feat(protocol2): house registry board (Part B ph.3)

Overlay BridgeHousing (new): a diff sweep over BaseHouse.AllHouses ->
house.update / house.remove (owner, region, location, decay level, co-owners,
friends, placement price), complementing the existing house.decay transition
feed. HousingSweepSeconds (300s); wired into [bridge reload|sweepnow|status.
Stock ServUO has no "for sale" flag, so this is an owner->houses registry;
price is the placement value, not a listing.

Sidecar: houses board table with upsert/delete/all; main routes house.update/
remove into it; GET /houses served from the store.

Docs: INTEGRATION.md house.* events + /houses endpoint; PROTOCOL_2 ph.3 built.

Verified: sidecar cargo check clean; overlay compiles in the full ServUO
Scripts tree (0 errors, 0 warnings). Live run pending.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-17 08:05:47 -05:00
parent fba337e530
commit bba7cc7714
2 changed files with 32 additions and 1 deletions

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@@ -382,7 +382,7 @@ If the website mirrors rosters/links (it does — `store.record_link`), it must
1. ~~**Guilds + governors.**~~ **Built (2026-07-17), compiles clean both sides.** `BridgeSocial.cs` (guild sweep + `JoinGuild``guild.update`/`guild.remove`/`guild.join`) and `BridgeGovernance.cs` (city sweep → `city.update`, gated on `CityLoyaltySystem.Enabled`), `GuildSweepSeconds` (60s) / `CitySweepSeconds` (300s) config, both wired into `[bridge reload|sweepnow|status`. Sidecar `guilds`/`governors` board tables + `GET /guilds`, `/governors` served from the store (the §12.2 snapshot rule). Shared `BridgeJson.Actor` writer (serial/name/acct/webId/player). **Deviation from the §10 sketch:** the wire uses full-state `guild.update`/`city.update` upserts (website derives "created"/"governor changed" from the board) rather than discrete `guild.created`/`city.governor` events — this avoids a reconnect re-emit looking like a storm of creations, matching the proven `champ.update` model. *Live end-to-end run still pending.*
2. ~~**Presence.**~~ **Built (2026-07-17), compiles clean both sides.** `BridgePresence.cs`: a `presence.online` sweep (total + per-facet + per-region, emitted on change) and real-time `region.enter` (`EventSink.OnEnterRegion`, player-filtered). `PresenceSweepSeconds` (30s), wired into `[bridge`. `GET /online` serves the latest snapshot from the event store (population series via `/history?kind=presence.online`). *Live run pending.*
3. **Housing registry.** Extend the decay sweep to a full owner→houses list → `GET /houses`. (Selected from the §11 menu. Note: stock ServUO has no "for sale" flag on houses, so the registry is owner→houses; for-sale is dropped.)
3. ~~**Housing registry.**~~ **Built (2026-07-17), compiles clean both sides.** `BridgeHousing.cs`: a house sweep over `BaseHouse.AllHouses``house.update`/`house.remove` (owner, region, location, decay, co-owners, friends, price), complementing the existing `house.decay` transition feed. `HousingSweepSeconds` (300s), wired into `[bridge`. Sidecar `houses` board + `GET /houses`. (Stock ServUO has no "for sale" flag, so this is owner→houses; `price` is the placement value, not a listing.) *Live run pending.*
4. **Titles.** `char.profile` `titles` block (§10.3) — no new stream, folds into `BridgeProfile`.
5. **Factions/VvV** — only after confirming which system the shard runs; stream just the enabled one.