Phase 5: [link account linking

BridgeAccountLink ties a game account to a website account. [link mints a
one-time, 5-minute code from an unambiguous alphabet (no O/0/I/1), holds it in a
Core-thread dict keyed to the account, and emits link.request. The website
relays the code back through the sidecar as link.confirm; the shard validates,
writes the WebsiteUserId account tag, and replies link.ok. A bad or expired code
gets link.error.

The tag persists to accounts.xml in ServUO's standard <tags> format, read by
LoadTags at boot, so a link survives restarts with no new persistence layer.
mob.login now carries webId when the account is linked, so the sidecar can
attribute a session to a site user without a lookup.

Safeguards: one-time codes; only the newest code per account is valid; per-account
30s rate limit against code spam; a 1-minute purge bounds the code table; the
websiteUserId is trusted only because the socket is loopback-only. The tag reaches
memory on confirm but disk only on the next save — a hard crash between loses it,
and the player just re-runs [link.

Verified end to end with a smart stub that reads the emitted code and confirms
it: link.request -> link.confirm -> link.ok, a bad code -> link.error, and the
tag observed in accounts.xml after a save. Evidence in docs/PLAN.md §15.

The [link command body is exposed as RequestLink(Mobile) so it can be driven in
tests without a client. Adds tools/stub_sidecar_link.ps1 and
tools/scaffolding/BridgeLinkProbe.cs.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-10 11:47:17 -05:00
parent fc7017e703
commit be05ea912c
9 changed files with 432 additions and 4 deletions

View File

@@ -39,7 +39,7 @@ Anything under `overlay/` is authoritative. Do not edit files in the server tree
| 2 — event streams (`BridgeEvents`) | **done, acceptance in `docs/PLAN.md` §12** | | 2 — event streams (`BridgeEvents`) | **done, acceptance in `docs/PLAN.md` §12** |
| 3 — sweeps (`BridgeSweeps`) | **done, acceptance in `docs/PLAN.md` §13** | | 3 — sweeps (`BridgeSweeps`) | **done, acceptance in `docs/PLAN.md` §13** |
| 4 — request/response (`BridgeRequests`) | **done, acceptance in `docs/PLAN.md` §14** | | 4 — request/response (`BridgeRequests`) | **done, acceptance in `docs/PLAN.md` §14** |
| 5 — `[link` account linking | not started | | 5 — `[link` account linking (`BridgeAccountLink`) | **done, acceptance in `docs/PLAN.md` §15** |
| 6 — town-crier inbound | not started | | 6 — town-crier inbound | not started |
| 7 — `PlayerVendorSale` core event | not started | | 7 — `PlayerVendorSale` core event | not started |
| 8 — cheat signals | not started | | 8 — cheat signals | not started |
@@ -69,6 +69,7 @@ Runtime script compilation therefore had no effect, silently. `overlay/Scripts/S
| `BridgeSweeps.cs` | Polled streams (Phase 3): vitals, house decay on transition, economy supply. Core-thread timers. | | `BridgeSweeps.cs` | Polled streams (Phase 3): vitals, house decay on transition, economy supply. Core-thread timers. |
| `BridgeProfile.cs` | Read-model builders (Phase 4): full character profile, account roster. Core-thread reads. | | `BridgeProfile.cs` | Read-model builders (Phase 4): full character profile, account roster. Core-thread reads. |
| `BridgeRequests.cs` | Inbound request handlers (Phase 4): `char.request`, `account.roster`, `vendor.snapshot`, with `bridge.error` replies. | | `BridgeRequests.cs` | Inbound request handlers (Phase 4): `char.request`, `account.roster`, `vendor.snapshot`, with `bridge.error` replies. |
| `BridgeAccountLink.cs` | `[link` account linking (Phase 5): one-time code, `link.confirm`, `WebsiteUserId` account tag. |
`Emit()` is called from the Core thread. It enqueues and returns — it never touches the socket, never blocks, never allocates a syscall. **A wedged or absent sidecar cannot stall the shard**, and that is the property everything else depends on. `Emit()` is called from the Core thread. It enqueues and returns — it never touches the socket, never blocks, never allocates a syscall. **A wedged or absent sidecar cannot stall the shard**, and that is the property everything else depends on.

View File

@@ -307,6 +307,7 @@ Counts in `hello` are a live snapshot taken on the Core thread, not a cached val
2. ~~**Cheap event streams.**~~ **Done.** `BridgeEvents` subscribes the streams selected below. All observed on the live shard; evidence in §12. 2. ~~**Cheap event streams.**~~ **Done.** `BridgeEvents` subscribes the streams selected below. All observed on the live shard; evidence in §12.
3. ~~**Sweeps.**~~ **Done.** `BridgeSweeps`: vitals / decay-on-transition / economy, all Core-thread timers, re-armable. Evidence in §13. 3. ~~**Sweeps.**~~ **Done.** `BridgeSweeps`: vitals / decay-on-transition / economy, all Core-thread timers, re-armable. Evidence in §13.
4. ~~**Request/response.**~~ **Done.** `BridgeProfile` + `BridgeRequests`: `char.profile` (by account+slot or serial), `account.roster`, `vendor.snapshot`, `bridge.error`. Evidence in §14. Sidecar should cache profiles and rate-limit requests. 4. ~~**Request/response.**~~ **Done.** `BridgeProfile` + `BridgeRequests`: `char.profile` (by account+slot or serial), `account.roster`, `vendor.snapshot`, `bridge.error`. Evidence in §14. Sidecar should cache profiles and rate-limit requests.
5. ~~**`[link` account linking.**~~ **Done.** `BridgeAccountLink`: `[link` → one-time code → `link.confirm``WebsiteUserId` tag, persisted to `accounts.xml`. `mob.login` carries `webId`. Evidence in §15.
5. **`[link` account linking.** `CommandSystem.Register("link", AccessLevel.Player, …)`, one-time short-TTL codes in a main-thread dict, `Account.SetTag("WebsiteUserId", id)` — persists to `accounts.xml` for free. Loopback-only is the trust boundary; add a shared secret if the sidecar is ever exposed. 5. **`[link` account linking.** `CommandSystem.Register("link", AccessLevel.Player, …)`, one-time short-TTL codes in a main-thread dict, `Account.SetTag("WebsiteUserId", id)` — persists to `accounts.xml` for free. Loopback-only is the trust boundary; add a shared secret if the sidecar is ever exposed.
6. **Town-crier inbound.** `GlobalTownCrierEntryList.Instance.AddEntry(lines, duration)` (`Scripts/Mobiles/NPCs/TownCrier.cs:96`), marshaled to the Core thread. Cap line count/length and active entries. 6. **Town-crier inbound.** `GlobalTownCrierEntryList.Instance.AddEntry(lines, duration)` (`Scripts/Mobiles/NPCs/TownCrier.cs:96`), marshaled to the Core thread. Cap line count/length and active entries.
7. **Core edit: `PlayerVendorSale`** (§6). Then the cheat-detection feed. 7. **Core edit: `PlayerVendorSale`** (§6). Then the cheat-detection feed.
@@ -348,6 +349,36 @@ Two defects were found this way and fixed:
--- ---
## 15. Phase 5 acceptance
`BridgeAccountLink.cs` implements `[link` and the inbound `link.confirm`. A player runs `[link`; the shard mints a one-time, expiring code (5 min TTL, unambiguous alphabet — no O/0/I/1), holds it in a Core-thread dict keyed to the account, and emits `link.request`. The player enters the code on the website; the sidecar sends `link.confirm`; the shard validates, writes the `WebsiteUserId` account tag, and replies `link.ok`.
Verified end to end with a smart stub (`tools/scaffolding/BridgeLinkProbe.cs` + a sidecar that reads the code and confirms it):
```
<- link.request code=77M9TK account=seed_001 char=Seed001A ttlSec=300
-> link.confirm code=77M9TK websiteUserId=web-9931
<- link.ok code=77M9TK account=seed_001 websiteUserId=web-9931
-> link.confirm code=BADCOD ...
<- link.error code=BADCOD reason="unknown or expired code"
```
**The tag persists.** After a `World.Save()`, `accounts.xml` contained:
```xml
<tags>
<tag name="WebsiteUserId">web-9931</tag>
</tags>
```
This is ServUO's standard account-tag format, read by `LoadTags` at boot, so the link survives restarts with no new persistence layer — as the plan promised.
Safeguards in place: codes are one-time and short-TTL; only the newest code per account is valid (a new `[link` drops prior codes); `[link` is rate-limited per account (30 s) against code spam; a 1-minute purge timer bounds the code table; and the `websiteUserId` is trusted only because the socket is loopback-only. `mob.login` now carries `webId` when the account is linked, so the sidecar can attribute the session without a lookup.
Note: the tag is written to memory on `link.confirm` but only reaches disk on the next world save (AutoSave, clean shutdown, or an explicit save). A hard crash between the two loses it — acceptable, since the player simply re-runs `[link`.
---
## 14. Phase 4 acceptance ## 14. Phase 4 acceptance
`BridgeProfile.cs` builds the read-models; `BridgeRequests.cs` registers the inbound handlers (`char.request`, `account.roster`, `vendor.snapshot`). Each request may carry a `reqId` the reply echoes; an unresolvable request gets a `bridge.error` reply, never silence. `BridgeProfile.cs` builds the read-models; `BridgeRequests.cs` registers the inbound handlers (`char.request`, `account.roster`, `vendor.snapshot`). Each request may carry a `reqId` the reply echoes; an unresolvable request gets a `bridge.error` reply, never silence.

View File

@@ -19,6 +19,9 @@ StatSweepSeconds=30
DecaySweepSeconds=60 DecaySweepSeconds=60
EconomySweepSeconds=300 EconomySweepSeconds=300
# Shown to a player when they run [link. The website page where they enter the code.
LinkUrl=https://yoursite/link
# The test scaffolding in tools/scaffolding/ reads its own flags from this file # The test scaffolding in tools/scaffolding/ reads its own flags from this file
# (SeedOnStart, CensusOnStart, ProbeOnStart). They are absent here on purpose: # (SeedOnStart, CensusOnStart, ProbeOnStart). They are absent here on purpose:
# Config.Get returns the default of false when a key is missing, so a deployed # Config.Get returns the default of false when a key is missing, so a deployed

View File

@@ -0,0 +1,250 @@
using System;
using System.Collections.Generic;
using Server.Accounting;
using Server.Commands;
namespace Server.Custom.Bridge
{
/// <summary>
/// Ties a game account to a website account.
///
/// Flow:
/// 1. In game, the player runs [link. The shard mints a short, one-time, expiring code,
/// holds it in memory keyed to their account, and emits link.request to the sidecar.
/// 2. The player enters that code on the website. The website tells the sidecar, which
/// sends link.confirm inbound.
/// 3. The shard validates the code, writes Account tag "WebsiteUserId", drops the code,
/// and replies link.ok. The tag persists to accounts.xml across restarts.
///
/// The code table and the account write both live on the Core thread. The websiteUserId in
/// link.confirm is trusted only because the socket is loopback-only (docs/PLAN.md §2); if the
/// sidecar ever moves off-host, gate it behind a shared secret.
/// </summary>
public static class BridgeAccountLink
{
private const string Tag = "WebsiteUserId";
// Unambiguous alphabet: no O/0, I/1, so a player reading a code aloud can't get it wrong.
private const string Alphabet = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789";
private const int CodeLength = 6;
private static readonly TimeSpan CodeTtl = TimeSpan.FromMinutes(5);
private static readonly TimeSpan RequestCooldown = TimeSpan.FromSeconds(30);
private sealed class Pending
{
public string Account;
public DateTime Expires;
}
// code -> pending link. Core-thread only.
private static readonly Dictionary<string, Pending> _codes =
new Dictionary<string, Pending>(StringComparer.OrdinalIgnoreCase);
// account -> last [link time, to rate-limit code spam.
private static readonly Dictionary<string, DateTime> _lastRequest =
new Dictionary<string, DateTime>(StringComparer.OrdinalIgnoreCase);
public static void Initialize()
{
if (!BridgeConfig.Enabled)
return;
CommandSystem.Register("link", AccessLevel.Player, OnLinkCommand);
BridgeBoot.RegisterHandler("link.confirm", OnLinkConfirm);
// Purge expired codes so an unconfirmed spam of [link cannot grow the table forever.
Timer.DelayCall(TimeSpan.FromMinutes(1.0), TimeSpan.FromMinutes(1.0), PurgeExpired);
}
/// <summary>Reads the linked website id for an account, or null. Used to enrich events.</summary>
public static string WebIdFor(Account acct)
{
if (acct == null)
return null;
return acct.GetTag(Tag);
}
// ---- [link ----
[Usage("link")]
[Description("Links this game account to your website account via a one-time code.")]
private static void OnLinkCommand(CommandEventArgs e)
{
RequestLink(e.Mobile);
}
/// <summary>
/// Mints a one-time code for the mobile's account and emits link.request. This is the
/// body of the [link command, exposed so it can be driven in tests without a client.
/// </summary>
public static void RequestLink(Mobile m)
{
if (m == null)
return;
var acct = m.Account as Account;
if (acct == null)
{
m.SendMessage("Bridge: no account on this character.");
return;
}
var existing = acct.GetTag(Tag);
if (existing != null)
{
m.SendMessage("Your account is already linked to website user {0}.", existing);
return;
}
DateTime last;
if (_lastRequest.TryGetValue(acct.Username, out last) && DateTime.UtcNow - last < RequestCooldown)
{
m.SendMessage("Please wait a moment before requesting another link code.");
return;
}
// One outstanding code per account: drop any prior code so only the newest works.
DropCodesFor(acct.Username);
var code = MintCode();
_codes[code] = new Pending { Account = acct.Username, Expires = DateTime.UtcNow + CodeTtl };
_lastRequest[acct.Username] = DateTime.UtcNow;
BridgeLink.Emit(BridgeJson.Begin("link.request")
.Str("code", code)
.Str("account", acct.Username)
.Str("char", m.Name)
.Num("ttlSec", (long)CodeTtl.TotalSeconds)
.End());
var url = BridgeConfig.LinkUrl;
m.SendMessage(0x35, "Link code: {0}", code);
m.SendMessage("Enter it at {0} within {1} minutes to link your account.",
url, (int)CodeTtl.TotalMinutes);
}
// ---- inbound link.confirm ----
private static void OnLinkConfirm(Dictionary<string, object> o)
{
var code = BridgeJson.GetString(o, "code");
var webId = BridgeJson.GetString(o, "websiteUserId");
if (code == null || webId == null)
{
Reply("link.error", null, null, "malformed link.confirm");
return;
}
Pending pending;
if (!_codes.TryGetValue(code, out pending))
{
Reply("link.error", code, null, "unknown or expired code");
return;
}
_codes.Remove(code);
if (DateTime.UtcNow > pending.Expires)
{
Reply("link.error", code, pending.Account, "code expired");
return;
}
var acct = Accounting.Accounts.GetAccount(pending.Account) as Account;
if (acct == null)
{
Reply("link.error", code, pending.Account, "account no longer exists");
return;
}
// Persisted to accounts.xml on the next world save.
acct.SetTag(Tag, webId);
DropCodesFor(pending.Account);
Reply("link.ok", code, pending.Account, null, webId);
NotifyOnline(acct, webId);
}
// ---- helpers ----
private static void Reply(string kind, string code, string account, string reason, string webId = null)
{
var sb = BridgeJson.Begin(kind);
if (code != null) sb.Str("code", code);
if (account != null) sb.Str("account", account);
if (webId != null) sb.Str("websiteUserId", webId);
if (reason != null) sb.Str("reason", reason);
BridgeLink.Emit(sb.End());
}
private static void NotifyOnline(Account acct, string webId)
{
for (int i = 0; i < acct.Length; i++)
{
var m = acct[i];
if (m != null && m.NetState != null)
m.SendMessage(0x40, "Your account is now linked to website user {0}.", webId);
}
}
private static string MintCode()
{
// Avoid a collision with an outstanding code, though at 32^6 it is astronomically rare.
for (int attempt = 0; attempt < 8; attempt++)
{
var chars = new char[CodeLength];
for (int i = 0; i < CodeLength; i++)
chars[i] = Alphabet[Utility.Random(Alphabet.Length)];
var code = new string(chars);
if (!_codes.ContainsKey(code))
return code;
}
// Fall back to a guaranteed-unique code.
return "L" + DateTime.UtcNow.Ticks.ToString("X").Substring(0, CodeLength - 1);
}
private static void DropCodesFor(string account)
{
var doomed = new List<string>();
foreach (var kv in _codes)
{
if (String.Equals(kv.Value.Account, account, StringComparison.OrdinalIgnoreCase))
doomed.Add(kv.Key);
}
foreach (var c in doomed)
_codes.Remove(c);
}
private static void PurgeExpired()
{
try
{
var now = DateTime.UtcNow;
var doomed = new List<string>();
foreach (var kv in _codes)
{
if (now > kv.Value.Expires)
doomed.Add(kv.Key);
}
foreach (var c in doomed)
_codes.Remove(c);
}
catch (Exception ex)
{
Console.WriteLine("[Bridge] link purge threw: {0}", ex.Message);
}
}
}
}

View File

@@ -18,6 +18,8 @@ namespace Server.Custom.Bridge
public static int DecaySweepSeconds { get; private set; } public static int DecaySweepSeconds { get; private set; }
public static int EconomySweepSeconds { get; private set; } public static int EconomySweepSeconds { get; private set; }
public static string LinkUrl { get; private set; }
public static bool Enabled { get; private set; } public static bool Enabled { get; private set; }
public static void Configure() public static void Configure()
@@ -38,6 +40,8 @@ namespace Server.Custom.Bridge
DecaySweepSeconds = Config.Get("Bridge.DecaySweepSeconds", 60); DecaySweepSeconds = Config.Get("Bridge.DecaySweepSeconds", 60);
EconomySweepSeconds = Config.Get("Bridge.EconomySweepSeconds", 300); EconomySweepSeconds = Config.Get("Bridge.EconomySweepSeconds", 300);
LinkUrl = Config.Get("Bridge.LinkUrl", "https://yoursite/link");
if (QueueCap < 16) if (QueueCap < 16)
QueueCap = 16; QueueCap = 16;
} }

View File

@@ -123,11 +123,19 @@ namespace Server.Custom.Bridge
if (m == null) if (m == null)
return; return;
BridgeLink.Emit(BridgeJson.Begin("mob.login") // Carry the linked website id on the login anchor so the sidecar can attribute
// this session (and everything after it) to a site user without a lookup.
var webId = BridgeAccountLink.WebIdFor(m.Account as Account);
var sb = BridgeJson.Begin("mob.login")
.Mob("who", m) .Mob("who", m)
.Str("map", m.Map == null ? null : m.Map.Name) .Str("map", m.Map == null ? null : m.Map.Name)
.Num("x", m.X).Num("y", m.Y).Num("z", m.Z) .Num("x", m.X).Num("y", m.Y).Num("z", m.Z);
.End());
if (webId != null)
sb.Str("webId", webId);
BridgeLink.Emit(sb.End());
}); });
} }

View File

@@ -0,0 +1,64 @@
using System;
using Server.Accounting;
using Server.Custom.Bridge;
using Server.Mobiles;
namespace Server.Custom
{
/// <summary>
/// Triggers the [link flow for a seeded character without a game client, so the account
/// linking round-trip can be tested end to end: RequestLink emits link.request, the test
/// sidecar reads the code and sends link.confirm, and the account gets tagged.
///
/// Test scaffolding. Never deployed. Writes an account tag (persisted on save).
/// </summary>
public static class BridgeLinkProbe
{
public static void Initialize()
{
if (Config.Get("Bridge.LinkProbeOnStart", false))
EventSink.ServerStarted += () => Timer.DelayCall(TimeSpan.FromSeconds(3.0), Run);
}
private static void Run()
{
try
{
// Use a seed account not already linked. seed_001 slot 0.
var acct = Accounting.Accounts.GetAccount("seed_001") as Account;
var pm = acct == null ? null : acct[0] as PlayerMobile;
if (pm == null)
{
Console.WriteLine("[LinkProbe] seed_001 slot 0 not found; seed the world first");
return;
}
var existing = acct.GetTag("WebsiteUserId");
if (existing != null)
Console.WriteLine("[LinkProbe] seed_001 already linked to {0}; re-running anyway", existing);
Console.WriteLine("[LinkProbe] requesting link for seed_001 / {0}", pm.Name);
BridgeAccountLink.RequestLink(pm);
Console.WriteLine("[LinkProbe] link.request emitted; watch for the code -> link.confirm -> link.ok");
// Give the confirm time to land and set the tag, then save so it reaches
// accounts.xml. This proves persistence across a restart.
Timer.DelayCall(TimeSpan.FromSeconds(5.0), () =>
{
var tag = acct.GetTag("WebsiteUserId");
Console.WriteLine("[LinkProbe] after confirm, seed_001 WebsiteUserId tag = {0}",
tag ?? "(null)");
Console.WriteLine("[LinkProbe] saving world to persist the tag...");
World.Save();
Console.WriteLine("[LinkProbe] saved");
});
}
catch (Exception ex)
{
Console.WriteLine("[LinkProbe] FAILED: " + ex);
}
}
}
}

View File

@@ -10,6 +10,7 @@ These two scripts produced the measured budget in `docs/PLAN.md` §1. They are k
| `BridgeProbe.cs` | `Scripts/Custom/BridgeProbe.cs` | Times every read the plugin performs, on the Core thread. Read-only. | | `BridgeProbe.cs` | `Scripts/Custom/BridgeProbe.cs` | Times every read the plugin performs, on the Core thread. Read-only. |
| `BridgeEventProbe.cs` | `Scripts/Custom/BridgeEventProbe.cs` | Fires gold/fame/karma/save events through their real code paths so the emit path can be verified without a game client. **Mutates the world and saves.** Flag: `EventProbeOnStart`. | | `BridgeEventProbe.cs` | `Scripts/Custom/BridgeEventProbe.cs` | Fires gold/fame/karma/save events through their real code paths so the emit path can be verified without a game client. **Mutates the world and saves.** Flag: `EventProbeOnStart`. |
| `BridgeSweepProbe.cs` | `Scripts/Custom/BridgeSweepProbe.cs` | Bumps one seeded house's decay stage after baseline so the decay sweep's transition detection can be observed without waiting a real IDOC stage. Flag: `SweepProbeOnStart`. Pair with short `*SweepSeconds` overrides. | | `BridgeSweepProbe.cs` | `Scripts/Custom/BridgeSweepProbe.cs` | Bumps one seeded house's decay stage after baseline so the decay sweep's transition detection can be observed without waiting a real IDOC stage. Flag: `SweepProbeOnStart`. Pair with short `*SweepSeconds` overrides. |
| `BridgeLinkProbe.cs` | `Scripts/Custom/BridgeLinkProbe.cs` | Triggers `[link` for seed_001 without a client, then saves so the `WebsiteUserId` tag reaches `accounts.xml`. Flag: `LinkProbeOnStart`. Pair with a sidecar that reads the code and sends `link.confirm`. |
## Deploy overwrites Bridge.cfg ## Deploy overwrites Bridge.cfg

View File

@@ -0,0 +1,66 @@
param(
[int] $Port = 7788,
[string] $Log = "$PSScriptRoot\sc_link.log"
)
function Say($msg) {
for ($i = 0; $i -lt 5; $i++) {
try { "$msg" | Out-File -FilePath $Log -Append -Encoding utf8; return }
catch { Start-Sleep -Milliseconds 100 }
}
}
"" | Out-File -FilePath $Log -Encoding utf8
Say "[link-sc] starting on 127.0.0.1:$Port"
$listener = New-Object System.Net.Sockets.TcpListener([System.Net.IPAddress]::Loopback, $Port)
$listener.Server.SetSocketOption('Socket', 'ReuseAddress', $true)
$bound = $false
for ($i = 0; $i -lt 30 -and -not $bound; $i++) {
try { $listener.Start(); $bound = $true } catch { Start-Sleep -Seconds 1 }
}
if (-not $bound) { Say "[link-sc] could not bind"; exit 1 }
Say "[link-sc] listening"
$client = $listener.AcceptTcpClient()
Say "[link-sc] === shard connected ==="
$stream = $client.GetStream()
$reader = New-Object System.IO.StreamReader($stream)
$writer = New-Object System.IO.StreamWriter($stream)
$writer.AutoFlush = $true
$deadline = (Get-Date).AddSeconds(20)
$confirmed = $false
while ((Get-Date) -lt $deadline) {
if ($stream.DataAvailable) {
$line = $reader.ReadLine()
if ($null -eq $line) { break }
Say "[link-sc] <- $line"
# When the shard emits a link.request, extract the code and confirm it.
if (-not $confirmed -and $line -match '"kind":"link\.request"') {
if ($line -match '"code":"([^"]+)"') {
$code = $Matches[1]
$confirm = '{"kind":"link.confirm","code":"' + $code + '","websiteUserId":"web-9931"}'
$writer.WriteLine($confirm)
Say "[link-sc] -> $confirm"
$confirmed = $true
}
}
} else {
Start-Sleep -Milliseconds 100
}
}
# Second exchange: send a bad confirm to prove the error path.
$writer.WriteLine('{"kind":"link.confirm","code":"BADCOD","websiteUserId":"web-0000"}')
Say '[link-sc] -> {"kind":"link.confirm","code":"BADCOD","websiteUserId":"web-0000"}'
$t = (Get-Date).AddSeconds(3)
while ((Get-Date) -lt $t) {
if ($stream.DataAvailable) { $l = $reader.ReadLine(); if ($l) { Say "[link-sc] <- $l" } }
else { Start-Sleep -Milliseconds 100 }
}
Say "[link-sc] done"
$client.Close(); $listener.Stop()