as `main`. Multi-phase work lands there
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# first, so gating only the `main` hop would run these checks for the first time
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# at the cutover — the one moment a red build is most expensive to discover. This
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# is the same call `RunicGateway/installer` made for the same reason, and it was
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# taken here after a nine-PR Android workstream landed on an ungated `edge` with
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# no CI at all. Adding a branch to the `branches:` list is the whole change.
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name: PR Checks
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on:
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pull_request:
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branches: [main]
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branches: [main, edge]
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# A newer push to the same PR cancels the in-flight run.
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concurrency:
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@@ -45,6 +45,7 @@ DROP TABLE IF EXISTS `shard_ruleset`;
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DROP TABLE IF EXISTS `shard_presence`;
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DROP TABLE IF EXISTS `shard_governor_terms`;
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DROP TABLE IF EXISTS `shard_governors`;
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DROP TABLE IF EXISTS `shard_guild_members`;
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DROP TABLE IF EXISTS `shard_guilds`;
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DROP TABLE IF EXISTS `shard_pages`;
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DROP TABLE IF EXISTS `shard_champs`;
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@@ -220,6 +220,34 @@ CREATE TABLE IF NOT EXISTS shard_guilds (
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INDEX idx_shard_guilds_name (name)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
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-- Guild membership (Protocol 4). One row per member per guild, replaced on
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-- guild.roster and thinned by guild.leave. Protocol 2 could only say HOW MANY
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-- members a guild had, so this table has no pre-4 equivalent and the Guilds page
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-- could show a count but never a roster.
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--
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-- `acct` / `web_id` are the site-identity fields and are stored because the
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-- sidecar forwards them; they are NOT public. shardVisibility locks any key that
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-- is or ends in acct/webId to `admin` and recurses into arrays, so a projected
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-- roster loses them below that rung — storing them here is what lets a linked
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-- member be matched to a site user at all.
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--
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-- A roster over the shard's per-frame cap arrives in several frames, so rows are
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-- keyed on (guild_id, serial) and the frame carrying seq 0 clears the guild first;
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-- see upsertGuildRoster.
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CREATE TABLE IF NOT EXISTS shard_guild_members (
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guild_id INT NOT NULL,
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serial VARCHAR(20) NOT NULL, -- in-game mobile serial, "0x1F5"
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name VARCHAR(120) NULL,
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acct VARCHAR(120) NULL, -- absent for a mobile with no account
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web_id INT NULL, -- set only when the account is linked
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is_player TINYINT(1) NOT NULL DEFAULT 1,
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t BIGINT NULL, -- roster event time, epoch ms
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updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
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PRIMARY KEY (guild_id, serial),
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INDEX idx_shard_guild_members_acct (acct),
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INDEX idx_shard_guild_members_web (web_id)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
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-- Town-governor board (Protocol 2.0, City Loyalty). One row per city, upserted on
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-- city.update (full-state, emitted only on change; there is no remove event since
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-- the set of cities is fixed). governor / governorElect are actor objects
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@@ -171,6 +171,37 @@ const removeGuild = (id) => query('DELETE FROM shard_guilds WHERE id = ?', [id])
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const clearGuilds = () => query('DELETE FROM shard_guilds')
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const listGuilds = () => query(`SELECT ${GUILD_COLS} FROM shard_guilds ORDER BY name ASC`)
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// ── Guild membership (Protocol 4) ──────────────────────────────────────────
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const MEMBER_COLS = 'guild_id, serial, name, acct, web_id, is_player, t'
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// Upsert rather than plain insert: a roster frame can be redelivered (the /history
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// backfill replays stored frames on every reconnect), and a redelivery must be a
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// no-op rather than a duplicate-key error.
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const upsertGuildMembers = (rows) => {
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if (!rows.length) return Promise.resolve()
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const values = rows.map(() => '(?, ?, ?, ?, ?, ?, ?)').join(', ')
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const params = rows.flatMap((r) => [r.guild_id, r.serial, r.name, r.acct, r.web_id, r.is_player, r.t])
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return query(
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`INSERT INTO shard_guild_members (${MEMBER_COLS}) VALUES ${values}
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ON DUPLICATE KEY UPDATE name = VALUES(name), acct = VALUES(acct),
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web_id = VALUES(web_id), is_player = VALUES(is_player), t = VALUES(t)`,
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params,
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)
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}
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const clearGuildMembers = (guildId) =>
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query('DELETE FROM shard_guild_members WHERE guild_id = ?', [guildId])
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const removeGuildMember = (guildId, serial) =>
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query('DELETE FROM shard_guild_members WHERE guild_id = ? AND serial = ?', [guildId, serial])
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const clearAllGuildMembers = () => query('DELETE FROM shard_guild_members')
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const listGuildMembers = (guildId) =>
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query(`SELECT ${MEMBER_COLS} FROM shard_guild_members WHERE guild_id = ? ORDER BY name ASC`, [
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guildId,
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])
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// The guild an actor LEADS — matched on the current board (leader_serial or the
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// linked leader_acct), so it reflects live state. Guild MEMBERSHIP for non-leaders
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// is not modelled (the board carries only counts + leader), so we don't guess it.
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@@ -342,6 +373,11 @@ module.exports = {
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removeGuild,
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clearGuilds,
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listGuilds,
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upsertGuildMembers,
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clearGuildMembers,
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removeGuildMember,
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clearAllGuildMembers,
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listGuildMembers,
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findGuildLedByActor,
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listGuildsLedByAccounts,
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upsertGovernor,
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@@ -340,8 +340,80 @@ async function upsertGuild(ev) {
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})
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}
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const removeGuild = (id) => (id == null ? Promise.resolve() : db.removeGuild(id))
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const clearGuilds = () => db.clearGuilds()
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const removeGuild = async (id) => {
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if (id == null) return
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await db.removeGuild(id)
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await db.clearGuildMembers(id)
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}
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const clearGuilds = async () => {
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await db.clearGuilds()
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await db.clearAllGuildMembers()
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}
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// ── Guild membership (Protocol 4) ──────────────────────────────────────────
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// Apply one guild.roster frame.
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//
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// A roster larger than the shard's per-frame cap arrives as several frames
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// carrying seq/more/total. The sidecar reassembles them for its OWN board, but the
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// live WebSocket feed and the /history backfill both carry the individual frames,
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// so this ingest sees them unreassembled and has to cope.
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//
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// It copes without buffering, because a table can express what a single JSON column
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// could not: the frame carrying seq 0 clears the guild first and every frame then
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// upserts its own rows. Rows are keyed on (guild_id, serial), so a redelivered frame
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// — the /history backfill replays stored frames on every reconnect — is idempotent
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// rather than a duplicate-key error.
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//
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// The cost is a brief window during a multi-frame update where the table holds part
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// of a roster. That is acceptable for a projection that is already only as fresh as
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// a 60s sweep, and the frames arrive back-to-back in one burst; buffering to close
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// it would duplicate the sidecar's reassembly for a sub-second inconsistency.
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async function upsertGuildRoster(ev) {
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if (!ev || ev.id == null) return
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const seq = Number.isFinite(ev.seq) ? ev.seq : 0
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const members = Array.isArray(ev.members) ? ev.members : []
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// seq 0 begins a roster and supersedes whatever was held for this guild.
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if (seq === 0) await db.clearGuildMembers(ev.id)
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const rows = members
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.filter((m) => m && m.serial)
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.map((m) => ({
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guild_id: ev.id,
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serial: m.serial,
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name: m.name ?? null,
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acct: m.acct ?? null,
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web_id: Number.isFinite(m.webId) ? m.webId : null,
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is_player: m.player ? 1 : 0,
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t: Number.isFinite(ev.t) ? ev.t : null,
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}))
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await db.upsertGuildMembers(rows)
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}
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// A single departure (guild.leave). Advisory: the shard re-emits the full roster
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// whenever the member set changes, so the table would converge on the next frame
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// even if this were dropped. Applying it makes the change visible immediately
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// instead of at the end of the sweep that produced it.
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async function removeGuildMember(ev) {
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if (!ev || ev.id == null || !ev.who) return
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await db.removeGuildMember(ev.id, ev.who)
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}
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// The membership roster for one guild, in the wire shape the projection expects
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// (an array of actor objects), so shardVisibility strips acct/webId by the same
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// rule it applies to guild.leader.
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async function listGuildMembers(guildId) {
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const rows = await db.listGuildMembers(guildId)
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return rows.map((r) => ({
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serial: r.serial,
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name: r.name,
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...(r.acct == null ? {} : { acct: r.acct }),
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...(r.web_id == null ? {} : { webId: r.web_id }),
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player: !!r.is_player,
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}))
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}
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function shapeGuild(r) {
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const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
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@@ -620,6 +692,9 @@ module.exports = {
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removeGuild,
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clearGuilds,
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listGuilds,
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upsertGuildRoster,
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removeGuildMember,
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listGuildMembers,
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replaceGuilds,
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findGuildForActor,
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listGuildsLedForAccounts,
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75
server/test/shardIngest.guildRoster.test.js
Normal file
75
server/test/shardIngest.guildRoster.test.js
Normal file
@@ -0,0 +1,75 @@
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// Protocol 4 membership routing: guild.roster (board state, possibly chunked) and
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// guild.leave (a real-time departure, logged like its guild.join counterpart).
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const { test, beforeEach } = require('node:test')
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const assert = require('node:assert/strict')
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const shardIngest = require('../utils/shardIngest')
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function makeDeps() {
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const calls = { roster: [], memberRemove: [], appended: [], broadcast: [] }
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const noop = async () => {}
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return {
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calls,
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shardEvents: { append: async (row) => { calls.appended.push(row); return true } },
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shardState: {
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upsertGuildRoster: async (ev) => { calls.roster.push(ev) },
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removeGuildMember: async (ev) => { calls.memberRemove.push(ev) },
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upsertGuild: noop, removeGuild: noop,
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clearOnline: noop, upsertOnline: noop, setOffline: noop,
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addEconomySample: noop,
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},
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shardLinks: { removeByAccount: noop },
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uoLinkConfig: { recordStatus: noop },
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broadcast: (ev) => { calls.broadcast.push(ev) },
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pushDispatch: async () => {},
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log: { warn() {}, info() {}, error() {} },
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}
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}
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beforeEach(() => shardIngest.reset())
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test('guild.roster routes to upsertGuildRoster and is NOT logged', async () => {
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// It is board state like guild.update, and the one fat frame on the wire —
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// logging it would put a full membership snapshot in shard_events on every
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// membership change.
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const deps = makeDeps()
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const r = await shardIngest.ingest(
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{ kind: 'guild.roster', id: 7, seq: 0, more: false, total: 2,
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members: [{ serial: '0x1', name: 'Ada' }, { serial: '0x2', name: 'Bo' }], t: 1 },
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deps,
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)
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assert.equal(deps.calls.roster.length, 1)
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assert.equal(deps.calls.roster[0].id, 7)
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assert.equal(deps.calls.roster[0].members.length, 2)
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assert.equal(r.logged, false)
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})
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test('every frame of a chunked roster reaches the model, seq intact', async () => {
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// The sidecar reassembles for its own board, but the live feed and the /history
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// backfill both carry individual frames — so the model must see each one with its
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// seq, which is what tells it whether to clear the guild first.
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const deps = makeDeps()
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for (const [seq, more, serial] of [[0, true, '0x1'], [1, true, '0x2'], [2, false, '0x3']]) {
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await shardIngest.ingest(
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{ kind: 'guild.roster', id: 7, seq, more, total: 3, members: [{ serial, name: serial }], t: 1 },
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deps,
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)
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}
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assert.deepEqual(deps.calls.roster.map((e) => e.seq), [0, 1, 2])
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assert.deepEqual(deps.calls.roster.map((e) => e.more), [true, true, false])
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})
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test('guild.leave is logged and broadcast, like guild.join', async () => {
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const deps = makeDeps()
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const r = await shardIngest.ingest(
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{ kind: 'guild.leave', id: 7, name: 'The Cartographers', who: '0x2', t: 2 }, deps)
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assert.equal(r.logged, true)
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assert.equal(deps.calls.appended.length, 1)
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assert.equal(deps.calls.appended[0].kind, 'guild.leave')
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assert.equal(deps.calls.broadcast.length, 1)
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assert.deepEqual(deps.calls.memberRemove.map((e) => e.who), ['0x2'])
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})
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@@ -116,6 +116,52 @@ test('acct and webId are stripped below admin regardless of feature config', ()
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assert.equal(asAdmin.leader.webId, '42')
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})
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test('acct and webId are stripped from every member of a guild roster (Protocol 4)', () => {
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// A roster is the first frame where the locked fields appear inside an ARRAY of
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// actors rather than one nested actor. The walker recurses into arrays, so this
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// should already hold — this test is here because it is the difference between a
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// public Guilds page listing character names and one publishing 150 account names.
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const config = visibility.compileDefaults()
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const frame = {
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kind: 'guild.roster',
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id: 7,
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total: 3,
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seq: 0,
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more: false,
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members: [
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{ serial: '0x1', name: 'Ada', acct: 'ada_acct', webId: '11', player: true },
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{ serial: '0x2', name: 'Bo', acct: 'bo_acct', player: true },
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{ serial: '0x3', name: 'Cy', player: true }, // a mobile with no account at all
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],
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}
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for (const level of ['anonymous', 'logged_in', 'player', 'staff']) {
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const out = visibility.projectFeature('guilds', frame, level, config)
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assert.equal(out.members.length, 3, `${level} still sees every member`)
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assert.deepEqual(out.members.map((m) => m.name), ['Ada', 'Bo', 'Cy'])
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for (const m of out.members) {
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assert.equal('acct' in m, false, `${level} must not see a member's acct`)
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assert.equal('webId' in m, false, `${level} must not see a member's webId`)
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}
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}
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const asAdmin = visibility.projectFeature('guilds', frame, 'admin', config)
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assert.equal(asAdmin.members[0].acct, 'ada_acct')
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assert.equal(asAdmin.members[0].webId, '11')
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})
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test('guild.roster and guild.leave are mapped, so neither falls closed to admin-only', () => {
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// Rule 2 fails an unmapped kind closed. That is the right default, but for these
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// two it would silently keep the public Guilds page from ever seeing a roster.
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const config = visibility.compileDefaults()
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for (const kind of ['guild.roster', 'guild.leave']) {
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assert.equal(
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visibility.kindVisibleTo(kind, 'anonymous', config), true,
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`${kind} should reach an anonymous viewer under the default guilds config`,
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)
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}
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})
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test('a stored rule trying to loosen a locked field is ignored', async () => {
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withRows([
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{ feature: 'guilds', enabled: true, audience: 'anonymous', stream: true, fieldRules: { acct: 'anonymous', webId: 'anonymous' } },
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@@ -308,10 +354,16 @@ const PRE_V3_PUBLIC_KINDS = [
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// pointedly not among them (its feature ships with stream off).
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const V3_ADDED_PUBLIC_KINDS = ['world.ruleset', 'points.board']
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test('derived PUBLIC_KINDS is exactly the pre-v3 allowlist plus the v3 additions', () => {
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// v4 adds guild membership. Both ride the existing `guilds` feature, which is
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// already anonymous, so they join the public set — carrying character names and
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// serials, never acct/webId, which the locked-field rules strip by suffix even
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// inside the roster's member array (see the roster test above).
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const V4_ADDED_PUBLIC_KINDS = ['guild.roster', 'guild.leave']
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test('derived PUBLIC_KINDS is exactly the pre-v3 allowlist plus the v3 and v4 additions', () => {
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assert.deepEqual(
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[...visibility.PUBLIC_KINDS].sort(),
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[...PRE_V3_PUBLIC_KINDS, ...V3_ADDED_PUBLIC_KINDS].sort(),
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[...PRE_V3_PUBLIC_KINDS, ...V3_ADDED_PUBLIC_KINDS, ...V4_ADDED_PUBLIC_KINDS].sort(),
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)
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})
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@@ -45,6 +45,12 @@ const LOGGED_KINDS = new Set([
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'server.crashed',
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// Protocol 2.0: a real-time guild join (the board itself is state, not logged).
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'guild.join',
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// Protocol 4: the departure counterpart to guild.join, and logged for the same
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// reason — it is what a "so-and-so left" feed reads. `guild.roster` deliberately
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// stays out: it is board state like guild.update, and it is the one fat frame on
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// the wire (~69 bytes per member), so logging it would bloat shard_events with
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// a full membership snapshot on every membership change.
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'guild.leave',
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// Protocol 2.0 provisioning audit (admin channel only — not in PUBLIC_KINDS).
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'account.audit',
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'account.unlinked',
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@@ -187,6 +193,16 @@ async function applyStateChange(event, deps) {
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case 'guild.remove':
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await shardState.removeGuild(event.id)
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return
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// Protocol 4: membership. A roster arrives in one frame for any realistic
|
||||
// guild and in several for one over the shard's cap — upsertGuildRoster
|
||||
// handles both. guild.leave is advisory; the next roster would converge
|
||||
// anyway, but applying it shows the departure at once.
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case 'guild.roster':
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await shardState.upsertGuildRoster(event)
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return
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case 'guild.leave':
|
||||
await shardState.removeGuildMember(event)
|
||||
return
|
||||
case 'city.update':
|
||||
// Upserts the board AND captures term history (idempotent).
|
||||
await shardState.upsertGovernor(event)
|
||||
|
||||
@@ -163,6 +163,13 @@ const KIND_FEATURE = new Map(
|
||||
'guild.update': 'guilds',
|
||||
'guild.remove': 'guilds',
|
||||
'guild.join': 'guilds',
|
||||
// Protocol 4. Both carry actor data — a roster is an array of actor objects
|
||||
// and guild.leave names a serial — so they ride the same `guilds` feature and
|
||||
// the same locked-field rules: `acct`/`webId` inside a roster member are
|
||||
// stripped below admin by suffix, exactly as `guild.leader.acct` already is.
|
||||
// Without these two lines rule 2 would fail them closed to admin-only.
|
||||
'guild.roster': 'guilds',
|
||||
'guild.leave': 'guilds',
|
||||
'city.update': 'governors',
|
||||
'presence.online': 'presence',
|
||||
'region.enter': 'presence',
|
||||
|
||||
Reference in New Issue
Block a user