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Two features need edits to stock ServUO sources, because the events they depend on do not exist. This adds the rung ladder of PLAN.md §2.2.1, the unsupported-version path of §2.2.2, and the record and cache Phase 4 will read. Three decisions were not settled by the plan: * The engine is fully native, with no `git`. §2.2.1 wrote rung 1 as "apply verbatim with git apply", but §1 chose the release tarball specifically so there would be no git on the shard host, and rung 2 needs a native applier regardless. Rung 1 keeps its distinct, stronger verdict — the whole file reproduced the diff's `index` pre-image, computed as a git blob SHA1 in process — while the write goes through the same code path as rung 2. On the real trees here that is not academic: the shipped .patch files are CRLF in a Windows checkout and two of their three targets are LF, so `git apply` refuses patches this applies correctly. * Per-patch metadata is declared by the release, with a built-in fallback. Which patches form one all-or-nothing unit, which companion .cs follows which, whether a CORE rebuild is needed and what declining costs are not derivable from a diff. servuo-plugins now declares them; overlay v0.1.1 is in the current bundle and declares nothing, so a built-in copy stands in for it. A checked-in fixture of the release workflow's own jq output asserts the two descriptions are identical, so the repos cannot drift quietly. * Pre-images are cached in the state directory. The tier edits files the operator owns, and `/etc/runicgateway/patches/originals/` is what turns "here are the hunks we added" into a revert anyone can verify — kept out of the ServUO tree, which uninstall has promised never to clean up. Everything else follows §2.2.1: exact matching with only line-ending and trailing-whitespace normalization, exactly one occurrence or it fails, all-or-nothing per patch file and again per feature, and a byte-preserving splice so nothing outside a hunk can be reformatted. Verified against the ServUO 57.4 tree on this machine across four scratch roots: a hand-patched tree (rung 0), a reverse-applied stock one (rung 1 on the real EventSink.cs, its blob matching the patch's declared pre-image), a mixed-rung feature, a tree with edits inside two patched regions (rung 3 — nothing written, nothing held back applied, no companions copied), and a non-57.4 tree both with and without the extra consent flag. Three consecutive runs left install.json byte-identical and the cached pre-image still pre-patch. Three reporting defects the live runs caught are fixed with tests: a dry run and a held-back patch both claimed to be "applied", the core-rebuild warning fired when nothing had been written and named a Scripts file as core, and a declined tier announced the loss of features install.json showed as applied. Refused patches are now cached too, since the refusal message names that path. Refs: docs/installer/PLAN.md §2.2, §5 Phase 3 Co-Authored-By: Claude <noreply@anthropic.com>
67 lines
2.4 KiB
Diff
67 lines
2.4 KiB
Diff
diff --git a/Server/EventSink.cs b/Server/EventSink.cs
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index d30788f..1da2667 100644
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--- a/Server/EventSink.cs
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+++ b/Server/EventSink.cs
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@@ -171,6 +171,8 @@ namespace Server
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public delegate void ValidVendorSellEventHandler(ValidVendorSellEventArgs e);
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+ public delegate void PlayerVendorSaleEventHandler(PlayerVendorSaleEventArgs e);
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+
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public delegate void CorpseLootEventHandler(CorpseLootEventArgs e);
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public delegate void RepairItemEventHandler(RepairItemEventArgs e);
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@@ -1521,6 +1523,29 @@ namespace Server
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}
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}
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+ // Player-vendor purchases raise no other EventSink. This fires at the committed sale in
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+ // PlayerVendorBuyGump.OnResponse, where buyer, vendor owner, item, price, and commission
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+ // are all in scope -- the data the bridge's cheat-detection feed needs.
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+ public class PlayerVendorSaleEventArgs : EventArgs
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+ {
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+ public Mobile Buyer { get; set; }
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+ public Mobile Vendor { get; set; }
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+ public Mobile Owner { get; set; }
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+ public Item Item { get; set; }
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+ public int Price { get; set; }
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+ public int Commission { get; set; }
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+
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+ public PlayerVendorSaleEventArgs(Mobile buyer, Mobile vendor, Mobile owner, Item item, int price, int commission)
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+ {
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+ Buyer = buyer;
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+ Vendor = vendor;
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+ Owner = owner;
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+ Item = item;
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+ Price = price;
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+ Commission = commission;
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+ }
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+ }
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+
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public class CorpseLootEventArgs : EventArgs
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{
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public Mobile Mobile { get; set; }
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@@ -1771,6 +1796,7 @@ namespace Server
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public static event TameCreatureEventHandler TameCreature;
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public static event ValidVendorPurchaseEventHandler ValidVendorPurchase;
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public static event ValidVendorSellEventHandler ValidVendorSell;
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+ public static event PlayerVendorSaleEventHandler PlayerVendorSale;
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public static event CorpseLootEventHandler CorpseLoot;
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public static event RepairItemEventHandler RepairItem;
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public static event AlterItemEventHandler AlterItem;
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@@ -2416,6 +2442,14 @@ namespace Server
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}
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}
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+ public static void InvokePlayerVendorSale(PlayerVendorSaleEventArgs e)
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+ {
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+ if (PlayerVendorSale != null)
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+ {
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+ PlayerVendorSale(e);
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+ }
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+ }
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+
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public static void InvokeCorpseLoot(CorpseLootEventArgs e)
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{
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if (CorpseLoot != null)
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