docs(website): add theming & nav build contract
Corrects the design doc against the current codebase and locks the open
decisions, in the same shape as HERO_EDITOR.md (locked decisions ->
corrections to reality -> phased build).
Blocking gaps found in the design doc:
- no delete path exists for a settings row, which every "reset to
defaults" in the feature depends on
- editors/moderators/players have no endpoint to read their own nav
overrides (GET /admin/settings is admin-only)
- renderIndexHtml runs once at boot, not per request
- settings values are JSON strings, not objects
- getPublic().brand is a cross-repo contract the Android app and
Discord embeds theme from; new keys would silently bypass it
Locked: effective values resolved server-side into getPublic().brand;
radius + shadow tokens only (spacing/border cut); radius tokens seeded at
today's real values so the promotion is a no-op; three dark presets in v1
with Parchment deferred; 12-option font shortlist across 8 web families
in one request; PNG-only favicons.
Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -23,6 +23,7 @@ sidecar as a service, and hands you the values the website needs.
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| [BACKEND_DESIGN.md](website/BACKEND_DESIGN.md) | API contract, DB schema, security model |
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| [HERO_EDITOR.md](website/HERO_EDITOR.md) | Hero canvas editor feature spec |
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| [THEMING_AND_NAV.md](website/THEMING_AND_NAV.md) | Admin-configurable theme, brand assets and navigation — build contract |
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| [WIKI_UPGRADE.md](website/WIKI_UPGRADE.md) | Wiki subsystem upgrade notes |
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| [SHARD_VISIBILITY.md](website/SHARD_VISIBILITY.md) | Who sees which shard data — the admin-configurable audience framework |
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| [SPAWN_ATLAS.md](website/SPAWN_ATLAS.md) | The bestiary / spawn atlas: what the shard contains, parsed from its own ServUO tree |
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