The v3 work added four shard features and an admin-configurable visibility
framework the Android client knows nothing about. v3.md §10 deferred the app
side as a follow-up; re-examining it before the cutover found the gap is wider
than nav hiding:
- no consumer for any of ruleset / leaderboards / market / atlas,
- no `points` block on the character sheet (§7.3),
- no cliloc-resolved item names (§8.6), and
- shard nav gated on session role alone, so an admin who disables a feature
or raises its audience leaves the app rendering entries that 404/403 into a
generic error where the web client hides them.
Scoped as PLAN.md §9 M11 in two PRs (the visibility rules + read-model adds,
then the four screens), with the traps a real shard exposes recorded inline:
uncapped `maxPoints: 0`, cliloc-named boards with a null `nameString`, skill
caps in tenths, the required market staleness banner, the market stream being
off by default, atlas delays in seconds, and `points`-count vs `spawners`-list.
edge → main is held until both land so web and app surface the same shard on
the same day. Neither PR is coupled to the merge order — on a pre-v3 website
every new route and /public/shard/features 404s and the app falls back to
today's behavior — so holding the cutover is a schedule decision, not a
technical dependency.
Also records two things verified as already correct, so they are not
re-derived: the app's SSE request rides the authenticated client (same audience
rung as the same account on web), and every shard DTO is nullable-with-defaults
(field projection cannot cause a decode failure).
Co-Authored-By: Claude <noreply@anthropic.com>
INTEGRATION.md was written for the window that just closed -- it told integrators
the version had NOT been bumped yet and that a sidecar on `edge` reports 2 while
already carrying v3 kinds. That guidance is now wrong in the direction that
matters, so the version section states 3 (header, /health, ws.hello, the 409
example and the §8 worked example) and replaces the "until then" paragraph with
what a v2 integration actually has to do to upgrade: change the constant it
sends, and nothing else, because nothing that existed in v2 changed shape.
v3.md gains §4.1 for what the bump touches and, more importantly, WHY the
website's boot migration is gated on a marker row: schema.sql is re-run on every
boot and uo_link_config.protocol is admin-editable, so an ungated UPDATE would
silently un-pin an operator running an older sidecar. That is the one piece of
the cutover a reader could not infer from the code being one constant.
Progress tables: 5b done, 6 in review.
Co-Authored-By: Claude <noreply@anthropic.com>
Documents order 5b across the four repos, and records what building it changed
about §8 as designed.
- NEW website/MARKETPLACE.md — the operator guide: what the pages must say out
loud and why, the privacy contract (the player's in-game Vendor Search toggle
wins, and no admin setting overrides it), the Bridge.cfg knobs and how they
trade against each other, and the measured sweep costs.
- INTEGRATION.md — catalog entry for vendor.listing / vendor.listing.remove with
its six consumer gotchas, and the GET /market REST section (the sidecar's only
paged read, and why it orders by serial rather than shop name).
- BACKEND_DESIGN.md — shard_vendors / shard_vendor_items, the routes, and the
marketplace search as the only rate-limited public read.
- SHARD_VISIBILITY.md — why the market's fields default to Everyone (the in-game
gump already shows exactly that set), why location is one setting covering
four things, and why hiding the owner name without the owner id achieves
nothing.
- PLAN.md — the amortized round-robin as the one sweep pattern the bridge did not
previously have, and an update to §7's cliloc note: pushing name resolution to
the plugin was never an option, because ServUO cannot read a modern client's
compressed cliloc files either.
- v3.md §8.8 — the four things the build settled differently, chief among them
that §8.1's FLAT location payload would have made Part A's pre-wired
market.location rule inert, exactly like the characterName miss one part
earlier.
Co-Authored-By: Claude <noreply@anthropic.com>
Shards edit items and add new ones, carrying cliloc ids no stock client table
has. The cliloc table now reads a SET of sources rather than one file — a base
plus every operator-maintained overlay under `custom/`, hash-gated together and
re-read on every boot, exactly as §6 reads the ServUO tree. Matching docs for
website #115.
website/CLILOCS.md gains a "Shard-added and shard-edited items" section: the
directory layout, merge precedence, the per-source breakdown an operator uses
to confirm an overlay took effect, and why `custom/` is a convention we chose
rather than one discovered from the shard — ServUO has no server-side notion of
a custom cliloc, they live in the patched client a shard distributes and
nothing in the tree declares them. Scale recorded: the live shard's script tree
references 16,434 cliloc ids and only 37 are absent from stock, which is why
this is an overlay and not a second table.
"Why there is no staged-approval flow" is replaced by "Two ways a refresh is
refused", because the set brings back the hazard a single file did not have. A
corrupt source fails the parse loudly; a source that has VANISHED parses
perfectly and imports a table quietly missing everything it contributed. That
is the same ambiguity §6 stages a facet removal for, so it is staged here too
(`needsReview`, `{approve:true}` to accept) — as a flag rather than §6's
approve/reject pair, because the atlas stores a pending decision SO THAT
approving re-parses, and here nothing is stored.
Two more traps recorded in §8.6 (now five), both found by running a shard-style
overlay rather than another stock-table fixture:
- Tidying punctuation unconditionally corrupts real names — a custom
"Runic Gateway Sigil (v2)" rendered as "(v2". Stripping leftover brackets is
right after a placeholder is removed and wrong otherwise, the same condition
the `%` rule already had.
- Source labels must be forward-slashed and root-relative or the same directory
fingerprints differently on Windows and Linux and every boot looks like a
change — the identical bug §6 records.
BACKEND_DESIGN.md: the source set, the two refusals, and the updated admin
route notes (`approve`, `missingSources`, overlays found beside a file path).
Documentation only. Every claim was written after the behaviour was observed:
the counts come from the live shard's script tree, and the refusal/approve flow
and per-source breakdown are copied from real runs in website #115.
PROJECT_TREE.md files are deliberately untouched — CI-generated by the
sync-project-tree workflow.
Co-Authored-By: Claude <noreply@anthropic.com>
The progress table and CLILOCS.md carried #TBD placeholders until the PRs
existed; they now point at website #115 and docs #70.
Also corrects "all four Cliloc.* files" to eight (chs, cht, deu, enu, esp,
fra, jpn, kor) in both v3.md §8.6 and CLILOCS.md — the compression marker was
checked against every one of them, and understating the sample weakens the
claim it supports.
Co-Authored-By: Claude <noreply@anthropic.com>
Protocol 3.0 §8.6 resolved as its own website-only change, landing ahead of
§8 so the marketplace ships with real item names. Matching documentation for
website #TBD.
NEW website/CLILOCS.md — operator-facing: why the conversion step exists, how
to convert, how to configure the path, the refresh contract, what gets stored
and how names are applied.
link/v3.md §8.6 rewritten. Two things in the original recommendation turned
out to be wrong, and both are recorded because the reasoning generalises:
1. The committed db/data/clilocs.json artifact predates the Part C
corrections (§6.1) and violates both — no committed snapshot of derived
content, and nothing EA-derived ever shipped. UO's strings are EA's,
exactly as the creature sprites are.
2. "scripts/buildClilocs.js reads the UO client's Cliloc.enu" is not
possible. EVERY current client ships its cliloc files compressed (first
DWORD's high byte 0x8E, the Mythic container); the plain layout is what
those files looked like before that change, and parsing one as the other
does not fail cleanly — it yields ~19k records with negative ids, 1,722
distinct keys out of 19,508, one 62 KB "string", and a truncation
somewhere in the middle. ServUO's own Ultima.StringList cannot read it
either, so VendorSearch.GetItemName is already inert on such a shard and
the work could not be pushed to the plugin.
That second point also retires an open question in §8.2: the warning never to
call GetItemName in the market sweep costs us nothing we could otherwise have
had, because the in-game Vendor Search gump has the same gap.
Three traps found by building it are recorded: StringList.SaveStringList
RE-COMPRESSES on save (its output is byte-identical to its compressed input,
because its purpose is round-tripping a file back into the client); trimming a
text line before splitting silently drops the ~half of a table that is empty
strings; and Number('') is 0, not NaN.
Also updated:
- Progress and §9 sequencing tables: order 5 split into 5a (this, website
only) and 5b (the four-repo wire change).
- website/BACKEND_DESIGN.md — shard_clilocs / shard_cliloc_meta, the three
admin routes, and why there is no staged-approval flow and no public route.
- link/INTEGRATION.md — the char.profile field note now says explicitly not to
expect the shard to resolve clilocs, and points at CLILOCS.md.
- §10 documentation obligations list CLILOCS.md.
Documentation only. Every claim was written after the corresponding behaviour
was observed running: the compressed-format finding and the parse failures
come from the real client files on this machine, and the counts (123,490
parsed → 67,496 stored) and timings from importing them into the live MariaDB.
PROJECT_TREE.md files are deliberately untouched — they are CI-generated by
the sync-project-tree workflow and say so in their header.
Co-Authored-By: Claude <noreply@anthropic.com>
Protocol 3.0 §7 lands across servuo-plugins, link and website; this is the
matching documentation.
INTEGRATION.md
- points.board in the event catalog: one frame per system, never a delta, no
points.remove (the shard's system set is fixed at startup). Four gotchas
called out, all of them things a consumer gets wrong by default:
1. maxPoints: 0 means UNCAPPED, not "zero allowed" — and on a real shard
it is the COMMON case, so anything rendering points/maxPoints must
special-case it or divide by zero on the happy path.
2. nameString is usually null, with a cliloc in nameNumber — so
humanising the system key is the primary display path, not a fallback.
3. players counts players actually holding points, not table size: ten of
the ~25 systems keep a zero-point row per character ever created, so
the raw count would report the shard's whole census.
4. Entries carry serial + name only, never acct/webId.
- The char.profile `points` block, and why `rank` is absent by default.
- GET /points and /points/:system, including why 404 (never published) and
200-with-empty-top (published, nobody scored) are different answers.
v3.md
- B/2 marked done in both the progress table and §9.
- NEW §7.5, "what the run against a real shard changed" — the same record §6.1
and §6.2 keep. Four corrections the plan could not have anticipated from
reading PointsSystem.cs, the sharpest being that (long)double.MaxValue is an
unchecked conversion yielding long.MinValue, which published
"maxPoints": -9223372036854775808 on the first live sweep. Also records that
GetEntry/GetPoints mutate the world on AutoAdd systems and so cannot be used
in a read model, and the one deliberate deviation from §7.4: the visibility
field rule must key on the wire's `name`, not the descriptive
`characterName`, or it is silently inert.
BACKEND_DESIGN.md — shard_points_boards (including why the top-N list stays in
the payload and why listing orders by COALESCE(name, system)), plus the two new
public routes.
PLAN.md — 3.0 phasing brought current: the spawn atlas and points.board added to
what has shipped, and the Points* keys noted in the config-key paragraph.
PROJECT_TREE.md files are deliberately untouched — they are CI-generated and say
so.
Co-Authored-By: Claude <noreply@anthropic.com>
Docs half of website #113 (Protocol 3.0 Part C, second website PR).
Carries the atlas rewrite that missed #67: that PR merged before the "derive
from the tree on every boot" commit was pushed, so `edge` currently describes
the build/import-artifact design that was rejected in review, not what shipped
in website #112. It lands here.
New in SPAWN_ATLAS.md: the six public routes and five admin ones, and three
behaviours that read as bugs unless they are written down — an unreadable tree
answers 200 with status "unavailable" rather than 500 (refresh reports outcomes
so boot is never blocked by a bad tree, and the contract is preserved at the
API), setting the ServUO path deliberately does not import, and `points` is a
count while `spawners` is the list.
Also the delay-unit trap: XmlSpawner stores MinDelay/MaxDelay in minutes OR
seconds per record, decided by that record's own DelayInSec flag, so a `5` is
five minutes on one spawner and five seconds on the next. Both are plausible
respawn times, which is what makes it silent. 170 of 6,455 stock spawners are
second-flagged. And PARSER_VERSION, which exists because hashing the tree alone
would strand an install whose maps never change on whatever an older parser
derived.
BACKEND_DESIGN.md gains the routes, the router-map entry, and the parser-version
rule. v3.md marks Part C done and records in 6.3 what the API half found.
api-route-inventory.json refreshed from the live manifest — it had drifted to
200 routes before this PR (real count was 204) and is now 215.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01U7CBg11prhLimL9iHSX1bP
Follows the redesign in website #112. Two decisions from the original §6 were
rejected in review and replaced; the docs now describe what was actually built.
**The committed artifact is gone.** A shard's maps change over its life, so a
snapshot in the repo silently drifts from the world players actually see. The
ServUO tree is the single source of truth and the atlas is re-derived on every
server boot, hash-gated so an unchanged tree costs one read pass and no write.
**Nothing may name a facet.** The first implementation carried a lookup table of
the six stock UO facets. A shard may add facets, replace them outright, or rename
them when its maps are updated, and a built-in list mishandles all three
silently. Reconciliation is now by matching against the facet set discovered from
the shard's own data, with an unmatched name keeping its own rather than being
forced into a wrong bucket.
## Changes
- **`website/SPAWN_ATLAS.md`** rewritten: the two ideas that shape the design,
how to configure the tree path, the boot flow as a decision tree, the
approve/reject flow, and the code layout. The artwork policy is unchanged and
still explicit — no art ever ships, operators extract their own from their own
client files.
- **`link/v3.md` §6.1 (new)** records the two rejected decisions plus the two
boot-path contracts. The old "what real data changed" list becomes §6.2. §6's
now-superseded passages — the artifact bullet, the payload budget, the operator
re-run story — are marked rather than deleted, so the reasoning stays legible.
- **`website/BACKEND_DESIGN.md`** documents `shard_atlas_pending` and the two
contracts that make it safe: a facet removal is staged for a human, and the
boot refresh can never block startup.
The two contracts are the part worth reviewing. Losing a facet is
indistinguishable at boot from a half-copied or mid-update tree, so it is staged
rather than applied; and no failure mode of the atlas — missing path, unreadable
mount, malformed file, database error — is allowed to stop the site coming up.
---
- [x] AI-assisted: written with **Claude Code** (Claude Opus 5), reviewed before opening.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01U7CBg11prhLimL9iHSX1bP
Protocol 3.0 order 3 (Part C), docs half of website #112. Part C is website-only
— no plugin, no sidecar, no new kinds, no wire change.
## New: website/SPAWN_ATLAS.md
The operator-facing reference: the build/import split and why it exists (build
needs a ServUO tree, import does not, and the container has the artifact but not
the tree), the re-run story, the artifact format, the placement transform, and
the three quirks in the source data that are silent when unhandled.
Also documents the artwork policy explicitly: **the project ships no creature
art and no extraction tooling.** Sprites live in the operator's own client
.mul/.uop files and are theirs, not ours to redistribute. `art` is nullable and
NULL on every fresh import; an operator who wants art extracts it themselves into
the gitignored uploads/atlas/ and maps slugs in a gitignored art map. Text-only
is the normal, supported state — not a degraded one.
## New: v3.md §6.1 — what the build against real data changed
Six corrections, kept as a diff rather than edited into §6 in place, because
each is a trap the next person would otherwise re-enter:
1. **Six facets, not thirteen.** Eodon.xml and the other named-area files carry
TerMur/Trammel points; the facet comes from each record's `<Map>`.
2. **The XML dependency call resolved: hand-rolled, zero deps.** §6 left
fast-xml-parser vs a tokenizer open.
3. **Facet names disagree between sources** — Locations says `Ter Mur`, `<Map>`
says `TerMur`. Unreconciled the landmark fallback never fires there and every
unregioned Ter Mur/Tokuno spawn silently reads "Wilderness".
4. **Spawn type tokens carry XmlSpawner directives** (`Fairy,{RND,4,8}`,
`alchemist/z/-50`). Taken literally they invent creatures that do not exist
and split real ones in two. 71 of 845 affected; 800 remain after stripping.
5. **The artifact is 1.41 MB, not "well under 1 MB"** — down from 4.40 MB via
three encodings. Getting under 1 MB would mean dropping the spawner name.
6. **DELETE, not TRUNCATE** — TRUNCATE is DDL in MariaDB and implicitly commits,
which would defeat the all-or-nothing reload the design asked for.
§6 also now records that Part C ships as two website PRs: the parsing half is
where the correctness risk lives and should not be reviewed inside a 10k-line
diff alongside routes and React.
## BACKEND_DESIGN.md
The seven atlas tables, the import-owned contract, the four column choices that
are traps (`spawn_range`/`grp` reserved words, DELETE vs TRUNCATE, explicit point
ids, plain INDEX not FULLTEXT), and the distinction between the configured
champion roster and the live champ.update feed.
PROJECT_TREE.md is left alone — it is auto-generated by the sync-project-tree
workflow.
---
- [x] AI-assisted: written with **Claude Code** (Claude Opus 5), reviewed before opening.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01U7CBg11prhLimL9iHSX1bP
Protocol 3.0 order 2 (v3.md §5) is built across all four repos; this is its
documentation half, plus the running progress record the plan was missing.
v3.md
- A progress table at the top and a State column on §9's sequencing table, so
"what has landed" is answerable without reading four git logs. Part A (order
1) and world.ruleset (order 2) are marked done; the spawn atlas is next.
- §5 gains the implementation notes worth keeping, chiefly: where a system's
on/off state is DERIVED rather than configured, read the system's own static
instead of inventing a .cfg key (Shadowguard has no Enabled key — it's the
TOL expansion gate; Factions is `!ViceVsVirtueSystem.Enabled` by
construction in stock ServUO). Also that the plugin CAN be compile-verified
despite the "no standalone build" caveat, and how.
INTEGRATION.md
- The world.ruleset catalog entry and GET /ruleset, with the two things
consumers get wrong: caps are in TENTHS (1000 = 100.0), and `connect` exists
only if the operator set Bridge.PublicConnectAddress — the shard's real
listen address is never published.
- §2 now says plainly that v3 has NOT been bumped yet and what that means:
sidecars on `edge` report 2 while already carrying some v3 kinds, so do not
infer feature availability from the version during this window.
PROTOCOL_2.md §10.4
- The deferred "which PvP system does this shard run?" is answered (VvV on,
Factions off — and mutually exclusive by construction), and world.systems is
marked superseded by world.ruleset, which carries the systems block it asked
for. No orphan kind is left behind.
BACKEND_DESIGN.md — the shard_ruleset table (why it is stored whole rather than
normalized, and why no row means null rather than {}) and the public route.
PROJECT_TREE.md is deliberately untouched: sync-project-tree regenerates it on
push to main, so it updates itself at the v3 cutover.
Co-Authored-By: Claude <noreply@anthropic.com>
The live five-rung smoke test of the visibility framework found that Part
A enforced it on the SSE path and on /guilds + /governors, but not on the
remaining public REST reads - so one event was projected live and served
verbatim from stored history.
link/v3.md gains 3.6.1 with the full list (the anonymous acct/webId leak
on /feed, the flattened ownerAcct on /idoc, the dead `houses` field
rules, /feed ignoring live config, the empty-allowlist fall-through, and
the Date-to-{} projection bug), plus the rule it leaves behind: a read
path that returns shard data and does not project is a bug, and every new
Part B/C surface must gate its kind set on live config rather than on
PUBLIC_KINDS.
3.5 also corrected: the table is NOT seeded on boot. An absent row means
"use the compiled default", which keeps the defaults in one place instead
of duplicating them into a seeder that could drift.
BACKEND_DESIGN.md 6.5 records the same as a security contract: rule 1
locks a field by meaning rather than spelling; PUBLIC_KINDS is a
module-load constant and must not answer per-caller questions;
projectFeature walks arrays and plain objects only.
SHARD_VISIBILITY.md gets the admin-facing version - that stored history
answers the same way the live stream does, and that turning live updates
off stops the push, not the reading.
Co-Authored-By: Claude <noreply@anthropic.com>
Surveys the live ServUO tree against everything the bridge already
surfaces and records the full gap list (17 items), then specs the four
features scoped for 3.0.
3.0 has three scope areas:
- A: the visibility framework. Admin-configurable, per-feature and
per-field audience control over all ten shard-derived surfaces (the
four new ones plus the six that already ship), on an
anonymous -> logged_in -> player -> staff -> admin ladder. Every
default reproduces today's behavior, so the retrofit is a no-op until
an admin changes something. Two rules an admin cannot override: acct
and webId are admin-only always, and an unmapped event kind is never
broadcast below admin. This also fixes a verified leak - guild leader
acct/webId are readable today on the anonymous /public/shard/guilds.
- B: three new wire streams - world.ruleset, points.board, and
vendor.listing/vendor.listing.remove.
- C: the spawn atlas, built from static ServUO data files with no wire
involvement.
Visibility lives entirely on the website; the sidecar stays a dumb
forwarder that defines no access parameters and advertises no
capabilities.
PROTOCOL_VERSION goes 2 -> 3 once, at the end: every part PRs into an
edge branch per repo, and the coordinated edge -> main merge is the
cutover. A schema migration moves uo_link_config.protocol so operators
don't have to.
Co-Authored-By: Claude <noreply@anthropic.com>