docs(rust): phase 10 as built — protocol 7 and the raid alert
PLAN.md §25.5-25.8: what shipped, the walk that met the criterion on the Oxide rig, the four things the rig found (every generic notice never said which server; attackerId null for a spawned player; a disband roster gone before the disband was read; in-app `subscribers` being everyone), and what is not proven. PROTOCOL.md §13 specifies protocol 7. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -996,7 +996,7 @@ Each phase ends with its findings written down, as every workstream here does.
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| 7b | **Mod configuration from the site** (R18). ✅ **Built 2026-09-22 — as built and findings in §21.** Protocol 5: a recursive walk rooted at the framework's own `ConfigDirectory`, a form generated from the values, a raw tier, an explicit reload target, and a write that backs the set up, reloads, watches `OnPluginLoaded` and **restores everything automatically** when it does not arrive. Four org-lead decisions (§21.0), a span-splicing editor so no untouched float is ever rewritten (§21.1), and **four defects a browser found that 179 green tests did not** (§21.5) — the worst being that every save of the bridge's own config was refused while the page said otherwise. **The site's half is walked end to end and the plugin compiles and loads on the live Oxide rig; the acceptance line below needs the sidecar and the game on one host** (§21.4) | all 3 + docs | An admin flips a ZoneManager setting from the website and it takes effect; a deliberately broken config rolls itself back and says why; a nested `<Mod>/x.json` is found and reloads the right plugin |
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| 8 | **Android leg B** (R10), and the half of R2 a player may see. ✅ **Built 2026-09-22 — as built and findings in §22.** One drawer row under the player group shaped like `module-uo`'s own (the code card first, then what the code got them), gated on `rust` and `PLAYER`; the four refusals kept four pieces of advice; and **one new website route**, `GET /player/rust/permissions`, because phase 7 gave an operator every view of in-game privilege and a player none. Three org-lead decisions (§22.0), the scope arithmetic answered on the server so `inScope` exists once (§22.1), and **the rig moved the sidecar inside the game container** ([`INSTALL_RIG.md`](../../rust-link/INSTALL_RIG.md)), which retired the firewall wall phases 6, 7 and 7b each stopped at | Android-app + Module-Rust + docs | A player links from the app |
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| 9 | **Teams from first-party clans** (R5). *Preceded by the presence fix (§23), which this phase's roster question produced.* ✅ **Built 2026-09-23 — plan, as built and findings in §24** (D47–D58). Walked on the Oxide rig end to end and on Carbon hook by hook; the game's 100-clan ceiling accepted (D55); **one module per site** became a core rule on the way (§24.5). Membership event-driven, leadership read off `LocalClan` at snapshot; **`declareModuleSlot` × 3** for core's `team.notify` / `team.activity` / `team.forum` | Module-Rust + 2 | The clan page is ours, core's contributions land in places we named, and every slot empty still reads correctly |
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| 10 | **Notifications and engagement** (R7). 🚧 **Plan of record in §25 (D59–D68), 2026-09-23.** Streams, triggers with `ceiling` and `subjectKey`, audiences and engagement seeds — **the catalogue is §10, as corrected by §25.2**. The announce leg and the post hook are **not** in it (D62 amends R7), and protocol 7 widens the raid frame, which brings the two bridge repositories in | all 3 + docs | The offline raid alert reaches the player whose base it was, and nobody else |
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| 10 | **Notifications and engagement** (R7). ✅ **Built and walked 2026-09-23 — plan, as built and findings in §25 (D59–D68).** The criterion walked on the Oxide rig (two authorised owners alerted once each; bystander, raider and an unlinked owner told nothing), and the same plugin loaded on Carbon; a live walk found that every generic notice never said which server (§25.6). Streams, triggers with `ceiling` and `subjectKey`, audiences and engagement seeds — **the catalogue is §10, as corrected by §25.2**. The announce leg and the post hook are **not** in it (D62 amends R7), and protocol 7 widens the raid frame, which brings the two bridge repositories in | all 3 + docs | The offline raid alert reaches the player whose base it was, and nobody else |
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| 11 | **Android leg C** (R10). Inbox and notification preferences for Rust triggers | Android-app | A Rust notification arrives on a phone and can be switched off there |
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| 12 | **Events: budgets, option sources and the leases** (§9). [kit][kit] ch. 5's own ordering — leases before actions — and every key verified live before it is advertised | Module-Rust + 2 | A leased value is observed changing in the running game and restored, per key; `rust.group.membership` expires without core asking |
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| 13 | **Events: the actions** (§9, R3, R16). `rust.kit.entitle` first, then `rust.prefab.place` and `rust.announce`; `reversible: 'ledger'`; the kit option source flags kits with no permission gate, plus **`reconcile()` and the boot-id watch calling `ctx.events.reconcile()`** (§11.1) | all 3 + docs | A reward granted at 03:00 is waiting in the kit menu when the player next logs in, and a revert withdraws it; a wipe reconciles the ledger instead of stranding it |
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@@ -3781,6 +3781,116 @@ helper that authorises synthetic Steam ids on a real cupboard and destroys a rea
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spawned, non-NPC player as the initiator, so the real `OnEntityDeath` path runs. If the helper cannot
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make the hook see a real player, that is written down as a walk still to run, not claimed.
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### 25.5 As built, 2026-09-23
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**Rust-Plugins (protocol 7).** `entity.destroyed` covers the four structure kinds and carries
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`structure`, `buildingId` and `authorized` (PROTOCOL.md §13). `clan.disbanded` carries `members`
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(§25.6). `attackerId` comes from `userID` (§25.6). The `structures` tally still counts building
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blocks only.
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**Rust-Link.** `PROTOCOL_VERSION` 7, and no other change.
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**Module-Rust.** `server/engagement/` holds five files:
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- **The declarations:** `triggers.js`, `streams.js`, `audiences.js` and `seeds.js`. That is 13
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triggers, 4 streams, 3 audiences, 4 bodies (raid and wipe, email and in-app) and 13 disabled rules
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in 7 groups.
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- **The fan-out:** `emit.js`.
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It is wired in three places:
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- ingest calls `onEvent` for each stored frame, **before** it is applied, and `checkLeader` after a
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batch;
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- the refresh calls `serverObserved`;
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- a new one-minute `sweep` timer runs the login-denied query.
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The link confirm route calls `linked` on a **new** link only.
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The refresh asks `/health` beside `/boards` (D68). `putState` gained a `seen` flag, so a stale board
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no longer moves `last_seen_at`. `engagement-triggers.json` is the committed freeze of all of it,
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checked in CI by `check:engagement` with line endings normalised. The check was verified by breaking
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it both ways: a changed label fails it; a CRLF-only change passes. 234 server tests and 41 client
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tests are green.
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**The walk.** It ran against real core on `main` (MODULE_API 1.10.0) with a fresh database, the
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protocol-7 sidecar inside the Oxide rig's container, and a rig-only helper (`RgRaidRig.cs`, never
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shipped). The helper builds a real cupboard and door sharing a building id, authorises synthetic
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Steam ids on the cupboard, and kills the target with a spawned, non-NPC player as the initiator, so
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the real `OnEntityDeath` path runs.
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- **Core accepted the whole set at boot:** 13 triggers, 4 streams, 3 audiences, 4 bodies and 13
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rules in 7 groups, every rule disabled.
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- **The criterion.** A door was raided in a base whose cupboard authorised owner1 and owner2
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(both linked) and one unlinked id. The bystander was linked and not authorised; the raider was
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linked. owner1 and owner2 each got **one** in-app alert: "Your base is being raided — A door was
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destroyed in S16 on Oxide rig." The bystander, the raider and the unlinked id got nothing. Email
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and push stayed quiet, because both default off until a person opts in.
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- **Self-demolish** (the attacker authorised on the cupboard): no alert.
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- **The cupboard itself destroyed:** owner1 was alerted, "A tool cupboard was destroyed in R3".
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- **A door with no cupboard (D67):** the frame arrived without `buildingId`/`authorized`; no alert.
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- **D68.** `oxide.unload RunicGateway` with the sidecar still up: within one refresh the module
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read the server offline, with 0 players and `last_seen` frozen. Loading the plugin back raised
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`rust.server.online`. The pending `rust.server.offline` notices, delayed five minutes, were
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**cancelled** by it (`cancel_on`), twice.
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- **Carbon 2.0.259:** the same plugin file compiled and loaded at protocol 7. The helper's door and
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cupboard raids dispatched `OnEntityDeath` to the bridge (`rg.hooks`), and the new cupboard
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lookup ran without an exception.
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### 25.6 What the rig found that the plan did not say
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- **Every generic notice said "A server came online", never which one.** Core's structural
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projection fills `title` and `intro` from a trigger's label and description when the payload has
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none. On a multi-server site that is a notice nobody can act on. Core's rule is "the payload wins,
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the projection fills gaps", so every trigger now declares `title` and `intro`, and the emitter
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writes the sentence. The walk's next transition read "Oxide rig is online — Oxide rig is back up
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and talking to the website." No test could have seen this: every test asserted the payload, and
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the defect was in what core did with a payload that was right.
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- **`attackerId` arrived `null`.** `UserIDString` is set only in `PlayerInit` (a connection), `Load`
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(a sleeper) and for engine bots, so a player another plugin spawns has none. Every real raider
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has one, so this is the rig's artefact. But D59's self-demolish exclusion rests on the field, so
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the plugin now derives it from `userID`, which is right for every player.
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- **A disband's roster can be gone before the disband is read.** `markGone` deletes the members,
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and the `clans` board is re-sent seconds after the event, so the refresh can apply it before
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ingest reaches the frame. After an outage it always does. `clan.disbanded` now carries the roster
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(PROTOCOL.md §13.2): the game walks `Members` to drop each membership and never empties the list.
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The fan-out runs before a frame is applied as well, for the left and kicked cases.
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- **`subscribers` is everyone, for in-app.** In-app defaults to `instant`, and core's `subscribers`
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counts every active user with no in-app preference row as subscribed. So the walk's
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"server online" reached all five users, not only walkadmin, who had opted in. That is core's
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semantics, and `module-uo`'s broadcasts inherit it too. It is recorded rather than worked around:
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an operator enabling a seeded broadcast rule reaches every inbox.
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- **The dedupe key is made from the event, not the sidecar's row id**, which refines D63's
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wording. A sidecar whose database is replaced restarts its ids, and a key built on them would
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swallow every new alert as a repeat of an old one.
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### 25.7 What is not proven here
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- **A real raid by a real player.** The rig has one Steam account (§12.5). The helper runs the real
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hook with a spawned initiator, which is as close as a player-less rig gets.
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- **The frame's contents on Carbon.** The Carbon rig has no sidecar in its container (phase 8 wired
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only the Oxide one), so on Carbon the hook dispatch and the absence of an exception are proven,
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but the frame was not read back. The code after the hook is game API, the same assembly on both
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frameworks.
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- **Email and push delivery.** Both default off. The walk proved the rule reaches the right people
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in-app. Push needs a subscribed device, and phase 11 (Android leg C) is where a phone subscribes
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to a Rust stream.
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- **The clan, moderation, wipe, leaderboard and login-denied triggers on the rig.** The suite covers
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each one's audience and the bounds on it. The walk exercised the raid alert (the criterion) and
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online/offline (D68).
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### 25.8 Smaller things worth keeping
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- **A running sidecar binary cannot be overwritten** (the node answers `500`, "text file busy"). A
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rename can replace it: upload as `.new`, move the old one aside, then move the new one in.
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- **Every panel client call needs `Accept: application/json`.** Without it the panel answers `302` to
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its login page, and a binary upload "succeeds" with the old file still in place.
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- **The walk found a latent schema defect outside this phase** and did not fix it. It is raised with
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the org lead separately: tables since phase 6 declare `DEFAULT CHARSET=utf8mb4` with no
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collation, while the older ones inherit the database default, so the VARCHAR foreign keys only
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form when the database's default collation happens to be `utf8mb4_uca1400_ai_ci`.
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- A Python heredoc halved a backslash in a JavaScript string again; the Edit tool is the safe path
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for anything with an apostrophe in it.
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---
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[aa]: https://gitea.whitlocktech.com/RunicGateway/Android-app
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@@ -50,7 +50,7 @@ it is listening without one.
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## 2. Versioning
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The wire version is a single integer — **6** as of first-party clans (§12) — declared in
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The wire version is a single integer — **7** as of the raid frame (§13) — declared in
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**four** places that must agree:
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| Where | Repo |
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@@ -337,6 +337,7 @@ arrives with the phase that needs it, and each is a version bump:
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- ~~the permission mirror (phase 7)~~ — **protocol 4, §10**
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- ~~plugin configuration edited from the site (phase 7b)~~ — **protocol 5, §11**
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- ~~clans, for core's Team provider (phase 9)~~ — **protocol 6, §12**
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- ~~who lives in a raided base, for the raid alert (phase 10)~~ — **protocol 7, §13**
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- leases, budgets and the event actions (phases 12-13)
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- the map image over the asset-bridge shape (phase 14)
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@@ -451,7 +452,7 @@ Every kind protocol 2 defines, and the hook behind it. **`class` is not a field
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| `player.death` | `OnPlayerDeath` | **presence** | victim, attacker, attackerType, weapon, distance, grid |
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| `player.chat` | `OnPlayerChat` | **presence** | steamId, name, channel, message |
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| `player.tally` | *aggregate* — see §8.6 | **presence** | steamId, gathered{}, npcKills, structures |
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| `entity.destroyed` | `OnEntityDeath` on owned building blocks | **staff** | ownerId, prefab, grid, attacker |
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| `entity.destroyed` | `OnEntityDeath` on owned building blocks — **and doors, external walls and the cupboard from protocol 7 (§13)** | **staff** | ownerId, prefab, grid, attacker; from protocol 7 also `structure`, `buildingId`, `authorized` |
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| `player.reported` | `OnPlayerReported` | **staff** | reporter, target, subject, message, type |
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| `player.banned` / `player.unbanned` | `OnUserBanned` / `OnUserUnbanned` | **staff** | id, name, **ip**, reason |
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| `player.login.attempt` | `CanUserLogin` *(observed, never answered)* | **staff** | id, name, **ip** |
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@@ -1196,3 +1197,59 @@ matches a call to a method by its argument types, so neither call reaches it.
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the bridge's own `rg.hooks` count for `OnClanDisbanded` stayed at the one real disband, with nothing
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logged. A loosely typed signature (`object, object`) would have filed the plugin's clans as the
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game's.
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## 13. Protocol 7 — the raid frame names who lives there
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Added in phase 10 ([`PLAN.md`](../modules/rust/PLAN.md) §25). The raid alert goes to the people whose
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base it was (D59), and protocol 2's `entity.destroyed` could not say who that is: it named the
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block's **placer** (`ownerId`), which is not the base's owner in any sense a Rust player recognises,
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and it fired only for `BuildingBlock` — which a door is not. **No new kind and no new route;** one
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frame widens, and `clan.disbanded` gains its roster.
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### 13.1 `entity.destroyed`, widened
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It now fires, still only when a real (non-NPC) player did it and `OwnerID` is non-zero, for four
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kinds of entity. The kind travels as `structure`:
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| `structure` | Game type | Notes |
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|---|---|---|
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| `block` | `BuildingBlock` | as before; the only kind the `structures` tally counts, so that column keeps its meaning |
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| `door` | `Door` (an `AnimatedBuildingBlock`, a *sibling* of `BuildingBlock`) | external gates are doors too |
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| `wall` | `SimpleBuildingBlock` | external walls |
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| `cupboard` | `BuildingPrivlidge` | the tool cupboard itself; `OnEntityDeath` runs before the kill, so it still reports its own list |
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Two fields are added when the entity resolves to a cupboard (`DecayEntity.GetBuildingPrivilege()`,
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which goes through the building, or the cupboard itself):
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| Field | Meaning |
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|---|---|
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| `buildingId` | the cupboard's network id, as a string — the base's identity, and the raid alert's cooldown subject |
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| `authorized` | `[{ steamId, online }]` from the cupboard's `authorizedPlayers`, **bounded at 64**; `authorizedTruncated: true` when cut |
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**Both are ABSENT when there is no cupboard**, which is a different answer from an empty list, and
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the website alerts nobody in that case (D67). `recentGroupMembers` — which also sits on the cupboard
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— is **not** authorisation: it counts code-lock users toward group upkeep, and it is not sent.
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`attackerId` is now derived from the player's `userID` rather than `UserIDString`, which the game
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fills in only for a connected player, a loaded sleeper or an engine bot. The website skips the alert
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when the attacker is on the cupboard (a self-demolish, a teammate), and a null would defeat that.
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The class is unchanged: **staff**. A structure's grid is where somebody lives, and the frame now also
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names who. It reaches a player only through the raid alert, which is ceilinged `owner` and sent one
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person at a time.
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### 13.2 `clan.disbanded` carries `members`
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The Steam ids of the clan it ended. The website tells a disbanded clan's members, and by the time it
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reads the frame the next `clans` board may already have removed the roster from its store — the board
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is re-sent seconds after the event, and after an outage it is applied before the backlog. The game
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deletes the clan and walks `Members` to drop each membership, but never empties the list, so it is
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whole when the hook fires. Bounded by the clan's own member limit.
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### 13.3 The sidecar
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`PROTOCOL_VERSION` becomes 7 and nothing else changes: both frames are `event`s, stored and served as
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they arrive (§8.1). The bump exists because a website that alerts on `authorized` must not pair with
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a protocol-6 plugin that never sends it — against one it would read every raid as a base with no
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cupboard and alert nobody while looking healthy.
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Block a user