Commit Graph

9 Commits

Author SHA1 Message Date
cb8e8853f6 docs(rust): phase 10 as built — protocol 7 and the raid alert
PLAN.md §25.5-25.8: what shipped, the walk that met the criterion on the
Oxide rig, the four things the rig found (every generic notice never
said which server; attackerId null for a spawned player; a disband
roster gone before the disband was read; in-app `subscribers` being
everyone), and what is not proven. PROTOCOL.md §13 specifies protocol 7.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-23 13:41:01 -05:00
eea4f958b2 docs(rust): phase 9 as built — protocol 6 and first-party clans as Teams
PLAN.md §24.4-24.7: walked on the Oxide rig end to end and on Carbon
hook by hook; what the rig found (the refusal-first reconcile, the
dropped first feed line and its re-offer, core's 40-character dedupe
key, one module per site). R6 amended by D47. PROTOCOL.md §12 specifies
protocol 6.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-23 05:28:16 -05:00
3b7b9cca4f docs(modules): the presence fix - nothing names who is online by default
modules/rust/PLAN.md gains §23: the org lead's rule (2026-09-22) that
nothing names who is online by default, the five decisions it needed
(D42-D46), the fourth surface the rule reached (the leaderboard's
lastSeen), the viewer re-read from the users row, and a defect four
phases old that the walk found - every empty state in module-rust
rendered as a blank box, because core's EmptyState renders children and
the Integration Kit's template teaches title/message.

rust-link/PROTOCOL.md reclassifies six §8.4 kinds from public to
presence - public with an operator-chosen audience - with no wire change.

android/PLAN.md records the app's half as an amendment to M14.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-23 00:32:17 -05:00
11b8965aa7 docs(modules): phase 8 as built, and the rig that finally put the sidecar where the design says it lives
Three documents:

* `modules/rust/PLAN.md` §22 — the phase as built. Three org-lead decisions
  (D39-D41), what a player is told and what they are not, the refusals on a
  phone, and an honest limit the rig found: a rank can be live while every
  permission it carries resolves nowhere.
* `rust-link/INSTALL_RIG.md` — new. The sidecar runs INSIDE the game
  container now, which is the shape R20 says the egg ships and which retires
  the firewall wall phases 6, 7 and 7b each stopped at. A container's
  127.0.0.1 is genuinely private, so a stock plugin config and a stock
  sidecar find each other with nothing configured at all. Three things in
  the launcher are load-bearing and each is written down with the failure it
  prevents.
* `rust-link/PLAYER_WALK.md` — the account walk on a phone, and a correction:
  7b's "it needs a firewall rule on a development machine" is no longer true.

`android/PLAN.md` gains M15.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
2026-09-22 20:35:46 -05:00
82145d3b4a docs(modules): phase 7b as built — configuration from the site, and the undo that makes it safe
PROTOCOL.md §11 specifies protocol 5: the walk rooted at the framework's own
config directory, the version a write must present back, the set-shaped write,
the watched reload and the automatic restore. PLAN.md §21 is the phase as built
— four org-lead decisions, the float trap and what avoiding it cost, and four
defects a browser found that 179 green tests did not.

PLAYER_WALK.md gains the configuration walk, because the acceptance line needs
the sidecar and the game on one host and the rig cannot reach one yet.
INTEGRATION.md gains the four things an operator should know before they edit a
plugin's settings from a web page.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
2026-09-22 08:55:39 -05:00
bba2ab04e0 docs(modules): phase 7 as built — the permission mirror, and the set arithmetic behind it
Protocol 4 (`PROTOCOL.md` §10), phase 7 as built (`PLAN.md` §20), what an operator
needs to know about it (`INTEGRATION.md`), and the in-game leg as a walk to run
(`PLAYER_WALK.md`).

**The spec.** One verb carrying the whole desired set, diffed by the plugin
against the live store; a report whose two interesting fields are the ways a push
looks like it worked and did not (`unresolved`, `pending`); drift as a report
rather than an action; and the permission hooks as a live SIGNAL rather than the
record — a hook that stops firing costs latency, not correctness.

**The finding the design turns on, written where it belongs.** A name in the store
that is not in the desired set is either something the site retired or something a
human granted, and those have opposite correct answers. The store records who
granted a permission nowhere, so only the website can tell them apart — which is
why it keeps a ledger of what it pushed, and why revoking a hand edit needed a
table of its own.

**§10.5 is a rule generalising.** "A wedged sidecar must never stall the game"
becomes "nothing the far side sends may cost the main thread unbounded work",
because `perm.sync` is the first command whose work is not bounded by its own
shape. Three bounds, each on the side that can say something useful when it is hit.

**§20.7 says plainly what is not proven**: the acceptance line needs a second,
non-admin Steam account on the rig, and nothing in the plugin has been compiled.
The walk doc carries the seven steps, including the two things to confirm on
Carbon rather than assume.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
2026-09-21 22:59:24 -05:00
e35880e713 docs(modules): phase 6 as built — identity, and the sentence a player could not see
Protocol 3 in PROTOCOL.md §9, the identity walk in PLAYER_WALK.md, what an
operator needs in INTEGRATION.md, and PLAN.md §19.

Seven org-lead decisions (§19.0): /link is chat and its reply is private, codes
live in plugin memory as the UO bridge does, an alphabet with no O/0/I/1, a
Steam id another account holds is refused rather than moved, the website asks
EVERY server because a code does not say which one minted it, staff can sever a
link, and the activity-row overflow belongs to core.

§19.3 is the finding worth reading: a slot router is not registered under a tier,
so this repo own OpenAPI generator described two routes fewer than the module
serves — internally consistent, and wrong. The frozen-manifest job catches it,
which was verified by deleting the two paths and watching it fail.

§19.4 is what a browser found and 122 green tests did not. Core request
primitive reads data.message; this module has answered { error } since phase 1,
so every refusal this phase exists to write rendered as Service Unavailable.

The code-from-the-game half is written down rather than claimed: a code reaches
a player and nobody else, so no console can read one (D27).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
2026-09-21 09:06:51 -05:00
30e72adfcf docs(rust-link): protocol 2 — the read path, and phase 3 as built
The specification the other three repositories are held against, plus the phase
record.

`PROTOCOL.md` §8 is the new contract. Its centre is one field: every frame now
carries `type` — `event`, `snapshot`, `reply`, `control` — and the sidecar files
on that and nothing else. That is the dumb-forwarder property made structural
rather than intended: ten new event kinds are zero change in Rust-Link, and only
a version adding an indexed column touches it at all.

Also in §8: the fifteen-kind catalogue and what each frame carries; `wipeId`
derived by the plugin, which REVERSES §3.2's "deriving one is the website's job"
and says why; boards re-sent on connect and on a cadence; the aggregate rule (a
hook that can fire more than once a second per player is a counter, not an
event); the void rule that stops a read-path hook vetoing a death or a login; and
`GET /feed`, a cursor route separate from `/events` because one route with two
orderings serves the wrong one to every caller that forgets the parameter.

§8.5 is the part to read twice. The classification of a kind as public or staff
is NOT on the wire, deliberately: a boundary declared by the sender is one a
compromised or out-of-date game host can widen, so the module holds a
default-deny allowlist and this table is what its test holds it against.

§8.8 corrects a catalogue rather than a defect: PLAN.md §10 sources
`rust.login.denied` from `CanUserLogin`, and that hook fires on every attempt —
the only way to learn of a denial from it is to be the denier. A denial is the
absence of an approval, and protocol 2 emits both facts so phase 10 can pair them.

`PLAYER_WALK.md` is new, and it exists because half this catalogue cannot fire
without somebody holding a mouse. Ten steps, what each one should produce, and
what counts as a pass — written so the walk can be run without watching the
output live, and so the answer afterwards is readable as a transcript.

PLAN.md §16 is phase 3 as built: the four decisions, the two defects only a
server that BOOTED with the plugin could find (a wipe id that was null for every
real session, and a two-second main-thread stall on unload), what was proven and
how, and — stated plainly rather than implied — the three measurements still
queued on the org lead.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-16 08:39:27 -05:00
bd83b34614 docs(modules): module-rust phase 1 as built — the transport, and three org-lead decisions
Adds docs/rust-link/, the canonical spec for the Rust bridge: PROTOCOL.md (the
game link and the website API) and INTEGRATION.md (standing it up by hand, and
which of the three components is wrong when it does not work). A new top-level
directory mirroring link/, which is decision D1 below — it keeps the uo/link
symmetry and keeps module docs separate from bridge docs.

Records phase 1 in PLAN.md as section 13. Both criteria met: a server.hello
produced by the live Rust rig travelled game → sidecar → module → the public
website API, killing the sidecar left the game untouched, and all five guards are
green on the module skeleton.

Three org-lead decisions this phase needed, none settled by section 2:

* D1 — the bridge docs live at docs/rust-link/.
* D2 — loopback is the ONLY trust boundary on the game link, no token, exactly
  as on the ServUO bridge. Argued the other way on the grounds that Rust servers
  are far more often on GSPs; overruled, and the consequence is now written down
  as the mistake rather than defended against.
* D3 — the plugin reads Oxide's own config file, so it lands inside the phase-7b
  config editor for free. The argument against — that editing Host/Port from the
  website could cut the link carrying the edit — becomes that phase's guard
  rather than a reason for a second config mechanism.

Section 11.3 is corrected in place: it read module.json's "extensions" array as
held against reality by the loader in the way "mounts" is. Only half true. The
loader checks that a named slot EXISTS and never that the module filled it —
checkDeclared covers "mounts" alone — and only ONE of R13's two slots can be
declared there at all, because site.footer.status is a CLIENT slot and naming it
fails the load outright.

Section 13.3 records five defects a running server found that no test could,
including a bootId that regenerated on every plugin load rather than every server
start — which would have asked core to reconcile its whole ledger on every
oxide.reload, for a world that never moved.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-15 19:55:35 -05:00