feat(site): phase 17 - per-game module pages, /runicnpc/, and checkTerms over the built site
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PLAN.md §16 phase 17, built on the org lead's answers of 2026-10-22,
recorded as D75-D79 (count of record 79).

- D75: core marketing pages describe what a game module adds in core's
  words. "Game intelligence" became "What a game module adds"; each
  game's own list moved to src/data/games/ and renders only on the new
  /modules/uo/ and /modules/rust/. /modules/ is a card per game.
- The page-side capability check is per game (assertGameCoverage), the
  item phase 13 moved here.
- D76: the homepage keeps its game screenshot, labelled. screens.mjs
  entries may carry `game` (D67); Screenshot.astro and the app grid
  print the game's name and mark the figure data-game.
- D77: /app/ describes the Rust screens (released the same day).
- D78: /runicnpc/, the standalone page, is in the header and footer;
  the narrow header was re-measured so five links keep two rows.
- D79: checkTerms.mjs --built reads every built page's visible text
  after the build; game routes and data-game elements allow their
  game's words. Proven against ten plants. Still the twelfth check.
- Re-read fixes: /architecture/'s "two machines is also the maximum",
  Discord "guild" on /integrations/, and collection.mjs against what
  Steam sign-in and the Rust module keep (PLAY_DATA_SAFETY.md
  regenerated; the Play answers are unchanged).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
This commit is contained in:
2026-10-22 20:10:51 -05:00
parent ec65b2d5aa
commit 56473d4d51
32 changed files with 1924 additions and 451 deletions

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@@ -26,8 +26,8 @@ import platform from '../../data/platform.json';
<p class="eyebrow">Where the game stops</p>
<h2>A seam, with a version on it</h2>
<p class="prose">
The core site does not know what a shard is, what a guild is, or that Ultima Online
exists. Everything that does lives in an installable module on the other side of a
The core site does not know what game it serves, what that game calls a group of
players, or that Ultima Online and Rust exist. Everything that does lives in an installable module on the other side of a
declared interface — which is what makes "put your game on it" a shape rather than a
slogan.
</p>
@@ -123,8 +123,8 @@ import platform from '../../data/platform.json';
<p>
Core owns the Teams primitive — the roster, the forum, the notifications, the voice
channel — and does not own the <em>word</em>. A Team cannot be created in core at
all; it arrives from the module, which is why the UO module calls them guilds and
builds those pages itself. That is the pattern the whole interface is built on: core
all; it arrives from the module, which is why each module calls them by its own
game’s word and builds those pages itself. That is the pattern the whole interface is built on: core
supplies the machinery, the module supplies the meaning.
</p>
</section>