Commit Graph

4 Commits

Author SHA1 Message Date
8ef7da034f docs(runicnpc): stage 5 built, tested and walked; API 4; protocol 13 §19.13
- runicnpc/PLAN.md: stage 5 as built, what the build found that the spike
  did not (Rust's CanSeeTarget is no line of sight for an NPC target; a
  destroyed escort target compares equal to null; a rocket's line of
  sight), the harness results on both rigs, and the site walk;
- runicnpc/API.md: API 4 (the faction table, escort, ally, tether, the
  profile's stage 5 fields, a placement's tether, OnRunicNpcEscortEnded,
  the new rows of RunicNpc_List, rnpc.faction, /rnpc follow, tether=);
- rust-link/PROTOCOL.md §19.13: the faction table on npc.profiles and
  npc.profiles.set, world.place's escort, ally and tether, the three new
  world.error reasons; the bridge needs RunicNPC API 4. Joins protocol 13
  (D253).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-05 01:16:34 -05:00
2ad2043060 docs(runicnpc): stage 4 built and walked; protocol 13 §19.12; API 3
PROTOCOL.md §19.12: RunicNPC over the bridge — integrations.runicNpc, the
npc.profiles, npc.profiles.set, npc.placements and npc.placement commands and
their refusals, the npc.died, npc.health and npc.placement.changed frames,
world.place with a profile, attackerNpc and attackerProfile, the tally's
npcProfileKills, the four sidecar routes, and overlay.toml's runicnpc_api.

API.md: API 3 — RunicNpc_AddPlacement, RunicNpc_RenamePlacement,
RunicNpc_RespawnPlacement and OnRunicNpcPlacementChanged.

PLAN.md stage 4: what was built in five repositories, the walk on both rigs
row by row, what was not walked and why, and what building it found.

rust-link/INSTALL.md: RunicNPC as the bundle's third file, by hand, the egg,
doctor and uninstall.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-30 08:45:21 -05:00
953044b806 docs(runicnpc): stage 3 as built, and its in-game walk
- PLAN.md stage 3: what was built (runicnpc-rust#5), the results on
  both rigs (134/134, reload and restart 5/5), what building it found
  (Rust leaves an NPC in the air when its floor goes; a route leg can
  be on the navmesh and still unwalkable; a shore floor not covered;
  stage 2's JSON leak), the console-only at= option for the org
  lead's call, and the in-game walk checklist.
- API.md: SetPlacement's navmesh check and D239 fallback, the
  placements' note, List's regrounded, and SetRoute's unchecked legs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-30 03:19:14 -05:00
1e00c5da6e docs(runicnpc): stage 2 as built, and API.md
runicnpc/API.md is the reference for other plugins: owners, every
RunicNpc_* call, the four hooks, and the profile, placement and route
shapes. PLAN.md records stage 2's results on both rigs and what building it
found: Rust's chase needs an AI zone like its roam, and a player-built floor
joins the navmesh 0.1-0.3 s after it spawns, which corrects stage 1's Q4
(left open for the org lead). README indexes API.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-30 01:31:44 -05:00