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R18. Three request/reply verbs — `config.list`, `config.read`, `config.write` — and the first command on this bridge that writes to the game host's filesystem. The walk is rooted at `Interface.Oxide.ConfigDirectory`, never a literal, so it is right on Oxide, on Carbon and on a server whose operator moved it; the data directory is never walked, because it holds live state and both frameworks' permission stores, which is protocol 4's mirror one directory over. A write is resolved, version-checked and parse-checked before the first byte lands, then backed up, written and reloaded — and the reload is WATCHED. If `OnPluginLoaded` does not arrive within four seconds the whole set is restored, reloaded again, and reported with the tail of the newest log file. Without that this is a web form that takes a required plugin off a production server one typo at a time. Four seconds is arithmetic, not taste: the worst path is two windows while a caller holds the sidecar's ten-second RPC budget. This plugin will not reload itself — the reload would close the link carrying the answer — and the site composes the file's bytes, so nothing here has an opinion about content beyond "it parses". Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM