docs(teams): the Teams bet, as built (Teams cutover 6/6) #169

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whitlocktech merged 32 commits from edge into main 2026-08-19 09:02:16 +00:00
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@@ -17,6 +17,11 @@ in. If the contract survives that, "game-agnostic" means something.
> Nothing here re-specifies the contract. [`../website/MODULE_API.md`](../website/MODULE_API.md) is
> normative; this document only *uses* it.
>
> **Revisited 2026-08-19, for Teams** (`MODULE_API_VERSION` 1.6.0, Teams phase 11). A Rust team is a
> Team, so the design grew a provider and an inverted slot — the two places the contract changed since
> this was written. Everything else stands, including all four findings: the identity gap is still
> open and still the one a real second module hits first.
---
@@ -94,13 +99,18 @@ module.exports = function register(ctx, api) {
classify: (result) => (result.ok ? { outcome: 'done' } : { outcome: 'retry', error: result.error }),
})
// Teams (1.6.0). A Rust "team" is a Team: core owns the tables, the membership
// sync, the access rules, the forum and the activity feed; this module owns the
// word and the roster behind it.
api.registerTeamProvider(teamProvider)
api.onBoot(async () => { await rcon.connectAll() })
api.onShutdown(async () => { await rcon.closeAll() })
}
```
Everything above is a call the contract already has, used the way module-uo uses it. Two details are
worth pointing at:
Everything above is a call the contract already has, used the way module-uo uses it. Three details
are worth pointing at:
- **`rust.wipe` and `rust.raid` are namespaced**, with no grandfathering request. Module-uo's seven
bare stream ids are allowlisted because they were in `notification_subs` before the rule existed
@@ -108,12 +118,28 @@ worth pointing at:
- **The announce leg goes to in-game chat over RCON**, which is a one-shot delivery with retry —
`registerAnnounceLeg`, not `registerPostHook`. The distinction §2.4 draws holds up on a game that
has nothing in common with the one it was drawn for.
- **The Team provider is the one registration core calls back into**, and Rust makes two of its rules
bite harder than UO does. `externalId` must survive a rename, and a Rust team has no name at all —
it is a numeric team id in the server's save, which is the right answer and the one a designer is
least likely to reach for. And **`complete` is per SERVER, not per community**: a community running
six servers has six team spaces, so a provider that can reach five of them must leave `complete`
off or core archives every Team on the sixth. Wipes make the same point once a month, on purpose —
a wipe empties every team, and `{ ok: true, complete: true, teams: [] }` is then *true* and core
archiving all of them is *correct*. Which is exactly why an unreachable RCON must answer
`{ ok: false }` instead: the two states are one API call apart and only the module can tell them
apart.
### Tables
`rust_servers`, `rust_wipes`, `rust_players`, `rust_player_stats`, `rust_teams`, `rust_events`,
`rust_bans`, `rust_maps`. All `rust_`-prefixed, all in one idempotent `schema.sql` fragment.
**`rust_teams` stays this module's table, and core's `teams` stays core's.** They hold the same teams
and neither reads the other: the module ingests from RCON into `rust_teams`, core reconciles by
*asking* the provider, and §2.6's prefix rule forbids the module touching core's table even though
the module is what populates it. A module that wrote `team_members` directly would be racing core's
reconciler for rows it does not own.
**Every table that holds gameplay data carries a `wipe_id`.** That is the whole shape of the game in
one column: a leaderboard means "since the last wipe", a base means "on this map", and a player's
stats are per-wipe with an all-time rollup kept separately. It has no bearing on the contract —
@@ -183,6 +209,13 @@ registry.registerNav('rust', {
registry.registerFeatureProvider('rust', 'rust', useRustFeatures)
registry.registerExtension('rust', 'admin.users.detail', LinkedSteamAccounts)
// The INVERTED direction (1.6.0): this module declares places on its OWN team
// page and core fills them. Core publishes no team page — it does not own the
// word — so `/rust/servers/:id/teams/:teamId` is this module's, and core's feed
// and forum are contributed into it.
registry.declareModuleSlot('rust', 'rust.team.detail', { core: 'team.activity' })
registry.declareModuleSlot('rust', 'rust.team.forum', { core: 'team.forum' })
```
`Play` is a group core does not have; §3.3 appends an unknown group rather than dropping the items,
@@ -190,9 +223,15 @@ so this works and lands at the end of the nav — where an operator can move it,
is an ordinary row once it is interleaved.
The pages need `PublicLayout`, `PageHeader`, the three `PageState` components, `useAsync` and
`useAuth`: **six of the kit's seven members**, and the seventh (`useSite`) on the wipe-schedule page
for the site's timezone. A second game, unrelated to the first, wanting exactly what the kit
contains is the strongest evidence available that §3.4 was curated at the right altitude.
`useAuth`: **six of the kit's nine members**, plus `useSite` on the wipe-schedule page for the site's
timezone and `Slot` on the team page. A second game, unrelated to the first, wanting exactly what the
kit contains is the strongest evidence available that §3.4 was curated at the right altitude.
**The team route carries a server id as well as a team id**, which is the Rust-shaped consequence of
the finding two sections down: team `4` on one server and team `4` on another are different teams,
so the module's `externalId` has to be `<serverId>:<teamId>` and its page needs both. Core stores
that string and never parses it — an external id is opaque to core by design, and this is the case
that shows why.
The map view is the one page that wants something the kit does not have — a pan/zoom canvas. It
bundles one, which is the answer §3.4 already gives ("everything else a module bundles itself"), and