# Admin-Configurable Theming & Navigation > Build contract for runtime-configurable theme, brand assets, and navigation. > Derived from the design doc *Spec: Admin-Configurable Theming & Navigation*, > **corrected to match the current codebase** and with the open questions resolved. > Same workflow as the hero editor: design → phased build → verify. ## 1. Goal Let the site admin customize, at runtime with no rebuild or redeploy: 1. **Visual theme** — colors, fonts (from a curated Google Fonts shortlist), and corner radius / shadow depth — via three presets or per-group custom overrides. 2. **Brand assets** — logo, hero image, favicon — uploaded to override the `BRAND_*` env defaults. 3. **Navigation** — reorder, relabel, and show/hide items in the public site nav, admin sidebar, and player portal nav, via drag-and-drop. All three follow the `settings.model.js` pattern already used for `hero_layout`: a JSON value stored under a settings key, exposed through `getPublic()` where needed, edited from an admin view, applied at runtime. ## 2. Core principle: `BRAND_*` env stays the default, always [`server/src/config/brand.js`](../../website/server/src/config/brand.js) is the existing single source of instance identity, read once at startup from env with baked-in Runic Gateway defaults. The app ships as one prebuilt image and each instance re-skins itself via env. **This feature must not disturb that.** Every new setting is an *override layer*, never a replacement: - An instance where the admin has not touched these settings renders **identically to today**, driven entirely by `BRAND_*` and the current `theme.css` `:root`. - Saving one setting makes that setting — and only that setting — take precedence. Untouched settings keep following env. - This holds **per field**, not per feature. A custom accent with untouched fonts means the accent comes from the DB and the fonts still come from `--serif`/`--display`/`--sans` as `theme.css` defines them. - "Admin-set" means **a DB row exists for that key**. Absence of the row — not an empty or false value — is what triggers the env/CSS fallback. An admin who explicitly picks a preset that happens to equal the shipped default has still set it, and it is stored and honored as explicit. - **No migration writes defaults into the settings table.** New and existing installs both start with zero rows for these keys; that absence *is* the "use env default" state. ## 3. Locked decisions | # | Decision | |---|---| | Brand contract | **`getPublic().brand` returns effective values** (override → env). The Android app and Discord embeds track admin theming for free — see §4.5 | | Theme delivery | **The server resolves the whole effective token set** and the client writes it as CSS custom properties. No `[data-theme]` blocks — see §6.2 | | Structural tokens | **Radius + shadow depth only.** `spacingUnit` and `borderWeight` are **cut**, not deferred — see §4.6 | | Radius token values | **Seeded at today's real values** (four tokens, not three), so the promotion step is a true no-op — see §4.7 | | Presets in v1 | **Three dark presets** — Runic Gateway, Modern, Fantasy. Parchment (light) is Phase 9 — see §4.8 | | Fonts | **Curated shortlist, dropdown-only**, 4 options per role, 8 web families in **one** `css2?` request — see §5 | | Raw custom CSS | **Out of scope entirely** — not deferred. Materially different risk profile (overlay/clickjacking tricks, tracking pixels via `background: url(...)`); would need its own feature and its own review | | Live preview | Out of scope for v1 | | Reduced-motion toggle | Out of scope for v1 | | Nav override power | **`label`, `order`, `hidden`, and (admin nav only) `group`.** Never `to`, `roles`, or `feature` — see §7 | | Reset to defaults | **Deletes the settings row.** Never writes a stored copy of the defaults | | Favicon uploads | **PNG only.** No `.ico` — see §4.10 | ## 4. Corrections to the design doc (current-code reality) The design doc is structurally sound; the token architecture, the override-on-top-of-env principle, the nav-override security framing, and the reuse of `imageUpload.js` all match reality. These are the points where it does not, listed worst-first. §4.1–4.5 are blocking; §4.6–4.11 are scope corrections. ### 4.1 There is no way to delete a setting The entire "Reset to defaults deletes the row" principle — which all five new keys rely on, and which the doc lists as an acceptance criterion — has no implementation. [`settings.db.js`](../../website/server/src/model/settings/settings.db.js) exposes `get` / `getAll` / `set` / `seedDefault` only, and the admin API is `PUT /admin/settings` taking a key/value object ([`admin.controller.js:499`](../../website/server/src/router/v1/admin/admin.controller.js)). **Fix:** add `settingsDb.remove(key)` and a `DELETE /api/v1/admin/settings/:key` route with an explicit key allowlist (the five new keys plus `hero_layout_draft`). Admin-only, same gate as the existing settings routes. Deleting a key that does not exist is a success, not a 404 — "reset" is idempotent. ### 4.2 Non-admins cannot read their own nav overrides The doc says `nav_admin` / `nav_player` are admin-only settings "fetched by the authenticated `AdminLayout` / `PlayerPortalLayout`." But `GET /admin/settings` is gated `requireRole('admin')` ([`settings.router.js:18,28`](../../website/server/src/router/v1/admin/settings.router.js)), while `AdminLayout` renders for **editors and moderators** and `PlayerPortalLayout` renders for **players**. Those users have no endpoint from which to read the key, so their nav would silently never apply the override. **Fix:** new `GET /api/v1/settings/nav`, `isLoggedIn` only, returning `{ nav_admin, nav_player }`. Not in `PUBLIC_KEYS` — an anonymous visitor has no use for either, and the admin nav's labels leak the shape of the admin surface. ### 4.3 `renderIndexHtml` runs once at boot, not per request [`app.js:207`](../../website/server/src/app.js) reads and templates `index.html` at module load and serves that one string for every SPA route forever. The doc describes overriding `logo`/`favicon` as "an async settings read inside a currently-synchronous-feeling builder" — it is actually a lifecycle change, not just an `await`. **Fix:** keep the rendered shell cached in a module-level variable, render it lazily on first request, and invalidate on any successful write to `brand_assets`. Two hard requirements: - A DB fault must never fail the page — on a read error, fall back to the env-only shell (the current behavior). - The shell must stay a single cached string in the steady state. Do not do a settings read per page view. ### 4.4 Settings values are strings, not objects `settings.value` is `TEXT` ([`schema.sql:126`](../../website/server/db/schema.sql)) and JSON-valued keys are stored `JSON.stringify`'d and parsed client-side — see `parseLayout` in [`heroLayout.js:58`](../../website/client/src/lib/heroLayout.js). The doc's `settings.brand_assets?.hero` and `settings.nav_public` read as if they arrive parsed. They do not. **Fix:** one shared `parseJsonSetting(str, validator)` helper, used by every consumer. A malformed or wrong-shaped value is treated as **absent** (falls back to env/code default), never as an error and never as a partial object. This is the same fail-safe posture `parseLayout` already takes. ### 4.5 The Android app and Discord embeds are silently excluded `getPublic().brand` is a **documented cross-repo contract**, not an internal detail. [`publicBrand.test.js:30`](../../website/server/test/publicBrand.test.js) locks its field list, and the Android app's `BrandDto` seeds the entire Material theme from `brand.accent` (`MainActivity.kt:72` → `RunicGatewayTheme`), with `logo` / `hero` / `favicon` fields alongside it. `brand.accentInt` — derived once at boot — is what Discord embeds color themselves with. If theme and asset overrides live only in the new keys, an admin changes the accent on the website and **the phone app and the Discord bot keep the old one**. **Fix (locked):** resolve the *effective* values server-side in `getPublic()`'s brand block ([`settings.model.js:130-141`](../../website/server/src/model/settings/settings.model.js)): ```js accent: themeVisual?.colors?.accent ?? brand.accent logo: brandAssets?.logo ?? brand.logo hero: brandAssets?.hero ?? brand.hero favicon: brandAssets?.favicon ?? brand.favicon ``` The web client needs **no change** for this — its existing `setProperty('--accent', brand.accent)` line ([`SiteContext.jsx:30-32`](../../website/client/src/contexts/SiteContext.jsx)) simply receives a better value. Consequences to handle: - ~~`brand.accentInt` must be **recomputed from the effective accent** per request rather than read from the boot-time constant, or Discord embeds drift.~~ **Corrected in Phase 3 — this fix as written was a no-op.** `getPublic().brand` never exposes `accentInt` (`publicBrand.test.js` asserts it is `undefined`, deliberately: it is a Discord-only integer form), and the server-side `brand.accentInt` has no consumer at all. Discord embeds are colored by **`bot/src/brand.js`, in a separate process**, reading `BRAND_ACCENT_COLOR` from env at boot — so there was nothing per-request to recompute, and the drift the note describes was real but unfixable from the server. What Phase 3 actually did: the bot now fetches `GET /public/settings` → `brand.accent` (it already has a public-API client) behind a 10-minute cached getter, keeping env as the fallback. See "Phases 3–4 as landed" below. - `publicBrand.test.js` gains cases: no rows → env values unchanged (the existing assertions must still pass verbatim); `theme_visual` accent set → effective accent returned; `brand_assets.favicon` set → favicon overridden while `logo` and `hero` still come from env. - The Android app needs **no change** to pick up accent/assets. Whether it should also honor the full preset (radius, fonts) is a separate question for `docs/android/PLAN.md`, out of scope here. ### 4.6 `spacingUnit` and `borderWeight` are not variable renames The doc treats these as the same mechanism as color. They are not: - **Spacing.** `theme.css` contains **zero** `calc()`-based spacings (the 5 `calc()` uses are all `width: min(…, calc(100% - 32px))` page shells). Every padding is a hand-written non-multiple — `7px 14px`, `12px 26px`, `11px 14px`, `13px 14px`. A density token that actually moves density means rewriting ~40 declarations into `calc(var(--space-unit) * n)`, and most of the app's real spacing is inline JSX the token cannot reach anyway. - **Border weight.** 39 hand-written `1px` borders, several of which are *semantic* accents that must not scale with a density slider — `.note`'s 3px left rule, `.page-quote`'s 3px, `.pb-tab`'s 2px active underline. **Decision:** both are **cut from v1** and do not appear in the admin form. Colors, fonts, radius and shadow depth cover "brand feel" cleanly; these two do not, and shipping them as no-op fields would be worse than not shipping them. ### 4.7 Six radii cannot round-trip through three tokens The doc's preset blocks set `--radius-card: 8px`, but the actual values in `theme.css` are 14×`8px`, 4×`999px`, 4×`10px`, 1×`12px`, 1×`7px`, 1×`6px`. `.card` and `.panel` are **10px** today and `.panel-flat` is **12px**. Adopting the doc's three tokens verbatim would restyle every existing instance — including ones that never touch the feature — which contradicts the acceptance criterion directly above it. **Fix (locked):** four tokens seeded at today's real values, so the promotion step is genuinely a no-op: ```css :root { --radius-pill: 999px; /* .btn, .pill, .badge, .wiki-tag */ --radius-panel: 12px; /* .panel-flat */ --radius-card: 10px; /* .card, .panel */ --radius-input: 8px; /* .input, .textarea, .select, .btn-sq, .note, .rte, .prose img */ } ``` The 7px (`.rte-btn`) and 6px (`.rte-linkmenu-item`) values stay literals — they are interior editor chrome, not brand surface. The preset blocks in §6 carry corrected `--radius-card` values accordingly. ### 4.8 Parchment is a light-mode port, not a preset `theme.css` carries 28 `rgba()` literals that assume a dark background — `.pill`'s `rgba(11,22,48,0.5)` fill, `.note`'s background, all seven `.badge-*` fills, the diff add/del colors, `.moon`'s radial gradient, `#dbe2ea` prose strong — plus the hero overlay stacks `rgba(11,15,20,…)` hardcoded in `heroLayout.js` and four route files, plus `rgba(9,13,18,0.86)` inline in `SiteHeader.jsx:55`. None of that responds to a `[data-theme]` variable block; Parchment would inherit dark chrome on a light background and look broken. **Decision:** three dark presets in v1. Parchment becomes **Phase 9**, scoped as a light-mode port with its own contrast pass across every component. ### 4.9 The hero already has a third override layer `hero_layout.background.image_url` **already** beats `brand.hero` ([`heroLayout.js:39-50`](../../website/client/src/lib/heroLayout.js)). The real resolution order is: ``` hero_layout.background.image_url → brand_assets.hero → BRAND_HERO → /assets/img/runic-emblem.png ``` The doc's two-link chain omits the existing top link. The admin UI must say so explicitly, or "I uploaded a hero and the portal ignored it" becomes a bug report against a working system. ### 4.10 Favicon `.ico` is not possible without weakening the upload path `MIME_EXT` in [`imageUpload.js:24-30`](../../website/server/src/router/v1/admin/imageUpload.js) has no `image/x-icon` or `image/vnd.microsoft.icon` entry, and the stored extension is derived from that map — which is exactly the property that makes the upload path safe. The doc floats "`.ico`/`.png` only" for favicons; the `.ico` half would mean adding a new file type to `/uploads`. **Decision:** **PNG only** for favicons. `` accepts PNG in every browser this app supports, and the allowlist is left untouched. A tighter size cap than the shared 8 MB limit is applied at the route, not in the shared multer config. ### 4.11 Smaller notes - **CSP is already fine.** [`config/csp.js:50-51`](../../website/server/src/config/csp.js) already allows `https://fonts.googleapis.com` in `style-src` and `https://fonts.gstatic.com` in `font-src`. The font shortlist needs no CSP change — which is worth stating, because widening CSP for a cosmetic feature would not be worth it. - **Do not touch the footer badge.** [`SiteFooter.jsx:19`](../../website/client/src/components/SiteFooter.jsx) is the hardcoded "powered by Runic Gateway" emblem. It is deliberately not the instance logo and must not follow `brand_assets.logo`. - **Nav labels do not reach the portal hero.** `hero_layout`'s `default-quick-links` element duplicates News / Screenshots / Five on Friday / Newsletter / About as its own buttons. Renaming those in the nav editor will not rename them on the portal; they are edited in the hero editor. - **The nav editor must refuse to hide its own entry.** Not a lockout — hiding is presentation-only and the URL still resolves — but recovering by typing a URL is a bad enough experience to be worth one guard. - **Process, per `CLAUDE.md`.** Every server-side phase requires `npm run swagger`, `npm run routes:manifest` (`routeManifest.test.js` fails otherwise), and a matching edit to [`BACKEND_DESIGN.md`](BACKEND_DESIGN.md). None of this is in the design doc. ## 5. Fonts: curated Google Fonts, not free text `index.html` already loads Cinzel from Google Fonts, so this extends an existing, already-trusted pattern rather than introducing a new one. **The dropdown's value — not free text — is what is stored.** Each option's value *is* the full CSS `font-family` stack exactly as it will be applied, so the client does zero string-building from admin input and `theme_visual` stays a closed set of known-safe values. ### 5.1 The shortlist | Role | Option | Stored stack | |---|---|---| | **Serif body** | EB Garamond — strongest fantasy/historic | `'EB Garamond', Georgia, serif` | | | Merriweather — excellent readability | `Merriweather, Georgia, serif` | | | Playfair Display — elegant/editorial | `'Playfair Display', Georgia, serif` | | | IM Fell English — strongest old-world/UO flavor | `'IM Fell English', Georgia, serif` | | **Display heading** | Cinzel — current Runic Gateway identity | `Cinzel, Georgia, serif` | | | Playfair Display — elegant alternative | `'Playfair Display', Georgia, serif` | | | EB Garamond — softer/classic | `'EB Garamond', Georgia, serif` | | | IM Fell English — very strong fantasy | `'IM Fell English', Georgia, serif` | | **Sans UI** | Inter — default modern UI choice | `Inter, Arial, sans-serif` | | | Work Sans — slightly more character | `'Work Sans', Arial, sans-serif` | | | Source Sans 3 — extremely readable | `'Source Sans 3', Arial, sans-serif` | | | Arial — safe fallback/system option | `'Helvetica Neue', Arial, sans-serif` | Two properties fall out of this list and are worth keeping: - **Arial is the zero-cost option** — its stack is byte-identical to today's `--sans`, so it needs no webfont at all and doubles as the current default. - **Twelve slots, eight web families.** Playfair Display, EB Garamond and IM Fell English each serve two roles. ### 5.2 Loading One combined request, not eight — Google Fonts accepts multiple `family=` parameters per URL, and the font *binaries* are only fetched when a family is actually applied: ```html ``` Static, in `index.html`, alongside the existing `preconnect` hints — a Google Fonts URL is **never** built from admin input at runtime. **Weight coverage gotcha:** IM Fell English ships **400 and italic only — no bold.** `.display` and `.h1` use `font-weight: 600`, and `.btn` / `.eyebrow` / `.badge` use 600–700, so choosing it yields browser-synthesized faux-bold. That is acceptable for the display role (it is the authentic look) but is a reason not to present it as a recommended body face. ## 6. Storage Five new keys. `theme_visual`, `brand_assets` and `nav_public` join `PUBLIC_KEYS`; `nav_admin` and `nav_player` are served by the authenticated endpoint from §4.2. All are JSON strings, absent by default. ### 6.1 `theme_visual` ```json { "preset": "runic-gateway", "custom": null } ``` or, when the admin picks Custom: ```json { "preset": "custom", "custom": { "colors": { "bg": "#0e1318", "bgDeep": "#0b0f14", "panelA": "#192231", "panelB": "#141a21", "accent": "#7f99bd", "accentBright": "#cdd9e8", "ink": "#eef3f8", "text": "#c4cdd8" }, "structure": { "radiusPill": "999px", "radiusPanel": "12px", "radiusCard": "10px", "radiusInput": "8px", "shadowDepth": "0 14px 34px rgba(0,0,0,0.3)" }, "fonts": { "serif": "'EB Garamond', Georgia, serif", "display": "Cinzel, Georgia, serif", "sans": "Inter, Arial, sans-serif" } } } ``` `colors` / `structure` / `fonts` are independently overridable groups — a custom accent without touching radius or fonts is expected. A group or field the admin never touched falls back to whatever preset or `:root` value is active. **Never null a field out to "clear" it** — remove it from the object. ### 6.2 Preset blocks > **Superseded in Phase 3.** The presets below are correct as *values* and were > built as specified, but they do **not** live in `theme.css` as `[data-theme]` > blocks. They live in `server/src/config/themePresets.js`, and the server > resolves the effective token set into `getPublic().theme` for the client to > write onto ``. See "Phases 3–4 as landed" for why, and note two > corrections the build made to the palettes: each preset carries the **full** > color set (fifteen tokens, not the eight below), and `--shadow-card` is > themed alongside the radii. `:root` stays the **Runic Gateway** default — today's actual values — so an instance with no `theme_visual` row renders exactly as it does now. `runic-gateway` is *also* declared as a named preset so that switching back to it after trying another is the same code path. ```css [data-theme="runic-gateway"] { --bg: #0e1318; --bg-deep: #0b0f14; --panel-a: #192231; --panel-b: #141a21; --accent: #7f99bd; --accent-bright: #cdd9e8; --ink: #eef3f8; --text: #c4cdd8; --radius-pill: 999px; --radius-panel: 12px; --radius-card: 10px; --radius-input: 8px; --serif: Georgia, "Times New Roman", serif; --display: Cinzel, Georgia, serif; --sans: "Helvetica Neue", Arial, sans-serif; } /* Modern — flatter, cooler, sans-heavy. Reads as a SaaS dashboard, not fantasy. */ [data-theme="modern"] { --bg: #101114; --bg-deep: #0a0a0c; --panel-a: #1c1d22; --panel-b: #17181c; --accent: #4f8ef7; --accent-bright: #a8c8ff; --ink: #f2f3f5; --text: #b8bcc4; --radius-pill: 8px; --radius-panel: 8px; --radius-card: 6px; --radius-input: 6px; --serif: Inter, Arial, sans-serif; --display: 'Work Sans', Arial, sans-serif; --sans: Inter, Arial, sans-serif; } /* Fantasy — warmer, higher contrast, carved corners; leans into UO harder. */ [data-theme="fantasy"] { --bg: #1a120b; --bg-deep: #120c07; --panel-a: #2c1f14; --panel-b: #241a10; --accent: #c9973f; --accent-bright: #e8c374; --ink: #f3e8d4; --text: #d3bfa0; --radius-pill: 4px; --radius-panel: 3px; --radius-card: 2px; --radius-input: 2px; --serif: 'EB Garamond', Georgia, serif; --display: Cinzel, Georgia, serif; --sans: 'EB Garamond', Georgia, serif; } ``` **Derived-token rule (do not break this):** `--panel-grad` and `--shadow-card` must stay expressed *in terms of* the other variables, never written as a literal gradient in a preset block. If `--panel-grad` is ever hardcoded, a future light preset silently inherits a dark gradient and looks broken. Likewise `--mode-live` and `--mode-maint` (the status dots) are **semantic** — green means live — and stay fixed across all presets rather than being themed. ### 6.3 `brand_assets` ```json { "logo": null, "hero": null, "favicon": null } ``` Each field, once set, holds the stored upload URL (`/uploads/1234-abcd.png`) — the same shape `POST /admin/uploads` already returns. A `null` or absent field falls back to `brand.logo` / `brand.hero` / `brand.favicon`; uploading a logo does not force the admin to also pick a hero. ### 6.4 `nav_public` / `nav_admin` / `nav_player` Keyed by the item's existing `to`: ```json { "/admin/posts": { "label": "Blog Posts", "order": 10 }, "/admin/settings": { "hidden": true }, "/admin/moderation": { "order": 5, "group": "Content" } } ``` Any field absent for a given `to` falls back to the code default — label from `NAV`, natural array order, `hidden: false`, original group. **Unknown `to` values (not present in the current code's base array) are ignored, not stored and later honored**, so removing a route in code can never leave a dangling override that does something unexpected. ## 7. Navigation: hard constraint The override system can **only** affect `label`, `order`, `hidden`, and — admin nav only — `group` (which *existing* titled section an item sits under). It **cannot**: - introduce a `to` that is not already in the corresponding hardcoded `NAV` array; - change or remove an item's `roles` (admin nav) or `feature` (public nav) gate; - un-hide an item for a viewer whose role or feature check would otherwise fail. The existing filters in [`SiteHeader.jsx:43`](../../website/client/src/components/SiteHeader.jsx) and [`AdminLayout.jsx:155-164`](../../website/client/src/routes/admin/AdminLayout.jsx) run **after** the override merge, unchanged, and remain the actual security boundary. The override layer is presentation-only. This is the same "server-enforced gate, client-side is only about not advertising a dead end" principle already documented in `SiteHeader.jsx`'s comments, and this feature must not weaken it. Two existing behaviors the merge must not disturb: - **Moderator confinement.** `AdminLayout` restricts moderators to `MOD_PATHS` and redirects them out of anything else. Overrides apply before that filter, so a moderator can still end up with a legitimately short sidebar — but the redirect effect must keep working untouched. - **Empty groups.** `AdminLayout` drops groups whose items all filtered out. An override that hides every item in a group must produce no orphaned header. ### 7.1 Merge util New shared pure module, `client/src/lib/navOverrides.js`: ```js function applyNavOverrides(baseNav, overrides) { // baseNav: the existing hardcoded array / grouped array — remains the source // of truth for `to`, `roles`, `feature`, `icon`, `end` // overrides: the parsed settings JSON, or null when the admin never touched it // returns: a new array of the same shape with label/order/hidden/group applied } ``` `overrides` absent → return `baseNav` unchanged. This is the "respect defaults" path and is the single most important case to test. **As built (Phase 1).** Two shapes are handled by the one function — flat (`SiteHeader`, `PlayerPortalLayout`) and grouped (`AdminLayout`) — detected by whether every entry carries an `items` array. Three rules the doc left open, settled by the implementation and locked by tests: - **Ordering.** An item the admin never reordered keeps its index in the base array as its sort key, so setting one `order` does not scramble the rest. Explicit and implicit keys therefore share one number line and can collide; ties break **explicit first** (an admin who said "0" means first, not "wherever the untouched item at index 0 already sits"), and two explicit equal orders keep code order via a stable sort. The editor writes an order for every item in a list the way drag-and-drop does, so ties are the stale-row case, not the normal one — they just have to resolve predictably. - **`group`.** Accepted only when it names a title the base nav already declares; anything else is dropped, so an item can never land under a header that does not exist. Group *order* is not overridable — sections stay in code order, only membership and within-group order move. - **Field-by-field validation.** A bad `label` does not discard a good `order` beside it, and `hidden` is honored only as the literal boolean `true`. Everything unrecognized is ignored rather than rejected, so a hand-edited row degrades to the code default instead of rendering a broken nav. `hidden: false` cannot un-hide anything: hiding here is subtractive only, and the role/feature filters still run afterward, unchanged. ## 8. Build phases Each phase is independently shippable and leaves the site rendering identically to today until the admin acts. | Phase | Work | |---|---| | **0 — Settings-store groundwork** ✅ | `settingsDb.remove()`; `DELETE /admin/settings/:key` with key allowlist; `GET /settings/nav` (§4.2); `parseJsonSetting()` helper; register the five keys; three into `PUBLIC_KEYS`. Swagger + route-manifest regen | | **1 — `navOverrides.js` + tests** ✅ | The pure merge util, unit-tested in isolation. **The one piece with real correctness risk** | | **2 — Radius/shadow token groundwork** ✅ | Promote the literals in `theme.css` to the four tokens of §4.7, values unchanged. Verify zero visual diff before any admin UI exists | | **3 — Theme engine** ✅ | Three presets, the combined Google Fonts link, `SiteContext` extension, and the effective-value resolution in `getPublic().brand` (§4.5) | | **4 — Admin theme UI** ✅ | `/admin/appearance` view + route in `App.jsx` + `NAV`/`TITLES` entries in `AdminLayout.jsx` | | **5 — Brand assets** ✅ | Cached-shell rewrite in `app.js` (§4.3); upload endpoint on the existing multer config; `` logo slot beside `MoonDot` in the shells; `heroImage` chain extension | | **6 — Public nav wiring** | `SiteHeader.jsx` → `nav_public`. Lowest risk of the three: no roles, no groups | | **7 — Nav builder UI** | `NavEditor.jsx` with `@dnd-kit` (new dependency), **Public tab only** | | **8 — Admin + Player nav** | Wire the remaining two layouts, add the remaining two tabs, once the public pattern is validated in use | | **9 — Palette-following literals + Parchment (optional)** | Promote the hue-carrying `rgba()` literals of §4.8 so they follow the palette (the **dark** presets need this too — see "Phases 3–4 as landed"), then the light-mode port with its own contrast pass across every component | Phases 0–2 are one PR pair (website + docs), 3–4 a second, 5 a third, 6–8 a fourth. **All four PR pairs target `edge`, not `main`** — the feature reaches `main` as one `edge` → `main` merge once every phase is in, so no release ever carries a half-wired theme engine. ### Phases 0–2 as landed - **`/api/v1/settings` is a fifth router group**, not a route bolted onto an existing one. §4.2 named the URL but not where it lives, and the domain split leaves no group it fits: `/public` is anonymous, `/admin/settings` is `adminOnly` while `AdminLayout` renders for editors and moderators, and `/player` is data scoped to `req.user.id`. The group carries `noindex, requireAuth` and no role gate. The route-manifest guard test that asserts every `/admin/**` and `/player/**` route sits behind `requireAuth` now covers `/settings/**` too. - **Reset is `DELETE /api/v1/admin/settings/:key`** with the allowlist in `settings.model.js` (`DELETABLE_KEYS`), which is what stops a stray request from dropping `site_mode` or the uo-link config. It is admin-only and idempotent, and a test asserts it never writes a row. - **`parseJsonSetting` lives at `server/src/utils/settingsJson.js`.** Non-object JSON (`4`, `"x"`, `null`, `[]`) is treated as absent alongside syntax errors, and a validator rejection discards the whole object rather than half-applying it. The client keeps `parseLayout`; a client-side counterpart arrives with its first consumer in Phase 3. - **Phase 2 was a 23-declaration promotion** — 14×`8px` → `--radius-input`, 4×`999px` → `--radius-pill`, 4×`10px` → `--radius-card`, 1×`12px` → `--radius-panel` — matching the §4.7 census exactly. The `7px`/`6px` editor chrome and the two `50%` circles stay literal. `--shadow-card` and `--panel-grad` were **already** tokens and already derived, so the shadow half of the phase was a no-op; the only two `box-shadow` declarations in `theme.css` both already read `var(--shadow-card)`. ### Phases 3–4 as landed Four things the design settled differently once it met the code. **1. The server resolves the whole token set; there are no `[data-theme]` blocks.** §6.2 put the presets in `theme.css` and had the client set a `data-theme` attribute. That does not work as written: `SiteContext` writes `--accent` as an **inline style on ``** (`SiteContext.jsx:31`), and an inline property beats any attribute-selector block. An admin who picked Fantasy without also setting a custom accent would have had Fantasy's `#c9973f` painted over by `brand.accent` from env — and §4.5's whole point is that `getPublic().brand.accent` is what the phone app themes itself from, so the two surfaces would have disagreed about the accent while both being "right". The fix removes the conflict rather than sequencing around it. Presets live in `server/src/config/themePresets.js`; `server/src/utils/themeResolve.js` layers `:root` ← preset ← custom **per field** into a token map; `getPublic()` returns it as `theme`; `client/src/lib/themeVars.js` writes it onto ``. One authority for the merge, `brand.accent` is by construction the accent the site actually paints, and `theme.css`'s `:root` is untouched — an instance with no row gets no `theme` block, the client writes nothing, and the page renders byte-for-byte as today. The client half's real logic is *removal*: inline properties are not cleared by writing a smaller object over them, so `applyThemeTokens` tracks what it set last time and `removeProperty`s whatever the new payload no longer mentions. Without that, "Reset to defaults" would look broken until a reload. **2. Presets carry the full fifteen-token palette, and theme `--shadow-card`.** §6.2's blocks set eight colors. Applied literally, Fantasy's warm brown page would have kept `--line: #2a3544` and `--blue: #13243c` — dark blue-grey borders and a blue-grey active nav row — because those tokens are not in the list. Every preset now sets `--panel-flat`, `--line`, `--line-soft`, `--head`, `--muted`, `--dim` and `--blue` as well. The admin *form* still exposes only §6.1's eight; the rest are supporting shades a preset gets right coherently but that are not worth hand-picking. `--mode-live` / `--mode-maint` stay fixed across every preset (green means live) and `--panel-grad` stays derived, both locked by tests. **3. The option catalog is served, not duplicated.** `GET /api/v1/settings/theme/options` returns the presets (with their full token maps, so a control can show what an unset field currently resolves to), the font shortlist, the shadow depths, and the editable field names paired with the CSS variable each drives. Duplicating those lists in client code would mean the form could offer a font the server rejects, which surfaces as a save 400ing for no visible reason. A test asserts every offered option validates. Validation is deliberately asymmetric: **strict on write** (`PUT /admin/settings` 400s and names the offending field) and **forgiving on read** (a bad field is dropped, its neighbours keep applying). Strict-on-write gives feedback; forgiving-on-read means a row hand-edited in the DB degrades to the shipped default instead of rendering a broken site. One addition to §5.1's twelve font options: **Georgia in the serif list.** The shortlist gave the sans role a "today's default" option (Arial, byte-identical to `--sans`) but left serif with no way back to `Georgia, "Times New Roman", serif` short of resetting the whole theme. It pulls in no web family, so §5.2's combined URL is unchanged. **4. The Discord bot fetches the accent; §4.5's `accentInt` note was a no-op.** See the correction in §4.5. `bot/src/brand.js` now reads `GET /public/settings` → `brand.accent` through the public-API client it already had, behind getters with a 10-minute TTL — so `brand.accentInt` stays a plain property read at every existing call site, an embed never awaits a network call, and any failure (site down, maintenance, malformed body) keeps the last known good value with `BRAND_ACCENT_COLOR` as the floor. **Found while smoke-testing: §4.8's rgba literals are not only a light-mode problem.** The 28 dark-assuming `rgba()` literals were scoped to Phase 9 on the reasoning that they break a *light* preset. Applying **Fantasy** on a live instance shows they also carry a **hue**: `.btn-ghost`'s `background: rgba(11, 22, 48, 0.45)` (essentially `--blue` at 45%) leaves the portal's quick-link buttons reading blue on a warm brown page, and the hero overlay stack in `heroLayout.js` is `rgba(11,15,20,…)` regardless of preset. Nothing is broken or unreadable — it is a visible seam, not a bug — but Phase 9 should be re-scoped from "light-mode port" to "make the hue-carrying literals follow the palette", which the dark presets need too. Not fixed here: it is the 23-declaration-style promotion Phase 2 was, and folding it into the phase that introduced the presets would have hidden it inside an unrelated diff. **Deferred to Phase 5, and done there:** the theme arrives with the `/public/settings` fetch, so a themed instance painted the shipped palette for one frame before repainting. Phase 5 had to rewrite `renderIndexHtml` into a cached, invalidated shell anyway (§4.3), and injecting a ``, injected last in `` so it follows the built stylesheet and wins the equal-specificity tie. `SiteContext` removes that block once the `/public/settings` payload has arrived and been applied — otherwise a later reset would remove the inline properties only to reveal the stale block underneath. The removal is gated on a **successful** fetch, not merely a finished one: a failed request leaves the app with no theme at all, and dropping the block then would strip a themed instance back to the shipped palette for no reason. **The logo went into all six MoonDot surfaces, not three.** §8 named the three persistent shells (site header, admin sidebar, portal sidebar); the admin login, the player login/register card and the maintenance page carry the same mark and an operator who uploads a logo means their instance, not three of its pages. `components/BrandLogo.jsx` renders **nothing** when `brand.logo` is empty — which is the shipped default — so every one of those surfaces is unchanged on an untouched instance. On the three centered layouts the logo is stacked *above* the moon rather than beside it, because turning that block into a flex row would have changed its height on instances with no logo. The footer's "powered by Runic Gateway" emblem is deliberately untouched (§4.11): it is the project's badge, not the instance's. **The hero chain needed no code.** §4.9's real order — `hero_layout.background.image_url` → `brand_assets.hero` → `BRAND_HERO` → `/assets/img/runic-emblem.png` — already holds, because Phase 3 resolved `brand_assets` into `getPublic().brand.hero` and `SiteContext.heroImage` reads that. What was missing was saying so: the hero row in the admin panel now states that a hero-editor background wins over the uploaded one, so "I uploaded a hero and the portal ignored it" does not become a bug report against a working system. **Observed and left alone:** the shell's `` and description still come from `BRAND_NAME`/`BRAND_DESCRIPTION`, not from the admin-set `site_title` that `getPublic().brand.name` prefers, so an instance that renamed itself through the admin panel still has the env name in its tab and its link previews. Fixing it would change the served shell for instances with no `brand_assets` row, which is exactly what §9 says must not change in this phase. It wants its own change. ### 8.1 Admin builder UI notes - Tabbed control for the three navs; drag-and-drop reorderable list. - **The palette is filtered to the editing admin's own visible items** — the base array run through *their* role/feature check — so an admin cannot drag in, and therefore can never accidentally expose, an item they cannot already see themselves. A deliberate UX guardrail on top of the merge-time enforcement. - Per item: label input with a "reset to default" that clears the override, an eye toggle for `hidden`, and on the Admin tab a group dropdown limited to the fixed set of titles already in `NAV`. - "Reset to defaults" per nav **deletes the row** (§4.1), never saves `{}`. ## 9. Acceptance criteria - Fresh instance, no admin action: colors, fonts, radii, brand assets and all three navs render byte-for-byte as today, driven by `BRAND_*` and the current hardcoded `theme.css` / `NAV` arrays. - After Phase 2 and before any admin UI exists, the rendered site is visually identical — the token promotion is a true no-op. - Setting `theme_visual.custom.colors` alone changes colors only; radius, fonts, assets and nav are unaffected. - Font dropdowns only ever produce values from the §5.1 shortlist. No admin input is concatenated into a `font-family` string or a Google Fonts URL at runtime. - Setting only `brand_assets.favicon` changes the served favicon only — the OG image and hero backgrounds still resolve from `brand.js` env values. - With no `brand_assets` row, the served HTML shell is **byte-identical** to today's. Covered by a server-side test in `publicBrand.test.js`. - Uploaded assets go through the existing `imageUpload.js` mimetype allowlist. No second upload path with weaker validation. - `getPublic().brand` with no new rows returns exactly what it returns today — the existing `publicBrand.test.js` assertions pass verbatim. - An admin cannot, through the nav builder, cause any user to see a nav item their role/feature gate would otherwise hide. Verified by overriding `hidden: false` on a role-gated item as a lower-privileged test admin and confirming the filter still hides it. - Deleting a theme/asset/nav row returns that surface to env/code defaults, not to a stored copy of the defaults.