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Rust-Plugins/overlay.toml
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feat(bridge): protocol 6 — first-party clans, one board and five events
The `clans` board carries every clan the game will list, with its roster
and roles, plus the facts the website needs to trust it: enabled,
backend, supported, truncated, and whether the optional uMod Clans
plugin is loaded. It is re-sent on connect and on the 60-second cadence,
and a few seconds after any membership change. The five events are
clan.created, clan.disbanded, clan.member.added, clan.member.left and
clan.member.kicked.

What the game's assemblies dictated:
- The game has no enumerate-all call. The clan leaderboard is the only
  listing, and the game clamps it to 100 clans. A board at that ceiling
  says `truncated`, as does one that would not fit in 768 KiB (the
  sidecar drops lines over 1 MiB).
- The local backend is synchronous behind ValueTask. A task that has not
  completed means another backend (Nexus), which is refused with a reason
  rather than waited on from the main thread.
- A clan id is not an identity, so every frame carries createdMs.
- OnClanMemberAdded hands over a bare id before the game's cache
  refreshes, so the clan is read back, with a fallback to the id alone.
- uMod Clans raises OnClanDisbanded(string, List<ulong>), which has the
  same name and arity as the game's hook, so the bridge types it exactly.

A member's LastSeen is never sent: it is presence (PLAN.md §23).
overlay.toml moves to protocol 6 and drops Clans from requires_plugins
(D47): Teams come from the game's own clans.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-23 05:14:18 -05:00

56 lines
3.1 KiB
TOML

# Release metadata for the deployable overlay.
#
# Consumed by the release workflow, which folds these values into the
# manifest.json shipped inside the overlay tarball. The Runic Gateway installer
# reads that manifest to decide what it is deploying and whether it is compatible
# with the sidecar it is about to install.
#
# There is deliberately NO version key here. The release version is derived from
# git tags and conventional commits by the release workflow, so there is no bump
# commit to keep in sync and no way for this file to disagree with the tag.
# ── The loopback wire-protocol version this overlay speaks ───────────────────
#
# The plugin half of the compatibility contract. It MUST equal the sidecar's
# PROTOCOL_VERSION (Rust-Link's sidecar/src/main.rs) for a deployment to work:
# the sidecar rejects a mismatched WEBSITE with 409, and a mismatched PLUGIN is
# worse, because the game link has no such check — it would simply mis-parse.
#
# That asymmetry is why this file exists. The plugin announces its protocol in
# `server.hello`, which is only readable after the game server has booted with it
# loaded — far too late for an installer to refuse a bad pairing. This
# declaration is what lets the bundle CI check the pair BEFORE an operator
# installs either half.
#
# Keeping it honest is a manual duty: when the protocol changes, bump it here in
# the same change that alters the emitters, exactly as the sidecar bumps
# PROTOCOL_VERSION and the module bumps its own constant.
#
# Current: 6 — the transport, the read path, identity, the permission mirror,
# configuration from the site, and first-party clans (docs/rust-link/PROTOCOL.md §12).
protocol = 6
# ── Oxide compatibility ──────────────────────────────────────────────────────
#
# The overlay only ADDS a file — one plugin into `oxide/plugins/` — and patches
# nothing, so it is expected to work on any reasonably current Oxide. This is the
# oldest build it is known good on.
#
# There is no `patches_verified_against` key, and there is no `patches/` tier:
# Rust's server is a binary and Oxide's hook API is the supported way in, so
# there is nothing to diff against. That is the whole reason the Rust payload is
# simpler than the ServUO one.
min_oxide_version = "2.0.7585"
# The `oxide/plugins/` files this overlay expects to find already installed. They
# are not shipped here — they are third-party plugins an operator installs from
# uMod — and the installer's `doctor` reports a missing one rather than
# installing it. Listing them is what turns a missing reward or zone into a
# named prerequisite.
#
# The uMod **Clans** plugin is deliberately NOT listed (docs/modules/rust/PLAN.md
# D47). Teams come from Rust's own clan system, which that plugin never touches,
# so requiring it would split a server's players across two unrelated clan
# systems. It belongs to phase 17's optional tier.
requires_plugins = ["Kits", "PopupNotifications", "ZoneManager"]