docs(rust): phase 10 — notifications and engagement (PLAN.md §25, PROTOCOL.md §13) #265
@@ -326,6 +326,10 @@ that this phase lives or dies on:
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And the emit discipline: **emit on the transition, not on the poll.** Core's cooldown would hide a
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module that emitted "the server is still up" as news.
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> **Amended 2026-09-23 by D62 (§25.0).** The announce leg moves to phase 13 beside `rust.announce`,
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> which needs the same in-game chat verb; the post hook is dropped until something in game can hold a
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> post; PopupNotifications moves to phase 17. The other four registrations ship in phase 10.
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### R8 — multi-server from the start
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**Decided 2026-09-15 (org lead).** The server list is the landing page and everything else hangs
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@@ -992,7 +996,7 @@ Each phase ends with its findings written down, as every workstream here does.
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| 7b | **Mod configuration from the site** (R18). ✅ **Built 2026-09-22 — as built and findings in §21.** Protocol 5: a recursive walk rooted at the framework's own `ConfigDirectory`, a form generated from the values, a raw tier, an explicit reload target, and a write that backs the set up, reloads, watches `OnPluginLoaded` and **restores everything automatically** when it does not arrive. Four org-lead decisions (§21.0), a span-splicing editor so no untouched float is ever rewritten (§21.1), and **four defects a browser found that 179 green tests did not** (§21.5) — the worst being that every save of the bridge's own config was refused while the page said otherwise. **The site's half is walked end to end and the plugin compiles and loads on the live Oxide rig; the acceptance line below needs the sidecar and the game on one host** (§21.4) | all 3 + docs | An admin flips a ZoneManager setting from the website and it takes effect; a deliberately broken config rolls itself back and says why; a nested `<Mod>/x.json` is found and reloads the right plugin |
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| 8 | **Android leg B** (R10), and the half of R2 a player may see. ✅ **Built 2026-09-22 — as built and findings in §22.** One drawer row under the player group shaped like `module-uo`'s own (the code card first, then what the code got them), gated on `rust` and `PLAYER`; the four refusals kept four pieces of advice; and **one new website route**, `GET /player/rust/permissions`, because phase 7 gave an operator every view of in-game privilege and a player none. Three org-lead decisions (§22.0), the scope arithmetic answered on the server so `inScope` exists once (§22.1), and **the rig moved the sidecar inside the game container** ([`INSTALL_RIG.md`](../../rust-link/INSTALL_RIG.md)), which retired the firewall wall phases 6, 7 and 7b each stopped at | Android-app + Module-Rust + docs | A player links from the app |
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| 9 | **Teams from first-party clans** (R5). *Preceded by the presence fix (§23), which this phase's roster question produced.* ✅ **Built 2026-09-23 — plan, as built and findings in §24** (D47–D58). Walked on the Oxide rig end to end and on Carbon hook by hook; the game's 100-clan ceiling accepted (D55); **one module per site** became a core rule on the way (§24.5). Membership event-driven, leadership read off `LocalClan` at snapshot; **`declareModuleSlot` × 3** for core's `team.notify` / `team.activity` / `team.forum` | Module-Rust + 2 | The clan page is ours, core's contributions land in places we named, and every slot empty still reads correctly |
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| 10 | **Notifications and engagement** (R7). Streams, triggers with `ceiling` and `subjectKey`, audiences, engagement seeds, announce leg, post hook — **the catalogue is §10**, including the in-game-popup question | Module-Rust + docs | The offline raid alert reaches the player whose base it was, and nobody else |
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| 10 | **Notifications and engagement** (R7). 🚧 **Plan of record in §25 (D59–D68), 2026-09-23.** Streams, triggers with `ceiling` and `subjectKey`, audiences and engagement seeds — **the catalogue is §10, as corrected by §25.2**. The announce leg and the post hook are **not** in it (D62 amends R7), and protocol 7 widens the raid frame, which brings the two bridge repositories in | all 3 + docs | The offline raid alert reaches the player whose base it was, and nobody else |
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| 11 | **Android leg C** (R10). Inbox and notification preferences for Rust triggers | Android-app | A Rust notification arrives on a phone and can be switched off there |
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| 12 | **Events: budgets, option sources and the leases** (§9). [kit][kit] ch. 5's own ordering — leases before actions — and every key verified live before it is advertised | Module-Rust + 2 | A leased value is observed changing in the running game and restored, per key; `rust.group.membership` expires without core asking |
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| 13 | **Events: the actions** (§9, R3, R16). `rust.kit.entitle` first, then `rust.prefab.place` and `rust.announce`; `reversible: 'ledger'`; the kit option source flags kits with no permission gate, plus **`reconcile()` and the boot-id watch calling `ctx.events.reconcile()`** (§11.1) | all 3 + docs | A reward granted at 03:00 is waiting in the kit menu when the player next logs in, and a revert withdraws it; a wipe reconciles the ledger instead of stranding it |
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@@ -1257,6 +1261,10 @@ which is exactly why R16 could change what it grants without touching anything o
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## 10. The engagement catalogue — what Rust can expose
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> **Corrected by §25 (2026-09-23).** The table below is the catalogue as first planned. The one that
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> shipped is §25.2: `self` is not a ceiling core has, `rust.clan.member.added` duplicates core's own
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> Team trigger, `rust.kit.entitled` waits for phase 13, and the two player audiences were one set.
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Added 2026-09-15, answering "check the default alerts Rust can expose". R7 settled that the set
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ships; this is what goes in it.
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@@ -3604,6 +3612,175 @@ alone.
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- `ListTopClans` returns a pooled list that the plugin does not return to the pool. The GC collects
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it; it is noted here so nobody "fixes" it into a double free.
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## 25. Phase 10 — notifications and engagement (plan of record, 2026-09-23)
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R7's phase: the module says what happened in a Rust server in terms core's engagement engine can
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act on — **triggers** (what an event is and the widest audience it may ever have), **audiences**
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(named sets of people over this module's data), **seeds** (the bodies and the disabled rules that
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use them) and **push streams** (the facet that lets a rule reach a phone). Nothing here decides who
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is told: the module says what happened and who it is *about*, and core applies the rule, the
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ceiling, the preference, the suppression list and the verification gate.
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Three repositories and this document. The criterion — *the offline raid alert reaches the player
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whose base it was, and nobody else* — could not be met on the wire as it stood, which is why
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[Rust-Plugins][rp] and [Rust-Link][rl] are in a phase the table listed as `Module-Rust + docs`
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(§25.1). All three into `edge`.
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### 25.0 The decisions this phase needed
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All from the org lead, 2026-09-23.
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| # | Decision |
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|---|---|
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| **D59** | **"The player whose base it was" means everyone authorised on the building's tool cupboard.** Each linked one is sent their own alert — one emit per person, `ownerUserId` set, so the ceiling stays `owner` and "nobody else" holds per emit. The block's placer (`OwnerID`) is not the base's owner in any sense a Rust player would recognise: a base several clan members built alerts only whoever placed that wall, and a block placed by someone since kicked alerts *them*. An attacker who is authorised on the cupboard (a self-demolish, a teammate) raises no alert. |
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| **D60** | **A raid is the destruction of a building block, a door, an external wall or gate, or the tool cupboard itself.** Today's emitter sees building blocks only, and a door is not one (§25.1), so the most common raid — two charges on a door — alerted nobody. |
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| **D61** | **The alert fires whether or not the owner is online, and carries `ownerOnline`.** The seeded rule narrows with the condition `ownerOnline is false`, so "offline raid alert" is a rule an operator can widen by editing a condition rather than a code change. `ownerOnline` is the *recipient's* own state, since each emit has one recipient (D59). |
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| **D62** | **Nothing reaches the game in this phase — which amends R7.** No announce leg and no post hook: R7 put both in v1, but the leg needs a chat verb the plugin does not have, and the hook would have nothing on Rust to mirror a post *into* (`module-uo` registers none either). The announce leg moves to phase 13, beside `rust.announce`, which needs the same verb; the post hook is dropped until something in game can hold a post; PopupNotifications moves to phase 17's optional tier. |
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| **D63** | **A replayed event notifies only while it is still news, and the bound is per family.** After an outage the cursor (D9) replays hours of frames. A **broadcast** (server online/offline, wipe, leaderboard) older than **15 minutes** notifies nobody — "the server is up" is false three hours later. A **personal or staff** event (raid, clan, moderation) is kept for **24 hours** — "your base was raided at 03:10" is still true and still wanted. Every emit carries its true `occurredAt`, and a `dedupeKey` built from the server and the sidecar's own event id, so a replay of the same batch is a no-op in core's outbox. |
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| **D64** | **Four changes to §10's catalogue.** `rust.clan.member.added` is **dropped** — core already fires `team.member.joined` (and `team.leadership.changed`) for our clans through phase 9's Team sync, so a second trigger double-notifies. `rust.kit.entitled` is **deferred to phase 13**, where the grant that emits it lands. `rust.login.denied` is **a deferred read** (§16.5): an attempt with no approval within 60 seconds, staff ceiling, **no address in the payload**. `rust.leaderboard.topped` is **the kills leader of the current wipe changing to somebody new**, never on first sight, once per server per leader. |
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| **D65** | **Three families get a push-stream facet: the raid alert, server online/offline, and wipe started.** Core delivers engagement push only to devices subscribed to a stream whose id *is* the trigger id (§25.1), so a trigger without the facet can never reach a phone however its rule is set. Clan and moderation stay email and in-app. |
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| **D66** | **The raid alert never names the raider.** The payload carries what was destroyed, the grid and the time. A raider's identity is gameplay intelligence the game itself does not hand the victim, and the org lead's lowest-blast-area rule (§23) applies: a variable that is not declared cannot be interpolated by any template an operator writes. |
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| **D67** | **A structure with no tool cupboard alerts nobody.** No placer fallback: a cupboard-less structure is usually decaying or abandoned, and D59's whole point is that the placer is not the owner. |
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| **D68** | **"Online" means the plugin is connected now, and that fixes the public page too.** Folded into this phase (§25.3). |
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### 25.1 Facts the phase rests on
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**From the game** (`Assembly-CSharp.dll` off the rig, decompiled — the build phase 9 pulled):
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- **A door is not a `BuildingBlock`.** `Door : AnimatedBuildingBlock : StabilityEntity`, a sibling of
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`BuildingBlock : StabilityEntity`, so `entity as BuildingBlock` — the protocol-2 emitter's filter —
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has never seen a door. External walls are `SimpleBuildingBlock : StabilityEntity`; external gates
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are `Door`s. The cupboard is `BuildingPrivlidge : StorageContainer`.
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- **`authorizedPlayers` is a `HashSet<ulong>`** on current Rust (it was a `List<PlayerNameID>` in
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older builds, which is what most public raid-alert plugins still read). **`recentGroupMembers` is
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not authorisation**: it counts code-lock users toward group upkeep and prunes on a timer, and it
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must not be read as "lives here".
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- **`DecayEntity.GetBuildingPrivilege()`** resolves through the entity's building
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(`GetDominatingBuildingPrivilege`). An entity with no building falls back to `BaseEntity`'s, which
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is a `Vis.Entities` sphere query on the main thread. That is acceptable at the rate structures are
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destroyed — tens per raid, not per frame — and it is the reason the lookup happens only after the
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cheap filters (a real player did it; the entity is one of D60's four).
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- **`OnEntityDeath` runs before the entity is destroyed**, so a cupboard being destroyed can still
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report its own authorisation list.
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**From core** (`website`, `main`):
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- **There is no `self` ceiling.** The lattice is `everyone`, `authenticated`, `subscribers`,
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`members`, `staff`, `admin`, `owner`. §10 gave `rust.player.linked` and `rust.kit.entitled` a
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`self` ceiling core would refuse at boot; `owner` with the user as `ownerUserId` is the value that
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exists and means the same thing here.
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- **Engagement push reaches a device only through a stream of the same id.** `pushChannel.deliver`
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calls `publishToUsers(row.trigger_id, …)`, which selects endpoints subscribed to *that stream*.
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Hence D65.
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- **The cooldown is per (rule, user, subject, channel).** The raid alert's subject is therefore the
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building (its cupboard's id): one alert per base per cooldown, however many walls fall.
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- **`dedupeKey` is UNIQUE in the outbox**, so an emit replayed with the same key is a no-op. Core does
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**not** bound a stale `occurredAt`; that is D63, on this side.
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- **Core already notifies Team members on `team.member.joined` and `team.leadership.changed`.** Hence
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D64's first change.
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- **`MODULE_API.md` says a module ships its own `engagement-triggers.json`**; core never reads it.
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It is a freeze whose diff is the review signal, like `routes.manifest.json`. `module-uo` ships
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none. This module ships one, gated in CI the way `routeManifest` is (line endings normalised —
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see the engagement workstream's CRLF lesson), and phase 19 carries the gap back to the kit.
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**From this module:**
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- **The sidecar keeps its last `server.hello` board after the game disconnects**, and the refresh
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reads only `/boards`. So a game that hangs, or whose bridge plugin is unloaded, while the sidecar
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stays up has read as *online* on the public page since phase 4. In the in-container deployment
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(§22, R20) a crash takes the sidecar with it and the page is right; a hang or an unload is not.
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`/health` already answers "is the plugin connected" and nothing asked it. D68.
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### 25.2 The catalogue as built
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**Triggers.** Every one declares `subjectKey`, and every variable an `example`.
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| Trigger | Source | `ceiling` / default audience | Subject | Push facet |
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|---|---|---|---|---|
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| `rust.base.destroyed` | `entity.destroyed` (protocol 7), one emit per linked authorised user | `owner` / `owner` | `building` | yes — personal, needs a linked account |
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| `rust.wipe.started` | `server.wipe` | `everyone` / `subscribers` | `serverId` | yes |
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| `rust.server.online` | the refresh, transition to connected (D68) | `everyone` / `subscribers` | `serverId` | yes |
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| `rust.server.offline` | the refresh, transition away from connected | `everyone` / `subscribers` | `serverId` | yes |
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| `rust.leaderboard.topped` | the wipe's kills leader changes (D64) | `everyone` / `subscribers` | `serverId` | — |
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| `rust.player.linked` | the link confirm route (R1) | `owner` / `owner` | `steamId` | — |
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| `rust.clan.member.left` / `.kicked` | `clan.member.left` / `.kicked` | `members` / `members` | `clan` | — |
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| `rust.clan.disbanded` | `clan.disbanded` | `members` / `members` | `clan` | — |
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| `rust.player.reported` | `player.reported` | `staff` / `staff` | `steamId` (the target) | — |
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| `rust.player.banned` / `.unbanned` | `player.banned` / `.unbanned` | `staff` / `staff` | `steamId` | — |
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| `rust.login.denied` | a `player.login.attempt` with no `player.approved` within 60 s (D64) | `staff` / `staff` | `steamId` | — |
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A clan trigger's recipients are the clan's linked members at the moment of the event, carried as
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`recipientUserIds` (the mechanism `module-uo` and core's Team fan-out use), because "the clan this
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event was about" differs every firing and cannot be a saved audience. For a disband that is the
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roster *before* the disband is applied.
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**No variable carries an IP address, a Steam id other than the subject's own, or — for the raid
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alert — the attacker (D66).** A ban's `reason` and a report's text are staff-ceilinged.
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**Audiences** — user ids and nothing else; one that fails resolves to nobody (§10, §11.5).
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| Audience | Resolves to | `ceiling` |
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|---|---|---|
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| `rust.clan.members` | a clan's linked members (param: the clan's `externalId`) | `members` |
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| `rust.server.players` | linked accounts ever seen on a server (param: `serverId`) | `authenticated` |
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| `rust.wipe.participants` | linked accounts seen on a server's **current** wipe (param: `serverId`) | `authenticated` |
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§10 described the second and third as the same set ("seen this wipe" and "played the current wipe");
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they are separated as all-time against this wipe, which is the distinction an operator can use.
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**Seeds.** Every rule disabled (core enforces it). One **group key per family** — `raid-v1`,
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`wipe-v1`, `server-v1`, `leaderboard-v1`, `account-v1`, `clans-v1`, `moderation-v1` — so a rule
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added to a family later can take a new key without the others. Bespoke bodies only where the message
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has something to say that core's structural projection cannot: **the raid alert** and **the wipe**,
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email and in-app each. Everything else points at core's `notify.event` / `inapp.event`.
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The raid rule: audience `owner`, `ownerOnline is false`, email + in-app + push, cooldown 30 minutes
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per building. The offline rule: `delay_seconds` 300 with `cancel_on: ['rust.server.online']`, so a
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plugin reload or a quick restart mails nobody.
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### 25.3 What the plan builds
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**The plugin (protocol 7).** `entity.destroyed` widens to D60's four entity kinds and gains
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`buildingId` (the cupboard's net id) and `authorized` — each `{ steamId, online }`, **bounded at 64**
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with `authorizedTruncated` when cut — both absent when there is no cupboard (D67). `ownerId`, `prefab`,
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`grid` and the attacker fields stay as they were: the staff feed still reads them, and the module
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decides what an alert may carry. `overlay.toml`'s protocol moves to 7.
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**The sidecar.** `PROTOCOL_VERSION` becomes 7. The frame is stored and served as it arrives (§8.1),
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so nothing else changes.
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**The module.**
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- **`server/engagement/`** — `triggers.js`, `audiences.js`, `streams.js`, `seeds.js` (the
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declarations, one file each) and `emit.js`, the fan-out: one function per trigger, each wrapped so
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a bad frame cannot stop ingest, each applying D63's bound before it emits. Registered from
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`index.js`, which drops the comment calling these "deliberately absent".
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- **Ingest** calls the fan-out after an event is written, inside the same per-item guard.
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- **The refresh** asks `/health` beside `/boards` and records `connected`; `online` becomes
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"the plugin is connected now" (D68). Transitions are tracked in memory, and a first sight is never
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a transition, so a website restart announces nothing.
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- **The leaderboard** leader is read after each ingest tick from the wipe's stats, with the same
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first-sight rule.
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- **The login-denied sweep** runs on the prune cadence as a query over `rust_events` — attempts
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older than 60 s and younger than D63's 24 h with no approval for the same Steam id after them —
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keyed on the attempt's event id. A query rather than an in-memory timer, so a restart loses
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nothing and re-running it is a no-op.
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- **`engagement-triggers.json`**, generated from the registrations and checked in CI.
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**The docs.** This section as built, `rust-link/PROTOCOL.md` §13 (protocol 7), R7's amendment, §10's
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corrections, and the phase row.
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### 25.4 Done when
|
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The row's criterion: **the offline raid alert reaches the player whose base it was, and nobody
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else.** Walked on the Oxide rig with a cupboard authorising two linked accounts, a third linked
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account that is not authorised, and a raid made by a fourth. Both authorised accounts get one alert
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each. The third gets nothing, and so does the raider. Then the same plugin file runs on Carbon.
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The rig has one Steam account, not four (§12.5), so the walk uses phase 9's method: a rig-only
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helper that authorises synthetic Steam ids on a real cupboard and destroys a real door with a
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spawned, non-NPC player as the initiator, so the real `OnEntityDeath` path runs. If the helper cannot
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make the hook see a real player, that is written down as a walk still to run, not claimed.
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---
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[aa]: https://gitea.whitlocktech.com/RunicGateway/Android-app
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Reference in New Issue
Block a user