Phase 2 of docs/ADMIN_CONTROLS.md: surface the in-game help-page queue to the
website.
- BridgePages.cs: the queue has no EventSink, so it is polled (PageSweepSeconds,
default 5s) and diffed, keyed by sender serial (one page per player) ->
page.new / page.updated / page.closed. Inbound pages.snapshot -> pages.list;
page.respond delivers a staff reply to the player (online: a gump now; offline:
queued for next login; shows as "Staff") and can close; page.close removes it.
- BridgeConfig/Bridge.cfg: PageSweepSeconds. BridgeBoot: reload re-arms the poll,
status reports it.
- sidecar/src/web.rs: GET /pages, POST /pages/{id}/respond, POST /pages/{id}/close.
- INTEGRATION.md: page events (§4) and endpoints (§6).
- tools/scaffolding/BridgePageProbe.cs: gated headless verification.
Verified live (probe-seeded tickets): snapshot returns the queue, the poll emits
page.new for both and page.closed on removal, respond -> 200, close removes the
page, unknown page -> 404.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
191 lines
6.8 KiB
C#
191 lines
6.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Commands;
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namespace Server.Custom.Bridge
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{
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/// <summary>
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/// Lifecycle wiring. Boot order (Server/Main.cs:544-562, all on the Core thread):
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///
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/// Configure() -> World.Load() -> Initialize() -> EventSink.ServerStarted
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///
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/// Config is read in Configure. Handlers are attached in Initialize. The socket opens on
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/// ServerStarted, once the world is actually there to describe.
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///
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/// EventSink.Shutdown does NOT fire on a crash (Server/Main.cs:198,313), so the sidecar
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/// must treat socket EOF as normal and re-handshake rather than waiting for a goodbye.
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/// </summary>
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public static class BridgeBoot
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{
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private static readonly Dictionary<string, Action<Dictionary<string, object>>> _handlers =
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new Dictionary<string, Action<Dictionary<string, object>>>(StringComparer.Ordinal);
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/// <summary>
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/// Identifies this run of the shard. It is stable across sidecar reconnects and changes
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/// on every shard restart, which is how the sidecar tells "I reconnected" (keep my
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/// cached state) from "the shard restarted" (discard it).
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/// </summary>
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private static string _bootId;
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public static void Configure()
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{
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BridgeConfig.Configure();
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}
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public static void Initialize()
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{
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if (!BridgeConfig.Enabled)
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{
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Console.WriteLine("[Bridge] disabled by config");
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return;
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}
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CommandSystem.Register("bridge", AccessLevel.Administrator, Bridge_OnCommand);
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RegisterHandler("ping", OnPing);
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BridgeLink.InboundLine += OnInboundLine;
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BridgeLink.Connected_Core += EmitHello;
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EventSink.ServerStarted += OnServerStarted;
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EventSink.Shutdown += OnShutdown;
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EventSink.Crashed += OnCrashed;
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Console.WriteLine("[Bridge] {0}", BridgeConfig.Describe());
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}
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/// <summary>Handlers run on the Core thread. They may touch the world freely.</summary>
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public static void RegisterHandler(string kind, Action<Dictionary<string, object>> handler)
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{
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_handlers[kind] = handler;
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}
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private static void OnServerStarted()
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{
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_bootId = Guid.NewGuid().ToString("N");
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BridgeLink.Start();
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}
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/// <summary>
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/// Core thread, once per connection. The sidecar restarts independently of the shard,
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/// so this is sent on every connect rather than once at boot — otherwise a sidecar that
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/// came up second would never learn which shard it is talking to.
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/// </summary>
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private static void EmitHello()
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{
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BridgeLink.Emit(BridgeJson.Begin("server.hello")
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.Str("shard", Server.Misc.ServerList.ServerName)
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.Str("bootId", _bootId)
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.Num("connects", BridgeLink.Connects)
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.Num("items", World.Items.Count)
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.Num("mobiles", World.Mobiles.Count)
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.Num("accounts", Accounting.Accounts.Count)
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.End());
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}
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private static void OnShutdown(ShutdownEventArgs e)
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{
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BridgeLink.Emit(BridgeJson.Begin("server.shutdown").End());
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// Stop() joins the link thread for up to 2s, which gives the writer a chance to drain
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// the goodbye. Best effort: the sidecar must not depend on receiving it.
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BridgeLink.Stop();
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}
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private static void OnCrashed(CrashedEventArgs e)
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{
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try
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{
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BridgeLink.Emit(BridgeJson.Begin("server.crashed")
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.Str("error", e.Exception == null ? null : e.Exception.Message)
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.End());
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BridgeLink.Stop();
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}
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catch
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{
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// The process is already going down. Never make a crash worse.
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}
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}
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/// <summary>Core thread, one call per inbound line.</summary>
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private static void OnInboundLine(string line)
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{
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var obj = BridgeJson.Parse(line);
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if (obj == null)
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{
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Console.WriteLine("[Bridge] malformed inbound line, ignoring");
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return;
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}
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var kind = BridgeJson.GetString(obj, "kind");
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if (kind == null)
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return;
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Action<Dictionary<string, object>> handler;
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if (!_handlers.TryGetValue(kind, out handler))
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{
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Console.WriteLine("[Bridge] no handler for inbound kind '{0}'", kind);
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return;
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}
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handler(obj);
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}
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private static void OnPing(Dictionary<string, object> o)
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{
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var sb = BridgeJson.Begin("pong");
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var id = BridgeJson.GetString(o, "id");
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if (id != null)
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sb.Str("id", id);
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BridgeLink.Emit(sb.End());
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}
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[Usage("bridge [status | reload | ping | sweepnow]")]
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[Description("Inspects and controls the sidecar link.")]
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private static void Bridge_OnCommand(CommandEventArgs e)
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{
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var arg = e.Length > 0 ? e.GetString(0).ToLowerInvariant() : "status";
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switch (arg)
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{
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case "reload":
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BridgeConfig.Load();
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BridgeSweeps.Rearm();
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BridgePages.Rearm();
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e.Mobile.SendMessage("Bridge: {0}", BridgeConfig.Describe());
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e.Mobile.SendMessage("Bridge: sweeps re-armed; endpoint changes take effect on reconnect.");
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break;
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case "ping":
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BridgeLink.Emit(BridgeJson.Begin("ping").End());
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e.Mobile.SendMessage("Bridge: ping queued.");
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break;
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case "sweepnow":
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BridgeSweeps.SweepOnce();
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e.Mobile.SendMessage("Bridge: ran one sweep of each stream.");
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e.Mobile.SendMessage("Bridge: {0}", BridgeSweeps.Status());
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break;
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default:
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e.Mobile.SendMessage("Bridge: {0}", BridgeConfig.Describe());
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e.Mobile.SendMessage(
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"Bridge: connected={0} depth={1} sent={2} dropped={3} received={4} connects={5} writeErrors={6}",
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BridgeLink.Connected, BridgeLink.Depth, BridgeLink.Sent, BridgeLink.Dropped,
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BridgeLink.Received, BridgeLink.Connects, BridgeLink.WriteErrors);
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e.Mobile.SendMessage("Bridge: {0}", BridgeSweeps.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgePages.Status());
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break;
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}
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}
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}
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}
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