The phase 14 walk read `steamId: null` for every sleeper made on the server: UserIDString is a cached string the game fills for a player it has seen connect. An id the map cannot name is an own dot and a clan mate the site can never match, so the map reads the id from userID itself. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY