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POST /tally/open, GET /tally/snapshot, POST /tally/close, GET /kits and POST /chat: who took part in a run, the kits a reward can name, and one line in the server's chat (the module's PLAN.md §29). Thin forwards like protocol 9's; the tally, the kit catalogue and the chat memory all live in the plugin. perm.sync's new `credits` field passes through untouched. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
1091 lines
45 KiB
Rust
1091 lines
45 KiB
Rust
//! The website-facing HTTP surface: a WebSocket live feed, and REST reads backed by the store.
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//!
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//! Two rules shape everything here, and both are inherited rather than invented:
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//!
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//! 1. **Authentication is always on.** `/health` is the only unauthenticated route, because
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//! monitoring must be able to reach it. Everything else is behind a shared token that the config
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//! generates on first run, so there is no state in which this process is listening without one.
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//! 2. **Every response advertises the protocol version**, and a client that declares a different
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//! one is refused `409` rather than served something it will mis-parse. A version mismatch is a
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//! deployment fault, and it should look like one.
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//!
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//! The reads are store-backed on purpose. `/server` answers the last thing the game said about
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//! itself even while the game is off, which is what lets the website render a server list during a
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//! wipe or a restart. `/status` is the one route that round-trips the plugin, and it is the one
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//! route that fails when the game is down — which is the honest answer to "what is it doing *right
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//! now*".
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use std::sync::atomic::{AtomicI64, AtomicU64, Ordering};
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use std::sync::Arc;
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use std::time::{Duration, Instant};
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use axum::{
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extract::ws::{Message, WebSocket, WebSocketUpgrade},
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extract::{Query, Request, State},
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http::{HeaderValue, StatusCode},
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middleware::{self, Next},
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response::{IntoResponse, Response},
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routing::{get, post},
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Json, Router,
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};
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use serde::Deserialize;
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use serde_json::{json, Value};
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use tokio::sync::broadcast;
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use tracing::{debug, info, warn};
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use crate::game::GameHandle;
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use crate::rpc::{Rpc, RpcError};
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use crate::store::Store;
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use crate::PROTOCOL_VERSION;
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/// The header every response carries, and the one a client may send to declare its own version.
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pub const VERSION_HEADER: &str = "X-RustLink-Version";
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/// Where the live feed lives. Named rather than spelled inline because `--print-config` reports it
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/// to the installer, and the two must not drift.
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pub const WS_PATH: &str = "/ws";
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/// Shared state handed to each request handler.
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#[derive(Clone)]
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pub struct AppState {
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pub events: broadcast::Sender<String>,
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pub game: GameHandle,
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pub rpc: Rpc,
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pub store: Store,
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/// Shared secret the website must present. Always set (config guarantees non-empty).
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pub token: Arc<String>,
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pub started: Instant,
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/// Epoch ms of the last line received from the plugin, 0 if none yet.
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pub last_event: Arc<AtomicI64>,
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/// Frames this build could not file, because they carried no usable `type`. See `/health`.
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pub untyped: Arc<AtomicU64>,
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}
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pub async fn serve(addr: &str, state: AppState) -> anyhow::Result<()> {
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let protected = Router::new()
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.route(WS_PATH, get(ws_upgrade))
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// The board: the last `server.hello`. Store-backed, so it answers while the game is off.
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.route("/server", get(server_board))
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// Every board at once — what a consumer reads on connect to know the present before it
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// starts following the story.
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.route("/boards", get(boards))
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// Event history, newest first, optionally filtered by kind and wipe. For a human.
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.route("/events", get(events))
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// The ingest cursor: oldest first, strictly after an id. For a consumer that must not miss
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// a row. Deliberately a second route rather than a flag on the first — see `feed`.
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.route("/feed", get(feed))
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// Live: a correlated round trip to the plugin. Fails when the game is down, by design.
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.route("/status", get(status))
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// **The first route on this sidecar that is not a GET** (protocol 3). Everything before it
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// was the website reading what the game had already said; this is the website asking the
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// game a question only the game can answer.
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//
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// It is still a forwarder and holds no authority of its own: it does not mint codes, does
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// not store them, does not know what a website user is, and cannot tell a good code from a
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// bad one. It moves one string to the plugin and one reply back.
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.route("/link/confirm", post(link_confirm))
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// Protocol 4, and the first pair that exists so the website can WRITE to the game (R2).
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//
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// The catalogue is a live read of what this server's loaded plugins have registered — the
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// option source the website's authoring form is built from, so a grant can only name a
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// permission that will actually resolve.
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.route("/permissions/catalogue", get(perm_catalogue))
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// The sync is the website's whole desired permission set for this server. This sidecar
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// reads none of it: it does not know what a group is, which names are managed, or what the
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// plugin will do with any of it. It puts `cmd` and `reqId` on the object and forwards it,
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// exactly as it forwards a link code.
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.route("/permissions/sync", post(perm_sync))
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// Protocol 5 (R18): the plugin's own view of the game host's configuration tree. All
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// three are correlated round trips and all three fail when the game is down, because
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// "what is on that host's disk" has no stale answer worth giving — and, unlike a board,
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// nothing here is ever filed in the store. A config this sidecar cached would be a config
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// an operator edited over SSH and the website then overwrote.
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.route("/config/files", get(config_files))
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.route("/config/file", get(config_file))
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// The only route on this sidecar that causes a WRITE on the game host, and the only one
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// whose reply can take most of the RPC budget: the plugin holds it open across a reload
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// and, at worst, across a rollback as well. See `CONFIG_RELOAD_WINDOW`.
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.route("/config/write", post(config_write))
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// Protocol 8 (the module's PLAN.md §27): an event borrowing a value and giving it back.
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// Three correlated round trips, and the sidecar knows nothing about any of them — not
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// which keys exist, not their bounds, not what a deadline is. The plugin holds the
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// allowlist, the ceiling and the timer; the website holds the ledger. This moves lines.
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.route("/lease", get(lease_list).post(lease_apply))
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.route("/lease/release", post(lease_release))
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// Protocol 9 (§28): what an event makes in the world and gives back. Five more thin
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// forwards. The allowlist, the bounds, the monument vocabulary and the registry of what
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// each run owns are all the plugin's; nothing here knows a crate from a zone.
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.route("/world/monuments", get(world_monuments))
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.route("/world/owned", get(world_owned))
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.route("/world/zone", post(world_zone))
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.route("/world/place", post(world_place))
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.route("/world/revert", post(world_revert))
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// Protocol 10 (§29): who took part, what they may redeem, and a line in chat. The tally
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// is counted and held by the plugin, the kit catalogue is Kits' own, and whether a chat
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// line was already said is the plugin's memory. These move lines, like everything above.
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.route("/tally/open", post(tally_open))
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.route("/tally/snapshot", get(tally_snapshot))
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.route("/tally/close", post(tally_close))
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.route("/kits", get(kits))
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.route("/chat", post(chat))
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.route_layer(middleware::from_fn_with_state(state.clone(), gate));
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let app = Router::new()
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.route("/health", get(health))
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.merge(protected)
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// Every response advertises the protocol version, so a client can notice a mismatch even
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// on /health or on an error response.
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.layer(middleware::from_fn(version_header))
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.with_state(state);
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let listener = tokio::net::TcpListener::bind(addr).await?;
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info!(addr = %listener.local_addr()?, "web server listening");
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axum::serve(listener, app).await?;
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Ok(())
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}
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// ---- health ----
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/// Protocol version, whether the plugin is connected, database reachability, uptime, and when the
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/// plugin last sent anything. Unauthenticated, so monitoring can reach it.
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async fn health(State(st): State<AppState>) -> impl IntoResponse {
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let plugin = st.game.is_connected().await;
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let db_ok = st.store.ping().await.is_ok();
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let last_ms = st.last_event.load(Ordering::Relaxed);
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let status = if plugin && db_ok { "ok" } else { "degraded" };
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let untyped = st.untyped.load(Ordering::Relaxed);
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Json(json!({
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"status": status,
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"protocol": PROTOCOL_VERSION,
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"plugin_connected": plugin,
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"database": if db_ok { "ok" } else { "error" },
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"uptime": format_uptime(st.started.elapsed()),
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"last_event": iso_ms(last_ms),
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// Non-zero means the plugin is speaking a protocol this build cannot file. It is reported
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// here rather than only in the log because the symptom an operator sees — a website that
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// shows nothing while the game is plainly up — names nothing at all.
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"untyped_frames": untyped,
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}))
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}
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fn format_uptime(d: Duration) -> String {
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let secs = d.as_secs();
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let (days, hours, mins) = (secs / 86400, (secs % 86400) / 3600, (secs % 3600) / 60);
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if days > 0 {
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format!("{days}d {hours}h")
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} else if hours > 0 {
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format!("{hours}h {mins}m")
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} else {
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format!("{mins}m")
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}
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}
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fn iso_ms(ms: i64) -> Option<String> {
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if ms <= 0 {
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return None;
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}
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chrono::DateTime::from_timestamp_millis(ms)
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.map(|dt| dt.format("%Y-%m-%dT%H:%M:%SZ").to_string())
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}
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// ---- reads ----
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/// The last `server.hello`, or `204` if the game has never connected.
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///
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/// `204` rather than `200` with a null: "we have never heard from this server" and "this server
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/// reports nothing" are different answers, and a client that cannot tell them apart renders a
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/// server that does not exist.
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async fn server_board(State(st): State<AppState>) -> Response {
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match st.store.board(crate::store::SERVER_BOARD).await {
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Ok(Some(v)) => Json(v).into_response(),
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Ok(None) => StatusCode::NO_CONTENT.into_response(),
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Err(e) => {
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warn!(error = %e, "server board read failed");
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store_error()
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}
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}
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}
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/// Every board, keyed by kind. `200` with an empty object when the game has never connected —
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/// unlike `/server`, which answers `204`, because "no boards yet" is a complete answer to "give me
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/// all of them" and an empty map renders correctly where a `204` has to be special-cased.
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async fn boards(State(st): State<AppState>) -> Response {
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match st.store.all_boards().await {
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Ok(map) => Json(json!({ "boards": map })).into_response(),
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Err(e) => {
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warn!(error = %e, "board read failed");
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store_error()
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}
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}
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}
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#[derive(Debug, Deserialize)]
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struct EventsQuery {
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kind: Option<String>,
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wipe: Option<String>,
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limit: Option<i64>,
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}
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async fn events(State(st): State<AppState>, Query(q): Query<EventsQuery>) -> Response {
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match st
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.store
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.recent(q.kind.as_deref(), q.wipe.as_deref(), q.limit.unwrap_or(50))
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.await
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{
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Ok(rows) => Json(json!({ "events": rows })).into_response(),
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Err(e) => {
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warn!(error = %e, "event read failed");
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store_error()
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}
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}
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}
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#[derive(Debug, Deserialize)]
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struct FeedQuery {
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since: Option<i64>,
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limit: Option<i64>,
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}
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/// The ingest cursor: everything after `since`, oldest first.
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///
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/// **Omitting `since` asks where the end is** — it answers with no rows and the current `lastId`,
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/// which is what a consumer with no cursor of its own needs. `since=0` is the other question, and
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/// the one nobody should ask by accident: replay everything retained. A module installed today
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/// against a sidecar that has been running a month wants what happens next, not a fortnight of
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/// deaths it has no rollups for, and the difference between those two intentions must not be the
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/// difference between typing a parameter and forgetting it.
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///
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/// The response always carries `lastId`, so a caller advances without inspecting the rows, and
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/// `more`, so one that has fallen behind comes straight back rather than waiting out its poll
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/// interval.
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async fn feed(State(st): State<AppState>, Query(q): Query<FeedQuery>) -> Response {
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let since = match q.since {
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Some(n) => n.max(0),
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None => match st.store.last_event_id().await {
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Ok(id) => {
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return Json(json!({ "items": [], "lastId": id, "more": false })).into_response()
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}
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Err(e) => {
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warn!(error = %e, "feed tail read failed");
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return store_error();
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}
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},
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};
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match st.store.feed(since, q.limit.unwrap_or(200)).await {
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Ok((items, more)) => {
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// The cursor a caller should send next. When the page is empty that is the cursor it
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// sent — never 0, which would silently replay the whole retained history on the next
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// poll of a quiet server.
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let last_id = items.last().map(|i| i.id).unwrap_or(since);
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let rows: Vec<Value> = items.iter().map(|i| i.to_json()).collect();
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Json(json!({ "items": rows, "lastId": last_id, "more": more })).into_response()
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}
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Err(e) => {
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warn!(error = %e, "feed read failed");
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store_error()
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}
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}
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}
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fn store_error() -> Response {
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(
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StatusCode::INTERNAL_SERVER_ERROR,
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Json(json!({"error": "store read failed"})),
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)
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.into_response()
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}
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/// A correlated round trip to the plugin: what the server is doing right now.
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async fn status(State(st): State<AppState>) -> Response {
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let req_id = st.rpc.next_req_id();
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let command = json!({ "cmd": "server.status", "reqId": req_id });
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respond(st.rpc.call(&st.game, command, &req_id).await)
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}
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// ---- link confirm ----
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/// What the website sends to redeem a link code.
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#[derive(serde::Deserialize)]
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struct LinkConfirm {
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code: String,
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}
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/// Longer than any code the plugin mints, short enough that nothing else gets forwarded.
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const MAX_CODE_LEN: usize = 32;
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/// Redeem a one-time link code the plugin minted for a player who ran `/link`.
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///
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/// **The sidecar validates nothing here beyond the shape**, deliberately. Only the game server
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/// holds the pending codes, and only it knows which Steam id a code belongs to — so the whole of
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/// this function is "forward it, hand back what came out". Putting the code table here instead
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/// would give the sidecar a credential and an opinion, and it is designed to have neither.
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///
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/// The reply is whatever the plugin said: `link.ok` carrying a `steamId`, or `link.error` carrying
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/// a reason. **Both are 200s.** A refused code is an answer, not a transport failure, and the
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/// website needs to tell "that code is wrong" from "the game never replied" to say the right thing
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/// to a player. The two transport failures keep their own codes through [`respond`] — `503` when
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/// the game is down, `504` when it is up and silent.
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async fn link_confirm(State(st): State<AppState>, Json(body): Json<LinkConfirm>) -> Response {
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let code = match usable_code(&body.code) {
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Some(c) => c,
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None => {
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return (
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StatusCode::BAD_REQUEST,
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Json(json!({"error": "a link code is required"})),
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)
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.into_response()
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}
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};
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let req_id = st.rpc.next_req_id();
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let command = json!({ "cmd": "link.confirm", "reqId": req_id, "code": code });
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respond(st.rpc.call(&st.game, command, &req_id).await)
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}
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/// The submitted code, trimmed, or `None` when there is nothing worth forwarding.
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///
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/// Split out so it can be tested without an [`AppState`], and because the two rejections are
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/// easy to get subtly wrong. **Trim first, then measure**: a player pasting a code out of the
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/// game chat brings whitespace with it, and a field of nothing but spaces is empty rather than
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/// four characters long. The length bound is on the trimmed value for the same reason.
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fn usable_code(raw: &str) -> Option<&str> {
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let code = raw.trim();
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if code.is_empty() || code.len() > MAX_CODE_LEN {
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return None;
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}
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Some(code)
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}
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|
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// ---- permissions (protocol 4) ----
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/// The largest command this sidecar will put on the game link.
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///
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/// Both ends discard an over-long line rather than buffering it (PROTOCOL.md §3.1), and a discarded
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/// command is indistinguishable from a plugin that never answered: the caller waits out its whole
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/// timeout and is told `504`, which sends an operator to look at the game server. Refusing here
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/// costs one comparison and says which limit was actually hit.
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///
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/// It is the game link's cap rather than a smaller number of our own, because the line this
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/// function builds is the line that has to fit.
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const MAX_COMMAND_BYTES: usize = 1024 * 1024;
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/// What this server's loaded plugins have registered, and the groups its store holds.
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async fn perm_catalogue(State(st): State<AppState>) -> Response {
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let req_id = st.rpc.next_req_id();
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let command = json!({ "cmd": "perm.catalogue", "reqId": req_id });
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respond(st.rpc.call(&st.game, command, &req_id).await)
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}
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|
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/// Forward the website's desired permission set to the plugin, and hand back its report.
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///
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/// **The body is opaque here.** The sidecar defines no schema for a frame's contents — that is the
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/// dumb-forwarder property this whole bridge is built on, and it is why protocol 4 adds a shape
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|
/// this large without touching the store or the feed. What this function does own is the envelope:
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/// `cmd` and `reqId` are inserted **after** the caller's object is taken, so they overwrite
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/// anything a caller put there and no request can arrive claiming to be a different command.
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|
async fn perm_sync(State(st): State<AppState>, Json(body): Json<Value>) -> Response {
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let mut command = match body {
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Value::Object(map) => map,
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_ => {
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return (
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StatusCode::BAD_REQUEST,
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Json(json!({"error": "a permission set must be an object"})),
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)
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.into_response()
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}
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};
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let req_id = st.rpc.next_req_id();
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command.insert("cmd".into(), Value::String("perm.sync".into()));
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command.insert("reqId".into(), Value::String(req_id.clone()));
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let command = Value::Object(command);
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let encoded = command.to_string();
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if encoded.len() > MAX_COMMAND_BYTES {
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warn!(bytes = encoded.len(), "permission sync refused: too large");
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return (
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StatusCode::PAYLOAD_TOO_LARGE,
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Json(json!({
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"error": "the permission set is larger than the game link will carry",
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"bytes": encoded.len(),
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"limit": MAX_COMMAND_BYTES,
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})),
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)
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.into_response();
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}
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|
|
respond(st.rpc.call(&st.game, command, &req_id).await)
|
|
}
|
|
|
|
#[derive(Debug, Deserialize)]
|
|
struct ConfigPathQuery {
|
|
path: String,
|
|
}
|
|
|
|
/// What `GET /lease` may narrow to. Both optional, both forwarded as they are.
|
|
#[derive(Debug, Deserialize)]
|
|
struct LeaseQuery {
|
|
key: Option<String>,
|
|
target: Option<String>,
|
|
}
|
|
|
|
/// Everything this server lends, what it holds now, and every hold in force (protocol 8).
|
|
///
|
|
/// A live round trip, never a cached board, for the reason `/permissions/catalogue` is one: the
|
|
/// website asks this immediately before taking a lease, to record the baseline it will later give
|
|
/// back, and a baseline that was a minute stale would be restored over whatever happened in that
|
|
/// minute.
|
|
async fn lease_list(State(st): State<AppState>, Query(q): Query<LeaseQuery>) -> Response {
|
|
let req_id = st.rpc.next_req_id();
|
|
let mut command = json!({ "cmd": "lease.list", "reqId": req_id });
|
|
|
|
if let Some(key) = q.key {
|
|
command["key"] = Value::String(key);
|
|
}
|
|
if let Some(target) = q.target {
|
|
command["target"] = Value::String(target);
|
|
}
|
|
|
|
respond(st.rpc.call(&st.game, command, &req_id).await)
|
|
}
|
|
|
|
/// Take a value for a while. The plugin answers `lease.ok` or `lease.error` with a reason.
|
|
async fn lease_apply(State(st): State<AppState>, Json(body): Json<Value>) -> Response {
|
|
forward_object(&st, body, "lease.apply", "a lease").await
|
|
}
|
|
|
|
/// Give a value back. **A drifted value is a `200` carrying `lease.drifted`**, not an error: the
|
|
/// plugin did exactly what it was asked — it compared, and declined to overwrite somebody's
|
|
/// deliberate change — and the website records that as its own outcome.
|
|
async fn lease_release(State(st): State<AppState>, Json(body): Json<Value>) -> Response {
|
|
forward_object(&st, body, "lease.release", "a lease release").await
|
|
}
|
|
|
|
/// This wipe's monuments and the plugin's placeable allowlist, for the authoring form. Live, like
|
|
/// every catalogue here: a map changes at every wipe, and a cached list would offer monuments that
|
|
/// no longer exist.
|
|
async fn world_monuments(State(st): State<AppState>) -> Response {
|
|
let req_id = st.rpc.next_req_id();
|
|
let command = json!({ "cmd": "world.monuments", "reqId": req_id });
|
|
respond(st.rpc.call(&st.game, command, &req_id).await)
|
|
}
|
|
|
|
/// What `GET /world/owned` may narrow to: one run, or every run when absent.
|
|
#[derive(Debug, Deserialize)]
|
|
struct WorldOwnedQuery {
|
|
#[serde(rename = "runId")]
|
|
run_id: Option<String>,
|
|
}
|
|
|
|
/// What the world still holds of what events made. The plugin LOOKS for each thing — a restart
|
|
/// is not proof a crate is gone — so this is the website's reconcile answer, and it is never
|
|
/// cached.
|
|
async fn world_owned(State(st): State<AppState>, Query(q): Query<WorldOwnedQuery>) -> Response {
|
|
let req_id = st.rpc.next_req_id();
|
|
let mut command = json!({ "cmd": "world.owned", "reqId": req_id });
|
|
|
|
if let Some(run_id) = q.run_id {
|
|
command["runId"] = Value::String(run_id);
|
|
}
|
|
|
|
respond(st.rpc.call(&st.game, command, &req_id).await)
|
|
}
|
|
|
|
/// Open a zone a run owns. `world.ok` or `world.error` with a reason.
|
|
async fn world_zone(State(st): State<AppState>, Json(body): Json<Value>) -> Response {
|
|
forward_object(&st, body, "world.zone", "a zone").await
|
|
}
|
|
|
|
/// Place crates or NPCs a run owns. A repeated idempotency key is answered with the first call's
|
|
/// ids by the plugin; this process does not know one call from another.
|
|
async fn world_place(State(st): State<AppState>, Json(body): Json<Value>) -> Response {
|
|
forward_object(&st, body, "world.place", "a placement").await
|
|
}
|
|
|
|
/// Give back what a run owns. **Something already gone is a `200`**, listed as `gone`, because
|
|
/// reverting a thing a player looted is a success, not a failure.
|
|
async fn world_revert(State(st): State<AppState>, Json(body): Json<Value>) -> Response {
|
|
forward_object(&st, body, "world.revert", "a revert").await
|
|
}
|
|
|
|
/// Start counting who takes part in a run. `tally.ok` or `tally.error` with a reason.
|
|
async fn tally_open(State(st): State<AppState>, Json(body): Json<Value>) -> Response {
|
|
forward_object(&st, body, "tally.open", "a tally").await
|
|
}
|
|
|
|
/// What `GET /tally/snapshot` reads: one run's tally.
|
|
#[derive(Debug, Deserialize)]
|
|
struct TallySnapshotQuery {
|
|
#[serde(rename = "runId")]
|
|
run_id: String,
|
|
}
|
|
|
|
/// Who has taken part in a run so far, with the plugin's score for each. Live and never cached:
|
|
/// a reward is granted from this answer, and a stale one would leave out whoever joined last.
|
|
async fn tally_snapshot(
|
|
State(st): State<AppState>,
|
|
Query(q): Query<TallySnapshotQuery>,
|
|
) -> Response {
|
|
let req_id = st.rpc.next_req_id();
|
|
let command = json!({ "cmd": "tally.snapshot", "reqId": req_id, "runId": q.run_id });
|
|
respond(st.rpc.call(&st.game, command, &req_id).await)
|
|
}
|
|
|
|
/// Stop counting and forget the tally. **A tally already gone is a `200`**, like a world revert.
|
|
async fn tally_close(State(st): State<AppState>, Json(body): Json<Value>) -> Response {
|
|
forward_object(&st, body, "tally.close", "a tally close").await
|
|
}
|
|
|
|
/// The kits this server's Kits plugin has, with what each is gated by. Live, for the authoring
|
|
/// form, and refused by the plugin with a reason when Kits is not loaded.
|
|
async fn kits(State(st): State<AppState>) -> Response {
|
|
let req_id = st.rpc.next_req_id();
|
|
let command = json!({ "cmd": "kits.list", "reqId": req_id });
|
|
respond(st.rpc.call(&st.game, command, &req_id).await)
|
|
}
|
|
|
|
/// Say one line in the server's chat. A repeated key is answered `ok` by the plugin and not said
|
|
/// again, so a retried step never repeats itself.
|
|
async fn chat(State(st): State<AppState>, Json(body): Json<Value>) -> Response {
|
|
forward_object(&st, body, "chat.say", "a chat line").await
|
|
}
|
|
|
|
/// Put `cmd` and `reqId` on a caller's object, **after** it is taken, so they overwrite anything
|
|
/// the caller put there. `None` when the body is not an object.
|
|
fn stamp(body: Value, cmd: &str, req_id: &str) -> Option<Value> {
|
|
let mut map = match body {
|
|
Value::Object(map) => map,
|
|
_ => return None,
|
|
};
|
|
|
|
map.insert("cmd".into(), Value::String(cmd.into()));
|
|
map.insert("reqId".into(), Value::String(req_id.into()));
|
|
Some(Value::Object(map))
|
|
}
|
|
|
|
/// The opaque-object forward the lease routes share: stamp the envelope, refuse what the game
|
|
/// link cannot carry, and hand back whatever the plugin answered.
|
|
async fn forward_object(st: &AppState, body: Value, cmd: &str, what: &str) -> Response {
|
|
let req_id = st.rpc.next_req_id();
|
|
|
|
let command = match stamp(body, cmd, &req_id) {
|
|
Some(command) => command,
|
|
None => {
|
|
return (
|
|
StatusCode::BAD_REQUEST,
|
|
Json(json!({ "error": format!("{what} must be an object") })),
|
|
)
|
|
.into_response()
|
|
}
|
|
};
|
|
|
|
let encoded = command.to_string();
|
|
|
|
if encoded.len() > MAX_COMMAND_BYTES {
|
|
warn!(bytes = encoded.len(), cmd, "command refused: too large");
|
|
return (
|
|
StatusCode::PAYLOAD_TOO_LARGE,
|
|
Json(json!({
|
|
"error": format!("{what} is larger than the game link will carry"),
|
|
"bytes": encoded.len(),
|
|
"limit": MAX_COMMAND_BYTES,
|
|
})),
|
|
)
|
|
.into_response();
|
|
}
|
|
|
|
respond(st.rpc.call(&st.game, command, &req_id).await)
|
|
}
|
|
|
|
/// Every settings file on the game host, and every plugin loaded to reload one.
|
|
///
|
|
/// The sidecar knows nothing about either: not where the tree is (the framework decides, and it is
|
|
/// `oxide/config` on one framework and `carbon/configs` on the other), not which files are
|
|
/// editable, not what a plugin is called. It asks and forwards.
|
|
async fn config_files(State(st): State<AppState>) -> Response {
|
|
let req_id = st.rpc.next_req_id();
|
|
let command = json!({ "cmd": "config.list", "reqId": req_id });
|
|
respond(st.rpc.call(&st.game, command, &req_id).await)
|
|
}
|
|
|
|
/// One settings file, as text, with the version a write must present back.
|
|
///
|
|
/// **The path is forwarded verbatim and judged at the far end.** That is not laziness: the only
|
|
/// process that can decide whether a path resolves inside the configuration directory is the one
|
|
/// that has the directory and the filesystem. A guard here would be a second, weaker opinion in a
|
|
/// place with no way to check it, and the kind of guard that makes the real one feel optional.
|
|
async fn config_file(State(st): State<AppState>, Query(q): Query<ConfigPathQuery>) -> Response {
|
|
let req_id = st.rpc.next_req_id();
|
|
let command = json!({ "cmd": "config.read", "reqId": req_id, "path": q.path });
|
|
respond(st.rpc.call(&st.game, command, &req_id).await)
|
|
}
|
|
|
|
/// The window the plugin gives a reload to announce itself, mirrored here from
|
|
/// `ConfigReloadWindowSeconds` in `overlay/oxide/plugins/RunicGateway.cs`.
|
|
///
|
|
/// It is duplicated rather than negotiated because the two numbers are a *pairing*, like the
|
|
/// protocol version: the plugin owns the behaviour and this end owns the budget it has to fit in.
|
|
/// The test below is what keeps them honest — a worst-case write is two windows, and a
|
|
/// [`REPLY_TIMEOUT`](crate::rpc::REPLY_TIMEOUT) that does not cover both would abandon the caller
|
|
/// precisely when a rollback had just saved them, leaving the website to report a timeout over a
|
|
/// server that is perfectly healthy.
|
|
pub const CONFIG_RELOAD_WINDOW: Duration = Duration::from_secs(4);
|
|
|
|
/// Replace a set of configuration files and reload whatever owns them.
|
|
///
|
|
/// Opaque body, exactly as `/permissions/sync`: `cmd` and `reqId` are written over whatever the
|
|
/// caller sent, and nothing else about the object is read here. What the website sends is whole
|
|
/// file *text* rather than a key and a value (D35), so there is nothing on this hop that could
|
|
/// misunderstand a number — which is the point of composing the bytes on the side that will be
|
|
/// blamed for them.
|
|
async fn config_write(State(st): State<AppState>, Json(body): Json<Value>) -> Response {
|
|
let mut command = match body {
|
|
Value::Object(map) => map,
|
|
_ => {
|
|
return (
|
|
StatusCode::BAD_REQUEST,
|
|
Json(json!({"error": "a configuration write must be an object"})),
|
|
)
|
|
.into_response()
|
|
}
|
|
};
|
|
|
|
let req_id = st.rpc.next_req_id();
|
|
command.insert("cmd".into(), Value::String("config.write".into()));
|
|
command.insert("reqId".into(), Value::String(req_id.clone()));
|
|
|
|
let command = Value::Object(command);
|
|
let encoded = command.to_string();
|
|
|
|
if encoded.len() > MAX_COMMAND_BYTES {
|
|
warn!(
|
|
bytes = encoded.len(),
|
|
"configuration write refused: too large"
|
|
);
|
|
return (
|
|
StatusCode::PAYLOAD_TOO_LARGE,
|
|
Json(json!({
|
|
"error": "the configuration write is larger than the game link will carry",
|
|
"bytes": encoded.len(),
|
|
"limit": MAX_COMMAND_BYTES,
|
|
})),
|
|
)
|
|
.into_response();
|
|
}
|
|
|
|
let result = st.rpc.call(&st.game, command, &req_id).await;
|
|
|
|
if matches!(result, Err(RpcError::Timeout)) {
|
|
// A bare `504` on a route that writes reads as "did my change land, and is the plugin
|
|
// still up?" — and unlike every other timeout on this sidecar, that question has a good
|
|
// answer. The plugin writes a whole set or restores a whole set, never half of either, so
|
|
// a re-read settles it; and a write that is still in flight is most likely inside the
|
|
// rollback this window pays for.
|
|
return (
|
|
StatusCode::GATEWAY_TIMEOUT,
|
|
Json(json!({
|
|
"error": "the plugin did not report within the write budget",
|
|
"reloadWindowSeconds": CONFIG_RELOAD_WINDOW.as_secs(),
|
|
"hint": "re-read the files: the plugin writes the whole set or restores it",
|
|
})),
|
|
)
|
|
.into_response();
|
|
}
|
|
|
|
respond(result)
|
|
}
|
|
|
|
/// Maps an RPC outcome onto a status code.
|
|
///
|
|
/// The two failures are deliberately different codes. `NoPlugin` is `503`: the game is down and the
|
|
/// caller should stop asking for a moment. `Timeout` is `504`: the game is up and did not answer in
|
|
/// time, which is a different operational problem with a different fix.
|
|
fn respond(result: Result<Value, RpcError>) -> Response {
|
|
match result {
|
|
Ok(v) => Json(v).into_response(),
|
|
Err(RpcError::NoPlugin) => (
|
|
StatusCode::SERVICE_UNAVAILABLE,
|
|
Json(json!({"error": "no plugin connected"})),
|
|
)
|
|
.into_response(),
|
|
Err(RpcError::Timeout) => (
|
|
StatusCode::GATEWAY_TIMEOUT,
|
|
Json(json!({"error": "the plugin did not reply in time"})),
|
|
)
|
|
.into_response(),
|
|
}
|
|
}
|
|
|
|
// ---- gate: protocol check + auth ----
|
|
|
|
/// Adds the version header to every response.
|
|
async fn version_header(req: Request, next: Next) -> Response {
|
|
let mut resp = next.run(req).await;
|
|
if let Ok(v) = HeaderValue::from_str(&PROTOCOL_VERSION.to_string()) {
|
|
resp.headers_mut().insert(VERSION_HEADER, v);
|
|
}
|
|
resp
|
|
}
|
|
|
|
/// Guards every non-health route: first a protocol-version check (if the client declares one), then
|
|
/// authentication. The token may arrive as `Authorization: Bearer <t>`, `X-Api-Key: <t>`, or
|
|
/// `?token=<t>` (the last so browser WebSocket clients, which cannot set handshake headers, still
|
|
/// authenticate). The token compare is constant-time.
|
|
async fn gate(State(st): State<AppState>, req: Request, next: Next) -> Response {
|
|
// Protocol version: if the client states one and it disagrees, fail loudly and specifically.
|
|
if let Some(v) = req
|
|
.headers()
|
|
.get(VERSION_HEADER.to_ascii_lowercase().as_str())
|
|
.and_then(|h| h.to_str().ok())
|
|
{
|
|
if v.trim() != PROTOCOL_VERSION.to_string() {
|
|
return (
|
|
StatusCode::CONFLICT,
|
|
Json(json!({
|
|
"error": "protocol version mismatch",
|
|
"sidecar_protocol": PROTOCOL_VERSION,
|
|
"client_protocol": v.trim(),
|
|
})),
|
|
)
|
|
.into_response();
|
|
}
|
|
}
|
|
|
|
match extract_token(&req) {
|
|
Some(t) if constant_time_eq(t.as_bytes(), st.token.as_bytes()) => next.run(req).await,
|
|
_ => (
|
|
StatusCode::UNAUTHORIZED,
|
|
Json(json!({"error": "missing or invalid auth token"})),
|
|
)
|
|
.into_response(),
|
|
}
|
|
}
|
|
|
|
fn extract_token(req: &Request) -> Option<String> {
|
|
// Authorization: Bearer <token>
|
|
if let Some(v) = req
|
|
.headers()
|
|
.get("authorization")
|
|
.and_then(|h| h.to_str().ok())
|
|
{
|
|
if let Some(rest) = v
|
|
.strip_prefix("Bearer ")
|
|
.or_else(|| v.strip_prefix("bearer "))
|
|
{
|
|
return Some(rest.trim().to_string());
|
|
}
|
|
}
|
|
// X-Api-Key: <token>
|
|
if let Some(v) = req.headers().get("x-api-key").and_then(|h| h.to_str().ok()) {
|
|
return Some(v.trim().to_string());
|
|
}
|
|
// ?token=<token>
|
|
if let Some(q) = req.uri().query() {
|
|
for pair in q.split('&') {
|
|
if let Some(v) = pair.strip_prefix("token=") {
|
|
return Some(v.to_string());
|
|
}
|
|
}
|
|
}
|
|
None
|
|
}
|
|
|
|
/// Length-independent, early-return-free comparison, so a wrong token leaks no timing signal.
|
|
fn constant_time_eq(a: &[u8], b: &[u8]) -> bool {
|
|
if a.len() != b.len() {
|
|
return false;
|
|
}
|
|
let mut diff = 0u8;
|
|
for (x, y) in a.iter().zip(b.iter()) {
|
|
diff |= x ^ y;
|
|
}
|
|
diff == 0
|
|
}
|
|
|
|
// ---- live feed ----
|
|
|
|
async fn ws_upgrade(ws: WebSocketUpgrade, State(state): State<AppState>) -> impl IntoResponse {
|
|
ws.on_upgrade(move |socket| ws_client(socket, state))
|
|
}
|
|
|
|
async fn ws_client(mut socket: WebSocket, state: AppState) {
|
|
let mut rx = state.events.subscribe();
|
|
info!("ws client connected");
|
|
|
|
let hello = json!({"kind": "ws.hello", "protocol": PROTOCOL_VERSION}).to_string();
|
|
if socket.send(Message::Text(hello)).await.is_err() {
|
|
return;
|
|
}
|
|
|
|
loop {
|
|
tokio::select! {
|
|
recv = rx.recv() => {
|
|
match recv {
|
|
Ok(line) => {
|
|
if socket.send(Message::Text(line)).await.is_err() {
|
|
break;
|
|
}
|
|
}
|
|
Err(broadcast::error::RecvError::Lagged(n)) => {
|
|
warn!(skipped = n, "ws client lagged; dropping missed events");
|
|
}
|
|
Err(broadcast::error::RecvError::Closed) => break,
|
|
}
|
|
}
|
|
msg = socket.recv() => {
|
|
match msg {
|
|
Some(Ok(Message::Close(_))) | None => break,
|
|
Some(Ok(Message::Ping(p))) => { let _ = socket.send(Message::Pong(p)).await; }
|
|
Some(Ok(other)) => debug!(?other, "ws client message ignored"),
|
|
Some(Err(e)) => { debug!(error = %e, "ws client error"); break; }
|
|
}
|
|
}
|
|
_ = tokio::time::sleep(Duration::from_secs(30)) => {
|
|
if socket.send(Message::Ping(Vec::new())).await.is_err() {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
info!("ws client disconnected");
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
use axum::body::Body;
|
|
|
|
fn req_with(headers: &[(&str, &str)], uri: &str) -> Request {
|
|
let mut b = Request::builder().uri(uri);
|
|
for (k, v) in headers {
|
|
b = b.header(*k, *v);
|
|
}
|
|
b.body(Body::empty()).unwrap()
|
|
}
|
|
|
|
#[test]
|
|
fn the_token_is_read_from_all_three_places() {
|
|
assert_eq!(
|
|
extract_token(&req_with(&[("authorization", "Bearer abc")], "/events")).as_deref(),
|
|
Some("abc")
|
|
);
|
|
assert_eq!(
|
|
extract_token(&req_with(&[("authorization", "bearer abc")], "/events")).as_deref(),
|
|
Some("abc")
|
|
);
|
|
assert_eq!(
|
|
extract_token(&req_with(&[("x-api-key", "abc")], "/events")).as_deref(),
|
|
Some("abc")
|
|
);
|
|
// The query form exists for browser WebSocket clients, which cannot set a handshake header.
|
|
assert_eq!(
|
|
extract_token(&req_with(&[], "/ws?token=abc")).as_deref(),
|
|
Some("abc")
|
|
);
|
|
assert_eq!(extract_token(&req_with(&[], "/events")), None);
|
|
}
|
|
|
|
/// `Authorization: abc` with no scheme is not a token. Accepting it would make the header's
|
|
/// grammar optional, and a caller that got it wrong would work here and nowhere else.
|
|
#[test]
|
|
fn a_bare_authorization_value_is_not_a_token() {
|
|
assert_eq!(
|
|
extract_token(&req_with(&[("authorization", "abc")], "/x")),
|
|
None
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn constant_time_eq_still_compares_correctly() {
|
|
assert!(constant_time_eq(b"abc", b"abc"));
|
|
assert!(!constant_time_eq(b"abc", b"abd"));
|
|
assert!(!constant_time_eq(b"abc", b"abcd"));
|
|
assert!(constant_time_eq(b"", b""));
|
|
}
|
|
|
|
/// The two RPC failures must not collapse into one code: "the game is down" and "the game is up
|
|
/// and slow" have different fixes, and the website's client branches on the status.
|
|
#[test]
|
|
fn a_submitted_code_is_trimmed_before_it_is_judged() {
|
|
// A player pastes out of game chat and brings whitespace with them. Trimming after the
|
|
// length check would forward the padding; checking emptiness before trimming would accept
|
|
// a field of spaces and send the plugin nothing to look up.
|
|
assert_eq!(usable_code(" ABC123 "), Some("ABC123"));
|
|
assert_eq!(usable_code("ABC123"), Some("ABC123"));
|
|
assert_eq!(usable_code(" "), None);
|
|
assert_eq!(usable_code(""), None);
|
|
}
|
|
|
|
#[test]
|
|
fn a_code_longer_than_any_the_plugin_mints_is_refused_here() {
|
|
// The plugin's alphabet is six characters. A caller sending a megabyte does not have a
|
|
// code, and the game link should never carry the attempt.
|
|
let long = "A".repeat(MAX_CODE_LEN + 1);
|
|
assert_eq!(usable_code(&long), None);
|
|
|
|
let at_bound = "A".repeat(MAX_CODE_LEN);
|
|
assert_eq!(usable_code(&at_bound), Some(at_bound.as_str()));
|
|
}
|
|
|
|
#[test]
|
|
fn rpc_failures_map_to_distinct_codes() {
|
|
assert_eq!(
|
|
respond(Err(RpcError::NoPlugin)).status(),
|
|
StatusCode::SERVICE_UNAVAILABLE
|
|
);
|
|
assert_eq!(
|
|
respond(Err(RpcError::Timeout)).status(),
|
|
StatusCode::GATEWAY_TIMEOUT
|
|
);
|
|
assert_eq!(respond(Ok(json!({"ok": true}))).status(), StatusCode::OK);
|
|
}
|
|
|
|
/// The envelope is this side's, not the caller's. A website that sent `cmd` or `reqId` in its
|
|
/// own body must not be able to aim the forwarded line at a different command, or at a
|
|
/// correlation id somebody else is waiting on.
|
|
#[test]
|
|
fn a_synced_body_cannot_choose_its_own_command_or_correlation_id() {
|
|
let body = json!({ "cmd": "link.confirm", "reqId": "r-1", "grants": [] });
|
|
|
|
let mut command = match body {
|
|
Value::Object(map) => map,
|
|
_ => unreachable!(),
|
|
};
|
|
|
|
// The two lines `perm_sync` runs, in its order.
|
|
command.insert("cmd".into(), Value::String("perm.sync".into()));
|
|
command.insert("reqId".into(), Value::String("r-42".into()));
|
|
|
|
assert_eq!(command["cmd"], json!("perm.sync"));
|
|
assert_eq!(command["reqId"], json!("r-42"));
|
|
// And everything the caller actually meant is still there, untouched and unread.
|
|
assert_eq!(command["grants"], json!([]));
|
|
}
|
|
|
|
/// A command larger than the game link's own line cap is refused here, where the caller learns
|
|
/// why. Forwarded, it would be discarded by both ends without a word and present as a `504`.
|
|
/// The pairing in `CONFIG_RELOAD_WINDOW`'s own words, asserted rather than trusted.
|
|
///
|
|
/// The worst path through one configuration write is two windows — wait for the edited
|
|
/// plugin's reload, give up, restore the files, reload again — plus the write, the reads and
|
|
/// a line each way. If that does not fit inside the RPC timeout, the caller is abandoned at
|
|
/// exactly the moment the rollback saved it, and the website reports a timeout over a server
|
|
/// that is healthy and has the old config back.
|
|
#[test]
|
|
fn a_rollback_fits_inside_the_rpc_budget() {
|
|
let worst = CONFIG_RELOAD_WINDOW * 2;
|
|
assert!(
|
|
worst + Duration::from_secs(1) <= crate::rpc::REPLY_TIMEOUT,
|
|
"two reload windows ({worst:?}) plus a second of slack must fit in {:?}",
|
|
crate::rpc::REPLY_TIMEOUT
|
|
);
|
|
}
|
|
|
|
/// Protocol 8's routes cannot choose their own command or correlation id either, and they keep
|
|
/// everything else the caller sent, unread.
|
|
#[test]
|
|
fn a_lease_cannot_choose_its_own_command() {
|
|
let body =
|
|
json!({ "cmd": "config.write", "reqId": "r-1", "key": "decay.scale", "value": "0" });
|
|
|
|
let command = stamp(body, "lease.apply", "r-9").expect("an object is stamped");
|
|
|
|
assert_eq!(command["cmd"], json!("lease.apply"));
|
|
assert_eq!(command["reqId"], json!("r-9"));
|
|
assert_eq!(command["key"], json!("decay.scale"));
|
|
assert_eq!(command["value"], json!("0"));
|
|
}
|
|
|
|
#[test]
|
|
fn a_lease_that_is_not_an_object_is_not_stamped() {
|
|
assert!(stamp(json!(["decay.scale"]), "lease.apply", "r-1").is_none());
|
|
assert!(stamp(json!("decay.scale"), "lease.release", "r-1").is_none());
|
|
}
|
|
|
|
#[test]
|
|
fn a_world_command_cannot_choose_its_own_command() {
|
|
let body = json!({ "cmd": "world.revert", "reqId": "theirs", "runId": "7", "prefab": "crate.elite" });
|
|
let stamped = stamp(body, "world.place", "r-1").expect("an object is stamped");
|
|
|
|
assert_eq!(stamped["cmd"], "world.place");
|
|
assert_eq!(stamped["reqId"], "r-1");
|
|
assert_eq!(stamped["runId"], "7");
|
|
assert_eq!(stamped["prefab"], "crate.elite");
|
|
}
|
|
|
|
/// Protocol 10's forwards are stamped the same way: a chat line cannot become a permission
|
|
/// sync by naming one.
|
|
#[test]
|
|
fn a_protocol_10_command_cannot_choose_its_own_command() {
|
|
let body = json!({ "cmd": "perm.sync", "reqId": "theirs", "key": "k-1", "message": "hi" });
|
|
let stamped = stamp(body, "chat.say", "r-2").expect("an object is stamped");
|
|
|
|
assert_eq!(stamped["cmd"], "chat.say");
|
|
assert_eq!(stamped["reqId"], "r-2");
|
|
assert_eq!(stamped["message"], "hi");
|
|
|
|
let body = json!({ "cmd": "tally.close", "runId": "9", "score": "both" });
|
|
let stamped = stamp(body, "tally.open", "r-3").expect("an object is stamped");
|
|
|
|
assert_eq!(stamped["cmd"], "tally.open");
|
|
assert_eq!(stamped["score"], "both");
|
|
assert!(stamp(json!(["9"]), "tally.close", "r-4").is_none());
|
|
}
|
|
|
|
/// The same envelope rule as `perm_sync`, on the route that writes to a filesystem.
|
|
#[test]
|
|
fn a_configuration_write_cannot_choose_its_own_command() {
|
|
let body = json!({ "cmd": "perm.sync", "reqId": "r-1", "files": [], "reload": "Kits" });
|
|
|
|
let mut command = match body {
|
|
Value::Object(map) => map,
|
|
_ => unreachable!(),
|
|
};
|
|
|
|
command.insert("cmd".into(), Value::String("config.write".into()));
|
|
command.insert("reqId".into(), Value::String("r-7".into()));
|
|
|
|
assert_eq!(command["cmd"], json!("config.write"));
|
|
assert_eq!(command["reqId"], json!("r-7"));
|
|
assert_eq!(command["reload"], json!("Kits"));
|
|
}
|
|
|
|
#[test]
|
|
fn the_command_cap_is_the_game_links_line_cap() {
|
|
assert_eq!(MAX_COMMAND_BYTES, 1024 * 1024);
|
|
|
|
let big = json!({ "note": "x".repeat(MAX_COMMAND_BYTES) }).to_string();
|
|
assert!(big.len() > MAX_COMMAND_BYTES);
|
|
|
|
let small = json!({ "grants": [] }).to_string();
|
|
assert!(small.len() <= MAX_COMMAND_BYTES);
|
|
}
|
|
|
|
#[test]
|
|
fn uptime_reads_as_a_human_would_write_it() {
|
|
assert_eq!(format_uptime(Duration::from_secs(90)), "1m");
|
|
assert_eq!(format_uptime(Duration::from_secs(3 * 3600 + 120)), "3h 2m");
|
|
assert_eq!(
|
|
format_uptime(Duration::from_secs(2 * 86400 + 3600)),
|
|
"2d 1h"
|
|
);
|
|
}
|
|
|
|
/// A zero timestamp means "never", and must not render as 1970.
|
|
#[test]
|
|
fn a_never_timestamp_is_none_rather_than_the_epoch() {
|
|
assert_eq!(iso_ms(0), None);
|
|
assert_eq!(iso_ms(-1), None);
|
|
assert!(iso_ms(1_757_000_000_000).unwrap().starts_with("2025-"));
|
|
}
|
|
}
|