docs(modules): close Phase 4 — de-UO the backend reference, record the acceptance run
Phase 4 slice 4. BACKEND_DESIGN.md had never been de-UO'd: Phase 3 rewrote core's code and README, but §5.2's identifier check reads code, not prose, so nothing ever looked at the design document. It still described 27 shard_* tables, 20 UO route rows and the shard visibility ladder as core's, a phase after core stopped being able to serve any of them. Moved, text unchanged: BACKEND_DESIGN §3 six shard_* schema sections (226 lines) → modules/uo/SCHEMA.md BACKEND_DESIGN §4 13 public + 7 admin UO route rows → modules/uo/API.md BACKEND_DESIGN §6.5 the audience ladder (70 lines) → modules/uo/API.md §4 Core keeps the seam and gains the eight /admin/modules routes it had never documented. §6.5 becomes "Module-owned audience boundaries": core's security boundary ends at authentication, roles and the session, and a module that serves game data brings its own. Also fixed on the way: users.router.js was still listed as 15 routes (it is 9 — six went to the extension slot), and the push section still promised config/shardStreams.js "moves out with it" four slices after it left. The acceptance table now carries results. Criterion 2 was proved for real against module-uo v0.3.0 on an empty database, which turned up the uninstall ordering defect fixed in website#146. AI disclosure: this contribution was AI-assisted (Claude Code). Co-Authored-By: Claude <noreply@anthropic.com>
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**Status:** Built (Protocol 3.0 Part A). Admin → Shard Visibility.
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**Audience:** shard owners and admins.
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**Companion to** [`../link/v3.md`](../link/v3.md) §3 (the design) and
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[`BACKEND_DESIGN.md`](BACKEND_DESIGN.md) §6 (the security contract).
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[`../modules/uo/API.md`](../modules/uo/API.md) §4 (the enforcement contract — it moved there with the
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rest of module-uo's surface; core's [`BACKEND_DESIGN.md`](BACKEND_DESIGN.md) §6 keeps the security
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contract core still owns).
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The website surfaces a lot of live shard data. What your players, your staff and the anonymous
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internet may each see is **yours to decide**, per feature, from Admin → Shard Visibility.
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