# Shard prerequisites

Repairs the target shard (`<servuo>`, ServUO 57.4) required before the bridge could load. These are **deletions and edits of existing files**, so they cannot be expressed as an overlay copy. They are recorded here, and where practical as diffs under `patches/`.

Applied 2026-07-10. Backups on the Desktop: `servuo_saves_backup_2026-07-10_032608`, `servuo_bin_backup_2026-07-10_032608`, `servuo_removed_files_2026-07-10`.

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## The symptom

`Scripts.dll` had not been rebuilt since **2026-05-30 17:01**. Every script change after that — including all of `Scripts/Custom/Named/`, `MyStats.cs`, and `SearchAdd.cs` — had never executed.

`ScriptCompiler.Compile()` (`Server/ScriptCompiler.cs:38-58`) shells out to `dotnet build`, prints the output, ignores the exit code, then `Assembly.LoadFrom("Scripts.dll")` and returns `true`. A failing script build is invisible: the stale DLL simply reloads. The retry loop at `Main.cs:525` never trips.

Four independent breakages, all introduced between 17:14 and 21:55 on 2026-05-30.

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## 1. Stray `Server/Gumps/Gumps.cs`

A **byte-identical copy** of `Scripts/Services/Pet Training/Gumps.cs` (75,468 bytes), sitting in the Server project. It declares `namespace Server.Mobiles` and extends `BaseGump`, referencing `BaseCreature`, `PlayerMobile`, `TrainingPoint` — all defined in Scripts. Server cannot reference Scripts, so `Server.csproj` failed with 35 errors.

**Action:** deleted. The canonical copy under `Scripts/Services/Pet Training/` was edited 10 minutes later and is the one that matters.

## 2. Eleven duplicate creature classes

`Scripts/Custom/{Named,Legendary}/` redefined classes already present in `Scripts/Mobiles/Normal/`, producing `CS0111` / `CS0579`.

**Named** — `Eowmu`, `SkeletalCat`, `Windrunner`. The stock files each define **two** types: the mount *and* an `ICreatureStatuette` item (`EowmuStatue`, …) that `Scripts/Services/UltimaStore/UltimaStore.cs` references. Deleting the stock files outright would have re-broken the build.

**Action:** removed only the duplicate mount class from each stock file; kept the statues.

**Legendary** — `FireSteed`, `Kirin`, `Nightmare`, `OsseinRam`, `Phoenix`, `PolarBear`, `ShadowWyrm`, `TsukiWolf`. Clean 1:1 pairs. All custom versions sit in `namespace Server.Mobiles`, so the serialized type name is unchanged, and each `Deserialize` guards on `version` and migrates from 0 (`ShadowWyrm`: `if (version >= 1)`; `FireSteed`: `if (version < 1)` skill-cap migration; `Kirin`: `if (version == 0)` AI fixup).

**Action:** deleted the eight stock files. Custom wins.

## 3. `PolarBear` — a base-class change, not a version bump

Custom `PolarBear : BaseMount`; stock `PolarBear : BaseCreature`. The saved world contained a bear serialized through the `BaseCreature` chain, so loading it as a `BaseMount` misaligned the stream. World load aborted at `Server.Mobiles.PolarBear` serial `0x00000412` with `Delete the object? (y/n)`.

**Changing a saved type's base class is not version-migratable.** The custom class also carried `[TypeAlias("Server.Mobiles.Polarbear")]`, which would have hijacked the same records.

**Action:** restored stock `PolarBear : BaseCreature`; renamed the custom mount to `LegendaryPolarBear` and dropped the `TypeAlias`. Stock scripts referencing `typeof(PolarBear)` (`TalismanSlayer`, `SpeedInfo`, `RoyalZooDonationBox`, `SummonCreature`, `PetTrainingHelper`) continue to resolve to the `BaseCreature`.

Note: `Scripts/Custom/Legendary/PolarBear.cs` was renamed to `LegendaryPolarBear.cs`.

## 4. `AnimalLore.cs` referenced a package that does not exist

`Scripts/Skills/AnimalLore.cs` had `using ShrinkSystem;` and two `IShrinkItem` branches. No `ShrinkSystem` namespace exists anywhere in the repo, and `IShrinkItem` appears nowhere in the stale `Scripts.dll` — **the code had never compiled or run.** (`Scripts/Misc/ShrinkTable.cs` is unrelated stock: `namespace Server`, class `ShrinkTable`.)

**Action:** removed the `using` and collapsed the shrink branches back to the `BaseCreature` path. This restores exactly the behavior the shard was already running.

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## Verification

After the repairs, `dotnet build Scripts/Scripts.csproj -c Release -p:Platform=x64` succeeded with 0 warnings, 0 errors. Rebuilding `ServUO.exe` and `Ultima.dll` from current source produced **byte-identical** binaries (same SHA-256), confirming the core was never stale in content — only `Scripts.dll` was.

With Phase 0 applied, a plain boot shows:

```
Core: Compiling scripts...
Build succeeded.
Core: Verified 6023 item and 1385 mobile types
World: Loading...
...done (206208 items, 42771 mobiles, 0 customs)
```

## Unrelated, still open

`DllNotFoundException: zlibwapi64` crashed this shard once (`Crash 6-5-2026-22-38-3.log`) while sending a packed gump. `zlibwapi64.dll` is present in the repo root, so this is a working-directory / native-load-path problem. It will bite the bridge if the bridge ever triggers a gump send. Resolve before load testing.
