The bridge's half of PLAN_FIXES §6 step 2 (decisions D181-D185, docs#288).
- F13: `world.expired` carries the entity's kind as `what`. It used to write
it over the frame's own `kind`, so every expiry left filed as "zone".
- F1 (D159): `gathered` also counts OnDispenserBonus (the final-hit bonus),
OnCollectiblePickup (hemp, mushrooms, stones off the ground) and
OnGrowableGathered (farmed plants); all three are void and in ExpectedHooks.
- F3: taking down a building block you own, or one on a cupboard you are
authorised on, no longer counts toward `structures`. The frame still goes.
- F4: every remaining UserIDString is SteamIdOf(userID), so a player another
plugin spawned is never `steamId: null`.
- F8 (D184): `plugin.loaded` / `plugin.unloaded`, once the world is ready,
with the permissions that plugin added or removed (a diff of the registered
list, taken a tick after the hook).
- F12 (D181, D182): RunicGatewayZones.cs, a D168 helper shipped beside the
bridge, Harmony-postfixes ZoneManager's Zone.InitializeZone and, a tick
later, enters every connected player ZoneManager's own IsPositionInZone
places inside, through ZoneManager's own OnPlayerEnterZone. Without it (or
when it cannot find what it patches) the bridge scores its zones by
IsPositionInZone. Hello reports `zoneHelper: { state, version?, reason? }`.
- release.yml stages every helper beside the bridge and lists each .cs with
its sha256 in manifest.files; the installer and the egg place them all.
Not yet compiled: this is walked on both rigs before it merges.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY