feat(bridge): Guarded Crate on protocol 14 (PLAN_REDESIGNS §14.3.5)
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Stage 6 of the §14.3 integration plan. Spec: docs rust-link/PROTOCOL.md §20.9.
- gc.started, gc.ended (the clearer, or nobody) and gc.failed from Guarded
Crate's three hooks; the start's key joins exactly, inside the call.
- gc.place { key, event, location as a world call } runs `<command> position
<event> x,y,z`; refuses npcspawn-missing itself, since Guarded Crate's
`position` does not check and the crate would land unguarded (D364).
- The running set is checked against Guarded Crate's private list (by
reflection): the hotload seed, `stop all` (no hook), and which event ended.
- Hello's integrations.guardedCrate with npcSpawn and the events from its data
file; the tally's guardedWon (Warden); map.live's guarded rows; rg.world.
- Guarded Crate's cargo plane no longer says airdrop.called.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -126,6 +126,14 @@ after DT loads it is still finding its spots, and a start then is answered "not
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that cannot run another plugin's console command from code (`rg.world` says `consolePlugins=False`)
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cannot open one.
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Bazz3l's `Guarded Crate` is optional too, and needs `NpcSpawn` (a free Codefling download, not shipped
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here) for its guards. Where both are loaded, a guarded crate landing, being cleared and timing out
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reach the site's feed, its map and the *Warden* title, and an event can place one (`gc.place`) at a
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monument or a point through Guarded Crate's own `gcrate position` console command. A placed crate is
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kept when the event ends: Guarded Crate has no way to end one event alone. Without NpcSpawn a placement
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is refused, because the crate would land unguarded; and, as for Dangerous Treasures, a framework with
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`consolePlugins=False` cannot place one.
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Rust's own world events need no plugin at all. The patrol helicopter, Bradley, the cargo ship, the
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Chinook, airdrops, locked crates, the Travelling Vendor, the satellite and the Deep Sea reach the
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site's feed and its event triggers on every server, and an event can call one of them (`world.call`).
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