feat(protocol2): presence stream — online population + region transitions (Part B ph.2)
Overlay BridgePresence (new): - presence.online sweep over online PlayerMobiles: total plus per-facet and per-region counts, emitted only when the population changes. - region.enter real-time from EventSink.OnEnterRegion (player-filtered), the cheap location signal PLAN.md prefers over Movement. - PresenceSweepSeconds (30s); wired into [bridge reload|sweepnow|status. Sidecar: - GET /online serves the latest presence.online snapshot from the event store (survives restart); population time series via /history?kind=presence.online. Docs: INTEGRATION.md presence events + /online endpoint; PROTOCOL_2 ph.2 built. Verified: sidecar cargo check clean; overlay compiles in the full ServUO Scripts tree (0 errors, 0 warnings). Live run pending. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -280,6 +280,22 @@ In modern ServUO the "mayor" of a town is the **City Loyalty Governor**. The set
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Render the current board from `GET /governors` (§6) on connect, then keep it live with these events.
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#### Presence (Protocol 2.0)
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Who's online and where. A population snapshot is polled (`PresenceSweepSeconds`, default 30s) and emitted **only when it changes**; region transitions arrive in real time.
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| kind | fields | notes |
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|------|--------|-------|
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| `presence.online` | `count`, `byFacet` `{map: n}`, `byRegion` `{region: n}` | The current online population. Emitted when the count or any breakdown changes. `GET /online` gives the latest; `GET /history?kind=presence.online` the time series. |
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| `region.enter` | `from` (or null), `to` (or null), `map`, `who` (actor object) | A player crossed into a new named region. `from`/`to` are region names (`Wilderness` is unnamed). Cheap "who's where" feed. |
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```json
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{"kind":"presence.online","count":42,"byFacet":{"Felucca":12,"Trammel":30},
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"byRegion":{"Britain":18,"Wilderness":9,"Despise":2},"t":1752489280000}
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{"kind":"region.enter","from":"Britain","to":"Despise","map":"Felucca",
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"who":{"serial":"0x1A2B","name":"Darrow","acct":"whitlocktech","player":true},"t":...}
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```
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---
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## 5. REST — read queries
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@@ -576,6 +592,16 @@ GET /governors
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Every city's latest governance snapshot — the live board, kept current by the `city.update` stream (§4). Empty if the shard does not run the City Loyalty system. Ordered by city.
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### Online population (Protocol 2.0)
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```
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GET /online
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→ {"kind":"presence.online","count":42,"byFacet":{"Felucca":12,"Trammel":30},
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"byRegion":{"Britain":18,"Wilderness":9},"t":1752489280000}
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```
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The current online population — total plus per-facet and per-region breakdowns. The latest `presence.online` snapshot (from SQLite, so it survives a sidecar restart); keep it live with the `presence.online` stream (§4). `count: 0` with empty maps if the shard hasn't reported yet. For the population time series, `GET /history?kind=presence.online`.
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---
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## 7. Status codes
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@@ -381,8 +381,8 @@ If the website mirrors rosters/links (it does — `store.record_link`), it must
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## 13. Part B phasing
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1. ~~**Guilds + governors.**~~ **Built (2026-07-17), compiles clean both sides.** `BridgeSocial.cs` (guild sweep + `JoinGuild` → `guild.update`/`guild.remove`/`guild.join`) and `BridgeGovernance.cs` (city sweep → `city.update`, gated on `CityLoyaltySystem.Enabled`), `GuildSweepSeconds` (60s) / `CitySweepSeconds` (300s) config, both wired into `[bridge reload|sweepnow|status`. Sidecar `guilds`/`governors` board tables + `GET /guilds`, `/governors` served from the store (the §12.2 snapshot rule). Shared `BridgeJson.Actor` writer (serial/name/acct/webId/player). **Deviation from the §10 sketch:** the wire uses full-state `guild.update`/`city.update` upserts (website derives "created"/"governor changed" from the board) rather than discrete `guild.created`/`city.governor` events — this avoids a reconnect re-emit looking like a storm of creations, matching the proven `champ.update` model. *Live end-to-end run still pending.*
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2. **Presence.** Who's-online/population sweep + region presence (`OnEnterRegion`) → `GET /online`, population history in the store.
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3. **Housing registry.** Extend the decay sweep to a full owner→houses list + houses-for-sale → `GET /houses`. (Selected from the §11 menu.)
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2. ~~**Presence.**~~ **Built (2026-07-17), compiles clean both sides.** `BridgePresence.cs`: a `presence.online` sweep (total + per-facet + per-region, emitted on change) and real-time `region.enter` (`EventSink.OnEnterRegion`, player-filtered). `PresenceSweepSeconds` (30s), wired into `[bridge`. `GET /online` serves the latest snapshot from the event store (population series via `/history?kind=presence.online`). *Live run pending.*
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3. **Housing registry.** Extend the decay sweep to a full owner→houses list → `GET /houses`. (Selected from the §11 menu. Note: stock ServUO has no "for sale" flag on houses, so the registry is owner→houses; for-sale is dropped.)
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4. **Titles.** `char.profile` `titles` block (§10.3) — no new stream, folds into `BridgeProfile`.
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5. **Factions/VvV** — only after confirming which system the shard runs; stream just the enabled one.
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