feat(site): phase 17 - per-game module pages, /runicnpc/, and checkTerms over the built site
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PLAN.md §16 phase 17, built on the org lead's answers of 2026-10-22, recorded as D75-D79 (count of record 79). - D75: core marketing pages describe what a game module adds in core's words. "Game intelligence" became "What a game module adds"; each game's own list moved to src/data/games/ and renders only on the new /modules/uo/ and /modules/rust/. /modules/ is a card per game. - The page-side capability check is per game (assertGameCoverage), the item phase 13 moved here. - D76: the homepage keeps its game screenshot, labelled. screens.mjs entries may carry `game` (D67); Screenshot.astro and the app grid print the game's name and mark the figure data-game. - D77: /app/ describes the Rust screens (released the same day). - D78: /runicnpc/, the standalone page, is in the header and footer; the narrow header was re-measured so five links keep two rows. - D79: checkTerms.mjs --built reads every built page's visible text after the build; game routes and data-game elements allow their game's words. Proven against ten plants. Still the twelfth check. - Re-read fixes: /architecture/'s "two machines is also the maximum", Discord "guild" on /integrations/, and collection.mjs against what Steam sign-in and the Rust module keep (PLAY_DATA_SAFETY.md regenerated; the Play answers are unchanged). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -1,5 +1,6 @@
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---
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import { screenById, WEB, PHONE } from '../data/screens.mjs';
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import platform from '../data/platform.json';
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/**
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* One screenshot, as a figure with its caption. PLAN.md §13 phase 9, D4 / D44.
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@@ -44,9 +45,16 @@ const src = `/screens/${shot.id}.webp`;
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// taken at one geometry (see screens.mjs), and `checkScreens.mjs` asserts the files really
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// are that size, so these attributes cannot drift from the pixels.
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const { width, height } = shot.family === 'web' ? WEB : PHONE;
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// D67: a game's screen says whose it is. The name comes from `platform.json`, as
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// GameExample's does, so the label cannot disagree with the tag the check reads.
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const game = shot.game ? platform.games[shot.game] : null;
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if (shot.game && !game) {
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throw new Error(`Screenshot "${id}" is tagged game "${shot.game}", which platform.json does not have`);
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}
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---
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<figure class="shot">
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<figure class="shot" data-game={shot.game}>
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<img
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src={src}
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alt={shot.alt}
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@@ -55,7 +63,14 @@ const { width, height } = shot.family === 'web' ? WEB : PHONE;
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loading="lazy"
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decoding="async"
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/>
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{!bare && <figcaption>{shot.caption}</figcaption>}
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{
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(game || !bare) && (
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<figcaption>
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{game && <span class="shot__game">{game.name}</span>}
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{!bare && shot.caption}
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</figcaption>
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)
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}
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</figure>
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<style>
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@@ -78,4 +93,18 @@ const { width, height } = shot.family === 'web' ? WEB : PHONE;
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font-size: 0.9rem;
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line-height: 1.5;
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}
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/* The game's name, ahead of the caption (D67). Styled here rather than with the global
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chip, because the docs pages render this component without the marketing stylesheet. */
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.shot__game {
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display: inline-block;
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margin-right: 0.5rem;
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padding: 0.05rem 0.55rem;
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border: 1px solid var(--line);
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border-radius: var(--radius-pill);
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color: var(--muted);
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font-size: 0.76rem;
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letter-spacing: 0.04em;
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white-space: nowrap;
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}
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</style>
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