First commit for the UO module — the game-specific half of the Runic Gateway
website, extracted from core so that core can become game-agnostic. Phase 0 of
the module system plan (docs/website/MODULE_SYSTEM.md §2.7) calls for this repo
to get its initial commit before any module work starts.
Governance scaffolding only; no module code. The design of record settles the
API surface in Phase 1 and Phase 3 is what fills the repo, so writing module
code now would be writing against a contract that does not exist yet.
- README.md what module-uo is, the phase table, the packaging layout,
and why an operator never builds anything
- CONTRIBUTING.md planning status, the dev loop (a module is not runnable on
its own), the zero-internal-imports and one-path-segment
rules, schema fragments instead of migrations
- SECURITY.md private reporting, plus the module-specific notes: the
module boundary is not a security boundary, access control
lives in core, and the uo-link token stays write-only
- CODE_OF_CONDUCT.md, CONTRIBUTORS.md, LICENSE.md (GPL-3.0-or-later),
PR + issue templates — the same set every repo in the org carries
- .gitignore Node-shaped; client/dist/ is ignored deliberately, since it
is a release artifact built by CI, not a source artifact
CI lands next, in a PR, mirroring how the installer repo was bootstrapped: an
empty repo cannot take a pull request, but everything after it can.
Co-Authored-By: Claude <noreply@anthropic.com>
38 lines
711 B
Plaintext
38 lines
711 B
Plaintext
# dependencies
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node_modules/
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server/node_modules/
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client/node_modules/
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# Built client half. This is a RELEASE artifact, not a source artifact: CI builds
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# it with Vite in library mode and publishes it inside module-uo-<version>.tar.gz,
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# because an operator must never have to build anything. Committing it would let a
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# stale chunk ship alongside fresh server code.
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client/dist/
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# test coverage
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coverage/
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server/coverage/
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client/coverage/
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# env / secrets
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.env
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*.env
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!.env.example
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# Release staging
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*.tar.gz
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# logs / os
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*.log
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npm-debug.log*
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.DS_Store
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Thumbs.db
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# editor / tooling local settings
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.claude/settings.local.json
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.vscode/
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.idea/
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# local planning docs (not part of the tracked codebase)
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.plans/
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