feat(bridge): a Place NPCs step's "drop loot" switch (runicnpc stage 7)
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world.place with a profile takes dropLoot (D296): false spawns the
NPCs with RunicNPC's {"loot":{"dropTable":false}} override, so they
keep their corpse's start but roll no table. Absent or true, as before.
runicnpc_api and RunicNpcApiNeeded are 6.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -80,7 +80,7 @@ requires_plugins = ["Kits", "ZoneManager"]
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# ── The RunicNPC API the bridge needs ───────────────────────────────────────
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#
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# RunicNPC (docs/runicnpc/PLAN.md stages 4 to 6): the bridge's npc.* commands call
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# RunicNPC (docs/runicnpc/PLAN.md stages 4 to 7): the bridge's npc.* commands call
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# RunicNPC's API and need at least this version of it. It MUST equal
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# `RunicNpcApiNeeded` in RunicGateway.cs; `node scripts/checkPlugin.js` holds the
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# two equal. The release copies it into manifest.json, and the installer's
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@@ -88,4 +88,4 @@ requires_plugins = ["Kits", "ZoneManager"]
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#
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# RunicNPC is optional to the bridge until its stage 9: without it every npc.*
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# command answers `runicnpc-missing`, and events place Rust's own scientists.
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runicnpc_api = 5
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runicnpc_api = 6
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