runicnpc/API.md is the reference for other plugins: owners, every
RunicNpc_* call, the four hooks, and the profile, placement and route
shapes. PLAN.md records stage 2's results on both rigs and what building it
found: Rust's chase needs an AI zone like its roam, and a player-built floor
joins the navmesh 0.1-0.3 s after it spawns, which corrects stage 1's Q4
(left open for the org lead). README indexes API.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
The org lead answered stage 2's open questions: a fixed field list for the
swap, three movement modes a placement may choose (wander, Rust's monument
paths, admin-recorded routes), sleep past 160 m after walking home, respawn
per placement (each or group), placements that wait for a deleted profile,
and the profile's shape. Stage 2 and 3 are rewritten around them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
The harness answered all six stage 1 questions on both rigs, on one 6000 world:
the swap needs AwakeFromInstantiate; unsaved NPCs never return; Rust's brain
honours sense values only before it starts, roams only in AI zones and never
attacks NPCs; placement checks use Rust's Gen2 navmesh (89% of monument points,
never a player-built floor); the cost table for 1/10/100 idle and fighting on
Oxide and Carbon; the death screen needs an AttackerInfo override, and the
bridge's frames still name the prefab.
D231: each profile or group decides whether its NPCs target NPCs, and which
kinds, which needs our own combat state and sensing (stage 5 spike).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
Records what runicnpc-rust#1 built for stage 0 and the two decisions taken with
it: the empty repository seeded by one chore commit to main, then edge and PRs
(D229); plugin/RunicNPC.cs + plugin.toml rather than an overlay tree (D230).
Notes the Oxide floor that differs from the bridge's (2.0.7726, what the rig
runs), the three checks added over the bridge's checker, the manifest's `api`
field, and con.js renamed console.js because CON is a reserved device name on
Windows. PLAN_REDESIGNS' pointer now reads D214-D230.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
Standalone use too (D221), placements live on the server (D222), our own
scientist subclass and brain (D223), installer and egg ship it plus a
Gitea release and possibly other download sites (D224), per-profile
kills public and in titles (D225), edge to main (D226), no default caps
but a measured cost warning wherever NPCs are added (D227), and the
names RunicNPC, /rnpc, runicnpc.* (D228). The sections they change are
updated: standalone profiles, the console profile verb, cost warnings,
stage 1's measurements, and publishing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
The PLAN_REDESIGNS §6 spike ran on the Oxide rig on 2026-09-30. Route A
kept its kit and fought with it but cannot be named; HumanNPC counted its
NPCs as players in the killfeed and tallies; NpcSpawn worked but costs a
boot hitch, a phone-home and an unbundleable dependency. The org lead
chose to write our own API-style plugin in runicnpc-rust.
runicnpc/PLAN.md records the spike, the decisions, the features, the API,
the chat commands, and stages 0-10 with how each is tested, plus eight
questions. PLAN_REDESIGNS §6, §9 and §10 point at it; the index lists it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY