diff --git a/docs/INTEGRATION.md b/docs/INTEGRATION.md
index 5d5f012..ed397e2 100644
--- a/docs/INTEGRATION.md
+++ b/docs/INTEGRATION.md
@@ -296,6 +296,25 @@ Who's online and where. A population snapshot is polled (`PresenceSweepSeconds`,
"who":{"serial":"0x1A2B","name":"Darrow","acct":"whitlocktech","player":true},"t":...}
```
+#### Houses (Protocol 2.0)
+
+The house registry — one row per house, complementing the `house.decay` *transition* feed (§ above). Polled (`HousingSweepSeconds`, default 300s) and diffed like the other boards.
+
+| kind | fields | notes |
+|------|--------|-------|
+| `house.update` | `serial`, `name`, `owner` (actor or null), `coOwners`, `friends`, `region`, `map`, `x`,`y`,`z`, `decay`, `price`, `builtOn`, `lastRefreshed` | A house's owner/region/decay/co-owners changed, or first sight this connection. `decay` is the level name (e.g. `LikeNew`). `price` is the placement value — **stock ServUO has no "for sale" flag**, so this is not a listing. |
+| `house.remove` | `serial` | The house was demolished or no longer exists. Drop the row. |
+
+```json
+{"kind":"house.update","serial":"0x40001234","name":"The Silver Anvil","decay":"LikeNew",
+ "price":432100,"map":"Felucca","x":1420,"y":1631,"z":0,"region":"Britain",
+ "owner":{"serial":"0x1A2B","name":"Darrow","acct":"whitlocktech","player":true},
+ "coOwners":2,"friends":5,"builtOn":"2026-01-02T00:00:00Z","lastRefreshed":"2026-07-10T00:00:00Z",
+ "t":1752489280000}
+```
+
+Render from `GET /houses` (§6) on connect, then keep live with these events.
+
---
## 5. REST — read queries
@@ -602,6 +621,18 @@ GET /online
The current online population — total plus per-facet and per-region breakdowns. The latest `presence.online` snapshot (from SQLite, so it survives a sidecar restart); keep it live with the `presence.online` stream (§4). `count: 0` with empty maps if the shard hasn't reported yet. For the population time series, `GET /history?kind=presence.online`.
+### House registry (Protocol 2.0)
+
+```
+GET /houses
+→ { "houses": [ {"kind":"house.update","serial":"0x40001234","name":"The Silver Anvil",
+ "decay":"LikeNew","price":432100,"map":"Felucca","x":1420,"y":1631,"z":0,"region":"Britain",
+ "owner":{"serial":"0x1A2B","name":"Darrow","acct":"whitlocktech","player":true},
+ "coOwners":2,"friends":5,"builtOn":"...","lastRefreshed":"...","t":...}, ... ] }
+```
+
+Every house's latest snapshot — owner→houses map. Served from the sidecar's projection, kept current by the `house.*` stream (§4). Ordered by name. Survives a sidecar restart.
+
---
## 7. Status codes
diff --git a/docs/PROTOCOL_2.md b/docs/PROTOCOL_2.md
index 9a5b993..c03bb93 100644
--- a/docs/PROTOCOL_2.md
+++ b/docs/PROTOCOL_2.md
@@ -382,7 +382,7 @@ If the website mirrors rosters/links (it does — `store.record_link`), it must
1. ~~**Guilds + governors.**~~ **Built (2026-07-17), compiles clean both sides.** `BridgeSocial.cs` (guild sweep + `JoinGuild` → `guild.update`/`guild.remove`/`guild.join`) and `BridgeGovernance.cs` (city sweep → `city.update`, gated on `CityLoyaltySystem.Enabled`), `GuildSweepSeconds` (60s) / `CitySweepSeconds` (300s) config, both wired into `[bridge reload|sweepnow|status`. Sidecar `guilds`/`governors` board tables + `GET /guilds`, `/governors` served from the store (the §12.2 snapshot rule). Shared `BridgeJson.Actor` writer (serial/name/acct/webId/player). **Deviation from the §10 sketch:** the wire uses full-state `guild.update`/`city.update` upserts (website derives "created"/"governor changed" from the board) rather than discrete `guild.created`/`city.governor` events — this avoids a reconnect re-emit looking like a storm of creations, matching the proven `champ.update` model. *Live end-to-end run still pending.*
2. ~~**Presence.**~~ **Built (2026-07-17), compiles clean both sides.** `BridgePresence.cs`: a `presence.online` sweep (total + per-facet + per-region, emitted on change) and real-time `region.enter` (`EventSink.OnEnterRegion`, player-filtered). `PresenceSweepSeconds` (30s), wired into `[bridge`. `GET /online` serves the latest snapshot from the event store (population series via `/history?kind=presence.online`). *Live run pending.*
-3. **Housing registry.** Extend the decay sweep to a full owner→houses list → `GET /houses`. (Selected from the §11 menu. Note: stock ServUO has no "for sale" flag on houses, so the registry is owner→houses; for-sale is dropped.)
+3. ~~**Housing registry.**~~ **Built (2026-07-17), compiles clean both sides.** `BridgeHousing.cs`: a house sweep over `BaseHouse.AllHouses` → `house.update`/`house.remove` (owner, region, location, decay, co-owners, friends, price), complementing the existing `house.decay` transition feed. `HousingSweepSeconds` (300s), wired into `[bridge`. Sidecar `houses` board + `GET /houses`. (Stock ServUO has no "for sale" flag, so this is owner→houses; `price` is the placement value, not a listing.) *Live run pending.*
4. **Titles.** `char.profile` `titles` block (§10.3) — no new stream, folds into `BridgeProfile`.
5. **Factions/VvV** — only after confirming which system the shard runs; stream just the enabled one.
diff --git a/overlay/Scripts/Custom/Bridge/BridgeBoot.cs b/overlay/Scripts/Custom/Bridge/BridgeBoot.cs
index 88d3992..4af7e27 100644
--- a/overlay/Scripts/Custom/Bridge/BridgeBoot.cs
+++ b/overlay/Scripts/Custom/Bridge/BridgeBoot.cs
@@ -164,6 +164,7 @@ namespace Server.Custom.Bridge
BridgeSocial.Rearm();
BridgeGovernance.Rearm();
BridgePresence.Rearm();
+ BridgeHousing.Rearm();
e.Mobile.SendMessage("Bridge: {0}", BridgeConfig.Describe());
e.Mobile.SendMessage("Bridge: sweeps re-armed; endpoint changes take effect on reconnect.");
break;
@@ -179,12 +180,14 @@ namespace Server.Custom.Bridge
BridgeSocial.SweepOnce();
BridgeGovernance.SweepOnce();
BridgePresence.SweepOnce();
+ BridgeHousing.SweepOnce();
e.Mobile.SendMessage("Bridge: ran one sweep of each stream.");
e.Mobile.SendMessage("Bridge: {0}", BridgeSweeps.Status());
e.Mobile.SendMessage("Bridge: {0}", BridgeChamps.Status());
e.Mobile.SendMessage("Bridge: {0}", BridgeSocial.Status());
e.Mobile.SendMessage("Bridge: {0}", BridgeGovernance.Status());
e.Mobile.SendMessage("Bridge: {0}", BridgePresence.Status());
+ e.Mobile.SendMessage("Bridge: {0}", BridgeHousing.Status());
break;
default:
@@ -198,6 +201,7 @@ namespace Server.Custom.Bridge
e.Mobile.SendMessage("Bridge: {0}", BridgeSocial.Status());
e.Mobile.SendMessage("Bridge: {0}", BridgeGovernance.Status());
e.Mobile.SendMessage("Bridge: {0}", BridgePresence.Status());
+ e.Mobile.SendMessage("Bridge: {0}", BridgeHousing.Status());
e.Mobile.SendMessage("Bridge: {0}", BridgePages.Status());
break;
}
diff --git a/overlay/Scripts/Custom/Bridge/BridgeHousing.cs b/overlay/Scripts/Custom/Bridge/BridgeHousing.cs
new file mode 100644
index 0000000..bca9d1c
--- /dev/null
+++ b/overlay/Scripts/Custom/Bridge/BridgeHousing.cs
@@ -0,0 +1,165 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+using Server.Multis;
+
+namespace Server.Custom.Bridge
+{
+ ///
+ /// The housing registry (docs/PROTOCOL_2.md §11 #9). BridgeSweeps already emits house.decay
+ /// *transitions*; this is the complementary *board*: one row per house with owner, location,
+ /// region, co-owners, value, and current decay level, so the website can render an owner→houses
+ /// map. Like the other Part B boards it is a diff sweep over BaseHouse.AllHouses — emit
+ /// house.update only when a house's signature changes, and house.remove when a house is gone.
+ ///
+ /// Note: stock ServUO has no "for sale" flag on a house (houses are traded, not listed), so the
+ /// registry is owner→houses; `price` is the house's placement value, not a sale listing.
+ ///
+ public static class BridgeHousing
+ {
+ private static Timer _timer;
+
+ // house serial -> last-emitted signature.
+ private static readonly Dictionary _last = new Dictionary();
+
+ private static long _sweeps, _emitted, _removed;
+
+ public static void Initialize()
+ {
+ if (!BridgeConfig.Enabled)
+ return;
+
+ EventSink.ServerStarted += OnServerStarted;
+ }
+
+ private static void OnServerStarted()
+ {
+ BridgeLink.Connected_Core += OnConnected;
+ Rearm();
+ }
+
+ private static void OnConnected()
+ {
+ _last.Clear();
+ }
+
+ /// Stops and recreates the timer from current config. Called by `[bridge reload`.
+ public static void Rearm()
+ {
+ Stop();
+
+ _timer = Timer.DelayCall(
+ TimeSpan.FromSeconds(BridgeConfig.HousingSweepSeconds),
+ TimeSpan.FromSeconds(BridgeConfig.HousingSweepSeconds),
+ HouseSweep);
+ }
+
+ public static void Stop()
+ {
+ if (_timer != null) { _timer.Stop(); _timer = null; }
+ }
+
+ public static string Status()
+ {
+ return String.Format("housing(sweeps={0} emitted={1} removed={2} tracked={3})",
+ _sweeps, _emitted, _removed, _last.Count);
+ }
+
+ /// Runs one sweep now. Wired into `[bridge sweepnow`.
+ public static void SweepOnce()
+ {
+ HouseSweep();
+ }
+
+ private static void HouseSweep()
+ {
+ try
+ {
+ _sweeps++;
+
+ if (!BridgeLink.Connected)
+ return; // nothing is listening; do not fill the queue with perishable snapshots
+
+ var seen = new HashSet();
+
+ foreach (var house in BaseHouse.AllHouses)
+ {
+ if (house == null || house.Deleted)
+ continue;
+
+ seen.Add(house.Serial);
+
+ var level = house.DecayLevel; // computed getter — read once
+ var sig = Signature(house, level);
+
+ string prior;
+ if (_last.TryGetValue(house.Serial, out prior) && prior == sig)
+ continue; // unchanged since last emit
+
+ _last[house.Serial] = sig;
+ BridgeLink.Emit(WriteHouse(house, level));
+ _emitted++;
+ }
+
+ var gone = _last.Keys.Where(k => !seen.Contains(k)).ToList();
+ foreach (var serial in gone)
+ {
+ _last.Remove(serial);
+ BridgeLink.Emit(BridgeJson.Begin("house.remove").Ser("serial", serial).End());
+ _removed++;
+ }
+ }
+ catch (Exception ex)
+ {
+ Console.WriteLine("[Bridge] housing sweep threw: {0}", ex.Message);
+ }
+ }
+
+ private static string Signature(BaseHouse house, DecayLevel level)
+ {
+ var ownerSerial = house.Owner == null ? 0 : house.Owner.Serial.Value;
+ var region = house.Region;
+ var regionName = region == null ? "" : (region.Name ?? "");
+ var sign = house.Sign;
+ var name = sign == null ? "" : (sign.GetName() ?? "");
+ var coOwners = house.CoOwners == null ? 0 : house.CoOwners.Count;
+
+ return String.Concat(
+ ownerSerial.ToString(), "|",
+ level.ToString(), "|",
+ regionName, "|",
+ name, "|",
+ coOwners.ToString(), "|",
+ house.Price.ToString());
+ }
+
+ private static string WriteHouse(BaseHouse house, DecayLevel level)
+ {
+ var sb = BridgeJson.Begin("house.update")
+ .Ser("serial", house.Serial)
+ .Str("decay", level.ToString())
+ .Num("price", house.Price)
+ .Str("map", house.Map == null ? null : house.Map.Name)
+ .Num("x", house.X).Num("y", house.Y).Num("z", house.Z);
+
+ var sign = house.Sign;
+ if (sign != null)
+ sb.Str("name", sign.GetName());
+
+ var region = house.Region;
+ if (region != null)
+ sb.Str("region", region.Name);
+
+ sb.Actor("owner", house.Owner);
+
+ sb.Num("coOwners", house.CoOwners == null ? 0 : house.CoOwners.Count);
+ sb.Num("friends", house.Friends == null ? 0 : house.Friends.Count);
+
+ sb.Str("builtOn", house.BuiltOn.ToUniversalTime().ToString("o"));
+ sb.Str("lastRefreshed", house.LastRefreshed.ToUniversalTime().ToString("o"));
+
+ return sb.End();
+ }
+ }
+}
diff --git a/sidecar/src/main.rs b/sidecar/src/main.rs
index ea9a228..d60b849 100644
--- a/sidecar/src/main.rs
+++ b/sidecar/src/main.rs
@@ -164,6 +164,25 @@ async fn main() -> anyhow::Result<()> {
}
}
}
+ // House registry (Protocol 2.0): house.update folds in each house's latest state
+ // (one row per serial); house.remove drops a demolished/traded house.
+ "house.update" => {
+ if let Some(serial) = ev.value.get("serial").and_then(|s| s.as_str()) {
+ if let Err(e) = event_store
+ .upsert_house(serial, ev.value.get("name").and_then(|n| n.as_str()), &text, t)
+ .await
+ {
+ tracing::warn!(error = %e, "failed to upsert house registry");
+ }
+ }
+ }
+ "house.remove" => {
+ if let Some(serial) = ev.value.get("serial").and_then(|s| s.as_str()) {
+ if let Err(e) = event_store.delete_house(serial).await {
+ tracing::warn!(error = %e, "failed to remove house registry row");
+ }
+ }
+ }
_ => {}
}
}
diff --git a/sidecar/src/store.rs b/sidecar/src/store.rs
index 789884e..3d476b8 100644
--- a/sidecar/src/store.rs
+++ b/sidecar/src/store.rs
@@ -246,6 +246,40 @@ impl Store {
.await?;
Ok(parse_json_column(rows))
}
+
+ // ---- house registry (Protocol 2.0) ----
+
+ /// Upserts one house's latest state, keyed by serial. Fed from `house.update`.
+ pub async fn upsert_house(&self, serial: &str, name: Option<&str>, json: &str, t: i64) -> anyhow::Result<()> {
+ sqlx::query(
+ "INSERT INTO houses (serial, name, json, updated_t) VALUES (?, ?, ?, ?)
+ ON CONFLICT(serial) DO UPDATE SET name = excluded.name, json = excluded.json, updated_t = excluded.updated_t",
+ )
+ .bind(serial)
+ .bind(name)
+ .bind(json)
+ .bind(t)
+ .execute(&self.pool)
+ .await?;
+ Ok(())
+ }
+
+ /// Drops one house from the registry. Fed from `house.remove` (demolished / traded away).
+ pub async fn delete_house(&self, serial: &str) -> anyhow::Result<()> {
+ sqlx::query("DELETE FROM houses WHERE serial = ?")
+ .bind(serial)
+ .execute(&self.pool)
+ .await?;
+ Ok(())
+ }
+
+ /// The full house registry: every house's latest snapshot, ordered by name then serial.
+ pub async fn houses_all(&self) -> anyhow::Result> {
+ let rows = sqlx::query("SELECT json FROM houses ORDER BY name, serial")
+ .fetch_all(&self.pool)
+ .await?;
+ Ok(parse_json_column(rows))
+ }
}
fn parse_json_column(rows: Vec) -> Vec {
@@ -297,4 +331,11 @@ CREATE TABLE IF NOT EXISTS governors (
json TEXT NOT NULL,
updated_t INTEGER NOT NULL
);
+
+CREATE TABLE IF NOT EXISTS houses (
+ serial TEXT PRIMARY KEY,
+ name TEXT,
+ json TEXT NOT NULL,
+ updated_t INTEGER NOT NULL
+);
"#;
diff --git a/sidecar/src/web.rs b/sidecar/src/web.rs
index 9ce5435..5657973 100644
--- a/sidecar/src/web.rs
+++ b/sidecar/src/web.rs
@@ -78,6 +78,7 @@ pub async fn serve(addr: &str, state: AppState) -> anyhow::Result<()> {
.route("/guilds", get(guilds))
.route("/governors", get(governors))
.route("/online", get(online))
+ .route("/houses", get(houses))
.route_layer(middleware::from_fn_with_state(state.clone(), gate));
let app = Router::new()
@@ -730,6 +731,18 @@ async fn governors(State(st): State) -> impl IntoResponse {
}
}
+/// The house registry: every house's latest snapshot (owner/region/location/decay/value). Served
+/// from the local board table, so it hydrates without the shard and survives an outage.
+async fn houses(State(st): State) -> impl IntoResponse {
+ match st.store.houses_all().await {
+ Ok(houses) => (StatusCode::OK, Json(json!({"houses": houses}))),
+ Err(e) => (
+ StatusCode::INTERNAL_SERVER_ERROR,
+ Json(json!({"error": e.to_string()})),
+ ),
+ }
+}
+
/// The current online population: total plus per-facet and per-region counts. This is the most
/// recent `presence.online` snapshot from the event store (so it survives a sidecar restart); the
/// live `presence.online` stream keeps it current, and `GET /history?kind=presence.online` gives the