feat(bridge): a Place NPCs step's "drop loot" switch (runicnpc stage 7) #25
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What
D296:
world.placewith a RunicNPC profile reads the step'sdropLoot. When it is off, the NPCs spawn with{"loot":{"dropTable":false}}as their overrides. Their corpse still holds what the profile starts it with, but no table is rolled. When it is on, or absent (a step older than the switch), nothing changes.RunicNpcApiNeeded = 6.overlay.tomldeclaresrunicnpc_api = 6.PROTOCOL.md§19.15 (in the docs PR).Tested
Builds: Rust 2634.289.1 (buildid 25681086), Oxide 2.0.7801, Carbon 2.0.262.
s7group passed on both rigs.Checklist
Claude Code (Claude Opus 5.5). The commit carries theCo-Authored-Bytrailer.🤖 Generated with Claude Code
https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
world.place with a profile takes dropLoot (D296): false spawns the NPCs with RunicNPC's {"loot":{"dropTable":false}} override, so they keep their corpse's start but roll no table. Absent or true, as before. runicnpc_api and RunicNpcApiNeeded are 6. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY