docs(rust-link): protocol 2 — the read path, and phase 3 as built

The specification the other three repositories are held against, plus the phase
record.

`PROTOCOL.md` §8 is the new contract. Its centre is one field: every frame now
carries `type` — `event`, `snapshot`, `reply`, `control` — and the sidecar files
on that and nothing else. That is the dumb-forwarder property made structural
rather than intended: ten new event kinds are zero change in Rust-Link, and only
a version adding an indexed column touches it at all.

Also in §8: the fifteen-kind catalogue and what each frame carries; `wipeId`
derived by the plugin, which REVERSES §3.2's "deriving one is the website's job"
and says why; boards re-sent on connect and on a cadence; the aggregate rule (a
hook that can fire more than once a second per player is a counter, not an
event); the void rule that stops a read-path hook vetoing a death or a login; and
`GET /feed`, a cursor route separate from `/events` because one route with two
orderings serves the wrong one to every caller that forgets the parameter.

§8.5 is the part to read twice. The classification of a kind as public or staff
is NOT on the wire, deliberately: a boundary declared by the sender is one a
compromised or out-of-date game host can widen, so the module holds a
default-deny allowlist and this table is what its test holds it against.

§8.8 corrects a catalogue rather than a defect: PLAN.md §10 sources
`rust.login.denied` from `CanUserLogin`, and that hook fires on every attempt —
the only way to learn of a denial from it is to be the denier. A denial is the
absence of an approval, and protocol 2 emits both facts so phase 10 can pair them.

`PLAYER_WALK.md` is new, and it exists because half this catalogue cannot fire
without somebody holding a mouse. Ten steps, what each one should produce, and
what counts as a pass — written so the walk can be run without watching the
output live, and so the answer afterwards is readable as a transcript.

PLAN.md §16 is phase 3 as built: the four decisions, the two defects only a
server that BOOTED with the plugin could find (a wipe id that was null for every
real session, and a two-second main-thread stall on unload), what was proven and
how, and — stated plainly rather than implied — the three measurements still
queued on the org lead.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
This commit is contained in:
2026-09-16 08:39:27 -05:00
parent ddf777fd8c
commit 30e72adfcf
6 changed files with 597 additions and 15 deletions

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@@ -85,8 +85,9 @@ share a shape and nothing else, so neither document is a fallback for the other.
| Doc | What it covers |
|---|---|
| [PROTOCOL.md](rust-link/PROTOCOL.md) | **Canonical** — the game link and the website API, the four declaration sites of the wire version, and what protocol 1 defines |
| [PROTOCOL.md](rust-link/PROTOCOL.md) | **Canonical** — the game link and the website API, the four declaration sites of the wire version, and what each protocol version defines: 1 the transport, 2 the read path |
| [INTEGRATION.md](rust-link/INTEGRATION.md) | Standing the bridge up by hand, and which of the three components is wrong when it does not work |
| [PLAYER_WALK.md](rust-link/PLAYER_WALK.md) | The half of the read path a console cannot reach: ten minutes on a rig with a player, step by step, with what each hook should produce |
### `android/`
| Doc | What it covers |

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@@ -980,7 +980,7 @@ Each phase ends with its findings written down, as every workstream here does.
| 0 | **The rig.****Done 2026-09-15 — as built and findings in §12.** Updated to the current wipe (the script was fixed *again*, properly), Oxide re-laid, base set installed, the grant path proven end to end and both zone transitions observed live with a player connected. **Both criteria met** | docs | A current server boots with all four loaded, `oxide.grant` demonstrably gates something, and a test zone reports who is standing in it |
| 1 | **Protocol 1, three skeletons, and every bundle seam at once.****Done 2026-09-15 — as built and findings in §13.** Plugin, sidecar and module all exist and all three were exercised against the live rig; three org-lead decisions (§13.0), five defects only a running server found (§13.3), and a correction to §11.3 (§13.2). **Both criteria met** | all 3 + docs | One hello line travels game -> sidecar -> module; killing the sidecar does not stall the game; all five guards green on an untouched skeleton |
| 2 | **Packaging and release.****Done 2026-09-16 — as built and findings in §15.** `release.yml` *and* the gate that was missing entirely (`pr-checks.yml`, including the frozen-manifest job); the include list with two readers; `v0.1.0` published and installed into a running core from its manifest URL. Three org-lead decisions (§15.0), and the first proof by a core that `/rust` collides with nothing (§15.2). **Criterion met** | Module-Rust + docs | An operator installs the empty module from Admin -> Modules and it reaches `started` |
| 3 | **The read path, on both frameworks.** First hook wave from [`HOOKS.md`](HOOKS.md); events and snapshots distinct at the wire; `wipe_id` **and server id** on every row (R8); all-time rollups (R12); every board re-emitted on connect. **First phase to run against the Carbon rig (R19/R21)** — it turns [`CARBON.md`](CARBON.md) from a source-read hypothesis into tested fact, including whether the 13 unlisted hook names are renames or holes | all 3 + docs | A restarted sidecar is fully populated within one connection, a wipe does not erase a player's history, and **the same plugin file does all of that on Oxide and on Carbon** |
| 3 | **The read path, on both frameworks.****Built and largely proven 2026-09-16 — as built and findings in §16.** Protocol 2: fifteen hooks, an envelope every frame carries, boards, a cursor feed and bounded history; four org-lead decisions (§16.0), two defects only a booted server could find (§16.2), and CI for the two bridge repositories that had none. **The player half of the catalogue is written down as a walk to run rather than measured** — see §16.7. First hook wave from [`HOOKS.md`](HOOKS.md); events and snapshots distinct at the wire; `wipe_id` **and server id** on every row (R8); all-time rollups (R12); every board re-emitted on connect. **First phase to run against the Carbon rig (R19/R21)** — it turns [`CARBON.md`](CARBON.md) from a source-read hypothesis into tested fact, including whether the 13 unlisted hook names are renames or holes | all 3 + docs | A restarted sidecar is fully populated within one connection, a wipe does not erase a player's history, and **the same plugin file does all of that on Oxide and on Carbon** |
| 4 | **The first pages.** Server list as the landing page, `/rust/servers/:id` beneath it, killfeed, leaderboard; nav rows; the UI kit (`PublicLayout` `shell`, `PageHeader` props); `capabilities`; the `site.footer.status` slot (R13) | Module-Rust | The site renders the last thing each server said while every server is off |
| 5 | **Android leg A** (R10). Capability-driven shell from `GET /api/v1/public/modules`, plus the phase-4 screens | Android-app | The app renders a Rust site it has never seen, and a UO site unchanged |
| 6 | **Identity** (R1), and the `admin.users.detail` slot (R13) | 3 + docs | A player links an account in-game; an operator sees the Steam id inside core's own user page |
@@ -2192,6 +2192,203 @@ Linux engine was found dead — its WSL distribution stopped, the `uomm-db` cont
Restarting Docker Desktop and the container fixed it. Worth writing down because the failure presents
as the *website* being broken (`ECONNREFUSED` to a database that is simply not there), and because
`CLAUDE.md` points every smoketest at that one container.
## 16. Phase 3 as built — the read path, 2026-09-16
The first phase that had to be true on two mod frameworks, and the first with a
catalogue rather than a message. Four repositories moved: the spec here, the plugin, the sidecar,
and the module.
**Status: the bridge half is done and proven; two proofs are queued on the org lead.** What the
plugin sends and what the sidecar does with it are built, tested and exercised against live Oxide
and Carbon servers. The player-facing half of the catalogue — deaths, chat, gathering, sessions —
cannot fire without somebody holding a mouse, and is written down as a walk to run rather than
guessed at: [`PLAYER_WALK.md`](../../rust-link/PLAYER_WALK.md). §16.7 lists everything still open.
### 16.0 The four decisions this phase needed
- **D7 — the widest first hook wave.** The options ran from "presence, deaths and the wipe" to
"everything read-only worth having", and the widest was chosen: fifteen hooks, including the
moderation set that carries IP addresses and player reports. The consequence is real and is
designed around rather than deferred — those frames arrive **nine phases before** the visibility
framework phase 14 builds, so the classification and its default-deny allowlist ship now (§16.4).
- **D8 — the plugin derives `wipeId`.** `PROTOCOL.md` §3.2 had reserved that for the website. By
protocol 2 three components store rows that need it and only one of them can read the value, so
the reversal is written into §8.2 rather than left as a contradiction.
- **D9 — the live feed is a cursor, and D5 stands.** Core runs Node 20, where a global `WebSocket`
is still behind a flag, so a socket means taking `ws` — against a release that asserts it ships no
runtime dependencies. The deciding argument was the other one: **a socket needs a cursor anyway**
for what it missed while the module was restarting, and the catch-up path is the one that must be
right. One mechanism exercised every five seconds beats two where the second only runs after an
outage nobody planned.
- **D10 — rollups permanent, raw bounded.** The website keeps per-player-per-wipe totals for ever
and a 30-day window of raw events; the sidecar keeps 14 days and prunes hourly. R12's "a wipe does
not erase a player's history" is met by the totals, which is the row an operator actually reads.
- **D11 — CI for both bridge repositories**, which had none at all. Phase 2 found that hole in
Module-Rust; it was still open in the two repositories that ship the half running inside somebody
else's game server.
### 16.1 `type` is the whole of protocol 2 in the sidecar
Protocol 1 routed on `kind`, in a `match` that needed a new arm per addition. Protocol 2 adds
**`type`** — `event`, `snapshot`, `reply`, `control` — and the sidecar files on that and nothing
else. Ten new event kinds are now zero change in Rust-Link, which is the property that matters when
the thing growing fastest is the catalogue.
A frame whose `type` this build does not know is **dropped and counted**, never guessed at.
Defaulting an absent one to `event` would file a *board* as history — the presence board appended a
few thousand times, which nothing reports and nobody notices until they wonder why the database is
large.
**It caught a real mismatch three seconds after it first ran**, which was not planned: a protocol 1
plugin was still live on the retired workstation rig, dialled the new sidecar, and its `server.hello`
went straight into the counter. The game link has no version handshake by design (§2), so
`untyped_frames` on `/health` is the only place that failure is visible — and the symptom without it
is a website showing nothing while the game is plainly up.
### 16.2 Two defects a live server found, and neither could have been found anywhere else
**The wipe id was null for every real session.** `Init` runs *before* the save is loaded, so
`SaveRestore.SaveCreatedTime` is not yet meaningful there, and the id resolved at load time stayed
null for the life of the process — every frame shipping without the field R12 splits history on.
It was invisible for the reason such things usually are: a **hot-reloaded** plugin reads an
already-loaded world and gets the right answer every time. Every development iteration on the
workstation rig was a hot reload. It took a server that *booted* with the plugin installed — which
is every real one — to show `wipeId=none` beside a save sitting on disk. Now resolved again at
`OnServerInitialized`, and lazily while still unknown.
**`Unload` blocked the game's main thread for two seconds.** Carbon reported it exactly:
`hook 'Unload' took longer than 100ms [2002ms]`, next to `link thread did not stop cleanly`. That is
phase 1's stall arriving by a different road — the link thread sits in a blocking
`TcpClient.Connect`, which has no timeout of its own and cannot be woken, and `Unload` joins it from
the main thread.
The reason two phases missed it is worth keeping: **a host that refuses answers instantly, and a
host that drops does not answer at all.** Every loopback test is the first kind. A firewalled
address, a typo, a machine that is off are all the second, and the deployment this phase was being
tested through happened to be one. The connect is now bounded and waits on a stop handle of its own
— it cannot share `Wake`, which also means "the queue has something in it" and is signalled by every
hook that fires. After the fix the same reload logs no slow-hook warning and no stranded thread.
### 16.3 The aggregate, and the rule it generalises
`OnDispenserGather` fires on **every swing at a tree**. A frame per swing would make the bridge the
most expensive thing on a busy server, and nobody wants a killfeed of chickens either, so gathering
and NPC kills are counted in the plugin and flushed once a minute as one `player.tally` frame.
The rule: **if a hook can fire more than once a second per player, it is a counter, not an event.**
R17's warning about chatty zone transitions is the same rule arriving early.
A tally is a **delta, not a running total** — what happened since the last flush — so the consumer
sums rather than diffs, and a dropped frame costs one interval instead of corrupting the series. The
outbound queue is drop-oldest by design, so frames are genuinely allowed to go missing; a running
total over a lossy link is a number that is quietly wrong for ever.
One honest limitation, corrected in the code rather than in the comment that first claimed
otherwise: **a plugin reload loses up to a minute of one player's tally.** `Unload` enqueues the
flush, but the writer stops on the same flag and the queue is cleared after the join. Draining it
first would mean waiting on a socket from the main thread — the stall §16.2 just removed — so the
loss is taken deliberately. A real shutdown flushes at `OnServerShutdown`, and a player leaving
flushes at their disconnect.
### 16.4 The boundary is enforced by the side that serves
The widest hook wave brings IP addresses (`CanUserLogin`, `OnUserApproved`, `OnUserBanned`), one
player's report about another, and the grid reference of somebody's base — nine phases before the
visibility framework §11.2 costed. So the classification ships with the catalogue.
**It is not a field on the wire.** The plugin could have stamped a class on every frame; it
deliberately does not. A boundary declared by the *sender* is one a compromised — or merely
out-of-date — game host can widen. The website's own shard fan-out works the same way: a public
stream with an allowlist of kinds and an admin stream that adds the rest, and what makes it
trustworthy is that the decision lives on the serving side.
So `module-rust/server/catalogue.js` holds it, **default-deny**: a kind this build has never heard
of is not public. That is the shape of the mistake it prevents — the next protocol version adds a
kind, the module stores it happily, and a deny-list filter would publish it the day it first
arrived, before anybody decided whether it should be. A test holds the list against §8.4's table, so
adding a kind to the protocol without classifying it fails a build.
### 16.5 A login denial is not a hook, and §10 says it is
`PLAN.md` §10 sources the `rust.login.denied` trigger from `CanUserLogin`. Reading the hook says that
cannot work: it fires on **every** connection attempt, and the only way to learn of a denial from it
is to *be* the denier — which §8.7 forbids, structurally, by declaring every read-path hook `void` so
it cannot answer. uMod publishes no `OnUserRejected`.
What the game can tell us is two facts: an attempt, and an approval. Protocol 2 emits both, and a
denial is **the absence of an approval** — a deferred read, phase 10's to make. The trigger survives;
its source changes. (The same shape the engagement workstream hit at its own phase 10, which is
either a coincidence or a property of login paths.)
### 16.6 What was proven, and how
| Claim | How | Result |
|---|---|---|
| The read path compiles and loads on **Oxide** | live server, protocol 2, 15 hooks bound | ✅ |
| …and on **Carbon** 2.0.259.0, from the **byte-identical file** | the Pterodactyl rig, config read from `carbon/configs/` | ✅ |
| Every frame carries `type`, `serverId`, `wipeId` | `server.hello` and `players.online` read back off the sidecar | ✅ |
| A wipe id derived from the save, changing only with the save | `rg.link` reports `w-20260915T195817Z` against `saveCreatedAt 2026-09-15T19:58:17Z` | ✅ |
| **A restarted sidecar is fully populated within one connection** | store deleted, process restarted: both boards present **0.3 s** after the listener bound, and **zero** events in history | ✅ |
| Boards are not replayed as history | the same walk: `/events` returned 0 rows while `/boards` returned 2 | ✅ |
| Moderation frames reach the sidecar whole | `banid` / `unban` over RCON | ✅ |
| A protocol mismatch is counted, not mis-filed | a live protocol 1 plugin against the protocol 2 sidecar | ✅ |
| `rg.hooks` answers on both frameworks | Oxide and Carbon, identical output shape | ✅ |
| 44 sidecar tests, 95 module server tests, 20 client tests, every guard | locally, and now in CI on both repos | ✅ |
| The module's route manifest against a **real core** at the pinned ref | 10 routes, all documented, none of core's moved | ✅ |
**One finding about the rigs rather than the code:** the panel rigs cannot reach a sidecar running on
the workstation, because Windows Firewall holds two program-scoped **Block** rules for
`rust-link-sidecar.exe` — created by a dismissed prompt at some point — and a program-level block
beats any port-level allow. Removing them needs elevation. It is a rig problem only: the shipped
design puts the sidecar on the game host's own loopback (D2, R20), where it is the deployment that
never needs a rule at all.
The local workstation rig, which does reach its sidecar on loopback, is what proved everything in the
table above that needs a live socket. **`D:\rust` is therefore not as retired as R21 assumed** — it
survives as the fast loop (a saved file is a reloaded plugin in about ten seconds, against nine
minutes of world generation on the panel), and the panel rigs are what answer "on both frameworks".
### 16.7 What is still open, and who it is waiting on
Three things, all of them measurements rather than decisions, and all of them the org lead's to run:
1. **The player walk** — [`PLAYER_WALK.md`](../../rust-link/PLAYER_WALK.md). Ten minutes on a rig
with a mouse, and it closes `OnPlayerDeath`, `OnPlayerChat`, `OnDispenserGather`,
`OnPlayerRespawned`, `OnEntityDeath`-by-a-player, and `sessionSec`. The document says what each
step should produce, so it can be run without anybody watching the output live.
2. **The wipe walk.** `OnNewSave` fires when a server starts with no save — the panel rigs wipe
through the egg's own `REMOVE_FILES`, so this is the rig's own mechanism rather than a special
test. What it proves is the second half of the acceptance criterion: that the old wipe's rows are
still queryable by `?wipe=` afterwards.
3. **The Carbon socket leg.** Everything up to the socket is proven on Carbon; what is not is frames
actually arriving over a live link, which is one elevated firewall command away
(`Remove-NetFirewallRule -DisplayName "rust-link-sidecar.exe"`, then an allow for the rig).
Until 1 and 2 are run, the honest statement of this phase is: **the transport, the envelope, the
boards and the classification are proven on both frameworks; the player half of the catalogue is
built, reviewed against the hook documentation, and unmeasured.** That is written here rather than
in a commit message because it is the kind of thing a later phase will want to know it inherited.
### 16.8 Smaller things worth keeping
- **`rg.hooks` collides with `RGProbe`**, the phase-0 rig plugin, which registered the same console
command first. Oxide warns and the last loaded wins, which happens to be the bridge. Left alone:
`RGProbe` is rig scaffolding that never ships, and renaming the shipping command to avoid a
test tool would be the wrong way round.
- **The IP a console ban reports is the literal string `"0"`**, not an address and not a null, when
the banned id is offline. Observed, not guessed. The plugin omits the field instead of forwarding
it — a column full of `"0"` survives every is-it-missing test a reader writes and then fails
whatever parses it.
- **`--print-config` reports the *effective* configuration and writes the *file* one.** Environment
variables override the file (R22 depends on that), and the written file never contains them. Not a
bug, but the two are not the same document and an installer reading one should not assume the
other.
- **A `cargo clippy` run does not produce a binary.** Two rig readings disagreed with the source
because the sidecar under test was an older `cargo build`; `clippy` and `test` compile without
writing one. Rebuild before believing a rig.
---
[rl]: https://gitea.whitlocktech.com/RunicGateway/Rust-Link

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@@ -18,7 +18,7 @@ differ.
| [`DEFINITIONS.md`](DEFINITIONS.md) | **What things are called.** 678 items (short name, id, display name) and 2,590 workshop skin ids across 104 items. |
| [`OPERATING.md`](OPERATING.md) | **How it gets run.** The 6 operator pages — installing Oxide on a server, then installing, configuring and permissioning plugins. |
| [`agent/`](agent/README.md) | The same facts in **machine shape** — TSV and JSONL, ~46% of the tokens. Generated in the same pass, so it cannot drift. |
| [`CARBON.md`](CARBON.md) | **The other framework.** Where Carbon diverges from Oxide and nowhere else — file layout, the permission store, the `c.` commands, 30 Carbon-only hooks and 13 uMod names its catalogue omits. Sourced from Carbon's own metadata and source, **not yet proven on a live Carbon server.** |
| [`CARBON.md`](CARBON.md) | **The other framework.** Where Carbon diverges from Oxide and nowhere else — file layout, the permission store, the `c.` commands, 30 Carbon-only hooks and 13 uMod names its catalogue omits. Sourced from Carbon's own metadata and source, and **proven on a live Carbon 2.0.259.0 server** — R19 at phase 0, and the whole read path at phase 3. |
**The one file here that is ours:** [`PLAN.md`](PLAN.md) — the schedule and the decisions of record
for actually building `module-rust`. Everything else in this directory is copied from uMod; that one

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@@ -164,6 +164,17 @@ Two failures that look alike and are not:
says what was true when it was written; nothing has written it since. Either the poll is failing
(the website's log) or the sidecar stopped (its own).
### 3.0 `untyped_frames` on `/health` is not zero
**The plugin and the sidecar are on different protocol versions.** The game link has no handshake
to catch that at connect time (`PROTOCOL.md` §2), so it shows up here instead: the sidecar files a
frame by its `type`, a frame from the wrong version does not carry one it recognises, and it is
dropped and counted rather than guessed at.
The symptom without this counter is the confusing one — a game server plainly up, a sidecar plainly
healthy, and a website showing nothing. Check the plugin's `rg.link` (it prints its protocol) against
the sidecar's `/health` (which prints its own) and upgrade whichever is behind.
### 3.1 The failures that are supposed to happen
Three things look like breakage and are the design:
@@ -193,6 +204,29 @@ you get a warning naming both ids.
---
## 4.1 What the bridge sends, and how much of it is kept
From protocol 2 the plugin sends the read path: connects and disconnects, deaths, chat, gathering,
bans and reports, and the wipe. Two things about the volume are worth knowing before you size
anything.
**Gathering and NPC kills are counted, not forwarded.** `OnDispenserGather` fires on every swing at
a tree; sending one frame per swing would make the bridge the most expensive thing on the server. The
plugin keeps a per-player tally and flushes it once a minute as a single `player.tally` frame. So the
leaderboard is exact and the wire is quiet.
**The sidecar's history is bounded; the website's is not.** `[store].retain_days` (default 14) is
how long the sidecar keeps raw events. The permanent record — per-wipe totals that survive a wipe —
lives in the website's own tables, so shortening this loses recent detail and never loses a player's
history. Set it to `0` to keep everything, if the host's disk is yours to spend.
**Every row carries its wipe.** The plugin derives a `wipeId` from the save's creation time and
stamps it on every frame, so a wipe splits the history rather than ending it. That is also why
**the sidecar's database must never be in a wipe script's delete list** — see the Pterodactyl egg's
`REMOVE_FILES`.
---
## 5. Upgrading
The four declaration sites in [`PROTOCOL.md` §2](PROTOCOL.md#2-versioning) must agree. In practice

100
rust-link/PLAYER_WALK.md Normal file
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@@ -0,0 +1,100 @@
# The player walk — proving the half of the read path a console cannot reach
Protocol 2's catalogue divides cleanly in two, and the line is not about importance: it is about
whether a hook can fire without somebody holding a mouse.
Everything in the first half was proven from a console and a REST client while phase 3 was built —
the boards, the wipe id, the envelope, bans, the server lifecycle. Everything below needs a **real
player on a real server**, because the hooks carry a `BasePlayer`, a `HitInfo` or a chat line, and
none of those three can be manufactured from a console without becoming a different test.
This document is the walk that closes it. It takes about ten minutes, it is the same on Oxide and on
Carbon, and it is written so that the answer is readable afterwards rather than watched live.
---
## Before you start
1. A rig running, with `RunicGateway.cs` loaded — `oxide.plugins` (or `c.plugins`) lists *Runic
Gateway*, and `rg.link` answers `connected=True`.
2. A sidecar the rig can reach, with its store **empty** — that is what makes the event list at the
end readable as a transcript of the walk and nothing else.
3. The sidecar's token to hand, for the reads at the bottom.
Run this once, before you join:
```
rg.hooks
```
Every player hook should read **silent**. That is the baseline: the point of the walk is to move
them, and starting from a run where some already fired proves less.
---
## The walk
Do these in order. The order matters only in two places, noted where it does.
| # | Do this | Fires | The frame should carry |
|---|---|---|---|
| 1 | **Join the server** | `CanUserLogin`, `OnUserApproved`, `OnPlayerConnected` | Three frames, in that order. The first two carry your **IP address** — check it is a real address and not the string `0`. `player.connected` carries your steam id and name |
| 2 | **Wake up / spawn in** (click Respawn if you are dead) | `OnPlayerRespawned` | `player.respawned`, steam id only. It does **not** fire if you simply wake from sleeping — that is the hook's own documented behaviour, so no frame here is a pass, not a failure |
| 3 | **Say something in chat**, then **say something in team chat** if you have a team | `OnPlayerChat` | Two `player.chat` frames, with `channel` reading `Global` and `Team`. The message must arrive whole — if it is truncated or the frame is missing, the flattener ate it |
| 4 | **Chop a tree for about twenty seconds**, then **mine a node** | `OnDispenserGather` | **Nothing immediately.** This is the aggregate: one `player.tally` frame within 60 seconds, carrying `gathered` with `wood` and `stones`, summed. Seeing a frame per swing would be the bug |
| 5 | **Kill an animal or a scientist** | `OnEntityDeath` | Again nothing immediately — `npcKills` on the next `player.tally`. No `player.death`: a chicken is not a killfeed entry |
| 6 | **Die to the environment** — fall damage is easiest | `OnPlayerDeath` | `player.death` with `attackerType: "environment"`, a `grid` like `H7`, and **no** `attackerId`. Check the grid against the map: a wrong sign in the row arithmetic mirrors the whole map, and only a human with the map open can see that |
| 7 | **Kill yourself**`kill` in the F1 console | `OnPlayerDeath` | `attackerType: "self"`, no `attackerId` |
| 8 | **If a second player is available**: kill each other once | `OnPlayerDeath` | `attackerType: "player"`, with `attackerId`, `attackerName`, a `weapon` shortname and a `distance` in metres. This is the killfeed's whole shape, and it is the one row phase 4's page is built from |
| 9 | **Build a foundation, then destroy it yourself** | `OnEntityDeath` | `entity.destroyed` with `ownerId` (yours), `prefab`, `grid` and `attackerId`. Decay must **not** produce one of these — only a player breaking it |
| 10 | **Disconnect** | `OnPlayerDisconnected` | `player.disconnected` with a `reason` and a **`sessionSec`** roughly equal to how long you were on. It also flushes your tally first, so any gathering since the last minute arrives immediately before it |
Two ordering notes: step 4 must come before step 10 by at least a minute if you want to see the
cadence flush rather than the disconnect flush, and step 1's three frames are the only place the
order between hooks is itself part of the answer.
---
## Reading the result
From the machine running the sidecar:
```bash
TOKEN=# [web].auth_token from sidecar.toml, or `--print-config`
BASE=http://127.0.0.1:8090
# The whole walk, oldest first, as a transcript.
curl -s -H "Authorization: Bearer $TOKEN" "$BASE/feed?since=0&limit=500" \
| python -m json.tool
# Or one kind at a time.
curl -s -H "Authorization: Bearer $TOKEN" "$BASE/events?kind=player.death&limit=20"
```
And from the game console:
```
rg.hooks
```
Every hook in the walk should now read **fired**, with a count. A hook still `silent` after the step
that should have fired it is the finding — and on Carbon it is the specific question
[`CARBON.md`](../modules/rust/CARBON.md) §6 asks, since Carbon's catalogue omits thirteen uMod names
and nobody has yet checked whether they are renames or holes.
---
## What counts as a pass
Not "frames arrived". Three things, and the third is the one worth slowing down for:
1. **Every hook in the table fired**, on both frameworks, from the same plugin file.
2. **Every frame carries the envelope**`type`, `serverId` and `wipeId` on all of them
([`PROTOCOL.md`](PROTOCOL.md) §8.1). A player frame without a `wipeId` cannot be attributed to a
wipe and its rollup is lost.
3. **The aggregates are aggregates.** `player.tally` is a delta since the last flush, so two minutes
of chopping is two frames that sum to the total, not two frames each carrying the total. Getting
this backwards makes every leaderboard roughly double, and it looks correct until somebody counts.
Anything that disagrees with the table is a finding about the game or the framework rather than a
mistake in the table — record it, the same way phases 0, 1 and 2 recorded theirs.

View File

@@ -50,7 +50,8 @@ it is listening without one.
## 2. Versioning
The wire version is a single integer, declared in **four** places that must agree:
The wire version is a single integer**2** as of the read path (§8) — declared in **four** places
that must agree:
| Where | Repo |
|---|---|
@@ -77,7 +78,11 @@ Bump all four in the same change as the emitters, together with this document.
## 3. Protocol 1 — the transport
Everything phase 1 defines, and deliberately nothing more.
Everything phase 1 defines, and deliberately nothing more. It is still the floor every later version
stands on — the framing, the greeting, the heartbeat and the one correlated round trip are unchanged
— but **two things below were amended by protocol 2**: every frame now carries `type`, `serverId`
and `wipeId` (§8.1), and `server.hello` is a *board* rather than a one-off greeting (§8.3). Read §8
beside this section rather than after it.
### 3.1 Framing
@@ -128,7 +133,7 @@ independently of the game, so anything it needs up front has to be re-sent per c
| `t` | epoch milliseconds, stamped when the world was read |
| `serverId` | this server's stable identity across wipes and restarts, from the plugin's config. **Not derived from the hostname** — an operator renames a server for a season and the site must not lose its history for it |
| `bootId` | see §3.2.1 |
| `saveCreatedAt` | when the current save was created. **Raw material for a wipe id, not a wipe id** deriving one is the website's job and is not yet specified, and emitting a guess now would bake a wrong one into stored rows |
| `saveCreatedAt` | when the current save was created. Protocol 1 called this *raw material for a wipe id* and left deriving one to the website; **§8.2 reversed that** — the plugin derives `wipeId` from this value and stamps it on every frame |
Everything from `hostname` down is read from `ConVar.Server` and `BasePlayer.activePlayerList` on
the game's main thread. A field the game cannot answer is **absent**, never zero.
@@ -196,7 +201,8 @@ Every response carries `X-RustLink-Version`, including `/health` and including e
|---|---|---|
| `GET /health` | — | **Unauthenticated**, so monitoring can reach it |
| `GET /server` | the store | The last `server.hello`. **`204` when the game has never connected** |
| `GET /events?kind=&limit=` | the store | Newest first; `limit` clamped to 11000 |
| `GET /events?kind=&wipe=&limit=` | the store | Newest first; `limit` clamped to 11000. For a human |
| `GET /feed?since=&limit=` | the store | **Oldest first**, from a cursor. For a consumer that must not miss a row (§8.9) |
| `GET /status` | the plugin (RPC) | A live round trip. `503` with no plugin, `504` on no reply |
| `GET /ws` | broadcast | The live feed; sends `{"kind":"ws.hello","protocol":1}` on connect |
@@ -304,6 +310,7 @@ override the file.
| `[web].bind` | `RUSTLINK_WEB_BIND` | `127.0.0.1:8090` |
| `[web].auth_token` | `RUSTLINK_WEB_TOKEN` | *(generated on first start)* |
| `[store].path` | `RUSTLINK_DB_PATH` | `rust-link.db` |
| `[store].retain_days` | `RUSTLINK_RETAIN_DAYS` | `14` |
Two things about those are load-bearing:
@@ -323,15 +330,258 @@ writing the file and generating the token if they are missing — and prints it
## 7. What is deliberately not here yet
Protocol 1 is the transport. Every one of these arrives with the phase that needs it, and each is a
version bump:
Protocol 2 is the transport plus the read path. Every one of these arrives with the phase that needs
it, and each is a version bump:
- the read path — player events, kills, clans, presence
- identity and the in-game link code
- the permission mirror
- leases, budgets and the event actions
- the map image over the asset-bridge shape
- identity and the in-game link code (phase 6)
- the permission mirror (phase 7), and plugin configuration edited from the site (phase 7b)
- clans, for core's Team provider (phase 9)
- leases, budgets and the event actions (phases 12-13)
- the map image over the asset-bridge shape (phase 14)
The rule that governs all of them: **the sidecar is a dumb forwarder.** It defines no schema for a
frame's contents, so a version that adds fields to an event needs no change there — only one that
adds a new *indexed* column does.
adds a new *indexed* column does. §8.1 is what turns that from an intention into a property of the
code.
---
## 8. Protocol 2 — the read path
Protocol 1 proved a line could travel. Protocol 2 is what travels: presence, deaths, chat, gathering,
moderation and the wipe, on both mod frameworks from one plugin file.
It is the first version with a *catalogue*, and a catalogue is the thing that grows fastest. So the
shape below is chosen to make growth free everywhere except in the one place that must stay
deliberate — what the public is allowed to see.
### 8.1 Every frame says what it **is**, not only what it is about
Protocol 1 routed on `kind`, in a `match` the sidecar had to learn a new arm for on every addition.
Protocol 2 adds **`type`**, and the sidecar files by `type` alone:
| `type` | Persisted | Broadcast on `/ws` | Routed by `reqId` | Example |
|---|---|---|---|---|
| `event` | appended to the history | yes | no | `player.death` |
| `snapshot` | **replaces** the board of that `kind` | yes | no | `players.online` |
| `reply` | no | no | **yes** | `server.status` |
| `control` | no | no | no | `pong` |
**This is the dumb-forwarder property made structural.** A protocol version that adds ten event
kinds needs no change in the sidecar at all, because the sidecar never learns a kind — it learns
four verbs, and they are the complete set of things that can be done with a frame. Only a version
that adds a new *indexed column* touches it.
Every outbound frame therefore carries five fields before anything specific to it:
```json
{
"kind": "player.death",
"type": "event",
"t": 1789510452152,
"serverId": "main",
"wipeId": "w-20260915T195817Z"
}
```
- **`type` is required.** A frame without one is **dropped and counted**, and the sidecar says so
once per connection. It is not defaulted to `event`: guessing files a board as history, which is
invisible until somebody wonders why the presence board has four thousand rows. The game link has
no version handshake (§2), so this is the place a mismatched pair fails loudly instead of quietly.
- **`serverId` is on every frame**, not only in the server body (R8). A frame is stored beside
frames from five other servers and has to be able to say which one it came from on its own.
- **`wipeId` is on every frame** — see §8.2.
### 8.2 `wipeId` is derived by the **plugin**, and this amends §3.2
§3.2 called `saveCreatedAt` *"raw material for a wipe id, not a wipe id — deriving one is the
website's job"*. That is reversed here, deliberately, and the reason is that by protocol 2 there are
**three** components storing rows that need it:
```
w-yyyyMMddTHHmmssZ e.g. w-20260915T195817Z
```
It is `SaveRestore.SaveCreatedTime` in UTC, to the second — the same instant `saveCreatedAt` already
reports, in the id-shaped spelling `bootId` uses. The plugin stamps it because the plugin is the only
component that can *read* it; every other component would be re-deriving a value it was already told,
and two derivations of one fact eventually disagree about a boundary.
Three consequences worth stating rather than discovering:
- **A server that has never saved has no wipe**, so `wipeId` is **absent**, never `""` and never
`w-unknown`. Absent is a fact; an empty string is a row that will sort beside every other empty
string forever.
- **The id changes on `OnNewSave` and at no other time.** It is not the boot id: a restart re-reads
the same save and reports the same wipe, which is exactly what R12 needs to keep a player's
history across a restart while splitting it across a wipe.
- **A wipe boundary is a fact about the world, not about the bridge.** The plugin re-reads the value
on `OnNewSave` and caches it otherwise; nothing about a reconnect can change it.
### 8.3 Boards — current state, one producer, re-sent on connect
A board is chapter 4's word: *current state with exactly one producer, re-sent on every connect*.
Protocol 2 defines two.
| Board (`kind`) | Holds |
|---|---|
| `server.hello` | the server's own description — §3.2's body, now `type: "snapshot"` |
| `players.online` | who is connected right now: `steamId`, `name`, `connectedAt`, `sleeping` |
**Boards are re-emitted on connect and on a 60-second cadence thereafter.** The events carry the
story — `player.connected`, `player.disconnected` — and the board is the **reconciliation point**. A
missed event is corrected within a minute rather than persisting until the next restart, and the
acceptance criterion *"a restarted sidecar is fully populated within one connection"* is met by
construction rather than by hoping no event was in flight.
The cadence is cheap on purpose: a full board for a 100-slot server is a few kilobytes, and a server
with nobody on it emits an empty array, which is a different answer from having said nothing.
### 8.4 The catalogue
Every kind protocol 2 defines, and the hook behind it. **`class` is not a field on the wire** — see
§8.5 — it is what this table binds the module's allowlist to.
| `kind` | Hook | `class` | Carries |
|---|---|---|---|
| `player.connected` | `OnPlayerConnected` | public | steamId, name |
| `player.disconnected` | `OnPlayerDisconnected` | public | steamId, name, reason, sessionSec |
| `player.respawned` | `OnPlayerRespawned` | public | steamId |
| `player.death` | `OnPlayerDeath` | public | victim, attacker, attackerType, weapon, distance, grid |
| `player.chat` | `OnPlayerChat` | public | steamId, name, channel, message |
| `player.tally` | *aggregate* — see §8.6 | public | steamId, gathered{}, npcKills, structures |
| `entity.destroyed` | `OnEntityDeath` on owned building blocks | **staff** | ownerId, prefab, grid, attacker |
| `player.reported` | `OnPlayerReported` | **staff** | reporter, target, subject, message, type |
| `player.banned` / `player.unbanned` | `OnUserBanned` / `OnUserUnbanned` | **staff** | id, name, **ip**, reason |
| `player.login.attempt` | `CanUserLogin` *(observed, never answered)* | **staff** | id, name, **ip** |
| `player.approved` | `OnUserApproved` | **staff** | id, name, **ip** |
| `server.wipe` | `OnNewSave` | public | the new `wipeId`, the one it replaced |
| `server.initialized` | `OnServerInitialized` | public | — |
| `server.shutdown` | `OnServerShutdown` | public | — |
`grid` is the Rust map reference (`H7`), not a coordinate. A death's grid is where a fight happened
and every community site shows it; a **structure's** grid is where somebody lives, which is why
`entity.destroyed` is staff-class here and why R9 makes the same distinction for map layers.
**Three hooks are deliberately not in this wave, and none of them is an oversight:** `OnEntityTakeDamage`
and `OnFrame`/`OnTick` fire at a rate that makes a bridge a performance regression, and nothing in
phases 319 needs per-hit or per-frame fidelity. R17's warning about chatty zone transitions is the
same rule: **subscribe selectively; the cost of a hook is paid on the game's main thread.**
### 8.5 The class is enforced by the **module**, not declared on the wire
The wire carries no visibility field, and this is a security decision rather than an economy.
**A boundary must be enforced by the side that serves, never declared by the side that sends.** The
website's own shard fan-out works this way — a public SSE stream with an allowlist of event kinds,
and an admin stream that adds the rest — and the property that makes it trustworthy is that a
compromised or merely out-of-date sender cannot widen it. A `"class":"public"` field on the frame
would move the decision to the game host.
So: the table in §8.4 is the specification, `module-rust` holds the allowlist, and it is
**default-deny** — a kind the allowlist has never heard of is not public. The module's own test holds
its allowlist against this document, so adding a kind here without classifying it there fails a
build rather than shipping an IP address to a public page.
`player.login.attempt`, `player.approved` and `player.banned` carry **IP addresses**, and
`player.reported` carries the text of one player's complaint about another. They are stored because
an operator chasing ban evasion needs them and because the sidecar persists what it is told; they
reach no tier below admin, and the raw window that holds them is bounded (§8.9).
### 8.6 Two things are aggregated in the plugin, and that is the interesting part of this phase
`OnDispenserGather` fires on **every swing at a tree**. A single player chopping for a minute is
hundreds of hooks; ten players gathering is a frame rate problem in the bridge rather than in the
game. The same is true of animal and scientist kills, at a lower rate.
Neither is interesting per occurrence — nobody wants a killfeed of chickens — and both are wanted
*in total*, for the leaderboard. So the plugin keeps a per-player tally on the main thread and flushes
it as one `player.tally` frame:
- on a **60-second cadence**, for players with a non-zero tally;
- on **disconnect**, so a session's last minute is not lost;
- at `OnServerShutdown`, which is the flush that covers a restart.
A plugin *reload* is the one case that loses a tally, by choice: `Unload` runs on the game's main
thread, and draining the outbound queue there means waiting on a socket from the main thread — the
stall phase 1 removed. Under a minute of one player's gathering is the price, and a wedged peer
would make the cure worse than the disease.
A tally frame is a **delta, not a running total** — it reports what happened since the last flush,
so the consumer sums rather than diffs and a missed frame costs that interval instead of corrupting
the series.
This is the general rule for every later wave: **if a hook can fire more than once a second per
player, it is a counter, not an event.**
### 8.7 The read path never vetoes, and it is structural rather than disciplined
Four hooks in §8.4 are documented by uMod as *"returning a non-null value overrides default
behavior"* — `OnPlayerDeath`, `OnDispenserGather` and `CanUserLogin` among them. A read-path bridge
that returned something by accident would cancel a death, swallow a player's wood, or refuse a
login, and it would do it on a production server at 3am.
**So every vetoable hook in the read path is declared `void`.** Both frameworks bind hooks by name
and arity and take the method's return value; a `void` method returns nothing and therefore cannot
override anything. The rule is enforced by the signature rather than by remembering to write
`return null`, which is the only version of this rule that survives a year of edits.
`CanUserLogin` is in the wave for what it *observes*, never for what it answers.
### 8.8 A login denial is not a hook — and §10 of `PLAN.md` says it is
`PLAN.md` §10 sources the `rust.login.denied` trigger from `CanUserLogin`. Reading the hook says that
cannot work: `CanUserLogin` is called on **every** connection attempt, and the only way to learn of a
denial from it is to *be* the denier, which §8.7 forbids. uMod publishes no `OnUserRejected`.
What the game can actually tell us is two facts — an attempt, and an approval — so protocol 2 emits
both and **a denial is the absence of an approval** for an attempt, decided by a deferred read rather
than by a hook. Phase 10 owns that pairing; protocol 2 owes it the two frames and the `t` on each.
Recorded here because it is a correction to a catalogue, not a defect: the trigger survives, its
source changes.
### 8.9 History, cursors and retention
Three changes on the sidecar's own side follow from a catalogue that actually produces volume.
**`events` gains `server_id` and `wipe_id` as indexed columns.** This is the one migration shape the
store's own header predicted: *"only a version that adds a new indexed column ever needs a
migration"*. It is applied as an `ALTER` guarded by a column check, never as an edit to the `CREATE`
— the same rule the website's schema fragments live under, for the same reason.
**A new route, `GET /feed?since=&limit=`, is the ingest cursor**, and it is deliberately *not*
`/events` with a flag:
| Route | Order | For |
|---|---|---|
| `GET /events?kind=&wipe=&limit=` | newest first | a human, an admin screen, a point-in-time look |
| `GET /feed?since=&limit=` | **oldest first**, from a cursor | a consumer that must not miss a row |
One route with two orderings depending on a query parameter is a trap: every caller that forgets the
parameter gets the other one silently, and for the ingesting caller that means it advances its cursor
past rows it never read. Two routes, one ordering each.
`/feed` items are wrapped rather than bare, because a cursor needs the row's identity:
```json
{ "items": [ { "id": 1041, "t": 1789, "kind": "player.death", "frame": { } } ],
"lastId": 1041, "more": false }
```
`more` is `true` when the page filled, so a consumer that has fallen an hour behind drains at its own
pace instead of guessing from a count.
**Omitting `since` asks where the end is** — no rows, and the current `lastId`. `since=0` is the
other question entirely: replay everything retained. That is deliberate, because the two intentions
must not be separated by whether somebody typed a parameter: a module installed today against a
month-old sidecar wants what happens next, not a fortnight of deaths it has no rollups for.
**The store prunes.** `[store].retain_days` (default 14) bounds the event history, swept hourly.
Three things make that safe rather than lossy: the website holds the permanent per-wipe rollups
(R12), boards are never pruned because they hold exactly one row per kind, and the sidecar's database
lives inside a game container whose disk is the operator's (R20). A store that grows without bound on
a game host is a wipe-day outage waiting for a busy month.
---