docs(rust): plan fixes — D175 titles are defaults admins can replace
The twenty-three title names in §4.6 are the module's defaults. An admin can set their own title per category, once for the site, and it supersedes the default on every server; clearing it restores the default. A rule's own text still wins over both. §4.6 describes the three layers on top of phase 17's rust_title_rules (stat grows from three values to the twenty-three categories). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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# `module-rust` — plan fixes
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**Status:** plan, awaiting the org lead's approval, 2026-09-26; its four open questions were answered the same
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day (D169–D174). **Everything in it — fixes and redesigns alike — lands before Module-Rust's cutover
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day (D169–D175). **Everything in it — fixes and redesigns alike — lands before Module-Rust's cutover
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(phase 19, [`PLAN.md`](PLAN.md) §34, D145; D169).** Everything here comes from the first walk of
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[`PLAYER_WALK.md`](../../rust-link/PLAYER_WALK.md) with a real player in the game — the Oxide pass, walked by
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the org lead on the `rust-oxide` rig with every frame checked on the console, the sidecar and the site's
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@@ -58,6 +58,7 @@ Taken by the org lead during and straight after the walk.
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| **D172** | **Chat titles use all twenty-three conditions the org lead listed, under new names** (§4.6). Rejected: a first subset. |
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| **D173** | **"Quests completed" counts Rust's own missions** — the ones the game's NPCs already hand out on the map. No quest plugin. How the bridge detects a completed mission is settled by a spike on the rig (§4.6), because uMod's catalogue names no mission hook and [`CARBON.md`](CARBON.md) lists none among Carbon's own. |
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| **D174** | **The title rules §4.6 recommended are adopted:** the two kill-distance titles are *best* columns (the longest single kill), not sums; a weapon-class kill counts any kill the player is credited with (players, NPCs, animals), from weapon lists kept in one place; the APC and the helicopter credit the killing blow; healing counts only other players. |
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| **D175** | **The titles in §4.6 are the module's defaults, not fixed names.** An admin can write their own title for any category, and it supersedes the default everywhere that category is used; clearing it brings the default back. A rule may still carry its own text, which wins over both. |
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## 2. Fixes
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### 4.6 Chat titles: twenty-three conditions (D172)
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All of the conditions the org lead listed, each under a new title. The titles are proposals; the conditions are
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decided. Every hook below is in uMod's catalogue ([`HOOKS.md`](HOOKS.md)); each is declared `void`, as the read
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All of the conditions the org lead listed, each with a new default title. The conditions are decided; the titles
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are **defaults an admin can replace** (D175). Every hook below is in uMod's catalogue ([`HOOKS.md`](HOOKS.md)); each is declared `void`, as the read
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path requires (PROTOCOL.md §8.7), and each must be checked on Carbon, whose catalogue renames some.
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| Condition | Title | Where the count comes from |
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@@ -292,6 +293,23 @@ path requires (PROTOCOL.md §8.7), and each must be checked on Carbon, whose cat
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| Explosives thrown | **Demolitionist** | `OnExplosiveThrown` and `OnExplosiveDropped` |
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| Quests completed | **Wayfarer** | Rust's own NPC missions (D173) — detection settled by the spike below |
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**Defaults, and the admin's own (D175).** Phase 17 already has the machinery: a title rule, per server, ranks
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one stat for the current wipe and gives its top N a title (`rust_title_rules`: `stat`, `top_n`, `text` of up to 24
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characters with `[ ] < > { }` stripped, `color`, `position`). Today `stat` is one of `kills`, `npckills` and
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`playtime`; the twenty-three categories become more values of it. What changes is where a rule's text comes from,
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in three layers, the first that is set winning:
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1. **The rule's own text**, if the admin typed one for that rule.
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2. **The admin's title for the category** — set once for the site, on the titles screen, and used by every rule
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of that category on every server that has not typed its own.
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3. **The module's default** from the table above, shipped with the module.
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So an admin who renames Beastbane to "Hunter" does it once, and every animal-kill rule shows "Hunter" from the next
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push; clearing it brings Beastbane back. The same 24-character limit and markup stripping apply to an admin's
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title as to a rule's. New rules open with the category's current title filled in, so what the admin sees is what
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the players will see. Nothing is stored per player — titles are still computed from the standings at each push
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(D135), so a rename is never stale.
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The rules, adopted (D174):
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- **Two kinds of column.** Every existing leaderboard column is a sum; the two distance titles are a *best* (the
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@@ -392,7 +410,8 @@ After step 2 of §6, on both frameworks:
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## 9. Answered, and what stays open
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The four questions this plan first asked were answered on 2026-09-26: the gate (D169), F14 (D170), Steam sign-in
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(D171) and the title conditions (D172) — then quests (D173) and the title rules (D174).
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(D171) and the title conditions (D172) — then quests (D173), the title rules (D174) and admin-owned title names
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(D175).
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Left for the detailed plans of §6 step 3, none of them blocking the fixes:
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