Overruled by the org lead: RCON is not used. Rust gets the same three-part shape
UO has - a plugin inside the game that dials out, a sidecar that persists before
it forwards, a module that talks only to the sidecar - and the plugin is a mod
loaded by the server's mod framework, exposing data through hooks.
The document had RCON as its premise, so the correction reaches further than the
transport paragraph:
- The reason Rust is a good second game changes. It was "its server speaks a
protocol nobody has to write". It is now "its server is a BINARY" - the
opposite of ServUO, which is source a shard owner compiles - so the way in is
a published mod API and the shard-dials-out invariant has to survive that
change of footing. It does, unchanged, which is a stronger result than the
one the document originally claimed.
- The announce leg sends a command down the socket the mod already holds,
rather than calling rcon.say.
- The provider refuses when no mod is connected, not when RCON is unreachable.
- Two hooks answer questions UO had to work for: a wipe arrives as an event, and
membership is real-time - so this module's Team provider is event-driven with
a baseline on connect rather than sweep-driven. The provider contract does not
change by a line, which is the part worth keeping: core never needed to know
how the data arrives.
The 2026-08-12 correction block stays and a second one is added beside it rather
than editing the history out - this document's own convention, and the thing that
makes it worth reading twice. It also records what the correction COSTS: this
project no longer has a worked example of "a game that already speaks a
remote-control protocol, so its sidecar is thin".
Co-Authored-By: Claude <noreply@anthropic.com>