docs(modules): phase 6 as built — identity, and the sentence a player could not see #258
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Protocol 3 and phase 6, written down:
PROTOCOL.md§9, a new identity walk inPLAYER_WALK.md, what an operator needs inINTEGRATION.md, andPLAN.md§19.Seven org-lead decisions (§19.0)
D20
/linkis a chat command and its reply is private · D21 codes live in plugin memory, matching whatmodule-uoactually does · D22 an alphabet with no O, 0, I or 1 · D23 a Steam id another account holds is refused, never moved · D24 the website asks every server, because a code does not say which one minted it · D25 staff can sever a link · D26 the activity-row overflow belongs to core.The two findings worth reading
§19.3 — a slot router is not registered under a tier, so
Module-Rust's own OpenAPI generator described two routes fewer than the module serves. Internally consistent, passed every check in the repo, and wrong. The frozen-manifest job is what catches it, verified by deleting the two paths and watching it fail.§19.4 — every refusal sentence was invisible. Core's request primitive reads
data.message; the module has answered{ error }since phase 1, so the four sentences this phase exists to write all rendered as Service Unavailable. A browser found it; 122 green tests did not.The in-game half is a walk, not a claim
A code reaches a player and nobody else, so no console can read one.
PLAYER_WALK.mdgains an identity walk beside phase 3's player walk: six steps, two website accounts, and what counts as a pass — the code never appears anywhere but in front of the player who asked, a Steam account belongs to one website account at a time, and every refusal tells the player what to do next.AI disclosure
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https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
Protocol 3 in PROTOCOL.md §9, the identity walk in PLAYER_WALK.md, what an operator needs in INTEGRATION.md, and PLAN.md §19. Seven org-lead decisions (§19.0): /link is chat and its reply is private, codes live in plugin memory as the UO bridge does, an alphabet with no O/0/I/1, a Steam id another account holds is refused rather than moved, the website asks EVERY server because a code does not say which one minted it, staff can sever a link, and the activity-row overflow belongs to core. §19.3 is the finding worth reading: a slot router is not registered under a tier, so this repo own OpenAPI generator described two routes fewer than the module serves — internally consistent, and wrong. The frozen-manifest job catches it, which was verified by deleting the two paths and watching it fail. §19.4 is what a browser found and 122 green tests did not. Core request primitive reads data.message; this module has answered { error } since phase 1, so every refusal this phase exists to write rendered as Service Unavailable. The code-from-the-game half is written down rather than claimed: a code reaches a player and nobody else, so no console can read one (D27). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM