feat(sidecar): protocol 1 — the transport
The rust-link sidecar: it owns the loopback listener the Oxide bridge plugin dials into, and serves the website a WebSocket feed plus store-backed reads. Protocol 1 is deliberately three frames — server.hello, ping/pong, and one correlated server.status — because phase 1's job is to get every seam working at once with almost nothing in them. What is load-bearing rather than incidental: * The plugin is the TCP client and this process owns the listener, so a Rust server opens no extra port. Loopback is the trust boundary on that link and there is no token on it; the website-facing surface is the opposite, with auth always on and a token generated and persisted on first start. * Inbound lines are capped at 1 MiB from the start rather than after the first large frame arrives. An over-long line is discarded and the connection stays up: one malformed frame is not a reason to drop a link live events flow over. * Store-backed reads answer while the game is off, which is what lets a website render a server list during a wipe. /status is the one route that fails when the game is down, and /server answers 204 rather than a null when the game has never connected -- those are different answers and a client that cannot tell them apart renders a server that does not exist. * The two RPC failures get distinct codes. 503 means the game is down; 504 means it is up and did not answer. Different fixes. * rpc::REPLY_TIMEOUT is a ceiling every later command budget sits under: core classifies a budget overrun as retryable unconditionally, so an action whose budgetMs does not exceed it can never report retry:false. One defect found while building, which no unit test would have caught: a four-connection SQLite pool over :memory: hands out four separate empty databases, because an in-memory database is per connection. It presents as 'no such table' from a random subset of queries. The pool is now capped at one connection for an in-memory path, which is the only coherent reading of :memory: and is what makes it usable at all. Exercised end to end against a live Rust server: a server.hello travelled game -> sidecar -> module -> the public website API, and killing this process left the game untouched. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
This commit is contained in:
415
sidecar/src/game.rs
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415
sidecar/src/game.rs
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//! The loopback link to the Rust server's Oxide bridge plugin.
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//!
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//! The plugin is the TCP *client*: it dials out to us. So the sidecar owns the listener, and the
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//! plugin's outbound socket is the only thing that ever connects. This is the whole reason the game
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//! is never directly reachable from the website — it exposes no port for us.
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//!
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//! Framing is newline-delimited JSON, bidirectional: the plugin sends events (`kind`), we send
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//! commands (`cmd`). We accept one plugin connection at a time and re-accept when it drops (the
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//! plugin reconnects on its own, with a bounded backoff).
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//!
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//! **Loopback is the trust boundary.** There is no token on this link, exactly as on the ServUO
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//! bridge: the plugin and the sidecar share a host, and the address to bind is `127.0.0.1`. Binding
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//! `[game].bind` to anything routable puts an unauthenticated command channel on the network, and
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//! the operator documentation says so in as many words.
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//!
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//! Inbound lines are **capped** (see [`MAX_INBOUND_LINE_BYTES`]) from the start rather than after
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//! the first large frame arrives: an unbounded `read_line` facing a peer that will one day send a
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//! map image is a memory-exhaustion shape we would be inventing ourselves.
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use std::sync::Arc;
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use serde_json::Value;
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use tokio::io::{AsyncBufRead, AsyncBufReadExt, AsyncWriteExt, BufReader};
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use tokio::net::TcpListener;
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use tokio::sync::{mpsc, Mutex};
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use tracing::{info, warn};
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/// The longest line the sidecar will accept from the plugin, in bytes.
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///
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/// Over-long lines are **discarded, not buffered**, and the connection stays up: a single malformed
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/// frame is not a reason to tear down a link that live events are flowing over. A dropped reply
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/// simply times out on the caller's side and is re-requested.
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pub const MAX_INBOUND_LINE_BYTES: usize = 1024 * 1024;
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/// What one read off the plugin socket produced.
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#[derive(Debug)]
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enum Line {
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/// A complete line, within the cap.
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Complete(String),
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/// A line that ran past the cap. Carries how many bytes were thrown away, for the log.
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TooLong(usize),
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/// The plugin closed the connection.
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Eof,
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}
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/// A cancel-safe, capped, newline-delimited reader.
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///
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/// Every piece of state that must survive a partial read lives here rather than in a local, because
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/// this is polled inside a `tokio::select!`: the loop below drops the future whenever a command
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/// wins the race, and a `discarding` flag or a half-filled buffer held in a local would be lost
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/// with it. Losing the buffer corrupts the *next* line; losing `discarding` turns the tail of an
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/// over-long line into a line of its own. Both are silent.
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///
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/// The only await point is `fill_buf`, and nothing is consumed until after it returns, so a
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/// cancellation between the two can lose at most the wakeup.
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#[derive(Default)]
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struct LineReader {
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buf: Vec<u8>,
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discarding: bool,
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discarded: usize,
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}
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impl LineReader {
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async fn next<R: AsyncBufRead + Unpin>(&mut self, reader: &mut R) -> std::io::Result<Line> {
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loop {
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let consumed;
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let outcome;
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{
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let available = reader.fill_buf().await?;
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if available.is_empty() {
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return Ok(Line::Eof);
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}
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match available.iter().position(|&b| b == b'\n') {
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Some(at) => {
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consumed = at + 1;
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if self.discarding {
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// The tail of a line we already gave up on. Swallow it, terminator
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// included, and report the size once.
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self.discarded += at;
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let total = self.discarded;
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self.discarding = false;
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self.discarded = 0;
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outcome = Some(Line::TooLong(total));
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} else if self.buf.len() + at > MAX_INBOUND_LINE_BYTES {
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// The cap is reached only now, on the chunk that also holds the
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// terminator — so there is nothing left to discard.
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let total = self.buf.len() + at;
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self.buf.clear();
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outcome = Some(Line::TooLong(total));
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} else {
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self.buf.extend_from_slice(&available[..at]);
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let line = String::from_utf8_lossy(&self.buf).into_owned();
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self.buf.clear();
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outcome = Some(Line::Complete(line));
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}
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}
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None => {
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consumed = available.len();
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if self.discarding {
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self.discarded += consumed;
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} else if self.buf.len() + consumed > MAX_INBOUND_LINE_BYTES {
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// Refuse rather than buffer: this is the whole point of the cap.
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// Everything up to the next newline is now dropped on the floor.
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self.discarded = self.buf.len() + consumed;
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self.buf.clear();
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self.discarding = true;
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} else {
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self.buf.extend_from_slice(available);
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}
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outcome = None;
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}
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}
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}
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reader.consume(consumed);
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if let Some(line) = outcome {
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return Ok(line);
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}
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}
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}
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}
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/// An event line received from the plugin, parsed. `kind` is lifted out for routing.
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#[derive(Debug, Clone)]
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pub struct GameEvent {
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pub kind: String,
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pub value: Value,
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}
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/// A handle for sending command lines to the plugin. Cloneable and cheap.
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///
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/// Commands are dropped (with a warning) when no plugin is connected, rather than buffered: a
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/// website query that arrives during an outage should fail fast and be retried, not silently queue
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/// behind a reconnect. Live *events* are what must survive an outage, and those the plugin buffers
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/// on its side.
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#[derive(Clone)]
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pub struct GameHandle {
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tx: Arc<Mutex<Option<mpsc::UnboundedSender<String>>>>,
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}
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impl GameHandle {
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fn new() -> Self {
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Self {
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tx: Arc::new(Mutex::new(None)),
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}
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}
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async fn set(&self, sender: Option<mpsc::UnboundedSender<String>>) {
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*self.tx.lock().await = sender;
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}
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/// Send one command line (a complete JSON object, no newline — we add the frame delimiter).
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/// Returns false if no plugin is currently connected.
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pub async fn send(&self, line: String) -> bool {
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let guard = self.tx.lock().await;
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match guard.as_ref() {
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Some(sender) => sender.send(line).is_ok(),
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None => {
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warn!("dropping command; no plugin connected");
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false
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}
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}
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}
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pub async fn is_connected(&self) -> bool {
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self.tx.lock().await.is_some()
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}
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}
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/// Binds the loopback listener and accepts plugin connections forever. Each accepted connection
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/// runs until it drops, then we loop back to accept the next one. Events are forwarded to
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/// `event_tx`; the returned handle sends commands to whichever plugin is currently connected.
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///
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/// The **bound** address is returned alongside the handle rather than assumed to be the one asked
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/// for: `127.0.0.1:0` is a legitimate thing to configure (and what the tests use), and a log line
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/// echoing the request rather than the result is the kind that is wrong exactly when it matters.
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pub async fn serve(
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addr: &str,
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event_tx: mpsc::UnboundedSender<GameEvent>,
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) -> std::io::Result<(GameHandle, std::net::SocketAddr)> {
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let listener = TcpListener::bind(addr).await?;
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let bound = listener.local_addr()?;
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info!(addr = %bound, "game link listening");
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let handle = GameHandle::new();
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let accept_handle = handle.clone();
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tokio::spawn(async move {
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loop {
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match listener.accept().await {
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Ok((stream, peer)) => {
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info!(%peer, "plugin connected");
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if let Err(e) = handle_connection(stream, &event_tx, &accept_handle).await {
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warn!(error = %e, "plugin connection ended");
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} else {
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info!("plugin disconnected");
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}
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accept_handle.set(None).await;
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// A disconnect is a fact the website should see without polling, so it rides
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// the same channel every other fact does. Nothing persists it.
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let _ = event_tx.send(GameEvent {
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kind: "link.down".to_string(),
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value: serde_json::json!({ "kind": "link.down" }),
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});
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}
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Err(e) => {
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warn!(error = %e, "accept failed");
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tokio::time::sleep(std::time::Duration::from_millis(500)).await;
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}
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}
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}
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});
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Ok((handle, bound))
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}
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async fn handle_connection(
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stream: tokio::net::TcpStream,
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event_tx: &mpsc::UnboundedSender<GameEvent>,
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handle: &GameHandle,
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) -> std::io::Result<()> {
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stream.set_nodelay(true).ok();
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let (read_half, mut write_half) = stream.into_split();
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// Install the outbound command channel for this connection.
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let (cmd_tx, mut cmd_rx) = mpsc::unbounded_channel::<String>();
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handle.set(Some(cmd_tx)).await;
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let mut reader = BufReader::new(read_half);
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let mut lines = LineReader::default();
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loop {
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tokio::select! {
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// Inbound: a line from the plugin.
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result = lines.next(&mut reader) => {
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match result? {
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Line::Eof => return Ok(()), // clean EOF: plugin closed
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Line::TooLong(bytes) => {
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// Deliberately not a disconnect. See MAX_INBOUND_LINE_BYTES.
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warn!(
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bytes,
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cap = MAX_INBOUND_LINE_BYTES,
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"inbound line over the cap; discarded"
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);
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}
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Line::Complete(line) => {
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let trimmed = line.trim_end();
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if !trimmed.is_empty() {
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match serde_json::from_str::<Value>(trimmed) {
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Ok(value) => {
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let kind = value
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.get("kind")
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.and_then(|k| k.as_str())
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.unwrap_or("")
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.to_string();
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let _ = event_tx.send(GameEvent { kind, value });
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}
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Err(e) => warn!(error = %e, line = %trimmed, "unparseable event"),
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}
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}
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}
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}
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}
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// Outbound: a command to write to the plugin.
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cmd = cmd_rx.recv() => {
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match cmd {
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Some(mut c) => {
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c.push('\n');
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write_half.write_all(c.as_bytes()).await?;
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write_half.flush().await?;
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}
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None => return Ok(()), // channel closed
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}
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}
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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/// Drives `LineReader` over a byte slice, returning every outcome up to EOF.
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async fn read_all(input: &[u8]) -> Vec<Line> {
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let mut reader = BufReader::with_capacity(64, input);
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let mut lines = LineReader::default();
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let mut out = Vec::new();
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loop {
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match lines.next(&mut reader).await.unwrap() {
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Line::Eof => break,
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other => out.push(other),
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}
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}
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out
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}
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fn complete(lines: &[Line]) -> Vec<&str> {
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lines
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.iter()
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.filter_map(|l| match l {
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Line::Complete(s) => Some(s.as_str()),
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_ => None,
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})
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.collect()
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}
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#[tokio::test]
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async fn splits_on_newlines() {
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let lines = read_all(b"{\"a\":1}\n{\"b\":2}\n").await;
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assert_eq!(complete(&lines), vec!["{\"a\":1}", "{\"b\":2}"]);
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}
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/// The reader's buffer is 64 bytes here, so every one of these lines spans several `fill_buf`
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/// chunks. Reassembly across chunks is the thing `read_line` would have done for us.
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#[tokio::test]
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async fn reassembles_across_chunks() {
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let long = "x".repeat(500);
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let input = format!("{}\n{}\n", long, long);
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let lines = read_all(input.as_bytes()).await;
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assert_eq!(complete(&lines), vec![long.as_str(), long.as_str()]);
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}
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/// The cap itself. The over-long line must be reported and thrown away, and — the part that
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/// actually matters — the line *after* it must still arrive intact.
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#[tokio::test]
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async fn refuses_an_over_long_line_and_recovers() {
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let mut input = Vec::new();
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input.extend_from_slice(&b"a".repeat(MAX_INBOUND_LINE_BYTES + 10));
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input.push(b'\n');
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input.extend_from_slice(b"{\"kind\":\"pong\"}\n");
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let lines = read_all(&input).await;
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assert_eq!(lines.len(), 2);
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assert!(
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matches!(lines[0], Line::TooLong(n) if n >= MAX_INBOUND_LINE_BYTES),
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"expected TooLong, got {:?}",
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lines[0]
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);
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assert_eq!(complete(&lines), vec!["{\"kind\":\"pong\"}"]);
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}
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/// A line of exactly the cap is legal; one byte more is not. Checking both sides is what says
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/// the comparison is `>` rather than `>=`, which would silently cost a byte of the budget.
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#[tokio::test]
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async fn the_cap_is_inclusive() {
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let at_cap = "b".repeat(MAX_INBOUND_LINE_BYTES);
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let lines = read_all(format!("{}\n", at_cap).as_bytes()).await;
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assert_eq!(complete(&lines).len(), 1);
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let over = "b".repeat(MAX_INBOUND_LINE_BYTES + 1);
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let lines = read_all(format!("{}\n", over).as_bytes()).await;
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assert!(complete(&lines).is_empty());
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assert!(matches!(lines[0], Line::TooLong(_)));
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}
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/// An over-long line whose terminator lands in the very chunk that crosses the cap: the reader
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/// must not leave itself in `discarding` and eat the next line as well.
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#[tokio::test]
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async fn over_long_line_terminating_in_the_crossing_chunk() {
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let mut input = Vec::new();
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input.extend_from_slice(&b"c".repeat(MAX_INBOUND_LINE_BYTES + 1));
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input.extend_from_slice(b"\n{\"kind\":\"pong\"}\n");
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let lines = read_all(&input).await;
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assert!(matches!(lines[0], Line::TooLong(_)));
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assert_eq!(complete(&lines), vec!["{\"kind\":\"pong\"}"]);
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}
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/// A partial line at EOF is dropped rather than delivered half-parsed. The plugin reconnects
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/// and re-sends; half a JSON object is not something to hand to the event fan-out.
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#[tokio::test]
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async fn trailing_partial_line_at_eof_is_dropped() {
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let lines = read_all(b"{\"a\":1}\n{\"b\":").await;
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assert_eq!(complete(&lines), vec!["{\"a\":1}"]);
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}
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/// The end-to-end shape of the link, over a real socket: the plugin dials in, sends a hello,
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/// and receives a command. This is the criterion phase 1 is judged on, minus the two peers.
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#[tokio::test]
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async fn a_dialling_plugin_is_accepted_and_can_be_commanded() {
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use tokio::io::AsyncReadExt;
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let (tx, mut rx) = mpsc::unbounded_channel();
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let (handle, addr) = serve("127.0.0.1:0", tx).await.unwrap();
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let mut client = tokio::net::TcpStream::connect(addr).await.unwrap();
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client
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.write_all(b"{\"kind\":\"server.hello\",\"serverId\":\"main\"}\n")
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.await
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.unwrap();
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let ev = rx.recv().await.unwrap();
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assert_eq!(ev.kind, "server.hello");
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assert_eq!(ev.value["serverId"], "main");
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assert!(handle.is_connected().await);
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assert!(handle.send("{\"cmd\":\"ping\"}".to_string()).await);
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let mut buf = [0u8; 64];
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let n = client.read(&mut buf).await.unwrap();
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assert_eq!(&buf[..n], b"{\"cmd\":\"ping\"}\n");
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}
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||||
}
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Block a user