# Rust-Plugins The **in-game half** of the Runic Gateway bridge for [Rust](https://rust.facepunch.com/): one Oxide plugin that dials out to a [rust-link](https://gitea.whitlocktech.com/RunicGateway/Rust-Link) sidecar and speaks newline-delimited JSON over it. It is the mirror of [`RunicGateway/servuo-plugins`](https://gitea.whitlocktech.com/RunicGateway/servuo-plugins), which does the same job for Ultima Online — and it inherits that plugin's threading contract wholesale, because the reason for it is the same on both games. ## The threading contract Everything else in this repo depends on these three: - **`Emit` is called from the main thread. It formats nothing, blocks on nothing, and touches no socket.** It enqueues and returns. A slow, wedged, or absent sidecar cannot stall the game. - **One link thread owns the socket.** It connects, drains the queue, and reconnects with backoff. A single writer keeps event ordering intact. - **A reader thread parses inbound lines and hands each to the main thread** via `Interface.Oxide.NextTick`. The reader touches no Unity object, no `BasePlayer` and no `ConVar` — every one of those is main-thread-only, and reading one from the reader is the kind of bug that presents as a crash somewhere else entirely. The outbound queue is **bounded, drop-oldest**. On overflow the oldest record goes and is counted, because telemetry is worth less than the server's memory. ## Loopback is the trust boundary There is no token on the game link. The plugin and the sidecar share a host, and the sidecar binds `127.0.0.1` — that is the authentication. Pointing `Host` at anything routable puts an unauthenticated command channel on the network. ## Installing it ``` overlay/oxide/plugins/RunicGateway.cs → /oxide/plugins/RunicGateway.cs overlay/oxide/plugins/RunicGatewayZones.cs → /oxide/plugins/RunicGatewayZones.cs overlay/oxide/plugins/RunicGatewayDomes.cs → /oxide/plugins/RunicGatewayDomes.cs ``` `RunicGatewayZones.cs` is the **ZoneManager helper** (docs/modules/rust/PLAN_FIXES.md D181, D182). ZoneManager counts a player in a zone only when its trigger fires on entry, so a zone created, updated or re-created around somebody already standing there holds nobody. The helper patches that with Harmony. It is optional: without it the bridge still loads, scores its own zones by position, and reports the helper missing at hello. `rgz.status` in the server console says whether it patched. `RunicGatewayDomes.cs` is the **ZoneDomes helper** (docs/modules/rust/PLAN_REDESIGNS.md §3.2, D194). ZoneDomes' API ends by telling the player who asked how it went, and throws when a plugin calls it with no player; and at its own start it drops the dome of every zone that does not exist yet, which is every zone the bridge re-creates. The helper patches the first with Harmony and tells the bridge when ZoneDomes has started, so the bridge can put its domes back without drawing any twice. It is optional: without it the site offers no dome, and says which piece is missing. `rgd.status` in the server console says whether it patched. Oxide compiles and loads it on the write, and writes `oxide/config/RunicGateway.json` on first load: ```json { "Host": "127.0.0.1", "Port": 7799, "QueueCap": 5000, "ServerId": "main" } ``` `ServerId` is this server's stable identity across wipes and restarts, as the website knows it. It is deliberately **not** derived from the hostname: an operator renames a server for a season, and the site must not lose its history for it. **When that first config is written**, and only then, a valid `RUSTLINK_SERVER_ID` in the server's environment becomes its `ServerId` (an invalid one is logged and ignored). That is how the Pterodactyl egg names a server, since an egg can set a variable but cannot reliably write a framework's config directory. After that the file is canonical and the website locks the value, so changing the variable later changes nothing. On Carbon the same file goes to `carbon/plugins/` and its config to `carbon/configs/`. That is the developer's loop. An operator uses the [installer](https://gitea.whitlocktech.com/RunicGateway/installer) (`--game rust`) or the Pterodactyl egg, both of which deploy a **released** plugin and install the sidecar beside it. ### Releases Every merge to `main` that carries a `feat`, `fix` or `perf` commit cuts a release (`.gitea/workflows/release.yml`): `runicgateway-rust-plugin-.tar.gz` and `SHA256SUMS`. The tarball holds one directory, `runicgateway-rust-plugin/`, with `RunicGateway.cs` (its `[Info]` version stamped to the release), the helpers beside it (each keeping its own version; every `.cs` is listed with its sha256 in the manifest's `files`, and the installer and the egg place them all) and a `manifest.json` folding in `overlay.toml`: the protocol, the Oxide and Carbon floors, and `requires_plugins`. The layout names no framework; the installer and the egg decide where the file goes. A release then asks the installer repo to recompose its Rust bundle. ### Prerequisites The bridge itself needs nothing but Oxide. The features that follow it read three third-party plugins an operator installs from uMod — `Kits`, `PopupNotifications` and `ZoneManager`. They are listed in `overlay.toml` so the installer's `doctor` can report a missing one by name rather than leaving the site quietly short of a feature. Clans on the website come from Rust's **own** clan system, not from the uMod `Clans` plugin, which is optional. The two share no data: a server running the plugin has two unrelated clan systems, and only the game's own clans become Teams on the site. Wulf's `Economics` is optional too, and not in `overlay.toml`. Where it is loaded the site can pay coins from an event, show balances and a richest column, and let staff adjust a balance; where it is not, each of those says "Economics is not installed on this server". ## Diagnosing it ``` rg.link ``` from the server console or over RCON. It reports the link's own counters: ``` protocol=1 serverId=main connected=True depth=0 sent=3 dropped=0 received=2 connects=1 writeErrors=0 bootId=boot-20260915T194502Z ``` This is the first thing to ask for when the website says a server is offline — it separates "the plugin is not loaded", "the plugin cannot reach the sidecar" and "the website cannot reach the sidecar", which look identical from the site. **`bootId` identifies the server PROCESS, not the plugin load.** It is the process start time, so `oxide.reload RunicGateway` does not change it. That matters more than it looks: the website watches this value to tell a game restart (everything an event put in the world is gone) from a bridge reconnect (nothing is lost), and a plugin reload is the second kind. ## The protocol is a contract `ProtocolVersion` in the plugin and `protocol` in `overlay.toml` must agree with the sidecar's `PROTOCOL_VERSION` and the module's own constant. The installer refuses to pair an overlay and a sidecar that disagree, so a bump landing in one repo and not the others fails to compose rather than half-deploying. The canonical spec is [`docs/rust-link/PROTOCOL.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/rust-link/PROTOCOL.md). ## Licence GPL-3.0-or-later. See [LICENSE.md](LICENSE.md).