The data half of the extraction: 8 model directories, 13 utils, the shard
stream catalog and the 27-table schema fragment with its purge.
server/core.js is what makes the port a one-line import change per file rather
than a signature change per function. Ported code requires its dependencies at
file scope -- `const { query } = require('../../core')` -- which runs before
register() has been called and before any ctx exists. So every member is a
stable function that resolves ctx when CALLED, and nothing may be destructured
off ctx at init either, because core is free to hand over a getter.
Two helpers are vendored rather than taken from ctx, and the line between them
is the point. utils/excerpt.js is core's deriveExcerpt -- nine lines of pure
text handling. Core's sanitiser next to it was NOT copied: a second copy of a
security control diverges silently the moment either is fixed. announceLinks.js
vendors legError and articleUrl the same way, but baseUrl could not be: core's
reads APP_BASE_URL, and §2.7 forbids a module reading core's environment, so it
comes off ctx.site.baseUrl.
The schema fragment is core's 27 shard_*/uo_link_* statements, verbs CREATE,
ALTER and UPDATE only, every CREATE TABLE guarded. Two of its tables carry a
foreign key INTO users, which is allowed and is why the replay order matters --
core's schema is in place before this runs. The reverse never occurs and must
not: it would make core unable to boot without a module installed.
One real port bug caught by the integration run, not by tests: the atlas art
map resolved `../../../db/data`, which pointed at core's tree when this file
lived there and points outside server/ now. A path that happens to resolve is
exactly what survives a green suite, because the absent-file branch returns {}
and looks like the normal case.
Co-Authored-By: Claude <noreply@anthropic.com>
38 lines
1.1 KiB
JavaScript
38 lines
1.1 KiB
JavaScript
// Site-side mirror of in-game-account → website-user links. The sidecar owns the
|
|
// authoritative link (it tags the game account on /link/confirm); this model
|
|
// records it locally so the player portal can list links and enforce ownership.
|
|
|
|
const db = require('./shardLinks.db')
|
|
|
|
function toSafe(row) {
|
|
if (!row) return null
|
|
return {
|
|
account: row.account,
|
|
userId: row.user_id,
|
|
charName: row.char_name || null,
|
|
linkedAt: row.linked_at,
|
|
}
|
|
}
|
|
|
|
async function link({ account, userId, charName }) {
|
|
return toSafe(await db.upsert({ account, userId, charName }))
|
|
}
|
|
|
|
async function listForUser(userId) {
|
|
const rows = await db.listByUser(userId)
|
|
return rows.map(toSafe)
|
|
}
|
|
|
|
const ownsAccount = (account, userId) => db.isOwnedBy(account, userId)
|
|
|
|
async function getByAccount(account) {
|
|
return toSafe(await db.getByAccount(account))
|
|
}
|
|
|
|
const unlink = (account, userId) => db.remove(account, userId)
|
|
|
|
// Drop the local mirror for an account (source-of-truth severed elsewhere).
|
|
const removeByAccount = (account) => db.removeByAccount(account)
|
|
|
|
module.exports = { link, listForUser, ownsAccount, getByAccount, unlink, removeByAccount }
|