docs(rust): plan the end walk's in-game pass, with Steam sign-in
PLAYER_WALK.md gains one section covering every row still owed after the end walk's four passes (PLAN_REDESIGNS §9.1), plus Steam sign-in's live walk (STEAM_SIGNIN §6). Steam comes first because linking A's Steam account is also what makes A a linked Rust player (D392) for the reward rows. Rows that already passed are left out. B-only rows and the phone are split into their own parts, and AutoDoors 3.3.12 replaces NightVision as the perk plugin. PLAN_REDESIGNS §9.1 and STEAM_SIGNIN §8 point to the new section. STEAM_SIGNIN §8 also records Module-Rust#53, the core pin moved to #218's merge. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -1046,7 +1046,10 @@ permission lend landing for a player who has joined it; §12.9's and D333's mess
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permission already held kept; a reward by command online, to a name with spaces and a quote; a Dangerous Treasures
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chest won, a Guarded Crate cleared, ZLevels' rate moving with `vip2`; whether a hand revive (hold E) counts as a
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heal; and PLAN_FIXES §8's tail — the Carbon rows of the first player walk nothing has covered since, its row 8 and
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the map walk with a second player, events step 7 with several players, and the phone walk.
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the map walk with a second player, events step 7 with several players, and the phone walk. **These rows, with
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Steam sign-in's live walk ahead of them, are planned as one pass in
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[`PLAYER_WALK.md`](../../rust-link/PLAYER_WALK.md#the-end-walks-in-game-pass-with-steam-sign-in-plan_redesigns-91-steam_signin-6)
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(2026-10-21).**
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## 10. Decisions of record
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