# Cliloc table (item and title names) **Status:** Complete on `edge` — website [#TBD](https://gitea.whitlocktech.com/RunicGateway/website/pulls). **Design:** [`docs/link/v3.md` §8.6](../link/v3.md) — Protocol 3.0, the dependency Part B/3 was sequenced behind. A "cliloc" is UO's localization table: an integer id mapped to a display string. **Items on the wire carry a `LabelNumber`, not a name.** The bridge has always sent that number — `char.profile.equipment` has a `cliloc` field, reward titles arrive as a cliloc number in string form, and every marketplace listing carries one — but the site had no table to look it up in, so a character sheet could only render `id 1023721` where the game renders **"quarter staff"**. The number was never the missing piece. The table was. ## Why the operator has to convert the file This is the awkward part, and it is not avoidable: **Every current UO client ships its cliloc files compressed.** The four `Cliloc.*` files in a modern client all begin with a DWORD whose high byte is `0x8E` — the "Mythic" compressed container. The plain layout this site parses is what those files looked like *before* that change. Decompressing it means an inverse-BWT coder with a frequency header — a few hundred lines of bit-level work whose failure mode is plausible-looking garbage rather than an error. The site has no business carrying that at runtime. Two facts make the alternatives worse, not better: - **ServUO cannot read it either.** Its bundled `Ultima.StringList` implements only the plain layout, so on a modern client `VendorSearch.StringList` is null and `VendorSearch.GetItemName` returns `item.Name` — usually nothing. The shard cannot supply names on our behalf; the in-game Vendor Search gump has the same gap. - **Nothing client-derived may be committed.** UO's strings are EA's. The repo ships no string table for the same reason it ships no artwork and no map snapshot — see [`SPAWN_ATLAS.md`](SPAWN_ATLAS.md). So the conversion happens **once, on the operator's machine, against their own client**, and the site reads the result from a path it is given. A shard that never does this is in a fully supported state: names render as ids, exactly as they did before the table existed. ## Converting Either format below is accepted; the site sniffs which one it was handed. | Format | Fidelity | Notes | |---|---|---| | **Plain binary** (recommended) | Exact | 6-byte header, then `{int32 number, byte flag, uint16 length, UTF-8}` records | | Delimited text | Loses leading/trailing whitespace | `numbertext` per line; a header row, blank lines and `#` comments are ignored | The whitespace caveat is real but cosmetic: ~1,300 of the 123,490 entries in a stock `Cliloc.enu` are label prefixes like `"max = "` whose trailing space is meaningful when the client concatenates a value onto them. Nothing on this site concatenates, and every consumer passes through `displayText()`, which trims. ### Using the bundled tool `server/tools/cliloc-export/` is a small .NET console app that drives [UOFiddler](https://github.com/polserver/UOFiddler)'s `Ultima.dll` — the decompressor that already exists and is already maintained — and writes the plain format. It loads that DLL **reflectively** so it compiles against any SDK, and it writes the records by hand because UOFiddler's own `SaveStringList` *re-compresses* on save (its purpose is round-tripping a file back into the client, so its output is byte-identical to its input — a trap worth knowing about). ```bash cd website/server/tools/cliloc-export dotnet build -c Release # binary (recommended) dotnet run -- "/Ultima.dll" "/Cliloc.enu" /srv/uo-data/clilocs.plain # or tab-delimited dotnet run -- "/Ultima.dll" "/Cliloc.enu" /srv/uo-data/clilocs.tsv --tsv ``` A UOFiddler GUI export works equally well — anything producing one of the two shapes above is fine. ## Configuring the path Two ways to point at the converted file, the setting winning over the environment: | Source | Notes | |---|---| | `cliloc_client_path` setting | Admin-editable (Admin → Shard); takes effect on the next refresh without a redeploy | | `UO_CLIENT_PATH` env var | The deploy-time default, since the path usually describes a mount the deployment sets up | The value may be **the file itself or a directory to search**, because both are natural answers to "where is it". A directory is searched case-insensitively (the client writes `Cliloc.enu` on Windows; the site usually runs on Linux) for, in order: `clilocs.tsv`, `clilocs.csv`, `cliloc.plain.enu`, `cliloc.enu.plain`, `clilocs.txt`, `cliloc.enu`. That ordering puts explicitly-converted names first on purpose. Pointing the setting straight at an unconverted client directory finds `cliloc.enu`, which is compressed — and the site says so by name rather than failing obscurely: ``` status: unavailable code: COMPRESSED reason: This is a compressed (Mythic-format) cliloc file, which the site cannot read. Convert it to the plain format first — see docs/website/CLILOCS.md. ``` ## Refresh contract Identical in shape to the spawn atlas, and for the same reasons: - **It never blocks startup.** No path, an unreadable file, a wrong-format file, a database error — all caught and logged. The site comes up either way. - **Hash-gated.** The boot path hashes the file and skips the parse entirely when it matches what is loaded, which is every restart that did not follow a client patch. Measured on a stock table: **14 ms** for the no-op, **663 ms** for a full parse and replace. - **A `PARSER_VERSION` bump also counts as drift**, so a corrected parse reaches an install whose client never patches. ### Why there is no staged-approval flow The atlas stages a refresh that would *remove a facet*, because a half-copied tree and a real map change are indistinguishable from inside the process. A cliloc file is one file with one hash, and its realistic corruption — a partial copy — makes the parser fail on a truncated record instead of yielding a plausible-but-short table. **The ambiguity the atlas has to escalate to a human is one this parser can simply detect**, so it refuses the import and leaves the previous table serving. Verified: a file truncated to half its length reports ``` code: TRUNCATED reason: Truncated record header at byte 2486759 (74909 entries read) ``` and the 67,496 rows already loaded are untouched. ## What gets stored | | | |---|---| | Parsed from a stock `Cliloc.enu` | **123,490** entries | | Of those, empty strings | **55,994** (ids the client reserves and never uses) | | Stored in `shard_clilocs` | **67,496** | Blank entries are dropped at import. A row resolving to no name is indistinguishable from no row at all to every caller, and dropping them makes the binary and text imports converge on **identical** content — the binary format carries the blanks explicitly and a text export may or may not, depending on the tool. Verified: both formats import to the same 67,496 rows with the same keys. `text` is `TEXT`, not `VARCHAR`: the long property descriptions reach 12 KB, and silently truncating them would be worse than storing them. The index that matters for marketplace search is on the denormalized `shard_vendor_items.display_name`, not here. ## How names are applied **Resolution happens server-side.** The table is never served *as* a table and there is no public route for it. Two reasons: 67k rows would dwarf any page that used them, and the Android client consumes the same JSON and would otherwise need its own copy. `resolveMany()` takes a batch of ids and returns a `Map` holding only those that resolved to something displayable, so "no such id" and "id with no usable name" collapse into one branch at the call site. It never throws — a cliloc lookup is decoration on someone's character sheet, and a database blip must not fail the sheet. A capped in-process cache fronts it; measured cold **4.2 ms**, warm **0.015 ms**. ### `displayText()` Cliloc strings interpolate arguments the client pulls from an item's property list — `~1_val~`, `~2_NAME~`. **We never have those**: the bridge sends the id, not the packet. So a name carrying them is reduced to what is actually knowable. | Raw | Displayed | |---|---| | `quarter staff` | `quarter staff` | | `cold damage ~1_val~%` | `cold damage` | | `[~1_stuff~]` | *(nothing — the whole string was the argument)* | | `50%` | `50%` | The trailing `%` in row two is dropped **because a placeholder was removed** — it is the unit belonging to the number we never had. Row four shows why that condition matters: stripping `%` unconditionally would corrupt a string that legitimately ends in one. ### Consumers - **Character sheet equipment.** `enrichCharProfile` attaches `clilocName` to each item. A player-given `name` always wins — "Bob's lucky axe" must not be relabelled "hatchet" — and the client re-states that precedence. - **Reward titles.** `titles.rewardResolved` is a parallel array with the numeric entries turned into words (`null` where nothing resolved). The sheet used to *skip* numeric reward titles entirely, having no way to render them. - **Marketplace listings** (Protocol 3.0 §8) denormalize the resolved name into `shard_vendor_items.display_name` so search can index it. ## Admin surface All admin-only, alongside the atlas under Admin → Shard: | Route | Purpose | |---|---| | `GET /api/v1/admin/shard/clilocs` | Path, resolved file, readability, drift, entry count | | `POST /api/v1/admin/shard/clilocs/import` | Reload after a client patch; `{ "force": true }` reimports an unchanged file | | `PUT /api/v1/admin/shard/clilocs/path` | Set the path; blank disables resolution | A refresh **result is not an exception**: a missing file, or the likely mistake of pointing at the client's own compressed `Cliloc.enu`, answers `200` with `status: "unavailable"` and a reason. A `500` would say only "something broke"; the operator needs to be told which file to convert. Setting the path deliberately does **not** import as a side effect — the response carries the refreshed status so the panel can offer that as the next step.