diff --git a/overlay.toml b/overlay.toml
index 18c7490..570b602 100644
--- a/overlay.toml
+++ b/overlay.toml
@@ -80,7 +80,7 @@ requires_plugins = ["Kits", "ZoneManager"]
# ── The RunicNPC API the bridge needs ───────────────────────────────────────
#
-# RunicNPC (docs/runicnpc/PLAN.md stages 4 to 6): the bridge's npc.* commands call
+# RunicNPC (docs/runicnpc/PLAN.md stages 4 to 7): the bridge's npc.* commands call
# RunicNPC's API and need at least this version of it. It MUST equal
# `RunicNpcApiNeeded` in RunicGateway.cs; `node scripts/checkPlugin.js` holds the
# two equal. The release copies it into manifest.json, and the installer's
@@ -88,4 +88,4 @@ requires_plugins = ["Kits", "ZoneManager"]
#
# RunicNPC is optional to the bridge until its stage 9: without it every npc.*
# command answers `runicnpc-missing`, and events place Rust's own scientists.
-runicnpc_api = 5
+runicnpc_api = 6
diff --git a/overlay/oxide/plugins/RunicGateway.cs b/overlay/oxide/plugins/RunicGateway.cs
index 870a237..e83d082 100644
--- a/overlay/oxide/plugins/RunicGateway.cs
+++ b/overlay/oxide/plugins/RunicGateway.cs
@@ -10371,9 +10371,10 @@ namespace Oxide.Plugins
///
/// The RunicNPC API these commands call: 3 added placements from a website (D249), 4 the
/// faction table and an event's escort, ally and tether (runicnpc stage 5), 5 bosses and
- /// passive NPCs (runicnpc stage 6): a profile's `boss` and `use`, and the boss hooks.
+ /// passive NPCs (runicnpc stage 6): a profile's `boss` and `use`, and the boss hooks, 6 loot (runicnpc
+ /// stage 7): a profile's `loot`, and the `dropTable` override a Place NPCs step's switch sends.
///
- private const int RunicNpcApiNeeded = 5;
+ private const int RunicNpcApiNeeded = 6;
private Plugin RunicNpcPlugin()
{
@@ -10980,6 +10981,12 @@ namespace Oxide.Plugins
string owner = "run:" + runId;
var made = new List();
+ // Runicnpc stage 7 (D296): the step's "drop loot" switch. Off, the NPCs keep their corpse's start
+ // but roll no loot table; on (or absent, a step older than the switch) they drop it as anywhere.
+ object dropLootValue;
+ bool dropLoot = !(cmd.TryGetValue("dropLoot", out dropLootValue) && dropLootValue is bool && !(bool)dropLootValue);
+ Newtonsoft.Json.Linq.JObject spawnOverrides = dropLoot ? null : Newtonsoft.Json.Linq.JObject.Parse("{\"loot\":{\"dropTable\":false}}");
+
for (int i = 0; i < count; i++)
{
BasePlayer spawned = null;
@@ -10997,7 +11004,7 @@ namespace Oxide.Plugins
at.y = TerrainMeta.HeightMap.GetHeight(at);
}
- spawned = npc.Call("RunicNpc_Spawn", at, profile, owner, null) as BasePlayer;
+ spawned = npc.Call("RunicNpc_Spawn", at, profile, owner, spawnOverrides) as BasePlayer;
}
if (spawned == null)