A `command.run` frame (protocol 14, PROTOCOL.md §20.11) runs the console
commands a step's author typed: once, or once per online recipient with
{steamid} and {name} filled in (the name quoted the way the game's own
BuildCommand quotes an argument). D382-D384: no allowlist; offline
recipients are skipped and named.
- At most once per key: the key is written to commands-run.json before
anything runs; a repeat answers from the record, a repeat while running
joins the running job, a record a reload interrupted answers
`interrupted`. Kept 7 days, at most 500 records.
- Spread over frames: whole recipients per frame, up to 30 commands or 8 ms.
- unknown-command: ConsoleSystem.Run returns null both for an unknown command
and for one that replies nothing, so the run listens to Unity's log for the
game's own "Command '...' not found" line while each command runs (spiked
on Oxide 2.0.7830 and Carbon 2.0.262, Rust 25902425). The same capture is
the reply when Run returns nothing.
- rg.world shows commandKeys and commandsRunning.
Compiled on both rigs and driven through a throwaway plugin (repeat key,
unknown command, offline recipients, malformed requests); rigs restored to
the protocol-13 bridge.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY