docs: hygiene sweep - the four places the docs describe a site that no longer exists

Four documents still describe the pre-module-system website. None of them
misconfigures anything, which is why they survived; all four mislead a
reader trying to understand how the system is actually put together.

ARCHITECTURE.md placed shardIngest.js and uoLinkClient.js inside the
website backend. Both live in module-uo/server/utils/ - verified, they
are not in website/server/src at all. The document claimed to be "the
canonical copy of the diagram; the same diagram is embedded in the
website's README", and the two had silently diverged: the live README's
diagram has the module subgraph, the loader, and the game behind the
module, and this one did not. The diagram is now the live one verbatim,
the surrounding prose attributes the shard integration to the module, and
the intro no longer frames core as game-aware. The SSE bullet gains the
distinction the live README makes: the module declares which kinds are
public, core enforces the split.

website-README.md had drifted from the live README by 28 lines, all of
them the "Three ways in, and none of them is a build" section - the admin
panel, the MODULES environment variable, and by hand - which is now the
primary module-install story. Re-synced verbatim, since a faithful
snapshot is the file's whole purpose. The diff was purely additive; the
snapshot contained nothing the live README had dropped.

README.md's index was missing thirteen documents, not the four the audit
had found: TEAMS.md, ARCHITECTURE.md, TRUSTED_DEVICES_MFA.md and
MODERATION_APPEALS.md, and also link/v4.md - the current protocol -
android/THEMING_AND_NAV.md, ci/SONARQUBE.md, installer/PROJECT_TREE.md,
modules/kit-acceptance.md, modules/uo/API.md, modules/uo/SCHEMA.md,
website/test-plan.md and the two API_V2 documents. The layout block
already advertised a ci/ directory that had no section. Every markdown
file outside the issue templates is now indexed, and every link resolves.
API_V2_SKELETON.md is listed as superseded, which is what its own header
says.

BACKEND_DESIGN.md was titled "UOMysticmoon Website - Backend Design"
though it is core's contract and core is game-agnostic. Retitled, with a
note that nothing in it is instance-specific. Its hardcoded public
contact address is now described as what it is - seeded from
BRAND_CONTACT_EMAIL into the contact_email setting, with UOMysticmoon as
the example instance.

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2026-08-19 18:04:41 -05:00
parent b6d059b1e5
commit 76da8ee88d
4 changed files with 96 additions and 38 deletions

View File

@@ -23,17 +23,24 @@ sidecar as a service, and hands you the values the website needs.
| Doc | What it covers |
|---|---|
| [BACKEND_DESIGN.md](website/BACKEND_DESIGN.md) | API contract, DB schema, security model |
| [ARCHITECTURE.md](website/ARCHITECTURE.md) | The system diagram — how core, an installed module, the sidecar and the clients fit together |
| [TEAMS.md](website/TEAMS.md) | Teams as a platform primitive: roster, forums, notifications, Discord slash commands and voice — design of record |
| [HERO_EDITOR.md](website/HERO_EDITOR.md) | Hero canvas editor feature spec |
| [THEMING_AND_NAV.md](website/THEMING_AND_NAV.md) | Admin-configurable theme, brand assets and navigation — build contract |
| [MODULE_SYSTEM.md](website/MODULE_SYSTEM.md) | Making the site game-agnostic: game logic becomes an installable module — design of record |
| [MODULE_API.md](website/MODULE_API.md) | The module ↔ core contract: `ctx`, the `register*` calls, the client registry and the loader's obligations |
| [WIKI_UPGRADE.md](website/WIKI_UPGRADE.md) | Wiki subsystem upgrade notes |
| [SHARD_VISIBILITY.md](website/SHARD_VISIBILITY.md) | Who sees which shard data — the admin-configurable audience framework |
| [TRUSTED_DEVICES_MFA.md](website/TRUSTED_DEVICES_MFA.md) | TOTP two-factor, trusted devices and recovery codes |
| [MODERATION_APPEALS.md](website/MODERATION_APPEALS.md) | Moderation actions, content reports and the appeals flow |
| [SPAWN_ATLAS.md](website/SPAWN_ATLAS.md) | The bestiary / spawn atlas: what the shard contains, parsed from its own ServUO tree |
| [CLILOCS.md](website/CLILOCS.md) | UO's id → name table: converting one from your client so items have names |
| [UOFIDDLER.md](website/UOFIDDLER.md) | **Operator runbook** — step-by-step extraction from your own UO client (cliloc table, creature art) |
| [MARKETPLACE.md](website/MARKETPLACE.md) | The player-vendor index: how it is gathered, what it costs, how to tune it |
| [website-README.md](website/website-README.md) | Snapshot of the website repo's README (setup/run reference) |
| [test-plan.md](website/test-plan.md) | The website's test strategy and harness |
| [API_V2_PLAN.md](website/API_V2_PLAN.md) | Router domain split + CSP hardening. The split is complete; only the CSP enforce step remains |
| [API_V2_SKELETON.md](website/API_V2_SKELETON.md) | **Superseded** — the `/api/v2` scaffold that was never built. Kept as the record of why the split was done in place instead |
| [PROJECT_TREE.md](website/PROJECT_TREE.md) | Auto-generated snapshot of the repo's tracked file layout |
### `modules/`
@@ -45,6 +52,8 @@ particular game; a module is what makes it a site *for* one.
| Doc | What it covers |
|---|---|
| [uo/](modules/uo/README.md) | **module-uo** — the Ultima Online module: what it serves, what it owns, and what an operator needs |
| [uo/API.md](modules/uo/API.md) · [uo/SCHEMA.md](modules/uo/SCHEMA.md) | module-uo's own route surface and the tables it owns |
| [kit-acceptance.md](modules/kit-acceptance.md) | The Integration Kit acceptance run — building a module by following the kit alone, and what it found |
| [rust-dryrun.md](modules/rust-dryrun.md) | A written, deliberately unimplemented `module-rust` — the test that the module contract generalises past the game it was extracted from |
### `link/`
@@ -53,6 +62,7 @@ particular game; a module is what makes it a site *for* one.
| [INTEGRATION.md](link/INTEGRATION.md) | How the website integrates with the uo-link sidecar |
| [PROTOCOL_2.md](link/PROTOCOL_2.md) | Protocol 2.0 / 2.1 design |
| [v3.md](link/v3.md) | Protocol 3.0 design — shard content/standings streams + the visibility framework |
| [v4.md](link/v4.md) | Protocol 4.0 — guild membership on the wire (`guild.roster`, `guild.leave`). **The current protocol** |
| [ADMIN_CONTROLS.md](link/ADMIN_CONTROLS.md) | Staff write-plane (kick/ban/broadcast, page queue) |
| [SHARD_PREREQS.md](link/SHARD_PREREQS.md) | Shard-side prerequisites for the bridge |
| [PLAN.md](link/PLAN.md) | uo-link build plan |
@@ -67,6 +77,7 @@ particular game; a module is what makes it a site *for* one.
| [COVERAGE_PLAN.md](android/COVERAGE_PLAN.md) | Test-coverage rollout plan |
| [APP_LINKS.md](android/APP_LINKS.md) | Android App Links / deep-link setup |
| [theme-plan.md](android/theme-plan.md) | Theming plan |
| [THEMING_AND_NAV.md](android/THEMING_AND_NAV.md) | The app's half of admin-configurable theming and navigation — build contract |
| [TRUSTED_DEVICES_APP_HANDOFF.md](android/TRUSTED_DEVICES_APP_HANDOFF.md) | Trusted-devices app handoff notes |
| [PROJECT_TREE.md](android/PROJECT_TREE.md) | Auto-generated snapshot of the repo's tracked file layout |
@@ -75,6 +86,12 @@ particular game; a module is what makes it a site *for* one.
|---|---|
| [INSTALL.md](installer/INSTALL.md) | **Start here to set up a shard** — the installer deploys the plugin overlay and the uo-link sidecar, registers the service, and connects it to the website. Appendix A is the same thing by hand, still supported |
| [PLAN.md](installer/PLAN.md) | Installer design of record — phases, locked decisions, the bundle/compat-matrix model |
| [PROJECT_TREE.md](installer/PROJECT_TREE.md) | Auto-generated snapshot of the repo's tracked file layout |
### `ci/`
| Doc | What it covers |
|---|---|
| [SONARQUBE.md](ci/SONARQUBE.md) | The SonarQube setup: project keys, how analysis runs, and how to read a report |
## Provenance