docs(website): add moderation appeals + Discord reversal (Phase 6c/6d)
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website/MODERATION_APPEALS.md
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website/MODERATION_APPEALS.md
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# Runic Gateway Website — Moderation Appeals (Phase 6c/6d)
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> Website feature branch: **`feature/moderation-appeals`**. Builds on the moderation
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> dashboard (Phase 6a/6b) and the Discord bot's `mod_actions` log. Companion to
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> [website-README.md](website-README.md) (overview) and
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> [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (base API contract).
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## 1. Overview
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A player whose linked Discord identity was **banned** or **muted** — an action
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recorded in the bot's `mod_actions` log — can open an **appeal** from the player
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portal and track its status. Staff (**admin** or **moderator** role) work the
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appeal from an **appeals queue** in the admin moderation section: claim it, then
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resolve it **approved** or **denied** with a written staff response.
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When staff **approve** a ban/mute appeal, the website makes a best-effort call to
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the Discord bot's internal API to actually lift the ban / clear the timeout in
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Discord, and the bot posts a mod-log embed ("Appeal approved"). This is
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**best-effort**: if the bot is unreachable the appeal still resolves as approved,
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the reversal is recorded as failed, and staff can reverse the sanction manually in
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Discord.
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Only **ban** and **mute** actions are appealable — the sanctions that have an
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ongoing effect. Warnings/kicks and similar one-shot actions are not.
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## 2. Ownership & eligibility
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- **`appeals` is a server-owned table** — only the website reads/writes it. It
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references the bot-owned `mod_actions` log by a plain id column
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(`mod_action_id`); there is **no hard cross-owner foreign key** between the two
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databases, so the reference is validated in application code (same pattern as
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the rest of the uo-link / bot integration, where the two services never share a
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live FK).
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- **Eligibility** — the appellant must be a **logged-in player** whose linked
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Discord identity (`user_identities`, `provider = 'discord'`) matches the
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`mod_actions` row's target. A player cannot open an appeal for someone else's
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action, and an unlinked player has nothing eligible to appeal.
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- **One active appeal per action** — only one `pending` / `under_review` appeal is
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allowed for a given `mod_action_id` at a time; a second attempt while one is
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already open is rejected.
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## 3. Appeal lifecycle
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```
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pending ──▶ under_review ──▶ approved
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└─▶ denied
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pending ──▶ withdrawn
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under_review ──▶ withdrawn
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```
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- **`pending`** — submitted by the player, not yet claimed.
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- **`under_review`** — claimed by a staffer (the claiming admin/moderator is
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stamped on the row).
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- **`approved`** / **`denied`** — resolved by staff with an optional
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`staff_response`. Approving a ban/mute appeal triggers the Phase 6d reversal
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(§5).
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- **`withdrawn`** — the player pulled the appeal back before it was resolved.
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`reversal_status` (only meaningful on an approved ban/mute appeal) is one of
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`none` (not attempted / not applicable), `done`, or `failed`. No new
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`mod_actions` row is written for a reversal — it modifies the *original* action's
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standing rather than logging a new one.
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## 4. API — player (role: `player`)
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Base `/api/v1/player/appeals`.
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| Method | Path | Purpose |
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|---|---|---|
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| GET | `/player/appeals` | The caller's own appeals. |
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| GET | `/player/appeals/eligible` | The caller's ban/mute actions with no active appeal (empty if they have no linked Discord identity). |
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| POST | `/player/appeals` | Open an appeal — `{ mod_action_id, submitted_text }`. `403` if the action isn't the caller's, `400` if the action isn't a ban/mute, `409` if one is already open for it. |
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| POST | `/player/appeals/:id/withdraw` | Withdraw an appeal that hasn't been resolved yet. |
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## 5. API — staff (role: `admin` or `moderator`)
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Base `/api/v1/admin/moderation/appeals`, alongside the existing moderation
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section.
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| Method | Path | Purpose |
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|---|---|---|
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| GET | `/admin/moderation/appeals?status=&limit=&offset=` | The queue. Defaults to `pending` + `under_review`; pass `status=all` or a specific status to filter. |
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| GET | `/admin/moderation/appeals/:id` | One appeal. |
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| POST | `/admin/moderation/appeals/:id/claim` | `pending` → `under_review`, stamping the claiming staffer. |
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| POST | `/admin/moderation/appeals/:id/resolve` | `{ status: 'approved' \| 'denied', staff_response? }`. On an approved ban/mute, triggers the Discord reversal (§6). |
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| GET | `/admin/moderation/user/:discordId/appeals` | A user's appeals — shown as a tab on the per-user moderation history page. |
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`resolve` returns a `reversal` object describing what happened:
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```jsonc
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{
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"reversal": {
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"attempted": true,
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"ok": true,
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"reversal_status": "done", // "none" | "done" | "failed"
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"bot_status": 200,
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"error": null
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}
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}
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```
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## 6. Auto-reversal (Phase 6d)
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On `resolve` with `status: 'approved'` against a ban/mute appeal, the website
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calls the Discord bot's internal API:
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```
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POST /internal/mod-reverse
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```
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— gated by the same shared-secret scheme as the existing `/internal/announce`
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call. The bot lifts the ban / clears the timeout for the target and posts an
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"Appeal approved" embed to its mod log.
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The call is **best-effort**: the appeal resolution itself always completes
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(the appeal is marked `approved` and the staff response is saved) regardless of
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whether the bot answers. If the bot is down or the call otherwise fails,
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`reversal_status` is recorded as `failed` and staff are expected to reverse the
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sanction by hand in Discord; the `reversal` object in the `resolve` response
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surfaces `ok: false` and an `error` so the UI can flag it. Denied appeals never
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attempt a reversal.
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---
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See [website-README.md](website-README.md) for the moderation dashboard's place
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in the wider site, and [BACKEND_DESIGN.md](BACKEND_DESIGN.md) for the base API
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conventions (auth, error shapes, response codes) these endpoints follow.
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