docs(rust): §3 walked on the rigs, and D212 (the full dome is the default)
PLAN_REDESIGNS §3.4: the rig rows as walked 2026-09-29 without a player, the dome types, D212, and the in-game rows deferred to the later in-game walk. PROTOCOL §19.11: dome type 0 when absent; walk status. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -2281,7 +2281,8 @@ both, **`zonemanager.ignoreflag.nokits` belongs to ZoneManager**.
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to chat**; the zone is not refused for it, because the moment the message is said can be days after the
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step ran. **`format`** is the chat voice (§33.2 of PLAN.md), one `{message}`, used only for chat.
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- **`dome`** asks ZoneDomes for a dome over the zone: `type` is ZoneDomes' own sphere type (0 Standard,
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1 Red, 2 Blue, 3 Green, 4 Purple) and `stack` 1–10 spheres (1 when absent). It is refused
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1 Red, 2 Blue, 3 Green, 4 Purple; **0 when absent**, the one full dome, D212) and `stack` 1–10 spheres (1 when
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absent). The coloured types show only where they meet terrain or a structure. It is refused
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**`dome-unavailable`**, with which piece is missing, unless ZoneDomes is loaded and the domes helper has
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patched it and seen ZoneDomes finish starting. A dome ZoneDomes does not make takes its zone with it:
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the zone is erased and the step refused.
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@@ -2342,4 +2343,7 @@ several, or every server (D195, D210). The step's `options` field offers the pre
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preset edited later changes no published event. The step checks the line and the dome against the server's
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last hello when it is saved and in a dry run; `bad-option` and `dome-unavailable` are permanent refusals.
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**Not yet walked on a rig.** Written 2026-09-29, when the panel's file API on both rigs was down.
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**Compiled on both rigs and walked without a player, 2026-09-29** (PLAN_REDESIGNS §3.4): every refusal,
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ZoneManager and ZoneDomes reloads, a server restart and the forced opposite boot order (exactly one set of
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spheres each time), revert and expiry removing the dome, and a dome refused without the helper. The
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in-game rows (flags on a player, the messages) wait for the later in-game walk.
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