The 35 files behind twelve public pages, seven admin views, two player views and three core-page extensions, ported onto `window.__rg`. Every one of them imports exactly the seven kit members plus `lib/format.js`, which is the finding §2.7.1 predicted and this confirms. `client/src/core.js` is the port mechanism, and unlike the server's it is a plain read: `window.__rg` is published before any module chunk evaluates, so there is no gap to defer around and a ported component keeps its ordinary import shape. `client/src/api.js` rebuilds the UO namespaces over the request primitive — same URLs, because §1.2 freezes the API surface. SPA paths changed and API paths did not. `/site/shard` is `/uo/shard`, and the admin paths lost their now-redundant `shard-` prefixes (`/admin/uo/ops`), a clean break being the only moment that is free. `shim/rg.js` becomes the single reader of the global, so the "core did not publish its dependencies" message is reachable from whichever module the bundler happens to touch first rather than from whichever one is imported first — a guarantee that used to last until someone sorted the imports. Co-Authored-By: Claude <noreply@anthropic.com>
308 lines
12 KiB
JavaScript
308 lines
12 KiB
JavaScript
import { useCallback, useEffect, useMemo, useState } from 'react'
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import { Link } from 'react-router-dom'
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import api from '../../api.js'
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import { EmptyState, ErrorState, Loading, PageHeader, PublicLayout, useAsync } from '../../core.js'
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// ── The spawn atlas ─────────────────────────────────────────────────────────
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//
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// What the shard CONTAINS, as opposed to what it is doing: which creatures
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// spawn, where, and which champion altars are configured. There is no live feed
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// here and no `connected` indicator, deliberately — this is parsed from the
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// shard's own files and stays complete while the shard is down.
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//
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// Facet names come from the shard's data, never from a list in this file. A
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// shard running custom maps gets its own names in the filter with no code
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// change (docs/link/v3.md §6.1 R2).
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const PAGE = 50
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const num = (v) => (Number.isFinite(v) ? v.toLocaleString() : '—')
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const TABS = [
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{ key: 'creatures', label: 'Creatures' },
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{ key: 'champions', label: 'Champion altars' },
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{ key: 'places', label: 'Places' },
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]
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function Chip({ active, onClick, children }) {
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return (
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<button
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type="button"
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onClick={onClick}
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className="sans"
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style={{
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fontSize: '0.78rem',
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padding: '5px 12px',
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borderRadius: 999,
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cursor: 'pointer',
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color: active ? 'var(--bg-deep)' : 'var(--muted)',
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background: active ? 'var(--accent)' : 'transparent',
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border: `1px solid ${active ? 'var(--accent)' : 'var(--line)'}`,
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}}
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>
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{children}
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</button>
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)
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}
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function CreatureCard({ creature }) {
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const facets = Object.entries(creature.facets || {}).sort((a, b) => b[1] - a[1])
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return (
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<Link
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to={`/uo/atlas/${encodeURIComponent(creature.slug)}`}
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className="panel"
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style={{
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padding: '13px 15px',
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display: 'flex',
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alignItems: 'center',
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gap: 14,
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textDecoration: 'none',
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color: 'inherit',
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}}
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>
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<div style={{ minWidth: 0, flex: 1 }}>
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<div
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className="display"
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style={{
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fontSize: '0.98rem',
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color: 'var(--head)',
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overflow: 'hidden',
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textOverflow: 'ellipsis',
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whiteSpace: 'nowrap',
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}}
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>
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{creature.name}
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</div>
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<div className="sans dim" style={{ fontSize: '0.74rem', marginTop: 3 }}>
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{facets.length === 0
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? '—'
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: facets.map(([facet, n]) => `${facet} (${n})`).join(' · ')}
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</div>
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</div>
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<div className="sans" style={{ flex: 'none', textAlign: 'right' }}>
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<div style={{ color: 'var(--head)', fontSize: '0.92rem' }}>{num(creature.total)}</div>
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<div className="dim" style={{ fontSize: '0.68rem', letterSpacing: '0.05em' }}>
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{num(creature.points)} spawners
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</div>
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</div>
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</Link>
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)
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}
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// The creature list owns its own paging rather than going through useAsync: a
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// "load more" appends to what is already on screen, which a hook that resets to
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// `{ loading: true, data: null }` on every dependency change cannot express.
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function Creatures({ q, facet }) {
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const [state, setState] = useState({ loading: true, error: null, items: [], total: 0 })
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const [more, setMore] = useState(false)
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const load = useCallback(
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async (offset) => {
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const page = await api.atlas.creatures({ q, facet, limit: PAGE, offset })
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return page
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},
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[q, facet],
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)
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useEffect(() => {
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let alive = true
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setState({ loading: true, error: null, items: [], total: 0 })
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load(0)
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.then((page) => {
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if (alive) setState({ loading: false, error: null, items: page.creatures || [], total: page.total || 0 })
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})
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.catch((error) => alive && setState({ loading: false, error, items: [], total: 0 }))
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return () => {
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alive = false
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}
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}, [load])
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const loadMore = async () => {
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setMore(true)
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try {
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const page = await load(state.items.length)
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setState((s) => ({ ...s, items: [...s.items, ...(page.creatures || [])], total: page.total ?? s.total }))
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} catch {
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// A failed "load more" leaves what is already on screen alone; the button
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// simply stays available to retry.
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} finally {
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setMore(false)
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}
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}
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if (state.loading) return <Loading />
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if (state.error) return <ErrorState message="Could not load the bestiary right now." />
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if (state.items.length === 0) {
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return <EmptyState>Nothing in the atlas matches that.</EmptyState>
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}
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return (
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<>
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<p className="sans dim" style={{ fontSize: '0.78rem', margin: '0 0 12px' }}>
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Showing {num(state.items.length)} of {num(state.total)}
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</p>
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<div style={{ display: 'flex', flexDirection: 'column', gap: 8 }}>
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{state.items.map((c) => (
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<CreatureCard key={c.slug} creature={c} />
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))}
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</div>
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{state.items.length < state.total && (
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<div style={{ textAlign: 'center', marginTop: 16 }}>
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<button type="button" className="btn" onClick={loadMore} disabled={more}>
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{more ? 'Loading…' : 'Load more'}
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</button>
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</div>
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)}
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</>
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)
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}
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// The CONFIGURED altar roster — where the altars are and what each summons. The
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// live board ("it is on level 3 right now") is a different page, /uo/champs,
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// fed by the sidecar. Both exist; they are not the same thing.
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function Champions({ facet }) {
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const { loading, error, data } = useAsync(() => api.atlas.champions(facet), [facet])
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if (loading) return <Loading />
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if (error) return <ErrorState message="Could not load the champion altars right now." />
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if (!data || data.length === 0) return <EmptyState>No champion altars are configured.</EmptyState>
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return (
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<div style={{ display: 'flex', flexDirection: 'column', gap: 8 }}>
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{data.map((champ) => (
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<div key={champ.slug} className="panel" style={{ padding: '13px 15px', display: 'flex', gap: 14, alignItems: 'center' }}>
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<div style={{ minWidth: 0, flex: 1 }}>
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<div className="display" style={{ fontSize: '0.98rem', color: 'var(--head)' }}>
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{champ.label || champ.name}
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</div>
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<div className="sans dim" style={{ fontSize: '0.74rem', marginTop: 3 }}>
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{champ.facet}
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{champ.group ? ` · ${champ.group}` : ''} · {champ.x}, {champ.y}
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</div>
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</div>
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<span className="sans" style={{ flex: 'none', fontSize: '0.76rem', color: 'var(--muted)' }}>
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{champ.randomType ? 'Random champion' : champ.type || '—'}
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</span>
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</div>
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))}
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</div>
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)
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}
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// Regions and landmarks together: both answer "where is that?", and splitting
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// them into two tabs would make the visitor guess which list a name lives in.
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function Places({ q, facet }) {
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const { loading, error, data } = useAsync(
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() => Promise.all([api.atlas.regions({ q, facet }), api.atlas.landmarks({ q, facet })]),
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[q, facet],
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)
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const rows = useMemo(() => {
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if (!data) return []
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const [regions, landmarks] = data
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return [
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...regions.map((r) => ({ key: `r:${r.facet}:${r.name}`, name: r.name, facet: r.facet, detail: r.parent || r.type || 'Region', kind: 'Region' })),
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...landmarks.map((l) => ({ key: `l:${l.facet}:${l.group || ''}:${l.name}:${l.x}:${l.y}`, name: l.group ? `${l.group} — ${l.name}` : l.name, facet: l.facet, detail: `${l.x}, ${l.y}`, kind: 'Landmark' })),
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].sort((a, b) => a.name.localeCompare(b.name))
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}, [data])
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if (loading) return <Loading />
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if (error) return <ErrorState message="Could not load places right now." />
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if (rows.length === 0) return <EmptyState>No regions or landmarks match that.</EmptyState>
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return (
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<div style={{ display: 'flex', flexDirection: 'column', gap: 6 }}>
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{rows.map((row) => (
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<div key={row.key} className="panel" style={{ padding: '10px 14px', display: 'flex', gap: 12, alignItems: 'baseline' }}>
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<span className="sans" style={{ flex: 1, minWidth: 0, color: 'var(--head)', fontSize: '0.88rem' }}>{row.name}</span>
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<span className="sans dim" style={{ fontSize: '0.72rem' }}>{row.facet} · {row.detail}</span>
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<span className="sans dim" style={{ fontSize: '0.66rem', letterSpacing: '0.06em', flex: 'none' }}>{row.kind}</span>
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</div>
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))}
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</div>
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)
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}
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export default function Atlas() {
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const [tab, setTab] = useState('creatures')
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const [input, setInput] = useState('')
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const [q, setQ] = useState('')
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const [facet, setFacet] = useState('')
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const meta = useAsync(() => api.atlas.meta())
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// Debounced: typing "lizardman" should be one request, not nine.
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useEffect(() => {
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const timer = setTimeout(() => setQ(input.trim()), 250)
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return () => clearTimeout(timer)
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}, [input])
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const facets = meta.data?.facets || []
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const counts = meta.data?.counts || null
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const imported = meta.data?.importedAt ? new Date(meta.data.importedAt) : null
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return (
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<PublicLayout section="website">
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<div className="shell-narrow page-body">
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<PageHeader
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eyebrow="Bestiary"
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title="Spawn atlas"
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lead="Where everything lives, read straight out of the shard's own spawn files — so it stays accurate whether or not the server is up."
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/>
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{/* The atlas is only as good as its placement rate, so the page states
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it rather than implying every spawner resolved to a named place. */}
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{counts && (
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<p className="sans dim" style={{ fontSize: '0.76rem', margin: '-12px 0 18px' }}>
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{num(counts.creatures)} creatures across {num(counts.points)} spawners
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{Number.isFinite(counts.unresolvedPoints) && counts.points
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? ` · ${Math.round(((counts.points - counts.unresolvedPoints) / counts.points) * 100)}% placed to a named region or landmark`
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: ''}
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{imported ? ` · parsed ${imported.toLocaleDateString()}` : ''}
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</p>
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)}
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<div style={{ display: 'flex', gap: 8, flexWrap: 'wrap', marginBottom: 12 }}>
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{TABS.map((t) => (
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<Chip key={t.key} active={tab === t.key} onClick={() => setTab(t.key)}>
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{t.label}
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</Chip>
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))}
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</div>
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{tab !== 'champions' && (
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<input
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className="input"
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type="search"
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value={input}
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onChange={(e) => setInput(e.target.value)}
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placeholder={tab === 'creatures' ? 'Search creatures…' : 'Search regions and landmarks…'}
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style={{ width: '100%', marginBottom: 12 }}
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/>
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)}
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{facets.length > 0 && (
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<div style={{ display: 'flex', gap: 6, flexWrap: 'wrap', marginBottom: 18 }}>
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<Chip active={facet === ''} onClick={() => setFacet('')}>
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All facets
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</Chip>
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{facets.map((f) => (
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<Chip key={f} active={facet === f} onClick={() => setFacet(f)}>
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{f}
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</Chip>
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))}
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</div>
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)}
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{meta.error && <ErrorState message="Could not load the atlas right now." />}
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{!meta.error && !meta.loading && !imported && (
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<EmptyState>The spawn atlas has not been imported yet.</EmptyState>
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)}
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{!meta.error && imported && (
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<>
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{tab === 'creatures' && <Creatures q={q} facet={facet} />}
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{tab === 'champions' && <Champions facet={facet} />}
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{tab === 'places' && <Places q={q} facet={facet} />}
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</>
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)}
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</div>
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</PublicLayout>
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)
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}
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