What rnt.spike6 found on the Oxide and Carbon rigs: press E has no hook but OnPlayerInput; the bar can redraw in place with CUI's update; a phase's kit swap keeps the target but needs EquipWeapon; adds cost 4-8 ms each in one frame; Kits' data file takes an added kit on reload and keeps players' usage. Found on the way: RunicNPC's "// Requires: Kits" makes every Kits reload take RunicNPC and its NPCs down. Two questions for the org lead. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY