feat(protocol2): presence stream — online population + region transitions (Part B ph.2)
Overlay BridgePresence (new): - presence.online sweep over online PlayerMobiles: total plus per-facet and per-region counts, emitted only when the population changes. - region.enter real-time from EventSink.OnEnterRegion (player-filtered), the cheap location signal PLAN.md prefers over Movement. - PresenceSweepSeconds (30s); wired into [bridge reload|sweepnow|status. Sidecar: - GET /online serves the latest presence.online snapshot from the event store (survives restart); population time series via /history?kind=presence.online. Docs: INTEGRATION.md presence events + /online endpoint; PROTOCOL_2 ph.2 built. Verified: sidecar cargo check clean; overlay compiles in the full ServUO Scripts tree (0 errors, 0 warnings). Live run pending. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -163,6 +163,7 @@ namespace Server.Custom.Bridge
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BridgeChamps.Rearm();
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BridgeSocial.Rearm();
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BridgeGovernance.Rearm();
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BridgePresence.Rearm();
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e.Mobile.SendMessage("Bridge: {0}", BridgeConfig.Describe());
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e.Mobile.SendMessage("Bridge: sweeps re-armed; endpoint changes take effect on reconnect.");
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break;
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@@ -177,11 +178,13 @@ namespace Server.Custom.Bridge
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BridgeChamps.SweepOnce();
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BridgeSocial.SweepOnce();
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BridgeGovernance.SweepOnce();
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BridgePresence.SweepOnce();
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e.Mobile.SendMessage("Bridge: ran one sweep of each stream.");
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e.Mobile.SendMessage("Bridge: {0}", BridgeSweeps.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeChamps.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeSocial.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeGovernance.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgePresence.Status());
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break;
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default:
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@@ -194,6 +197,7 @@ namespace Server.Custom.Bridge
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e.Mobile.SendMessage("Bridge: {0}", BridgeChamps.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeSocial.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeGovernance.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgePresence.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgePages.Status());
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break;
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}
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