docs(rust): the step-2 site walk, and the run it found stuck pending

Walked on a core running Module-Rust#22 on website#209 against rust-oxide:
F8, F13/F14, F7, F5/F6 and the helper's state all pass. The expiry walk found
a run left cleanup-pending for ever when its last resource expires while it
runs; website#209 now settles it, and EVENTS.md §L says so.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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2026-09-27 01:05:35 -05:00
parent a199823513
commit 383f3bdbe5
3 changed files with 15 additions and 6 deletions

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@@ -414,8 +414,9 @@ Added 2026-09-27. What [`PLAN_FIXES.md`](../modules/rust/PLAN_FIXES.md) §8 asks
step 2's fixes, in the order they are quickest to walk. Player A from the walks above; a staff member
at the website. **Run it on Oxide and on Carbon.** Rows marked *no player* need nobody in the game.
Their game side was walked on both rigs on 2026-09-27 (the helper patched, the hello carried its state,
the load frames carried Kits' permissions); their site side waits for a walk core running Module-Rust#22 on
website#209. The rest need somebody in the game.
the load frames carried Kits' permissions), and their site side on `rust-oxide` the same night (the servers
list showed the helper; the Kits load was synced 24 s later). Row 8's refusal and events step 6 were also
walked there without a player. The rest need somebody in the game.
| # | Do this | You should see |
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