feat(site): phase 17 - per-game module pages, /runicnpc/, and checkTerms over the built site
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PLAN.md §16 phase 17, built on the org lead's answers of 2026-10-22, recorded as D75-D79 (count of record 79). - D75: core marketing pages describe what a game module adds in core's words. "Game intelligence" became "What a game module adds"; each game's own list moved to src/data/games/ and renders only on the new /modules/uo/ and /modules/rust/. /modules/ is a card per game. - The page-side capability check is per game (assertGameCoverage), the item phase 13 moved here. - D76: the homepage keeps its game screenshot, labelled. screens.mjs entries may carry `game` (D67); Screenshot.astro and the app grid print the game's name and mark the figure data-game. - D77: /app/ describes the Rust screens (released the same day). - D78: /runicnpc/, the standalone page, is in the header and footer; the narrow header was re-measured so five links keep two rows. - D79: checkTerms.mjs --built reads every built page's visible text after the build; game routes and data-game elements allow their game's words. Proven against ten plants. Still the twelfth check. - Re-read fixes: /architecture/'s "two machines is also the maximum", Discord "guild" on /integrations/, and collection.mjs against what Steam sign-in and the Rust module keep (PLAY_DATA_SAFETY.md regenerated; the Play answers are unchanged). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -26,8 +26,8 @@ import platform from '../../data/platform.json';
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<p class="eyebrow">Where the game stops</p>
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<h2>A seam, with a version on it</h2>
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<p class="prose">
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The core site does not know what a shard is, what a guild is, or that Ultima Online
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exists. Everything that does lives in an installable module on the other side of a
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The core site does not know what game it serves, what that game calls a group of
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players, or that Ultima Online and Rust exist. Everything that does lives in an installable module on the other side of a
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declared interface — which is what makes "put your game on it" a shape rather than a
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slogan.
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</p>
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@@ -123,8 +123,8 @@ import platform from '../../data/platform.json';
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<p>
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Core owns the Teams primitive — the roster, the forum, the notifications, the voice
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channel — and does not own the <em>word</em>. A Team cannot be created in core at
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all; it arrives from the module, which is why the UO module calls them guilds and
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builds those pages itself. That is the pattern the whole interface is built on: core
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all; it arrives from the module, which is why each module calls them by its own
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game’s word and builds those pages itself. That is the pattern the whole interface is built on: core
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supplies the machinery, the module supplies the meaning.
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</p>
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</section>
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