Files
link/overlay/Scripts/Custom/Bridge/BridgeBoot.cs
Claude b258ee3e60 feat(champ): stream champion-spawn state to the sidecar board
Champion spawns have no ServUO EventSink, so add a fourth polled stream
(BridgeChamps) modeled on BridgeSweeps: enumerate every spawn each tick,
fold to a small record, and emit champ.update only on change. No core
patch — every field used is public.

Covers all three families via a `category` field:
  - champion: ChampionSpawn (type/level/kills/boss/cooldown ETA)
  - mini:     MiniChamp (type/level; auto-restarts, no kill counter)
  - sea:      BaseSeaChampion (a High Seas world-boss mobile, alive only
              while summoned; removed via champ.remove when slain)

Status folds to active/cooldown/dormant. A (re)connection clears the diff
cache so the next sweep re-emits the full board, rebuilding a sidecar that
restarted on its own. Transient entries leave via champ.remove.

Sidecar: a `champs` current-state table (one row per serial) fed by
champ.update (upsert) and champ.remove (delete), exposed at GET /champs as
the live board. New ChampSweepSeconds config (default 10s), wired into
[bridge reload/sweepnow/status. Documented in docs/INTEGRATION.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-14 05:46:21 -05:00

195 lines
7.1 KiB
C#

using System;
using System.Collections.Generic;
using Server.Commands;
namespace Server.Custom.Bridge
{
/// <summary>
/// Lifecycle wiring. Boot order (Server/Main.cs:544-562, all on the Core thread):
///
/// Configure() -> World.Load() -> Initialize() -> EventSink.ServerStarted
///
/// Config is read in Configure. Handlers are attached in Initialize. The socket opens on
/// ServerStarted, once the world is actually there to describe.
///
/// EventSink.Shutdown does NOT fire on a crash (Server/Main.cs:198,313), so the sidecar
/// must treat socket EOF as normal and re-handshake rather than waiting for a goodbye.
/// </summary>
public static class BridgeBoot
{
private static readonly Dictionary<string, Action<Dictionary<string, object>>> _handlers =
new Dictionary<string, Action<Dictionary<string, object>>>(StringComparer.Ordinal);
/// <summary>
/// Identifies this run of the shard. It is stable across sidecar reconnects and changes
/// on every shard restart, which is how the sidecar tells "I reconnected" (keep my
/// cached state) from "the shard restarted" (discard it).
/// </summary>
private static string _bootId;
public static void Configure()
{
BridgeConfig.Configure();
}
public static void Initialize()
{
if (!BridgeConfig.Enabled)
{
Console.WriteLine("[Bridge] disabled by config");
return;
}
CommandSystem.Register("bridge", AccessLevel.Administrator, Bridge_OnCommand);
RegisterHandler("ping", OnPing);
BridgeLink.InboundLine += OnInboundLine;
BridgeLink.Connected_Core += EmitHello;
EventSink.ServerStarted += OnServerStarted;
EventSink.Shutdown += OnShutdown;
EventSink.Crashed += OnCrashed;
Console.WriteLine("[Bridge] {0}", BridgeConfig.Describe());
}
/// <summary>Handlers run on the Core thread. They may touch the world freely.</summary>
public static void RegisterHandler(string kind, Action<Dictionary<string, object>> handler)
{
_handlers[kind] = handler;
}
private static void OnServerStarted()
{
_bootId = Guid.NewGuid().ToString("N");
BridgeLink.Start();
}
/// <summary>
/// Core thread, once per connection. The sidecar restarts independently of the shard,
/// so this is sent on every connect rather than once at boot — otherwise a sidecar that
/// came up second would never learn which shard it is talking to.
/// </summary>
private static void EmitHello()
{
BridgeLink.Emit(BridgeJson.Begin("server.hello")
.Str("shard", Server.Misc.ServerList.ServerName)
.Str("bootId", _bootId)
.Num("connects", BridgeLink.Connects)
.Num("items", World.Items.Count)
.Num("mobiles", World.Mobiles.Count)
.Num("accounts", Accounting.Accounts.Count)
.End());
}
private static void OnShutdown(ShutdownEventArgs e)
{
BridgeLink.Emit(BridgeJson.Begin("server.shutdown").End());
// Stop() joins the link thread for up to 2s, which gives the writer a chance to drain
// the goodbye. Best effort: the sidecar must not depend on receiving it.
BridgeLink.Stop();
}
private static void OnCrashed(CrashedEventArgs e)
{
try
{
BridgeLink.Emit(BridgeJson.Begin("server.crashed")
.Str("error", e.Exception == null ? null : e.Exception.Message)
.End());
BridgeLink.Stop();
}
catch
{
// The process is already going down. Never make a crash worse.
}
}
/// <summary>Core thread, one call per inbound line.</summary>
private static void OnInboundLine(string line)
{
var obj = BridgeJson.Parse(line);
if (obj == null)
{
Console.WriteLine("[Bridge] malformed inbound line, ignoring");
return;
}
var kind = BridgeJson.GetString(obj, "kind");
if (kind == null)
return;
Action<Dictionary<string, object>> handler;
if (!_handlers.TryGetValue(kind, out handler))
{
Console.WriteLine("[Bridge] no handler for inbound kind '{0}'", kind);
return;
}
handler(obj);
}
private static void OnPing(Dictionary<string, object> o)
{
var sb = BridgeJson.Begin("pong");
var id = BridgeJson.GetString(o, "id");
if (id != null)
sb.Str("id", id);
BridgeLink.Emit(sb.End());
}
[Usage("bridge [status | reload | ping | sweepnow]")]
[Description("Inspects and controls the sidecar link.")]
private static void Bridge_OnCommand(CommandEventArgs e)
{
var arg = e.Length > 0 ? e.GetString(0).ToLowerInvariant() : "status";
switch (arg)
{
case "reload":
BridgeConfig.Load();
BridgeSweeps.Rearm();
BridgePages.Rearm();
BridgeChamps.Rearm();
e.Mobile.SendMessage("Bridge: {0}", BridgeConfig.Describe());
e.Mobile.SendMessage("Bridge: sweeps re-armed; endpoint changes take effect on reconnect.");
break;
case "ping":
BridgeLink.Emit(BridgeJson.Begin("ping").End());
e.Mobile.SendMessage("Bridge: ping queued.");
break;
case "sweepnow":
BridgeSweeps.SweepOnce();
BridgeChamps.SweepOnce();
e.Mobile.SendMessage("Bridge: ran one sweep of each stream.");
e.Mobile.SendMessage("Bridge: {0}", BridgeSweeps.Status());
e.Mobile.SendMessage("Bridge: {0}", BridgeChamps.Status());
break;
default:
e.Mobile.SendMessage("Bridge: {0}", BridgeConfig.Describe());
e.Mobile.SendMessage(
"Bridge: connected={0} depth={1} sent={2} dropped={3} received={4} connects={5} writeErrors={6}",
BridgeLink.Connected, BridgeLink.Depth, BridgeLink.Sent, BridgeLink.Dropped,
BridgeLink.Received, BridgeLink.Connects, BridgeLink.WriteErrors);
e.Mobile.SendMessage("Bridge: {0}", BridgeSweeps.Status());
e.Mobile.SendMessage("Bridge: {0}", BridgeChamps.Status());
e.Mobile.SendMessage("Bridge: {0}", BridgePages.Status());
break;
}
}
}
}